/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __LINUX_LOCAL_H__ #define __LINUX_LOCAL_H__ // linux_local.h: Linux-specific Quake3 header file void HandleEvents( void ); // Input subsystem void IN_Init (void); void IN_Frame (void); void IN_Shutdown (void); void IN_JoyMove( void ); void IN_StartupJoystick( void ); // OpenGL subsystem qboolean QGL_Init( const char *dllname ); void QGL_Shutdown( qboolean unloadDLL ); // Vulkan subsystem qboolean QVK_Init( void ); void QVK_Shutdown( qboolean unloadDLL ); // bk001130 - win32 // void IN_JoystickCommands (void); char *strlwr (char *s); // signals.c void InitSig(void); #endif // __LINUX_LOCAL_H__