ioquake3 resync to revision 3347 from 3331.

Update arch in misc/setup for ioq3 changing from i386 to x86
OpenGL2: Use extension functions with OpenGL versions before 3.0.
OpenGL2: Force VAO usage on OpenGL 3.0+
Add spawnflags to QUAKED for trigger_multiple
Check for all command separators in callTeamVote
Remove newlines from chat messages in Game VM
Fix compiling Cmd_CallTeamVote_f
Only allow safe protocols for cURL downloads
Fix crash when pmove_msec is 0
Combine mouse movement events in event queue
Improve keys using international key layouts
Improve client input responsiveness
Removing input functions from sys_local.h for last commit
Make input events use earliest possible time
Make bots use crusher on other q3tourney6 maps
Make bots only use q3tourney6 crusher to kill their enemy
This commit is contained in:
zturtleman 2017-08-30 07:09:41 +00:00
parent f44a329010
commit 7fb48b29ca
21 changed files with 254 additions and 138 deletions

View file

@ -44,7 +44,7 @@ ifndef BUILD_DEFINES
endif
# ioquake3 svn version that this is based on
IOQ3_REVISION = 3331
IOQ3_REVISION = 3347
#############################################################################
#

View file

@ -875,9 +875,11 @@ void CG_PredictPlayerState( void ) {
if ( pmove_msec.integer < 8 ) {
trap_Cvar_Set("pmove_msec", "8");
trap_Cvar_Update(&pmove_msec);
}
else if (pmove_msec.integer > 33) {
trap_Cvar_Set("pmove_msec", "33");
trap_Cvar_Update(&pmove_msec);
}
cg_pmove.pmove_fixed = pmove_fixed.integer;// | cg_pmove_fixed.integer;

View file

@ -299,6 +299,8 @@ void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_FAILONERROR, 1);
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1);
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_MAXREDIRS, 5);
qcurl_easy_setopt_warn(clc.downloadCURL, CURLOPT_PROTOCOLS,
CURLPROTO_HTTP | CURLPROTO_HTTPS | CURLPROTO_FTP | CURLPROTO_FTPS);
clc.downloadCURLM = qcurl_multi_init();
if(!clc.downloadCURLM) {
qcurl_easy_cleanup(clc.downloadCURL);

View file

@ -3768,21 +3768,26 @@ void BotMapScripts(bot_state_t *bs) {
strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
mapname[sizeof(mapname)-1] = '\0';
if (!Q_stricmp(mapname, "q3tourney6")) {
vec3_t mins = {700, 204, 672}, maxs = {964, 468, 680};
if (!Q_stricmp(mapname, "q3tourney6") || !Q_stricmp(mapname, "q3tourney6_ctf") || !Q_stricmp(mapname, "mpq3tourney6")) {
vec3_t mins = {694, 200, 480}, maxs = {968, 472, 680};
vec3_t buttonorg = {304, 352, 920};
//NOTE: NEVER use the func_bobbing in q3tourney6
bs->tfl &= ~TFL_FUNCBOB;
//if the bot is below the bounding box
//crush area is higher in mpq3tourney6
if (!Q_stricmp(mapname, "mpq3tourney6")) {
mins[2] += 64;
maxs[2] += 64;
}
//if the bot is in the bounding box of the crush area
if (bs->origin[0] > mins[0] && bs->origin[0] < maxs[0]) {
if (bs->origin[1] > mins[1] && bs->origin[1] < maxs[1]) {
if (bs->origin[2] < mins[2]) {
if (bs->origin[2] > mins[2] && bs->origin[2] < maxs[2]) {
return;
}
}
}
shootbutton = qfalse;
//if an enemy is below this bounding box then shoot the button
//if an enemy is in the bounding box then shoot the button
for (i = 0; i < level.maxclients; i++) {
if (i == bs->client) continue;
@ -3795,13 +3800,13 @@ void BotMapScripts(bot_state_t *bs) {
//
if (entinfo.origin[0] > mins[0] && entinfo.origin[0] < maxs[0]) {
if (entinfo.origin[1] > mins[1] && entinfo.origin[1] < maxs[1]) {
if (entinfo.origin[2] < mins[2]) {
if (entinfo.origin[2] > mins[2] && entinfo.origin[2] < maxs[2]) {
//if there's a team mate below the crusher
if (BotSameTeam(bs, i)) {
shootbutton = qfalse;
break;
}
else {
else if (bs->enemy == i) {
shootbutton = qtrue;
}
}
@ -3826,10 +3831,6 @@ void BotMapScripts(bot_state_t *bs) {
}
}
}
else if (!Q_stricmp(mapname, "mpq3tourney6")) {
//NOTE: NEVER use the func_bobbing in mpq3tourney6
bs->tfl &= ~TFL_FUNCBOB;
}
}
/*

