diff --git a/engine/code/game/g_main.c b/engine/code/game/g_main.c index 4ef84bc1..34ee1401 100644 --- a/engine/code/game/g_main.c +++ b/engine/code/game/g_main.c @@ -1178,10 +1178,7 @@ void FindIntermissionPoint( void ) { SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse ); } else { VectorCopy (ent->s.origin, level.intermission_origin); -// STONELANCE -// VectorCopy (ent->s.angles, level.intermission_angle); - VectorCopy (ent->s.angles2, level.intermission_angle); -// END + VectorCopy (ent->s.angles, level.intermission_angle); // if it has a target, look towards it if ( ent->target ) { target = G_PickTarget( ent->target );