Bill Currie
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17ca25a64a
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can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
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2003-08-18 06:30:05 +00:00 |
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Bill Currie
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d4b5b87334
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more spells of dispell magic getting cast
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2003-07-31 18:36:19 +00:00 |
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Bill Currie
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27409dc710
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split out Target implementation and kill a bunch of magic numbers
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2003-07-31 16:57:01 +00:00 |
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Bill Currie
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e1d70fa840
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more "self" cleanup
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2003-07-30 16:53:57 +00:00 |
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Bill Currie
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d81bb81732
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yay, it compiles again. certainly doesn't work yet
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2003-07-24 18:23:13 +00:00 |
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Bill Currie
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d186408279
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progress :)
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2003-07-23 22:44:15 +00:00 |
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Bill Currie
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f0845d2710
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more work on converting frikbot to using objects. doesn't compile
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2003-07-23 06:35:39 +00:00 |
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Ragnvald Maartmann-Moe IV
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40b262b9ee
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Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it.
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2003-03-08 03:20:32 +00:00 |
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Bill Currie
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04f269992a
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whitespace sweep
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2003-03-04 18:26:17 +00:00 |
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Bill Currie
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2dee2b38c9
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convert frikbot to a lib. may or may not be broken
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2003-02-24 16:05:25 +00:00 |
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Bill Currie
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6503dc6c16
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faster inits and casting logic to float doesn't seem to work well atm.
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2003-02-21 06:01:33 +00:00 |
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Bill Currie
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638da49aa9
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qfcc fixes
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2003-02-18 23:12:03 +00:00 |
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Bill Currie
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5167b9f833
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initial checkin of the frikbot source (not standalone)
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2003-02-18 23:11:05 +00:00 |
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