View file

@ -1015,9 +1015,11 @@ void ClientThink_real( gentity_t *ent ) {
if ( pmove_msec.integer < 8 ) {
trap_Cvar_Set("pmove_msec", "8");
trap_Cvar_Update(&pmove_msec);
}
else if (pmove_msec.integer > 33) {
trap_Cvar_Set("pmove_msec", "33");
trap_Cvar_Update(&pmove_msec);
}
if ( pmove_fixed.integer || client->pers.pmoveFixed ) {

View file

@ -1152,6 +1152,16 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
}
}
static void SanitizeChatText( char *text ) {
int i;
for ( i = 0; text[i]; i++ ) {
if ( text[i] == '\n' || text[i] == '\r' ) {
text[i] = ' ';
}
}
}
/*
==================
@ -1174,6 +1184,8 @@ static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
p = ConcatArgs( 1 );
}
SanitizeChatText( p );
G_Say( ent, NULL, mode, p );
}
@ -1206,6 +1218,8 @@ static void Cmd_Tell_f( gentity_t *ent ) {
p = ConcatArgs( 2 );
SanitizeChatText( p );
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
G_Say( ent, target, SAY_TELL, p );
// don't tell to the player self if it was already directed to this player
@ -1304,6 +1318,8 @@ static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voice
p = ConcatArgs( 1 );
}
SanitizeChatText( p );
G_Voice( ent, NULL, mode, p, voiceonly );
}
@ -1336,6 +1352,8 @@ static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
id = ConcatArgs( 2 );
SanitizeChatText( id );
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
G_Voice( ent, target, SAY_TELL, id, voiceonly );
// don't tell to the player self if it was already directed to this player
@ -1685,6 +1703,7 @@ Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent ) {
char* c;
int i, team, cs_offset;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
@ -1724,9 +1743,16 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) {
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
}
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
// check for command separators in arg2
for( c = arg2; *c; ++c) {
switch(*c) {
case '\n':
case '\r':
case ';':
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
break;
}
}
if ( !Q_stricmp( arg1, "leader" ) ) {

View file

@ -85,7 +85,7 @@ void Touch_Multi( gentity_t *self, gentity_t *other, trace_t *trace ) {
multi_trigger( self, other );
}
/*QUAKED trigger_multiple (.5 .5 .5) ?
/*QUAKED trigger_multiple (.5 .5 .5) ? RED_ONLY BLUE_ONLY
"wait" : Seconds between triggerings, 0.5 default, -1 = one time only.
"random" wait variance, default is 0
Variable sized repeatable trigger. Must be targeted at one or more entities.

View file

@ -1965,6 +1965,19 @@ void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, int p
{
sysEvent_t *ev;
// combine mouse movement with previous mouse event
if ( type == SE_MOUSE && eventHead != eventTail )
{
ev = &eventQueue[ ( eventHead + MAX_QUEUED_EVENTS - 1 ) & MASK_QUEUED_EVENTS ];
if ( ev->evType == SE_MOUSE )
{
ev->evValue += value;
ev->evValue2 += value2;
return;
}
}
ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUEUED_EVENTS )
@ -3155,6 +3168,8 @@ void Com_Frame( void ) {
NET_Sleep(timeVal - 1);
} while(Com_TimeVal(minMsec));
IN_Frame();
lastTime = com_frameTime;
com_frameTime = Com_EventLoop();

View file

@ -1064,6 +1064,14 @@ int SV_SendQueuedPackets(void);
qboolean UI_GameCommand( void );
qboolean UI_usesUniqueCDKey(void);
//
// input interface
//
void IN_Init( void *windowData );
void IN_Frame( void );
void IN_Shutdown( void );
void IN_Restart( void );
/*
==============================================================

