q3rally/baseq3r/scripts/common.shader

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// ------------------------------------------------------------
// Shaders for Q3Rally common textures - rewritten by P3rlE
// based on the common.shader
// ------------------------------------------------------------
// ------------------------------------------------------------
// 1.mirror
// ------------------------------------------------------------
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textures/common/mirrortut
{
qer_editorimage textures/common/mirrortut.tga
surfaceparm nolightmap
portal
{
map textures/common/mirrortut.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
// ------------------------------------------------------------
// 1b.mirror1
// ------------------------------------------------------------
textures/common/mirror1
{
qer_editorimage textures/common/mirror1.tga
surfaceparm nolightmap
portal
{
map textures/common/mirror1.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
// ------------------------------------------------------------
// 1c.mirror2
// ------------------------------------------------------------
textures/common/mirror2
{
qer_editorimage textures/common/qer_mirror.tga
surfaceparm nolightmap
portal
{
map textures/common/mirror1.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
{
map textures/sfx/mirror.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
}
}
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// ------------------------------------------------------------
// 2.rain
// ------------------------------------------------------------
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textures/common/rain
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
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// ------------------------------------------------------------
// 3.snow
// ------------------------------------------------------------
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textures/common/snow
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
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// ------------------------------------------------------------
// 4.checkpoint
// ------------------------------------------------------------
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textures/common/checkpoint
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
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// ------------------------------------------------------------
// 5.startfinish
// ------------------------------------------------------------
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textures/common/startfinish
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
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// ------------------------------------------------------------
// 6.areaportal
// ------------------------------------------------------------
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textures/common/areaportal
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm nomarks
surfaceparm areaportal
}
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// ------------------------------------------------------------
// 7.caulk
// ------------------------------------------------------------
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textures/common/caulk
{
surfaceparm nodraw
surfaceparm nolightmap
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surfaceparm nomarks
}
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// ------------------------------------------------------------
// 8.clip
// ------------------------------------------------------------
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textures/common/clip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
}
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// ------------------------------------------------------------
// 9.clusterportal
// ------------------------------------------------------------
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textures/common/clusterportal
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm clusterportal
}
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// ------------------------------------------------------------
// 10.cushion
// ------------------------------------------------------------
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textures/common/cushion
{
qer_nocarve
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
surfaceparm nomarks
surfaceparm nodamage
}
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// ------------------------------------------------------------
// 11.donotenter
// ------------------------------------------------------------
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textures/common/donotenter
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm donotenter
}
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// ------------------------------------------------------------
// 12.full_clip
// ------------------------------------------------------------
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textures/common/full_clip
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{
qer_trans 0.40
surfaceparm nodraw
surfaceparm playerclip
}
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// ------------------------------------------------------------
// 13.hint
// ------------------------------------------------------------
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textures/common/hint
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{
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
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surfaceparm hint
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}
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// ------------------------------------------------------------
// 13b.hintlocal
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// ------------------------------------------------------------
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textures/common/hintlocal
{
qer_nocarve
qer_trans 0.30
qer_editorImage textures/common/hintlocal.tga
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
}
// ------------------------------------------------------------
// 14.invisible (solid, transparent polygons, casts shadows)
// ------------------------------------------------------------
textures/common/invisible
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{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
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// ------------------------------------------------------------
// 15.missileclip
// ------------------------------------------------------------
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textures/common/missileclip
{
qer_trans 0.40
surfaceparm nodamage
surfaceparm nomarks
surfaceparm nodraw
//surfaceparm nonsolid
surfaceparm playerclip
surfaceparm trans
}
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// ------------------------------------------------------------
// 16.nodraw
// ------------------------------------------------------------
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textures/common/nodraw
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
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// ------------------------------------------------------------
// 17.nodrawnonsolid
// ------------------------------------------------------------
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textures/common/nodrawnonsolid
{
surfaceparm nonsolid
surfaceparm nolightmap
surfaceparm nodraw
}
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// ------------------------------------------------------------
// 18.nodrop
// ------------------------------------------------------------
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textures/common/nodrop
{
qer_nocarve
qer_trans 0.5
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm nodrop
}
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// ------------------------------------------------------------
// 19.noimpact
// ------------------------------------------------------------
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textures/common/noimpact
{
qer_editorimage textures/common/nolightmap.tga
surfaceparm noimpact
}
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// ------------------------------------------------------------
// 20.nolightmap
// ------------------------------------------------------------
