glquake/source/menu.c

1583 lines
31 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
extern int loadingScreen;
extern char* loadname2;
extern char* loadnamespec;
extern qboolean loadscreeninit;
achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
enum {m_none, m_main, m_singleplayer, m_load, m_save, m_custommaps, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_CustomMaps_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_GameOptions_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Menu_CustomMaps_Draw (void);
void M_Options_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Menu_CustomMaps_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_GameOptions_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_recursiveDraw;
int m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
}
void M_Print (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
void M_PrintWhite (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
}
byte identityTable[256];
byte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
int j;
byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
// naievil -- fixme don't have pause yet
if (key_dest == key_menu /*|| key_dest == key_menu_pause*/)
{
if (m_state != m_main /*&& m_state != m_paused_menu*/)
{
M_Menu_Main_f ();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
}
else if (sv.active && (svs.maxclients > 1 || key_dest == key_game))
{
Con_Printf("Draw pause here\n");
// naievil -- fixme
//M_Paused_Menu_f();
}
else
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
void M_Main_Draw (void)
{
char *MAIN_MENU_ITEMS[MAIN_ITEMS];
MAIN_MENU_ITEMS[0] = "Single Player";
MAIN_MENU_ITEMS[1] = "Multi Player";
MAIN_MENU_ITEMS[2] = "Options";
MAIN_MENU_ITEMS[3] = "Help";
MAIN_MENU_ITEMS[4] = "Quit";
for (int i = 0; i < MAIN_ITEMS; i++) {
Draw_String(vid.width/4, vid.height/4 + (16 * i), MAIN_MENU_ITEMS[i]);
}
Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255);
Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255);
}
void M_Main_Key (int key)
{
switch (key)
{
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
case K_AUX1:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 4
void M_Menu_SinglePlayer_f (void)
{
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
void M_SinglePlayer_Draw (void)
{
char *SINGLE_MENU_ITEMS[SINGLEPLAYER_ITEMS];
SINGLE_MENU_ITEMS[0] = "Nacht Der Untoten";
SINGLE_MENU_ITEMS[1] = "Warehouse";
SINGLE_MENU_ITEMS[2] = "Christmas Special";
SINGLE_MENU_ITEMS[3] = "Custom Maps";
for (int i = 0; i < SINGLEPLAYER_ITEMS; i++) {
Draw_String(vid.width/4, vid.height/4 + (16 * i), SINGLE_MENU_ITEMS[i]);
}
Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255);
Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255);
}
void M_SinglePlayer_Key (int key)
{
switch (key)
{
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_AUX1:
m_entersound = true;
switch (m_singleplayer_cursor)
{
case 0:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("map ndu\n");
loadingScreen = 1;
loadname2 = "ndu";
loadnamespec = "Nacht der Untoten";
break;
case 1:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("map warehouse\n");
loadingScreen = 1;
loadname2 = "warehouse";
loadnamespec = "Warehouse";
break;
case 2:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("map christmas_special\n");
loadingScreen = 1;
loadname2 = "christmas_special";
loadnamespec = "Christmas Special";
break;
case 3:
M_Menu_CustomMaps_f ();
break;
}
break;
// b button
case K_AUX2:
M_Menu_Main_f();
break;
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
int m_maps_cursor;
int m_maps_items;
void M_Menu_CustomMaps_f (void)
{
key_dest = key_menu;
m_state = m_custommaps;
m_entersound = true;
m_maps_items = 1;
}
void M_Menu_CustomMaps_Draw (void)
{
/*
for (int i = 0; i < SINGLEPLAYER_ITEMS; i++) {
Draw_String(vid.width/4, vid.height/4 + (16 * i), SINGLE_MENU_ITEMS[i]);
}
Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255);
Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255);
*/
}
void M_Menu_CustomMaps_Key (int key)
{
switch (key)
{
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_maps_cursor >= m_maps_items)
m_maps_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_maps_cursor < 0)
m_maps_cursor = m_maps_items - 1;
break;
case K_ENTER:
case K_AUX1:
m_entersound = true;
break;
// b button
case K_AUX2:
M_Menu_SinglePlayer_f ();
break;
}
}
//=============================================================================
/* OPTIONS MENU */
#define OPTIONS_ITEMS 13
#define SLIDER_RANGE 10
int options_cursor;
void M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
void M_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor)
{
case 3: // screen size
scr_viewsize.value += dir * 10;
if (scr_viewsize.value < 30)
scr_viewsize.value = 30;
if (scr_viewsize.value > 120)
scr_viewsize.value = 120;
Cvar_SetValue ("viewsize", scr_viewsize.value);
break;
case 4: // gamma
v_gamma.value -= dir * 0.05;
if (v_gamma.value < 0.5)
v_gamma.value = 0.5;
if (v_gamma.value > 1)
v_gamma.value = 1;
Cvar_SetValue ("gamma", v_gamma.value);
break;
case 5: // mouse speed
sensitivity.value += dir * 0.5;
if (sensitivity.value < 1)
sensitivity.value = 1;