View file

@ -479,9 +479,12 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
#define GL_HALF_FLOAT_ARB 0x140B
#endif
// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
// OpenGL 3.0 specific
#define QGL_3_0_PROCS \
GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
// GL_ARB_framebuffer_object, built-in to OpenGL 3.0
#define QGL_ARB_framebuffer_object_PROCS \
GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
@ -495,6 +498,9 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(void, GenerateMipmap, GLenum target) \
GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
// GL_ARB_vertex_array_object, built-in to OpenGL 3.0
#define QGL_ARB_vertex_array_object_PROCS \
GLE(void, BindVertexArray, GLuint array) \
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
@ -554,6 +560,8 @@ QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE

View file

@ -35,6 +35,8 @@ QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
@ -42,6 +44,8 @@ void GLimp_InitExtraExtensions()
{
char *extension;
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
qboolean q_gl_version_at_least_3_0;
qboolean q_gl_version_at_least_3_2;
// Check OpenGL version
sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
@ -49,6 +53,9 @@ void GLimp_InitExtraExtensions()
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
q_gl_version_at_least_3_0 = (glRefConfig.openglMajorVersion >= 3);
q_gl_version_at_least_3_2 = (glRefConfig.openglMajorVersion > 3 || (glRefConfig.openglMajorVersion == 3 && glRefConfig.openglMinorVersion > 2));
// Check if we need Intel graphics specific fixes.
glRefConfig.intelGraphics = qfalse;
if (strstr((char *)qglGetString(GL_RENDERER), "Intel"))
@ -72,31 +79,100 @@ void GLimp_InitExtraExtensions()
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
// OpenGL 3.0 - no matching extension
// QGL_*_PROCS becomes several functions, do not remove {}
if (glRefConfig.openglMajorVersion >= 3)
if (q_gl_version_at_least_3_0)
{
QGL_3_0_PROCS;
}
// OpenGL 3.0 - GL_ARB_framebuffer_object
extension = "GL_ARB_framebuffer_object";
glRefConfig.framebufferObject = qfalse;
glRefConfig.framebufferBlit = qfalse;
glRefConfig.framebufferMultisample = qfalse;
if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
glRefConfig.framebufferBlit = qtrue;
glRefConfig.framebufferMultisample = qtrue;
qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glRefConfig.maxRenderbufferSize);
qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &glRefConfig.maxColorAttachments);
ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], "OpenGL 3.0+ framebuffer procs");
QGL_ARB_framebuffer_object_PROCS;
// Don't let this be disabled, core context requires it
glRefConfig.vertexArrayObject = qtrue;
ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], "OpenGL 3.0+ vertex array object procs");
ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ framebuffer procs");
ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ vertex array object procs");
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.0 - GL_ARB_vertex_array_object
extension = "GL_ARB_vertex_array_object";
glRefConfig.vertexArrayObject = qfalse;
if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
{
if (q_gl_version_at_least_3_0)
{
// force VAO, core context requires it
glRefConfig.vertexArrayObject = qtrue;
}
else
{
glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
}
QGL_ARB_vertex_array_object_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.0 - GL_ARB_texture_float
extension = "GL_ARB_texture_float";
glRefConfig.textureFloat = qfalse;
if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.textureFloat = !!r_ext_texture_float->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.2 - GL_ARB_depth_clamp
extension = "GL_ARB_depth_clamp";
glRefConfig.depthClamp = qfalse;
if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.depthClamp = qtrue;
ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.2 - GL_ARB_seamless_cube_map
extension = "GL_ARB_seamless_cube_map";
glRefConfig.seamlessCubeMap = qfalse;
if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// Determine GLSL version
@ -146,20 +222,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_ARB_texture_float
extension = "GL_ARB_texture_float";
glRefConfig.textureFloat = qfalse;
if( SDL_GL_ExtensionSupported( extension ) )
{
glRefConfig.textureFloat = !!r_ext_texture_float->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
glRefConfig.textureCompression = TCR_NONE;
// GL_ARB_texture_compression_rgtc
@ -196,34 +258,6 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_ARB_depth_clamp
extension = "GL_ARB_depth_clamp";
glRefConfig.depthClamp = qfalse;
if( SDL_GL_ExtensionSupported( extension ) )
{
glRefConfig.depthClamp = qtrue;
ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_ARB_seamless_cube_map
extension = "GL_ARB_seamless_cube_map";
glRefConfig.seamlessCubeMap = qfalse;
if( SDL_GL_ExtensionSupported( extension ) )
{
glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
glRefConfig.directStateAccess = qfalse;

