Commit graph

9 commits

Author SHA1 Message Date
Zack Middleton
04ea0f76f8 ioquake3 resync to commit c1ab47a7 from 60dfabbe
Use nanosleep(2) instead of usleep(3)
Makefile: fix compilation on FreeBSD
Update macOS version for GitHub CI
OpenGL2: Add OpenGL ES 2.0+ support
OpenGL2: Add run-time support for unsigned short indexes
OpenGL2: Use CPU vertex animation if too few vertex attributes
Merge pull request #664 from zturtleman/opengles2
OpenGL2: Fix issues running under WebGL
OpenGL2: Fallback to OpenGL ES if OpenGL fails
Add minimal emscripten support
Fix emscripten build directions
Use BASEGAME for emscripten assets
Fix using emscripten 3.1.27+
Allow building for emscripten with "emmake make"
Add -ffast-math for emscripten to match other platforms
Add .vscode and baseq3 to gitignore
Rebuild every target if Makefile changes
ioquake3.html replaces Emscripten-generated HTML shell
Get rid of "Nothing to be done for _.zip" message
Fix build when specifying PLATFORM=emscripten manually instead of using emmake
Silence compiler warnings
Support debug Emscripten build
Speed up GitHub Actions with -j
Add GitHub Actions workflow for web/Emscripten
Add Emscripten to README
Add DEPEND_MAKEFILE to disable rebuild on Makefile edit
Add BUILD_RENDERER_OPENGL1 to disable opengl1
Clean up emscripten in Makefile
Make emscripten --preload-file opt-in
Allow web client to use unzipped QVMs
Customize the web client HTML file
Add support for overriding basegame to web client
Add support for mods to web client
Rename client-config.json based on CLIENTBIN
2024-06-13 15:44:18 -05:00
Zack Middleton
1286903908 ioquake3 resync to commit 47c96419 from 4610a240
Document USE_INTERNAL_VORBIS in README
Update CI to Ubuntu 20.04
Add protocol handler support
Fix bad client reliableAcknowledge DOS exploit
2023-06-04 19:32:47 -05:00
Zack Middleton
22a0949a26 ioquake3 resync to commit 4610a240 from bc8737d7
Upgrade to build and run from VS2019
Upgrades to Xcode project and Apple Silicon support
Update SDL2 to 2.0.14
Updated SDL2 include files to fix Mac build in GitHub Actions
Added another mention of arm64 to command line help
Restored original opus sse files, excluded from Xcode
Added arm64 to the post-build symlinking step
Merge branch 'main' into xcode
Merge branch 'main' into vs2019
Added shell script to compile Universal 2 binary (x86_64+arm64)
Reverting alert style to deprecated methods
Upgrades to Xcode project and Apple Silicon support
Update SDL2 to 2.0.14
Added another mention of arm64 to command line help
Restored original opus sse files, excluded from Xcode
Added arm64 to the post-build symlinking step
Added shell script to compile Universal 2 binary (x86_64+arm64)
Reverting alert style to deprecated methods
Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode
Removed signature from SDL dylib, enabled dark mode on macOS.
spaces > tabs
Ad-hoc signed libSDL2-2.0.0.dylib
Fix compiling against SDL 2.0.17
UB2 now signs and notarizes, upgraded to SDL 2.0.16
Architectures in libSDL2 restored for ppc and i386
Merge remote-tracking branch 'upstream/main' into vs2019
Update SDL2 to 2.0.16
Added rudimentary support for automatically finding Microsoft Store version of Quake 3
GHA deprecated Ubuntu 16.04 - update to 18.04
qsort cannot be called with NULL
Merge remote-tracking branch 'upstream/main' into vs2019
Addressed string concatenation issue and added dummy method for Mac/Linux
Added missing variable.