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textures/common/nolightmap
{
surfaceparm nolightmap
}
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// ------------------------------------------------------------
// 21.origin
// ------------------------------------------------------------
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textures/common/origin
{
qer_nocarve
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm origin
}
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// ------------------------------------------------------------
// 22.portal
// ------------------------------------------------------------
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textures/common/portal
{
qer_editorimage textures/common/qer_portal.tga
surfaceparm nolightmap
portal
{
map textures/common/mirror1.tga
tcMod turb 0 0.25 0 0.05
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
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// ------------------------------------------------------------
// 23.slick
// ------------------------------------------------------------
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textures/common/slick
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm trans
surfaceparm slick
}
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// ------------------------------------------------------------
// 24.terrain
// ------------------------------------------------------------
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textures/common/terrain
{
q3map_terrain
surfaceparm nodraw
surfaceparm nolightmap
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surfaceparm nomarks
}
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// ------------------------------------------------------------
// 25.terrain2
// ------------------------------------------------------------
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textures/common/terrain2
{
q3map_terrain
qer_editorimage textures/common/terrain.tga
surfaceparm dust
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nolightmap
}
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// ------------------------------------------------------------
// 26.timportal
// ------------------------------------------------------------
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textures/common/timportal
{
qer_editorimage textures/common/qer_portal.tga
portal
surfaceparm nolightmap
{
map textures/common/portal.tga
tcMod turb 0 0.25 0 0.05
blendFunc GL_ONE GL_SRC_ALPHA
depthWrite
}
}
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// ------------------------------------------------------------
// 27.trigger
// ------------------------------------------------------------
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textures/common/trigger
{
qer_trans 0.50
qer_nocarve
surfaceparm nodraw
}
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// ------------------------------------------------------------
// 28.weapclip
// ------------------------------------------------------------
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textures/common/weapclip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
surfaceparm nomarks
}
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// ------------------------------------------------------------
// 29.metalclip
// ------------------------------------------------------------
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textures/common/metalclip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfaceparm metalsteps
}
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// ------------------------------------------------------------
// 30.botclip
// ------------------------------------------------------------
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textures/common/botclip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm botclip
}
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// ------------------------------------------------------------
// 31.lightgrid
// ------------------------------------------------------------
// ------------------------------------------------------------
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// ydnar q3map lightgrid bounds
//
// the min/max bounds of brushes with this shader in a map
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// will def the bounds of the map's lightgrid (model lighting)
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// note: make it as small as possible around player space
// to minimize bsp size and compile time
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// ------------------------------------------------------------
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textures/common/lightgrid
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm detail
surfaceparm nomarks
surfaceparm trans
surfaceparm lightgrid
}
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// ------------------------------------------------------------
// 32.q3r_checkpoint_a
// ------------------------------------------------------------
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textures/common/q3r_checkpoint_a
{
qer_editorimage textures/common/q3r_checkpoint_a.tga
cull disable
{
AnimMap 2 textures/common/q3r_checkpoint_a.tga textures/common/q3r_checkpoint_ainv.tga
}
}
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// ------------------------------------------------------------
// 33.energypad
// ------------------------------------------------------------
textures/common/energypad
{
qer_editorimage textures/sfx/bluegoal.jpg
surfaceparm nolightmap
cull twosided
{
map textures/sfx/bluegoal.jpg
blendFunc GL_ONE GL_SRC_ALPHA
tcGen environment
tcMod turb 0 0.25 0 0.05
}
}
// ------------------------------------------------------------
// 34.antiportal (works like hint, but supresses portals)
// ------------------------------------------------------------
textures/common/antiportal
{
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm antiportal
}
// ------------------------------------------------------------
// 35.skip
// ------------------------------------------------------------
// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
textures/common/skip
{
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}
// ------------------------------------------------------------
// 36.hintskip
// ------------------------------------------------------------
// same as skip but name changed to allow CTRL+H to filter both hint and skip
textures/common/hintskip
{
qer_nocarve
qer_trans 0.30
qer_editorImage textures/common/skip.tga
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}
// ------------------------------------------------------------
// 37.watercaulk
// ------------------------------------------------------------
// 2 usages for watercaulk depending on water brush complexity
// SIMPLE WATER BRUSHES - use watercaulk on faces between water brushes
// COMPLEX WATER BRUSHES - overlap complex water brushes with watercaulk.
// Water shader should be nodraw, nonsolid, trans, *sans-water*
textures/common/watercaulk
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
}
// ------------------------------------------------------------
// 38.slimecaulk
// ------------------------------------------------------------
textures/common/slimecaulk
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm slime
}
// ------------------------------------------------------------
// 39.lavacaulk
// ------------------------------------------------------------
textures/common/lavacaulk
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm lava
}
// ------------------------------------------------------------
// 40.alphafade
// ------------------------------------------------------------
// alpha fade shaders
// (c) 2004 randy reddig
// http://www.shaderlab.com
textures/common/alpha_100
{
qer_trans 0.5
q3map_alphaMod volume
q3map_alphaMod scale 1.0
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
}
textures/common/alpha_75
{
qer_trans 0.5
q3map_alphaMod volume
q3map_alphaMod scale 0.75
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
}
textures/common/alpha_50
{
qer_trans 0.5
q3map_alphaMod volume
q3map_alphaMod scale 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
}
textures/common/alpha_25
{
qer_trans 0.5
q3map_alphaMod volume
q3map_alphaMod scale 0.25
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
}
textures/common/alpha_0
{
qer_trans 0.5
q3map_alphaMod volume
q3map_alphaMod scale 0
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
}