View file

@ -51,6 +51,8 @@ static cvar_t *in_joystickUseAnalog = NULL;
static int vidRestartTime = 0;
static int in_eventTime = 0;
static SDL_Window *SDL_window = NULL;
#define CTRL(a) ((a)-'a'+1)
@ -192,7 +194,18 @@ static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down )
{
keyNum_t key = 0;
if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
if( keysym->scancode >= SDL_SCANCODE_1 && keysym->scancode <= SDL_SCANCODE_0 )
{
// Always map the number keys as such even if they actually map
// to other characters (eg, "1" is "&" on an AZERTY keyboard).
// This is required for SDL before 2.0.6, except on Windows
// which already had this behavior.
if( keysym->scancode == SDL_SCANCODE_0 )
key = '0';
else
key = '1' + keysym->scancode - SDL_SCANCODE_1;
}
else if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
{
// These happen to match the ASCII chars
key = (int)keysym->sym;
@ -280,6 +293,15 @@ static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down )
case SDLK_CAPSLOCK: key = K_CAPSLOCK; break;
default:
if( !( keysym->sym & SDLK_SCANCODE_MASK ) && keysym->scancode <= 95 )
{
// Map Unicode characters to 95 world keys using the key's scan code.
// FIXME: There aren't enough world keys to cover all the scancodes.
// Maybe create a map of scancode to quake key at start up and on
// key map change; allocate world key numbers as needed similar
// to SDL 1.2.
key = K_WORLD_0 + (int)keysym->scancode;
}
break;
}
}
@ -629,7 +651,7 @@ static void IN_GamepadMove( void )
qboolean pressed = SDL_GameControllerGetButton(gamepad, SDL_CONTROLLER_BUTTON_A + i);
if (pressed != stick_state.buttons[i])
{
Com_QueueEvent(0, SE_KEY, K_PAD0_A + i, pressed, 0, NULL);
Com_QueueEvent(in_eventTime, SE_KEY, K_PAD0_A + i, pressed, 0, NULL);
stick_state.buttons[i] = pressed;
}
}
@ -709,19 +731,19 @@ static void IN_GamepadMove( void )
// positive to negative/neutral -> keyup
if (!posAnalog && posKey && oldAxis > 0 && axis <= 0)
Com_QueueEvent(0, SE_KEY, posKey, qfalse, 0, NULL);
Com_QueueEvent(in_eventTime, SE_KEY, posKey, qfalse, 0, NULL);
// negative to positive/neutral -> keyup
if (!negAnalog && negKey && oldAxis < 0 && axis >= 0)
Com_QueueEvent(0, SE_KEY, negKey, qfalse, 0, NULL);
Com_QueueEvent(in_eventTime, SE_KEY, negKey, qfalse, 0, NULL);
// negative/neutral to positive -> keydown
if (!posAnalog && posKey && oldAxis <= 0 && axis > 0)
Com_QueueEvent(0, SE_KEY, posKey, qtrue, 0, NULL);
Com_QueueEvent(in_eventTime, SE_KEY, posKey, qtrue, 0, NULL);
// positive/neutral to negative -> keydown
if (!negAnalog && negKey && oldAxis >= 0 && axis < 0)
Com_QueueEvent(0, SE_KEY, negKey, qtrue, 0, NULL);
Com_QueueEvent(in_eventTime, SE_KEY, negKey, qtrue, 0, NULL);
stick_state.oldaaxes[i] = axis;
}
@ -733,7 +755,7 @@ static void IN_GamepadMove( void )
for (i = 0; i < MAX_JOYSTICK_AXIS; i++)
{
if (translatedAxesSet[i])
Com_QueueEvent(0, SE_JOYSTICK_AXIS, i, translatedAxes[i], 0, NULL);
Com_QueueEvent(in_eventTime, SE_JOYSTICK_AXIS, i, translatedAxes[i], 0, NULL);
}
}
}
@ -784,7 +806,7 @@ static void IN_JoyMove( void )
balldx *= 2;
if (abs(balldy) > 1)
balldy *= 2;
Com_QueueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
Com_QueueEvent( in_eventTime, SE_MOUSE, balldx, balldy, 0, NULL );
}
}
@ -799,7 +821,7 @@ static void IN_JoyMove( void )
qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0);
if (pressed != stick_state.buttons[i])
{
Com_QueueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
stick_state.buttons[i] = pressed;
}
}
@ -824,32 +846,32 @@ static void IN_JoyMove( void )
// release event
switch( ((Uint8 *)&stick_state.oldhats)[i] ) {
case SDL_HAT_UP:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
break;
case SDL_HAT_RIGHT:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
break;
case SDL_HAT_DOWN:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
break;
case SDL_HAT_LEFT:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
break;
case SDL_HAT_RIGHTUP:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
break;
case SDL_HAT_RIGHTDOWN:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
