Bill Currie
8b92578ab5
various fixes, including getting the bot names into server status
2003-03-04 17:46:04 +00:00
Bill Currie
e260183d85
paritally working with the new server bot support (half borked, though)
2003-03-04 07:29:42 +00:00
Bill Currie
2dee2b38c9
convert frikbot to a lib. may or may not be broken
2003-02-24 16:05:25 +00:00
Bill Currie
2079867597
mention the waypoint files
2003-02-21 16:08:41 +00:00
Bill Currie
567f58c2fe
reconstruct the player linked list when a player comes in because the server
...
zaps the edict wholesale. this fixes the runaway loop problem when an
incoming player takes the place of a bot. unfortunatly, the bot just
vanishes without a trace. Fixing that will take server extensions.
2003-02-21 15:33:05 +00:00
Bill Currie
28b1cc48b7
bring back the player linked list. rather vital for getting frikbot to pay
...
attention to you. also brings back the runaway loop, but I know how to fix
that
2003-02-21 15:12:42 +00:00
Bill Currie
bedcb0d64f
fix the runaway loop problem caused by a player connecting after bots have
...
spawned
2003-02-20 16:49:11 +00:00
Bill Currie
09fa223030
fix an incorrect bit op
2003-02-20 05:37:56 +00:00
Bill Currie
638da49aa9
qfcc fixes
2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833
initial checkin of the frikbot source (not standalone)
2003-02-18 23:11:05 +00:00