From 226fc030cd24798d1b65694b49228e1054a18e9e Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Sat, 9 Dec 2023 16:00:55 -0600 Subject: [PATCH] Fix intermission view angles angle/angles is set for info_player_intermission in Q3Rally maps (and used by Quake 3), not angles2. (This also required the previous commit to fix angles that CGame received.) --- engine/code/game/g_main.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/engine/code/game/g_main.c b/engine/code/game/g_main.c index 4ef84bc1..34ee1401 100644 --- a/engine/code/game/g_main.c +++ b/engine/code/game/g_main.c @@ -1178,10 +1178,7 @@ void FindIntermissionPoint( void ) { SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse ); } else { VectorCopy (ent->s.origin, level.intermission_origin); -// STONELANCE -// VectorCopy (ent->s.angles, level.intermission_angle); - VectorCopy (ent->s.angles2, level.intermission_angle); -// END + VectorCopy (ent->s.angles, level.intermission_angle); // if it has a target, look towards it if ( ent->target ) { target = G_PickTarget( ent->target );