Commit graph

28 commits

Author SHA1 Message Date
Bill Currie
029ca87f8c Fix up waypoing queues.
Now that List is gone, have to use Array.
2011-06-15 17:20:15 +09:00
Bill Currie
6d921e4f75 Update for the int changes. 2011-03-30 10:38:44 +09:00
Bill Currie
7d1f271764 Various compile fixes for the new qfcc. 2011-03-20 17:27:47 +09:00
Bill Currie
a8fab74a2c Get fbxa compiling with -Wall 2010-12-16 21:24:53 +09:00
Bill Currie
2a78bfb98c use Qreadstring to read the whole file rather than reading it one line at a
time, reducing memory requirements.
2007-06-28 22:06:43 +00:00
Bill Currie
0300910166 format of origin string was wrong 2006-12-20 12:16:16 +00:00
Bill Currie
0a1864a583 waypoint saving works (wrong place, but oh well) 2006-12-20 12:09:31 +00:00
Bill Currie
aa731990e2 waypoint creation/deletion and linking seems to be working 2006-12-20 11:41:11 +00:00
Bill Currie
07969da2a0 cancel edit mode on (owner) player disconnect 2006-12-20 09:53:32 +00:00
Bill Currie
c115d935c5 most of the work to get the waypoint editor working. not quite there yet,
though
2006-12-16 14:42:55 +00:00
Bill Currie
9cd6038423 waypoint loading. currently done by hand. while it's safe to load waypoints
with bots already in the game, re-loading doesn't seem to be a good idea.
waypoint file must be in the quake fs.
2006-12-11 10:39:43 +00:00
Bill Currie
3450ccb016 various cleanups and some name changes for ease of reading 2006-12-10 06:31:39 +00:00
Bill Currie
f75528ced1 use the correct selector in clearMyRoute 2004-03-03 02:21:20 +00:00
Bill Currie
d352e0529f fix for Array going from free to dealloc 2004-02-04 07:57:48 +00:00
Bill Currie
14bd241c8e fix some warnings 2004-01-31 08:24:03 +00:00
Bill Currie
8935fc4c84 bot_ai.qc bot_way.qc:
test classname `properly' (ie, with -classname)
bot_move.qc:
	re-implement the lost obstruction detection code in a way suitable for
	the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
	Break and itos for debugging
waypoint.r:
	implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede bot_qw.qc:
make all bots "lose" a player that disconnects
waypoint.r:
	make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
a13dad4b08 can't get the bots to do any exploring, but oh well (probably because I
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
ae00d10d15 don't bother with the NIL first entry 2003-08-24 20:36:22 +00:00
Bill Currie
61f3d32eae get closer to working waypoints 2003-08-24 08:18:50 +00:00
Bill Currie
88df663ce7 make sisible more generic (still ick) and make lookForCrap look for
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3 yay for type checking (I think). now the bots are /really/ screwed :( 2003-08-22 06:35:19 +00:00
Bill Currie
e281e43e53 rename methods so _ isn't in their names 2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
3b77c09310 more work. get there eventually 2003-08-01 05:25:07 +00:00
Bill Currie
27409dc710 split out Target implementation and kill a bunch of magic numbers 2003-07-31 16:57:01 +00:00
Bill Currie
34f4aaa1c7 split out and objectize chat code 2003-07-30 16:45:28 +00:00
Bill Currie
71b886d231 split out the waypoint implementation 2003-07-29 20:28:18 +00:00