if (sensitivity.value > 11)
sensitivity.value = 11;
Cvar_SetValue ("sensitivity", sensitivity.value);
break;
case 6: // music volume
bgmvolume.value += dir * 0.1;
if (bgmvolume.value < 0)
bgmvolume.value = 0;
if (bgmvolume.value > 1)
bgmvolume.value = 1;
Cvar_SetValue ("bgmvolume", bgmvolume.value);
break;
case 7: // sfx volume
volume.value += dir * 0.1;
if (volume.value < 0)
volume.value = 0;
if (volume.value > 1)
volume.value = 1;
Cvar_SetValue ("volume", volume.value);
break;
case 8: // allways run
if (cl_forwardspeed > 200)
{
cl_forwardspeed = 200;
Cvar_SetValue ("cl_backspeed", 200);
}
else
{
cl_forwardspeed = 400;
Cvar_SetValue ("cl_backspeed", 400);
}
break;
case 9: // invert mouse
Cvar_SetValue ("m_pitch", -m_pitch.value);
break;
case 10: // lookspring
Cvar_SetValue ("lookspring", !lookspring.value);
break;
case 11: // lookstrafe
Cvar_SetValue ("lookstrafe", !lookstrafe.value);
break;
}
}
void M_DrawSlider (int x, int y, float range)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
M_DrawCharacter (x-8, y, 128);
for (i=0 ; i<SLIDER_RANGE ; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
void M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void M_Options_Draw (void)
{
float r;
M_Print (16, 32, " Customize controls");
M_Print (16, 40, " Go to console");
M_Print (16, 48, " Reset to defaults");
M_Print (16, 56, " Screen size");
r = (scr_viewsize.value - 30) / (120 - 30);
M_DrawSlider (220, 56, r);
M_Print (16, 64, " Brightness");
r = (1.0 - v_gamma.value) / 0.5;
M_DrawSlider (220, 64, r);
M_Print (16, 72, " Mouse Speed");
r = (sensitivity.value - 1)/10;
M_DrawSlider (220, 72, r);
M_Print (16, 80, " CD Music Volume");
r = bgmvolume.value;
M_DrawSlider (220, 80, r);
M_Print (16, 88, " Sound Volume");
r = volume.value;
M_DrawSlider (220, 88, r);
M_Print (16, 96, " Always Run");
M_DrawCheckbox (220, 96, cl_forwardspeed > 200);
M_Print (16, 104, " Invert Mouse");
M_DrawCheckbox (220, 104, m_pitch.value < 0);
M_Print (16, 112, " Lookspring");
M_DrawCheckbox (220, 112, lookspring.value);
M_Print (16, 120, " Lookstrafe");
M_DrawCheckbox (220, 120, lookstrafe.value);
if (vid_menudrawfn)
M_Print (16, 128, " Video Options");
// cursor
M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Options_Key (int k)
{
switch (k)
{
case K_ENTER:
case K_AUX1:
m_entersound = true;
switch (options_cursor)
{
case 0:
M_Menu_Keys_f ();
break;
case 1:
m_state = m_none;
Con_ToggleConsole_f ();
break;
case 2:
Cbuf_AddText ("exec default.cfg\n");
break;
case 12:
M_Menu_Video_f ();
break;
default:
M_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor++;
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_AdjustSliders (1);
break;
case K_AUX2:
M_Menu_Main_f();
break;
}
if (options_cursor == 12 && vid_menudrawfn == NULL)
{
if (k == K_UPARROW)
options_cursor = 11;
else
options_cursor = 0;
}
}
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "change weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_FindKeysForCommand (char *command, int *twokeys)
{
int count;
int j;
int l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command);
count = 0;
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
void M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, "");
}
}
void M_Keys_Draw (void)
{
int i;
int keys[2];
char *name;
int x, y;
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<NUMCOMMANDS ; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
M_FindKeysForCommand (bindnames[i][0], keys);
if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else if (k != '`')
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k)
{
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
case K_AUX1:
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
void M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void M_Help_Draw (void)
{
}
void M_Help_Key (int key)
{
switch (key)
{
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
#ifndef _WIN32
char *quitMessage [] =
{
/* .........1.........2.... */
" Hope you enjoyed ",
" this tech demo you ",
" pirate (press A) ",
" ",
};
#endif
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = 0;
}
extern bool game_running;
void M_Quit_Key (int key)
{
switch (key)
{
case K_AUX2:
M_Menu_Main_f();
break;
case K_AUX1:
game_running = false;
break;
}
}
void M_Quit_Draw (void)
{
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[0]);
M_Print (64, 92, quitMessage[1]);
M_Print (64, 100, quitMessage[2]);
M_Print (64, 108, quitMessage[3]);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct
{
char *name;
char *description;
} level_t;
level_t levels[] =
{
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
//MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
typedef struct
{
char *description;
int firstLevel;
int levels;
} episode_t;
episode_t episodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic episodes
episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
int startepisode;
int startlevel;
int maxplayers;
qboolean m_serverInfoMessage = false;
double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = svs.maxclientslimit;
}
int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
#define NUM_GAMEOPTIONS 9
int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
