q3rally/engine/code/renderergl2/tr_extensions.c
zturtleman 7fb48b29ca ioquake3 resync to revision 3347 from 3331.
Update arch in misc/setup for ioq3 changing from i386 to x86
OpenGL2: Use extension functions with OpenGL versions before 3.0.
OpenGL2: Force VAO usage on OpenGL 3.0+
Add spawnflags to QUAKED for trigger_multiple
Check for all command separators in callTeamVote
Remove newlines from chat messages in Game VM
Fix compiling Cmd_CallTeamVote_f
Only allow safe protocols for cURL downloads
Fix crash when pmove_msec is 0
Combine mouse movement events in event queue
Improve keys using international key layouts
Improve client input responsiveness
Removing input functions from sys_local.h for last commit
Make input events use earliest possible time
Make bots use crusher on other q3tourney6 maps
Make bots only use q3tourney6 crusher to kill their enemy
2017-08-30 07:09:41 +00:00

282 lines
7.8 KiB
C

/*
===========================================================================
Copyright (C) 2011 James Canete (use.less01@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c
#ifdef USE_LOCAL_HEADERS
# include "SDL.h"
#else
# include <SDL.h>
#endif
#include "tr_local.h"
#include "tr_dsa.h"
#define GLE(ret, name, ...) name##proc * qgl##name;
QGL_1_3_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_3_0_PROCS;
QGL_ARB_framebuffer_object_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
void GLimp_InitExtraExtensions()
{
char *extension;
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
qboolean q_gl_version_at_least_3_0;
qboolean q_gl_version_at_least_3_2;
// Check OpenGL version
sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
if (glRefConfig.openglMajorVersion < 2)
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
q_gl_version_at_least_3_0 = (glRefConfig.openglMajorVersion >= 3);
q_gl_version_at_least_3_2 = (glRefConfig.openglMajorVersion > 3 || (glRefConfig.openglMajorVersion == 3 && glRefConfig.openglMinorVersion > 2));
// Check if we need Intel graphics specific fixes.
glRefConfig.intelGraphics = qfalse;
if (strstr((char *)qglGetString(GL_RENDERER), "Intel"))
glRefConfig.intelGraphics = qtrue;
// set DSA fallbacks
#define GLE(ret, name, ...) qgl##name = GLDSA_##name;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
// OpenGL 1.3, was GL_ARB_texture_compression
QGL_1_3_PROCS;
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
QGL_1_5_PROCS;
glRefConfig.occlusionQuery = qtrue;
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
// OpenGL 3.0 - no matching extension
// QGL_*_PROCS becomes several functions, do not remove {}
if (q_gl_version_at_least_3_0)
{
QGL_3_0_PROCS;
}
// OpenGL 3.0 - GL_ARB_framebuffer_object
extension = "GL_ARB_framebuffer_object";
glRefConfig.framebufferObject = qfalse;
glRefConfig.framebufferBlit = qfalse;
glRefConfig.framebufferMultisample = qfalse;
if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
glRefConfig.framebufferBlit = qtrue;
glRefConfig.framebufferMultisample = qtrue;
qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glRefConfig.maxRenderbufferSize);
qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &glRefConfig.maxColorAttachments);
QGL_ARB_framebuffer_object_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.0 - GL_ARB_vertex_array_object
extension = "GL_ARB_vertex_array_object";
glRefConfig.vertexArrayObject = qfalse;
if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
{
if (q_gl_version_at_least_3_0)
{
// force VAO, core context requires it
glRefConfig.vertexArrayObject = qtrue;
}
else
{
glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
}
QGL_ARB_vertex_array_object_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.0 - GL_ARB_texture_float
extension = "GL_ARB_texture_float";
glRefConfig.textureFloat = qfalse;
if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.textureFloat = !!r_ext_texture_float->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.2 - GL_ARB_depth_clamp
extension = "GL_ARB_depth_clamp";
glRefConfig.depthClamp = qfalse;
if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.depthClamp = qtrue;
ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// OpenGL 3.2 - GL_ARB_seamless_cube_map
extension = "GL_ARB_seamless_cube_map";
glRefConfig.seamlessCubeMap = qfalse;
if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
{
glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// Determine GLSL version
if (1)
{
char version[256];
Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version));
sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion);
ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version);
}
glRefConfig.memInfo = MI_NONE;
// GL_NVX_gpu_memory_info
extension = "GL_NVX_gpu_memory_info";
if( SDL_GL_ExtensionSupported( extension ) )
{
glRefConfig.memInfo = MI_NVX;
ri.Printf(PRINT_ALL, result[1], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_ATI_meminfo
extension = "GL_ATI_meminfo";
if( SDL_GL_ExtensionSupported( extension ) )
{
if (glRefConfig.memInfo == MI_NONE)
{
glRefConfig.memInfo = MI_ATI;
ri.Printf(PRINT_ALL, result[1], extension);
}
else
{
ri.Printf(PRINT_ALL, result[0], extension);
}
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
glRefConfig.textureCompression = TCR_NONE;
// GL_ARB_texture_compression_rgtc
extension = "GL_ARB_texture_compression_rgtc";
if (SDL_GL_ExtensionSupported(extension))
{
qboolean useRgtc = r_ext_compressed_textures->integer >= 1;
if (useRgtc)
glRefConfig.textureCompression |= TCR_RGTC;
ri.Printf(PRINT_ALL, result[useRgtc], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC);
// GL_ARB_texture_compression_bptc
extension = "GL_ARB_texture_compression_bptc";
if (SDL_GL_ExtensionSupported(extension))
{
qboolean useBptc = r_ext_compressed_textures->integer >= 2;
if (useBptc)
glRefConfig.textureCompression |= TCR_BPTC;
ri.Printf(PRINT_ALL, result[useBptc], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
glRefConfig.directStateAccess = qfalse;
if (SDL_GL_ExtensionSupported(extension))
{
glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer;
// QGL_*_PROCS becomes several functions, do not remove {}
if (glRefConfig.directStateAccess)
{
QGL_EXT_direct_state_access_PROCS;
}
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
#undef GLE
}