Merge remote-tracking branch 'upstream/main' into xcode
Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions
Addressed PR suggestions
Modified MS Store path handling to better follow the pattern of Steam/GOG
Merge pull request #481 from tomkidd/xcode
Merge pull request #482 from tomkidd/vs2019
OpenGL2: Fix r_grayscale 1 making everything solid black
Print full GL_EXTENSIONS list for OpenGL contexts before 3.0
Fix being unable to enter Team Arena CD key
OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core
Improve setting Microsoft Store path
Update building for macOS in README
Make macOS arm64 default to target macOS 11 in Makefile
Fix error when cross-compiling for macOS arm64 using Makefile
Fix passing arguments to VM dylib on Apple M1
Fix compiling on older macOS
Fix memory corruption in S_TransferPaintBuffer
Fix memset
Fix hex digit
Fix uninitialized variable
some old URL and doc updates
Update README.md
Update FUNDING.yml
code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler
Revert "code/curl: update ifdef condition for MCST-LCC compiler"
Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option"
More predictable mesh normals generation
vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019)
Add keys for SDL 2.0.14's new gamepad buttons
Fix in_availableJoysticks cvar not updating
Fix (disabled) Wavelet sound decompression
Update to SDL 2.24.0 and add separate macOS UB2 dylib
Update macOS UB1 to SDL 2.0.22
Fix running make-macosx{,-ub2}.sh on Linux
Update MSVC .lib files to SDL 2.24.0
2023-03-02 23:13:18 -06:00
zturtleman
bcfd420250 ioquake3 resync to revision 6925 from 6920.
Allow unwinding of qvmcall64 call-stub for msvc/masm.
Add epsilon to avoid division by zero in CalcSpecular().
Add r_parallaxMapOffset.
Fix line not removed in previous commit.
OpenGL2: Flip normals for backfacing triangles.
2021-07-30 05:08:47 +00:00
zturtleman
1568196e27 ioquake3 resync to revision 6920 from 6893.
Updated to latest recommended build settings, increased deployment target to 10.7
Further tweaks to Xcode project
Now works as well as possible in Xcode 11
Figured out method of referencing GLSL generated C files outside of code directory
Update README.md
Add C syntax highlighting to readme
Simplify glsl -> C stringification
Make LCC path resolution more robust
GitHub Actions setup
Remove old CI system configurations
Add status badge to README
Fix shader stringify
Run apt-get update before installing deps
Avoid platform sed differences
Run actions on pull request too
Use `r_texturemode GL_LINEAR_MIPMAP_LINEAR` by default
[sdl] Turn tentative definition into actual definition.
Add TOOLS_CFLAGS to build preamble
Fix use of TOOLS_CC being reported as CC
Use the correct compiler for tools when cross building under cygwin
Allow using pulseaudio for SDL audio capture
Restore bots crushing unseen player on q3tourney6 in non-CTF
Fix the number of weights in the IQM model calculation
Fixes a crash when compiling the project on windows in 64 bit mode.
2021-06-07 09:11:19 +00:00
zturtleman
83cd2f1ae9 ioquake3 resync to revision 3534 from 3522.
Make Team Arena prevTeamMember command loop around player list
Prevent Q_IsColorString from asserting on negative ascii chars
Add .gitignore for misc/msvc12
OpenGL2: r_cubemapping 2 for box cubemap parallax.
Add r_parallaxMapShadows.
Fix PRINT_ERROR print level missing from CL_RefPrintf
OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1
Add current (custom) resolution to Q3 UI video mode list
Override video mode list in Team Arena UI
OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+
Fix rendering IQM models between model frames
Fix warnings that IQM blendWeights may not be initialized
2019-05-21 02:42:43 +00:00
zturtleman
c55f11d8b9 ioquake3 resync to revision 3393 from 3385.
OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
Fix Team Arena server refresh time format
Fix -1 (unlimited) ammo decreasing ammo time remaining
Correct spelling mistakes
Fix invalid model frame developer warnings in Team Arena
2017-12-03 10:09:52 +00:00
zturtleman
866aa787cf ioquake3 resync to 3306 from 1951.
Update to ioquake3 revision 3306 from 1951 of the ioq3 Github repo via subversion. Over 4 years of changes.
2017-07-10 01:33:41 +00:00
q3rally
4a2cd6fbe4 Added engine builds. You are now able to get the full prealpha from svn without compiling it yourself. 2016-05-17 10:44:19 +00:00