q3rally/engine/code/renderergl2/glsl/pshadow_vp.glsl
zturtleman 866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00

15 lines
311 B
GLSL

attribute vec3 attr_Position;
attribute vec3 attr_Normal;
uniform mat4 u_ModelViewProjectionMatrix;
varying vec3 var_Position;
varying vec3 var_Normal;
void main()
{
gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
var_Position = attr_Position;
var_Normal = attr_Normal;
}