break;
case SDL_HAT_LEFTUP:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
break;
case SDL_HAT_LEFTDOWN:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
break;
default:
break;
@ -857,32 +879,32 @@ static void IN_JoyMove( void )
// press event
switch( ((Uint8 *)&hats)[i] ) {
case SDL_HAT_UP:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
break;
case SDL_HAT_RIGHT:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
break;
case SDL_HAT_DOWN:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
break;
case SDL_HAT_LEFT:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
break;
case SDL_HAT_RIGHTUP:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
break;
case SDL_HAT_RIGHTDOWN:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
break;
case SDL_HAT_LEFTUP:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
break;
case SDL_HAT_LEFTDOWN:
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
break;
default:
break;
@ -910,7 +932,7 @@ static void IN_JoyMove( void )
if ( axis != stick_state.oldaaxes[i] )
{
Com_QueueEvent( 0, SE_JOYSTICK_AXIS, i, axis, 0, NULL );
Com_QueueEvent( in_eventTime, SE_JOYSTICK_AXIS, i, axis, 0, NULL );
stick_state.oldaaxes[i] = axis;
}
}
@ -936,11 +958,11 @@ static void IN_JoyMove( void )
{
for( i = 0; i < 16; i++ ) {
if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
Com_QueueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, joy_keys[i], qtrue, 0, NULL );
}
if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
Com_QueueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, joy_keys[i], qfalse, 0, NULL );
}
}
}
@ -972,19 +994,19 @@ static void IN_ProcessEvents( void )
break;
if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, qtrue ) ) )
Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, key, qtrue, 0, NULL );
if( key == K_BACKSPACE )
Com_QueueEvent( 0, SE_CHAR, CTRL('h'), 0, 0, NULL );
Com_QueueEvent( in_eventTime, SE_CHAR, CTRL('h'), 0, 0, NULL );
else if( keys[K_CTRL].down && key >= 'a' && key <= 'z' )
Com_QueueEvent( 0, SE_CHAR, CTRL(key), 0, 0, NULL );
Com_QueueEvent( in_eventTime, SE_CHAR, CTRL(key), 0, 0, NULL );
lastKeyDown = key;
break;
case SDL_KEYUP:
if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, qfalse ) ) )
Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, key, qfalse, 0, NULL );
lastKeyDown = 0;
break;
@ -1029,11 +1051,11 @@ static void IN_ProcessEvents( void )
{
if( IN_IsConsoleKey( 0, utf32 ) )
{
Com_QueueEvent( 0, SE_KEY, K_CONSOLE, qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, K_CONSOLE, qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_CONSOLE, qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_CONSOLE, qfalse, 0, NULL );
}
else
Com_QueueEvent( 0, SE_CHAR, utf32, 0, 0, NULL );
Com_QueueEvent( in_eventTime, SE_CHAR, utf32, 0, 0, NULL );
}
}
}
@ -1044,7 +1066,7 @@ static void IN_ProcessEvents( void )
{
if( !e.motion.xrel && !e.motion.yrel )
break;
Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
Com_QueueEvent( in_eventTime, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
}
break;
@ -1061,7 +1083,7 @@ static void IN_ProcessEvents( void )
case SDL_BUTTON_X2: b = K_MOUSE5; break;
default: b = K_AUX1 + ( e.button.button - SDL_BUTTON_X2 + 1 ) % 16; break;
}
Com_QueueEvent( 0, SE_KEY, b,
Com_QueueEvent( in_eventTime, SE_KEY, b,
( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL );
}
break;
@ -1069,13 +1091,13 @@ static void IN_ProcessEvents( void )
case SDL_MOUSEWHEEL:
if( e.wheel.y > 0 )
{
Com_QueueEvent( 0, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
}
else if( e.wheel.y < 0 )
{
Com_QueueEvent( 0, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Com_QueueEvent( 0, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
}
break;
@ -1164,6 +1186,9 @@ void IN_Frame( void )
IN_ProcessEvents( );
// Set event time for next frame to earliest possible time an event could happen
in_eventTime = Sys_Milliseconds( );
// In case we had to delay actual restart of video system
if( ( vidRestartTime != 0 ) && ( vidRestartTime < Sys_Milliseconds( ) ) )
{

