PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope

This commit is contained in:
Steam Deck User 2023-01-17 11:37:51 -05:00
parent 9ac309ecfc
commit 4105d57c13

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@ -2401,7 +2401,7 @@ void () Weapon_Logic =
#ifdef PC #ifdef PC
if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS || if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) { self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) {
if (self.viewzoom == 0.5) { if (self.viewzoom == 0.2) {
self.viewzoom += 0.05; self.viewzoom += 0.05;
ReturnWeaponModel(); ReturnWeaponModel();
} else { } else {