Bill Currie
029ca87f8c
Fix up waypoing queues.
...
Now that List is gone, have to use Array.
2011-06-15 17:20:15 +09:00
Bill Currie
6d921e4f75
Update for the int changes.
2011-03-30 10:38:44 +09:00
Bill Currie
7d1f271764
Various compile fixes for the new qfcc.
2011-03-20 17:27:47 +09:00
Bill Currie
a8fab74a2c
Get fbxa compiling with -Wall
2010-12-16 21:24:53 +09:00
Bill Currie
9bbdc67fbf
ai flags seem to work (both menus)
2006-12-20 10:51:16 +00:00
Bill Currie
cc4429d1fe
waypoint info now works
2006-12-20 08:46:36 +00:00
Bill Currie
9cd6038423
waypoint loading. currently done by hand. while it's safe to load waypoints
...
with bots already in the game, re-loading doesn't seem to be a good idea.
waypoint file must be in the quake fs.
2006-12-11 10:39:43 +00:00
Bill Currie
3450ccb016
various cleanups and some name changes for ease of reading
2006-12-10 06:31:39 +00:00
Bill Currie
25f6b353f7
make sure client number converting doesn't become an infinite loop
2005-01-02 14:27:26 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
e281e43e53
rename methods so _ isn't in their names
2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a
can get a bot added to the server, but the server crashes as soon as the
...
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
3b77c09310
more work. get there eventually
2003-08-01 05:25:07 +00:00
Bill Currie
27409dc710
split out Target implementation and kill a bunch of magic numbers
2003-07-31 16:57:01 +00:00
Bill Currie
71b886d231
split out the waypoint implementation
2003-07-29 20:28:18 +00:00
Bill Currie
0704ef5a9c
update for recent changes to Object
2003-07-29 19:55:41 +00:00
Bill Currie
e78a511261
d'oh
2003-07-29 19:45:03 +00:00
Bill Currie
dbeacae4d8
waypoint thinking for chain following /should/, in theory, work :)
2003-07-29 17:45:30 +00:00
Bill Currie
d462ef9a7e
clean up a bunch of redundant selfs
2003-07-25 22:38:18 +00:00
Bill Currie
14d14761f1
clean up some unneeded declarations
2003-07-24 23:16:43 +00:00
Bill Currie
35be5480ca
waypoints should hopefully be a little faster :)
2003-07-24 20:23:03 +00:00
Bill Currie
ae3e600a7f
s/WayPoint/Waypoint/g
2003-07-24 18:25:46 +00:00
Bill Currie
d81bb81732
yay, it compiles again. certainly doesn't work yet
2003-07-24 18:23:13 +00:00
Bill Currie
e730793581
even more break^Wprogress :)
2003-07-24 08:25:04 +00:00
Bill Currie
d186408279
progress :)
2003-07-23 22:44:15 +00:00
Ragnvald Maartmann-Moe IV
40b262b9ee
Stuff. Lots of stuff. Possibly buggy stuff. No shaking shamblers at it.
2003-03-08 03:20:32 +00:00
Bill Currie
89b68fb386
bot player stats seem to be working
2003-03-05 03:57:55 +00:00
Bill Currie
04f269992a
whitespace sweep
2003-03-04 18:26:17 +00:00
Bill Currie
2dee2b38c9
convert frikbot to a lib. may or may not be broken
2003-02-24 16:05:25 +00:00
Bill Currie
638da49aa9
qfcc fixes
2003-02-18 23:12:03 +00:00
Bill Currie
5167b9f833
initial checkin of the frikbot source (not standalone)
2003-02-18 23:11:05 +00:00