Commit graph

18 commits

Author SHA1 Message Date
Tyler Young
c776eb42dd Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
Steam Deck User
97d76846a3 HANDHELD: add ifdef for mapversion 2023-01-19 01:52:07 -05:00
Steam Deck User
ec268bebb2 HANDHELD: fix defs 2023-01-19 01:48:49 -05:00
Steam Deck User
42c7edc89c QS: remove bleed_out 2023-01-18 14:30:00 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
blubs
5d8af19ecc Add fix for player-limb collisions 2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673 SERVER/CLIENT: Move away from sprite-based revive icon. 2023-01-13 17:53:54 -05:00
Steam Deck User
ed50418025 Server: Make Teleporter Co-Op Friendly 2022-12-29 14:53:20 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
d3e4af8707 Comment scale def 2022-12-27 16:40:35 -05:00
Steam Deck User
c7f5e02130 PSP/CTR: Add .scale to defs 2022-12-22 18:03:32 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown
976770c9bf Server: Improve Power-Up drop rate consistency 2022-04-23 23:18:38 -04:00
unknown
8b54e632f2 Server: Fix for firing while switching weapons 2022-04-22 16:44:27 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00