int x;
M_DrawTextBox (152, 32, 10, 1);
M_Print (160, 40, "begin game");
M_Print (0, 56, " Max players");
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
if (coop.value)
M_Print (160, 64, "Cooperative");
else
M_Print (160, 64, "Deathmatch");
M_Print (0, 72, " Teamplay");
if (rogue)
{
char *msg;
switch((int)teamplay.value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
case 3: msg = "Tag"; break;
case 4: msg = "Capture the Flag"; break;
case 5: msg = "One Flag CTF"; break;
case 6: msg = "Three Team CTF"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
else
{
char *msg;
switch((int)teamplay.value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
M_Print (0, 80, " Skill");
if (skill.value == 0)
M_Print (160, 80, "Easy difficulty");
else if (skill.value == 1)
M_Print (160, 80, "Normal difficulty");
else if (skill.value == 2)
M_Print (160, 80, "Hard difficulty");
else
M_Print (160, 80, "Nightmare difficulty");
M_Print (0, 88, " Frag Limit");
if (fraglimit.value == 0)
M_Print (160, 88, "none");
else
M_Print (160, 88, va("%i frags", (int)fraglimit.value));
M_Print (0, 96, " Time Limit");
if (timelimit.value == 0)
M_Print (160, 96, "none");
else
M_Print (160, 96, va("%i minutes", (int)timelimit.value));
M_Print (0, 112, " Episode");
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
M_Print (160, 112, hipnoticepisodes[startepisode].description);
//PGM 01/07/97 added rogue episodes
else if (rogue)
M_Print (160, 112, rogueepisodes[startepisode].description);
else
M_Print (160, 112, episodes[startepisode].description);
M_Print (0, 120, " Level");
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
{
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
}
//PGM 01/07/97 added rogue episodes
else if (rogue)
{
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
}
else
{
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
}
// line cursor
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
if ((realtime - m_serverInfoMessageTime) < 5.0)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
M_Print (x, 146, " More than 4 players ");
M_Print (x, 154, " requires using command ");
M_Print (x, 162, "line parameters; please ");
M_Print (x, 170, " see techinfo.txt. ");
}
else
{
m_serverInfoMessage = false;
}
}
}
void M_NetStart_Change (int dir)
{
int count;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
if (maxplayers > svs.maxclientslimit)
{
maxplayers = svs.maxclientslimit;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
Cvar_SetValue ("coop", coop.value ? 0 : 1);
break;
case 3:
if (rogue)
count = 6;
else
count = 2;
Cvar_SetValue ("teamplay", teamplay.value + dir);
if (teamplay.value > count)
Cvar_SetValue ("teamplay", 0);
else if (teamplay.value < 0)
Cvar_SetValue ("teamplay", count);
break;
case 4:
Cvar_SetValue ("skill", skill.value + dir);
if (skill.value > 3)
Cvar_SetValue ("skill", 0);
if (skill.value < 0)
Cvar_SetValue ("skill", 3);
break;
case 5:
Cvar_SetValue ("fraglimit", fraglimit.value + dir*10);
if (fraglimit.value > 100)
Cvar_SetValue ("fraglimit", 0);
if (fraglimit.value < 0)
Cvar_SetValue ("fraglimit", 100);
break;
case 6:
Cvar_SetValue ("timelimit", timelimit.value + dir*5);
if (timelimit.value > 60)
Cvar_SetValue ("timelimit", 0);
if (timelimit.value < 0)
Cvar_SetValue ("timelimit", 60);
break;
case 7:
startepisode += dir;
//MED 01/06/97 added hipnotic count
if (hipnotic)
count = 6;
//PGM 01/07/97 added rogue count
//PGM 03/02/97 added 1 for dmatch episode
else if (rogue)
count = 4;
else
count = 2;
if (startepisode < 0)
startepisode = count - 1;
if (startepisode >= count)
startepisode = 0;
startlevel = 0;
break;
case 8:
startlevel += dir;
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
count = hipnoticepisodes[startepisode].levels;
//PGM 01/06/97 added hipnotic episodes
else if (rogue)
count = rogueepisodes[startepisode].levels;
else
count = episodes[startepisode].levels;
if (startlevel < 0)
startlevel = count - 1;
if (startlevel >= count)
startlevel = 0;
break;
}
}
void M_GameOptions_Key (int key)
{
switch (key)
{
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
if (gameoptions_cursor == 0)
{
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
SCR_BeginLoadingPlaque ();
if (hipnotic)
Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
else if (rogue)
Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
else
Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
return;
}
M_NetStart_Change (1);
break;
}
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw)
{
scr_copyeverything = 1;
if (scr_con_current)
{
Draw_ConsoleBackground (vid.height);
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
else
Draw_FadeScreen ();
scr_fullupdate = 0;
}
else
{
m_recursiveDraw = false;
}
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_gameoptions:
M_GameOptions_Draw ();
break;
case m_custommaps:
M_Menu_CustomMaps_Draw ();
return;
default:
Con_Printf("Cannot identify menu for case %d\n", m_state);
}
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_gameoptions:
M_GameOptions_Key (key);
return;
case m_custommaps:
M_Menu_CustomMaps_Key (key);
return;
default:
Con_Printf("Cannot identify menu for case %d\n", m_state);
}
}