cypress
fdbf7989cc
SERVER: Set ADS_Offset on weapon swap, not just when deemed worthy
2023-12-05 13:00:34 -05:00
cypress
cb72f35aa5
SERVER: Improve Door restoration via Soft_Restart
2023-11-30 11:56:49 -05:00
cypress
8e0aa1056f
SERVER: Fix bleedout time being inconsistent and ticking while being revived
2023-11-29 14:04:31 -05:00
cypress
bee0e764fc
CLIENT: Handle chat in CSQC
2023-11-19 12:45:50 -05:00
cypress
a19658ec9e
SERVER: Fix co-op tracking, update Quick Revive on connect/disconnect
2023-11-08 08:50:34 -05:00
MotoLegacy
8bdf2e2f1f
SERVER: Fix automatic reload not always functioning
2023-11-05 17:08:55 -05:00
MotoLegacy
c8e5a75ed9
SERVER: Fix STANDARD progs not having weapon skin update properly
2023-11-05 09:56:29 -05:00
cypress
9866a529b0
SERVER: More intelligent Carpenter Power-Up
2023-11-03 13:34:59 -04:00
cypress
e58ffeb60a
SERVER: Fix weapon list when Pack-A-Punching
2023-10-17 09:21:22 -04:00
cypress
b8763ca465
SERVER: Control crosshair via QuakeC
2023-10-16 10:23:50 -04:00
cypress
1f3280a10f
SERVER: Total weapon storage revamp
2023-10-15 11:30:01 -04:00
cypress
dbb25354b4
SERVER: Provide set durations for weapon swap animations
2023-09-14 21:46:46 -04:00
cypress
aec68db169
SERVER: Make Teddies work with Soft_Restart
2023-08-29 22:46:50 -04:00
Ian
ea90417314
SERVER: Major Mystery Box Revamp, add support for MBOX2 format
2023-08-29 11:44:41 -04:00
cypress
2a94f8daf9
SERVER: Fix Mystery Box causing Soft_Restart issues
2023-08-26 20:57:13 -04:00
cypress
8c65c22f82
SERVER/STANDARD: Fix weapon2model when swapping
2023-07-20 13:08:39 -04:00
cypress
0504f1d8d1
SERVER: Allow for more rotation options for zapper_nodes
2023-07-17 13:52:50 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
e95d2255a4
SERVER: no longer references world as entity
2023-03-28 22:04:26 -04:00
Steam Deck User
8516fb22e9
SERVER/FTE: Tell Client to update weapon fields when using
2023-03-28 21:59:32 -04:00
MikeyRay
e5e4e1637e
SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon
2023-03-27 02:58:22 +02:00
Steam Deck User
0e3a08206f
SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
2023-03-22 11:31:11 -04:00
Steam Deck User
316aba63e7
SERVER: Move weapon utilities to their own file
2023-03-22 10:23:15 -04:00
Steam Deck User
7b1df5578b
SERVER: Fix Soft_Restart not reverting Perk-a-Cola state
2023-03-18 15:46:52 -04:00
Steam Deck User
618cda4e04
SERVER: Add sv_tracedmgmultiplier
2023-03-17 15:01:32 -04:00
Steam Deck User
421de1b868
SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn
2023-03-13 11:28:09 -04:00
Steam Deck User
297ab1bfee
SERVER: Add exp math function
2023-03-09 13:30:30 -05:00
Steam Deck User
377453f04b
SERVER: Make the anti-cheat respond to sv_cheats
2023-03-07 20:12:58 -05:00
Steam Deck User
790fe2a3d7
SERVER: Add some basic anti-cheat for commands in Co-Op
2023-03-07 19:11:29 -05:00
Steam Deck User
c1cb2df897
SERVER: Recycle Entities for Power-Ups, don't leak anymore
2023-03-06 18:44:42 -05:00
Steam Deck User
bd3cbffe52
SERVER: Make GameRestart functions inline, add some more detail
2023-03-06 18:11:07 -05:00
Steam Deck User
7d7c287292
SERVER: Fix Soft_Restart not cleaning up barricades
2023-03-06 18:09:43 -05:00
Steam Deck User
bd6d14e565
SERVER: Clean Wall Summons with Soft_Restart
2023-02-16 16:03:28 -05:00
Steam Deck User
f69ab208f7
SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
...
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Tyler Young
a17d24062b
Added "misc_model" to Map Entities
2023-01-31 19:12:29 -05:00
Steam Deck User
7702f79b35
Server: Restore give command
...
sorta broken but whatever :^)
2022-12-20 00:09:36 -05:00
Steam Deck User
d4fafff812
Server: Move Command Parser out of player.qc and revamp command system.
...
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00