rallyunlimited-engine/code/unix/linux_local.h

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2024-02-02 16:46:17 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __LINUX_LOCAL_H__
#define __LINUX_LOCAL_H__
// linux_local.h: Linux-specific Quake3 header file
void HandleEvents( void );
// Input subsystem
void IN_Init (void);
void IN_Frame (void);
void IN_Shutdown (void);
void IN_JoyMove( void );
void IN_StartupJoystick( void );
// OpenGL subsystem
qboolean QGL_Init( const char *dllname );
void QGL_Shutdown( qboolean unloadDLL );
// Vulkan subsystem
qboolean QVK_Init( void );
void QVK_Shutdown( qboolean unloadDLL );
// bk001130 - win32
// void IN_JoystickCommands (void);
char *strlwr (char *s);
// signals.c
void InitSig(void);
#endif // __LINUX_LOCAL_H__