models/weapons2/gauntlet/blade { // { // map textures/sfx/specular.tga // blendFunc GL_ONE GL_ZERO // tcGen environment // rgbGeb identity // } { map models/weapons2/gauntlet/blade.tga blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA // rgbGen lightingDiffuse // rgbGen identity } } models/weapons2/gauntlet/chain { { map models/weapons2/gauntlet/main.tga tcMod scroll -3 0 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA // rgbGen lightingDiffuse } } models/weapons2/gauntlet/wheel { { map models/weapons2/gauntlet/env_map.tga blendFunc GL_ONE GL_ZERO tcGen environment //rgbGen lightingDiffuse rgbGen identity } { map models/weapons2/gauntlet/wheel.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/weapons2/gauntlet/tube { { map models/weapons2/gauntlet/tube2.tga blendFunc GL_ONE GL_ZERO // tcGen environment // rgbGen lightingDiffuse tcMod scroll .1 .75 rgbGen identity } { map models/weapons2/gauntlet/tube.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/weapons2/gauntlet/main { sort additive { map models/weapons2/gauntlet/main.tga } { map models/weapons2/gauntlet/mainlite.jpg blendFunc add rgbgen wave sin .575 .25 0 10 } }