Commit graph

33 commits

Author SHA1 Message Date
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
78ad4ce386 SERVER: Fix Power Switch position and scale in NZ:P Beta 2024-01-01 15:38:02 -05:00
cypress
2d357255f5 SERVER: Scale down Power-Ups for NZ:P Beta 2024-01-01 15:27:09 -05:00
cypress
f0b3b93e5e SERVER: Set Zombies on fire after Nuke explosion 2023-12-20 14:51:52 -05:00
cypress
c18c1c1261
SERVER: Fix Reloading on Max Ammo if clip isnt empty 2023-11-06 11:41:56 -05:00
MotoLegacy
8bdf2e2f1f SERVER: Fix automatic reload not always functioning 2023-11-05 17:08:55 -05:00
cypress
9866a529b0 SERVER: More intelligent Carpenter Power-Up 2023-11-03 13:34:59 -04:00
cypress
1f3280a10f SERVER: Total weapon storage revamp 2023-10-15 11:30:01 -04:00
Ian
ea90417314 SERVER: Major Mystery Box Revamp, add support for MBOX2 format 2023-08-29 11:44:41 -04:00
cypress
6a91f6670e SERVER: Fix playback speed of v_perk.mdl 2023-08-28 09:40:23 -04:00
Luis Gutierrez
f4d0dd61a3
SERVER: Update powerup frame logic 2023-08-28 01:08:16 -07:00
cypress
4232fc233d SERVER: Fix issue with subsequent power-ups not blinking for despawn 2023-07-17 14:51:25 -04:00
MikeyRay
c74ebbb00f SERVER: Attempt to alleviate the issue where powerup light does not despawn 2023-03-24 18:35:01 +01:00
Steam Deck User
02a2db5609 SERVER: Add additional sound for Nuke Power-Up 2023-03-19 17:40:43 -04:00
Steam Deck User
28d769c48e SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand 2023-03-18 16:23:54 -04:00
Steam Deck User
f036e1b37e SERVER: Re-Set free Power-Up frame to avoid datatype overflow 2023-03-14 22:14:18 -04:00
Steam Deck User
eac3d224f3 SERVER: Fix Power-Up sparkles not being freed after timeout 2023-03-09 11:52:10 -05:00
Steam Deck User
c1cb2df897 SERVER: Recycle Entities for Power-Ups, don't leak anymore 2023-03-06 18:44:42 -05:00
Steam Deck User
b097c6535c SERVER: remove testing bprint 2023-02-27 10:41:07 -05:00
Steam Deck User
93258d8f4b SERVER: Use a define macro for Power-Up shuffling instead 2023-02-27 10:27:45 -05:00
Steam Deck User
1498f61986 SERVER: Fix Power-Ups order not being randomized 2023-02-15 20:20:54 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Tyler Young
1afc19e785 Finish removing all Quakespasm inconsistencies in QC 2023-01-24 16:41:25 -05:00
Tyler Young
6f85e5c6f1 Restore svc_songegg and svc_maxammo in QC 2023-01-24 16:12:47 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
16a77c1e0f Server: Populate Power-Up Array manually
Overcomes what is likely an FTEQCC compiler bug where just using a = b
copying would result in a mis-match of first-values (id). Fixes dogs not
always dropping Max Ammo's on NON-FTE.
2022-12-20 15:43:15 -05:00
moto
4d5363b08f Server: Restore Box Glow for FTE, fix Power-Up timeout 2022-05-09 15:47:40 -04:00
moto
b5cb3207f6 Server: Add explosion effect for Nuke'd Zombies 2022-05-08 17:42:40 -04:00
moto
3f328c6cd4 Server: Revamp Power-Ups to use rotation cycle 2022-05-07 22:18:55 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00