mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 04:12:02 +00:00
83cd2f1ae9
Make Team Arena prevTeamMember command loop around player list Prevent Q_IsColorString from asserting on negative ascii chars Add .gitignore for misc/msvc12 OpenGL2: r_cubemapping 2 for box cubemap parallax. Add r_parallaxMapShadows. Fix PRINT_ERROR print level missing from CL_RefPrintf OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1 Add current (custom) resolution to Q3 UI video mode list Override video mode list in Team Arena UI OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+ Fix rendering IQM models between model frames Fix warnings that IQM blendWeights may not be initialized |
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.. | ||
bokeh_fp.glsl | ||
bokeh_vp.glsl | ||
calclevels4x_fp.glsl | ||
calclevels4x_vp.glsl | ||
depthblur_fp.glsl | ||
depthblur_vp.glsl | ||
dlight_fp.glsl | ||
dlight_vp.glsl | ||
down4x_fp.glsl | ||
down4x_vp.glsl | ||
fogpass_fp.glsl | ||
fogpass_vp.glsl | ||
generic_fp.glsl | ||
generic_vp.glsl | ||
lightall_fp.glsl | ||
lightall_vp.glsl | ||
pshadow_fp.glsl | ||
pshadow_vp.glsl | ||
shadowfill_fp.glsl | ||
shadowfill_vp.glsl | ||
shadowmask_fp.glsl | ||
shadowmask_vp.glsl | ||
ssao_fp.glsl | ||
ssao_vp.glsl | ||
texturecolor_fp.glsl | ||
texturecolor_vp.glsl | ||
tonemap_fp.glsl | ||
tonemap_vp.glsl |