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Fix intermission view angles
angle/angles is set for info_player_intermission in Q3Rally maps (and used by Quake 3), not angles2. (This also required the previous commit to fix angles that CGame received.)
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1 changed files with 1 additions and 4 deletions
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@ -1178,10 +1178,7 @@ void FindIntermissionPoint( void ) {
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SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse );
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} else {
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VectorCopy (ent->s.origin, level.intermission_origin);
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// STONELANCE
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// VectorCopy (ent->s.angles, level.intermission_angle);
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VectorCopy (ent->s.angles2, level.intermission_angle);
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// END
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VectorCopy (ent->s.angles, level.intermission_angle);
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// if it has a target, look towards it
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if ( ent->target ) {
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target = G_PickTarget( ent->target );
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