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https://github.com/Q3Rally-Team/rallyunlimited-engine.git
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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __LINUX_LOCAL_H__
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#define __LINUX_LOCAL_H__
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// linux_local.h: Linux-specific Quake3 header file
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void HandleEvents( void );
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// Input subsystem
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void IN_Init (void);
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void IN_Frame (void);
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void IN_Shutdown (void);
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void IN_JoyMove( void );
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void IN_StartupJoystick( void );
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// OpenGL subsystem
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qboolean QGL_Init( const char *dllname );
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void QGL_Shutdown( qboolean unloadDLL );
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// Vulkan subsystem
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qboolean QVK_Init( void );
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void QVK_Shutdown( qboolean unloadDLL );
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// bk001130 - win32
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// void IN_JoystickCommands (void);
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char *strlwr (char *s);
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// signals.c
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void InitSig(void);
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#endif // __LINUX_LOCAL_H__
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