q3rally/baseq3r/scripts/chainsaw.shader

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models/weapons2/gauntlet/blade
{
// {
// map textures/sfx/specular.tga
// blendFunc GL_ONE GL_ZERO
// tcGen environment
// rgbGeb identity
// }
{
map models/weapons2/gauntlet/blade.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
// rgbGen lightingDiffuse
// rgbGen identity
}
}
models/weapons2/gauntlet/chain
{
{
map models/weapons2/gauntlet/main.tga
tcMod scroll -3 0
// blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// rgbGen lightingDiffuse
}
}
models/weapons2/gauntlet/wheel
{
{
map models/weapons2/gauntlet/env_map.tga
blendFunc GL_ONE GL_ZERO
tcGen environment
//rgbGen lightingDiffuse
rgbGen identity
}
{
map models/weapons2/gauntlet/wheel.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/weapons2/gauntlet/tube
{
{
map models/weapons2/gauntlet/tube2.tga
blendFunc GL_ONE GL_ZERO
// tcGen environment
// rgbGen lightingDiffuse
tcMod scroll .1 .75
rgbGen identity
}
{
map models/weapons2/gauntlet/tube.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/weapons2/gauntlet/main
{
sort additive
{
map models/weapons2/gauntlet/main.tga
}
{
map models/weapons2/gauntlet/mainlite.jpg
blendFunc add
rgbgen wave sin .575 .25 0 10
}
}