View file

@ -28,12 +28,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MINSDL_MINOR 0
#define MINSDL_PATCH 0
// Input subsystem
void IN_Init( void *windowData );
void IN_Frame( void );
void IN_Shutdown( void );
void IN_Restart( void );
// Console
void CON_Shutdown( void );
void CON_Init( void );

View file

@ -756,7 +756,6 @@ int main( int argc, char **argv )
while( 1 )
{
IN_Frame( );
Com_Frame( );
}

View file

@ -11,7 +11,7 @@ fi
if [ "X`uname -m`" = "Xi86pc" ]; then
ARCH=i386
ARCH=x86
else
ARCH=sparc
fi
@ -94,7 +94,7 @@ if [ -d ${BUILD_DIR} ]; then
fi
done
for EXEC_SO in cgamesparc.so qagamesparc.so uisparc.so cgamei386.so qagamei386.so uii386.so
for EXEC_SO in cgamesparc.so qagamesparc.so uisparc.so cgamex86.so qagamex86.so uix86.so
do
if [ -f ${BUILD_DIR}/baseq3/${EXEC_SO} ]; then
${INSTALL_BIN} ${BUILD_DIR}/baseq3/${EXEC_SO} ${PKG_BUILD_DIR}/baseq3/${EXEC_SO}

View file

@ -45,8 +45,8 @@ archs=()
for arch in $topdir/build/release-*; do
arch=${arch##*-}
case "$arch" in
i386) echo "define(HAVE_I386,yes)dnl" >> defines.m4
copystartscript x86
x86) echo "define(HAVE_X86,yes)dnl" >> defines.m4
copystartscript $arch
;;
x86_64) echo "define(HAVE_X86_64,yes)dnl" >> defines.m4
copystartscript $arch

View file

@ -24,9 +24,9 @@ PKG_VERSION=$VERSION
ARCH=${ARCH:-i586}
if [ "$ARCH" = "i?86" ]; then
ARCHSUFFIX="i386"
ARCHSUFFIX="x86"
elif [ "$ARCH" = "x86_64" ]; then
ARCHSUFFIX="64"
ARCHSUFFIX="x86_64"
fi
BUILD=${BUILD:-1_io}

View file

@ -13,7 +13,7 @@ fi
export LD_LIBRARY_PATH
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/x86/'`
EXEC_REL=release

View file

@ -13,7 +13,7 @@ fi
export LD_LIBRARY_PATH
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/x86/'`
EXEC_REL=release

View file

@ -38,8 +38,8 @@ export LD_LIBRARY_PATH
archs=`uname -m`
case "$archs" in
i?86) archs=i386 ;;
x86_64) archs="x86_64 i386" ;;
i?86) archs=x86 ;;
x86_64) archs="x86_64 x86" ;;
ppc64) archs="ppc64 ppc" ;;
esac

View file

@ -24,12 +24,12 @@ ifelse(HAVE_X86_64,yes,dnl
<help>you need the binaries to play the game</help>
</option>
)dnl
ifelse(HAVE_I386,yes,dnl
ifelse(HAVE_X86,yes,dnl
<option install="true" if="|(x86,x86_64)">
Q3Rally x86 (32 bit) binaries
<binary libc="any" symlink="q3rally" icon="q3rally.png" name="q3rally">q3rally</binary>
<files>
q3rally.i386.tar
q3rally.x86.tar
</files>
<help>you need the binaries to play the game</help>
</option>