cypress
3dffb7f245
SERVER: Make ching.wav precache global
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It's used in too many places to precache on a per-entity basis reliably.
2024-04-17 19:36:32 -07:00
MotoLegacy
601fe15ee8
SERVER: Improve Perk-A-Cola Precache Handling (Fixes Maps with Legacy perk_random)
2024-03-17 10:29:52 -07:00
MotoLegacy
b9b5d2be4a
SERVER: Restore Hellhound detection
2024-01-19 10:49:55 -05:00
MotoLegacy
bc46399f8c
CLIENT/SERVER: Add new event for screen flashing, add delay to game start
2024-01-14 20:48:42 -05:00
MotoLegacy
4deeb465ee
FTE: Considerable Protocol Optimizations
2024-01-13 21:47:02 -05:00
MotoLegacy
da4bd373b0
CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
2024-01-12 14:40:38 -05:00
cypress
dcff9b084e
Update copyright date
2024-01-07 18:24:48 -05:00
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
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Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
7fb2e98281
FTE/SERVER: Minor Waypoint cleanup, allow non-solid func_door
2024-01-06 21:43:23 -05:00
cypress
5e799823af
SERVER: Use generated hash table for model path conversion
2024-01-06 17:33:52 -05:00
cypress
471b08afe5
SERVER: Update path conversion list for NZ:P Beta
2024-01-02 09:51:07 -05:00
cypress
028e0a5a99
SERVER: Add support for Hospital from NZ:P Beta
2024-01-02 09:14:15 -05:00
cypress
407006191c
SERVER: Update model path redirection list
2024-01-01 17:24:43 -05:00
cypress
2fabf9b6e1
SERVER: Update model path redirection list
2024-01-01 17:08:29 -05:00
cypress
69d86ed722
SERVER: Bring changes necessary for '1room' Beta compatibility
2024-01-01 16:53:29 -05:00
cypress
c8bc829a83
SERVER: Add to NZ:P Beta prop redirection
2024-01-01 16:12:13 -05:00
cypress
21ce43b477
SERVER: Convert some props and buy_weapon entities for NZ:P Beta
2023-12-30 12:05:08 -05:00
cypress
b6f4676a5c
SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable
2023-12-29 19:49:13 -05:00
cypress
045914d984
SERVER: Add path redirection for Pack-A-Punch
2023-12-01 10:36:45 -05:00
blubs
681db293af
SERVER/FTE: Fix wrong pathfind results
...
SERVER/FTE: Let AI advance to next path waypoint when already at first
SERVER: Add zombie goaldummy drawing in dev mode
SERVER/FTE: Fix parsing of waypoint files
SERVER/FTE: Fix reading of unassigned waypoints
2023-11-30 01:56:53 -08:00
cypress
d80a31b9ee
SERVER: Improve AI responsiveness
2023-11-28 12:18:14 -05:00
cypress
2672e94387
CLIENT/SERVER: Draw character name on match start
2023-11-21 22:35:25 -05:00
cypress
724e202e11
SERVER/FTE: Reduce bandwidth rate of zombies
2023-11-13 12:11:09 -05:00
cypress
c14e2345bd
SERVER: Fix waypoint_mode precaches
2023-11-07 10:01:41 -05:00
cypress
818e413753
SERVER: Fix offsets for maps that use old lamp sprites
2023-10-31 12:31:58 -04:00
cypress
e96648d8c4
SERVER: Enhance support for old asset path conversion
2023-10-31 11:53:07 -04:00
cypress
1f3280a10f
SERVER: Total weapon storage revamp
2023-10-15 11:30:01 -04:00
cypress
6ac0883126
SERVER: Reduce PaP time
2023-09-14 14:12:51 -04:00
cypress
d56a17faf3
SERVER: Better management of model and sound allocation
2023-08-25 15:14:24 -04:00
cypress
b691428e3c
FTE/CLIENT: Tweak HUD health display to account for Juggernog
2023-07-18 12:23:14 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
5487e14384
SERVER: Clear some unneccessary precaches
2023-03-29 00:11:51 -04:00
Steam Deck User
618cda4e04
SERVER: Add sv_tracedmgmultiplier
2023-03-17 15:01:32 -04:00
Steam Deck User
7baadb907d
SERVER: Add old Power Switch path to conver_old_asset_path
2023-03-12 12:40:48 -04:00
Steam Deck User
c49f66904d
SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie
2023-03-11 18:58:29 -05:00
Steam Deck User
377453f04b
SERVER: Make the anti-cheat respond to sv_cheats
2023-03-07 20:12:58 -05:00
Steam Deck User
7f8e9cce64
SERVER: Redirect DerpedCrusader's wall lamp prop path
2023-03-05 21:38:15 -05:00
Steam Deck User
77959ef3e4
SERVER: nerf zombie update time a bit
2023-02-09 00:31:11 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
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ez 130kB
2023-01-12 16:27:07 -05:00
Steam Deck User
6d8202b8e5
SERVER: Properly hide disconnected players
2023-01-11 10:21:16 -05:00
Steam Deck User
6290ba3a76
Prompt new build; update copyright on main.qc
2023-01-02 11:20:57 -05:00
Tyler Young
169b0d1233
Merge branch 'main' of https://github.com/ScatterBox/quakec
2023-01-01 21:22:12 -05:00
Tyler Young
1250040764
Fix precaching on devices other than PC
2023-01-01 21:22:10 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Tyler Young
96cd0931d1
Fixing again
2022-12-27 22:34:32 -05:00