/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifdef _WIN32 #include "winquake.h" #endif extern int loadingScreen; extern char* loadname2; extern char* loadnamespec; extern qboolean loadscreeninit; achievement_list_t achievement_list[MAX_ACHIEVEMENTS]; void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum {m_none, m_main, m_singleplayer, m_load, m_save, m_custommaps, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist} m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_CustomMaps_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Menu_GameOptions_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Menu_CustomMaps_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Menu_CustomMaps_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); void M_GameOptions_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; int m_return_state; qboolean m_return_onerror; char m_return_reason [32]; /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character ( cx + ((vid.width - 320)>>1), line, num); } void M_Print (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_TransPic (x + ((vid.width - 320)>>1), y, pic); } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x + ((vid.width - 320)>>1), y, pic); } byte identityTable[256]; byte translationTable[256]; void M_BuildTranslationTable(int top, int bottom) { int j; byte *dest, *source; for (j = 0; j < 256; j++) identityTable[j] = j; dest = translationTable; source = identityTable; memcpy (dest, source, 256); if (top < 128) // the artists made some backwards ranges. sigh. memcpy (dest + TOP_RANGE, source + top, 16); else for (j=0 ; j<16 ; j++) dest[TOP_RANGE+j] = source[top+15-j]; if (bottom < 128) memcpy (dest + BOTTOM_RANGE, source + bottom, 16); else for (j=0 ; j<16 ; j++) dest[BOTTOM_RANGE+j] = source[bottom+15-j]; } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic) { Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable); } void M_DrawTextBox (int x, int y, int width, int lines) { } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; // naievil -- fixme don't have pause yet if (key_dest == key_menu /*|| key_dest == key_menu_pause*/) { if (m_state != m_main /*&& m_state != m_paused_menu*/) { M_Menu_Main_f (); return; } key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else if (sv.active && (svs.maxclients > 1 || key_dest == key_game)) { Con_Printf("Draw pause here\n"); // naievil -- fixme //M_Paused_Menu_f(); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { char *MAIN_MENU_ITEMS[MAIN_ITEMS]; MAIN_MENU_ITEMS[0] = "Single Player"; MAIN_MENU_ITEMS[1] = "Multi Player"; MAIN_MENU_ITEMS[2] = "Options"; MAIN_MENU_ITEMS[3] = "Help"; MAIN_MENU_ITEMS[4] = "Quit"; for (int i = 0; i < MAIN_ITEMS; i++) { Draw_String(vid.width/4, vid.height/4 + (16 * i), MAIN_MENU_ITEMS[i]); } Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255); Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_main_cursor), strlen(MAIN_MENU_ITEMS[m_main_cursor])*8, 1, 255, 255, 255); } void M_Main_Key (int key) { switch (key) { case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: case K_AUX1: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 4 void M_Menu_SinglePlayer_f (void) { key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { char *SINGLE_MENU_ITEMS[SINGLEPLAYER_ITEMS]; SINGLE_MENU_ITEMS[0] = "Nacht Der Untoten"; SINGLE_MENU_ITEMS[1] = "Warehouse"; SINGLE_MENU_ITEMS[2] = "Christmas Special"; SINGLE_MENU_ITEMS[3] = "Custom Maps"; for (int i = 0; i < SINGLEPLAYER_ITEMS; i++) { Draw_String(vid.width/4, vid.height/4 + (16 * i), SINGLE_MENU_ITEMS[i]); } Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255); Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255); } void M_SinglePlayer_Key (int key) { switch (key) { case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: case K_AUX1: m_entersound = true; switch (m_singleplayer_cursor) { case 0: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("map ndu\n"); loadingScreen = 1; loadname2 = "ndu"; loadnamespec = "Nacht der Untoten"; break; case 1: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("map warehouse\n"); loadingScreen = 1; loadname2 = "warehouse"; loadnamespec = "Warehouse"; break; case 2: key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("map christmas_special\n"); loadingScreen = 1; loadname2 = "christmas_special"; loadnamespec = "Christmas Special"; break; case 3: M_Menu_CustomMaps_f (); break; } break; // b button case K_AUX2: M_Menu_Main_f(); break; } } //============================================================================= /* SINGLE PLAYER MENU */ int m_maps_cursor; int m_maps_items; void M_Menu_CustomMaps_f (void) { key_dest = key_menu; m_state = m_custommaps; m_entersound = true; m_maps_items = 1; } void M_Menu_CustomMaps_Draw (void) { /* for (int i = 0; i < SINGLEPLAYER_ITEMS; i++) { Draw_String(vid.width/4, vid.height/4 + (16 * i), SINGLE_MENU_ITEMS[i]); } Draw_Fill(vid.width/4, vid.height/4 - 3 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255); Draw_Fill(vid.width/4, vid.height/4 + 2 + 8 + (16 * m_singleplayer_cursor), strlen(SINGLE_MENU_ITEMS[m_singleplayer_cursor])*8, 1, 255, 255, 255); */ } void M_Menu_CustomMaps_Key (int key) { switch (key) { case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_maps_cursor >= m_maps_items) m_maps_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_maps_cursor < 0) m_maps_cursor = m_maps_items - 1; break; case K_ENTER: case K_AUX1: m_entersound = true; break; // b button case K_AUX2: M_Menu_SinglePlayer_f (); break; } } //============================================================================= /* OPTIONS MENU */ #define OPTIONS_ITEMS 13 #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case 3: // screen size scr_viewsize.value += dir * 10; if (scr_viewsize.value < 30) scr_viewsize.value = 30; if (scr_viewsize.value > 120) scr_viewsize.value = 120; Cvar_SetValue ("viewsize", scr_viewsize.value); break; case 4: // gamma v_gamma.value -= dir * 0.05; if (v_gamma.value < 0.5) v_gamma.value = 0.5; if (v_gamma.value > 1) v_gamma.value = 1; Cvar_SetValue ("gamma", v_gamma.value); break; case 5: // mouse speed sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; Cvar_SetValue ("sensitivity", sensitivity.value); break; case 6: // music volume bgmvolume.value += dir * 0.1; if (bgmvolume.value < 0) bgmvolume.value = 0; if (bgmvolume.value > 1) bgmvolume.value = 1; Cvar_SetValue ("bgmvolume", bgmvolume.value); break; case 7: // sfx volume volume.value += dir * 0.1; if (volume.value < 0) volume.value = 0; if (volume.value > 1) volume.value = 1; Cvar_SetValue ("volume", volume.value); break; case 8: // allways run if (cl_forwardspeed > 200) { cl_forwardspeed = 200; Cvar_SetValue ("cl_backspeed", 200); } else { cl_forwardspeed = 400; Cvar_SetValue ("cl_backspeed", 400); } break; case 9: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case 10: // lookspring Cvar_SetValue ("lookspring", !lookspring.value); break; case 11: // lookstrafe Cvar_SetValue ("lookstrafe", !lookstrafe.value); break; } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i=0 ; i 200); M_Print (16, 104, " Invert Mouse"); M_DrawCheckbox (220, 104, m_pitch.value < 0); M_Print (16, 112, " Lookspring"); M_DrawCheckbox (220, 112, lookspring.value); M_Print (16, 120, " Lookstrafe"); M_DrawCheckbox (220, 120, lookstrafe.value); if (vid_menudrawfn) M_Print (16, 128, " Video Options"); // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ENTER: case K_AUX1: m_entersound = true; switch (options_cursor) { case 0: M_Menu_Keys_f (); break; case 1: m_state = m_none; Con_ToggleConsole_f (); break; case 2: Cbuf_AddText ("exec default.cfg\n"); break; case 12: M_Menu_Video_f (); break; default: M_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; case K_AUX2: M_Menu_Main_f(); break; } if (options_cursor == 12 && vid_menudrawfn == NULL) { if (k == K_UPARROW) options_cursor = 11; else options_cursor = 0; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "change weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) int keys_cursor; int bind_grab; void M_Menu_Keys_f (void) { key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (char *command, int *twokeys) { int count; int j; int l; char *b; twokeys[0] = twokeys[1] = -1; l = strlen(command); count = 0; for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { twokeys[count] = j; count++; if (count == 2) break; } } } void M_UnbindCommand (char *command) { int j; int l; char *b; l = strlen(command); for (j=0 ; j<256 ; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, ""); } } void M_Keys_Draw (void) { int i; int keys[2]; char *name; int x, y; if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i=0 ; i= NUMCOMMANDS) keys_cursor = 0; break; case K_ENTER: // go into bind mode case K_AUX1: M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[1] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; break; case K_BACKSPACE: // delete bindings case K_DEL: // delete bindings S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO MENU */ void M_Menu_Video_f (void) { key_dest = key_menu; m_state = m_video; m_entersound = true; } void M_Video_Draw (void) { (*vid_menudrawfn) (); } void M_Video_Key (int key) { (*vid_menukeyfn) (key); } //============================================================================= /* HELP MENU */ int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; } void M_Help_Draw (void) { } void M_Help_Key (int key) { switch (key) { case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* QUIT MENU */ int msgNumber; int m_quit_prevstate; qboolean wasInMenus; #ifndef _WIN32 char *quitMessage [] = { /* .........1.........2.... */ " Hope you enjoyed ", " this tech demo you ", " pirate (press A) ", " ", }; #endif void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = 0; } extern bool game_running; void M_Quit_Key (int key) { switch (key) { case K_AUX2: M_Menu_Main_f(); break; case K_AUX1: game_running = false; break; } } void M_Quit_Draw (void) { if (wasInMenus) { m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, quitMessage[0]); M_Print (64, 92, quitMessage[1]); M_Print (64, 100, quitMessage[2]); M_Print (64, 108, quitMessage[3]); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { char *name; char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; typedef struct { char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { int x; M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%i", maxplayers) ); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%i frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%i minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); //MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); //PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); //MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } //PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 4 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_SetValue ("coop", coop.value ? 0 : 1); break; case 3: if (rogue) count = 6; else count = 2; Cvar_SetValue ("teamplay", teamplay.value + dir); if (teamplay.value > count) Cvar_SetValue ("teamplay", 0); else if (teamplay.value < 0) Cvar_SetValue ("teamplay", count); break; case 4: Cvar_SetValue ("skill", skill.value + dir); if (skill.value > 3) Cvar_SetValue ("skill", 0); if (skill.value < 0) Cvar_SetValue ("skill", 3); break; case 5: Cvar_SetValue ("fraglimit", fraglimit.value + dir*10); if (fraglimit.value > 100) Cvar_SetValue ("fraglimit", 0); if (fraglimit.value < 0) Cvar_SetValue ("fraglimit", 100); break; case 6: Cvar_SetValue ("timelimit", timelimit.value + dir*5); if (timelimit.value > 60) Cvar_SetValue ("timelimit", 0); if (timelimit.value < 0) Cvar_SetValue ("timelimit", 60); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM 01/06/97 added hipnotic episodes else if (rogue) count = rogueepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_UPARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: S_LocalSound ("misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); else if (rogue) Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); else Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { scr_copyeverything = 1; if (scr_con_current) { Draw_ConsoleBackground (vid.height); VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } else Draw_FadeScreen (); scr_fullupdate = 0; } else { m_recursiveDraw = false; } switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Video_Draw (); break; case m_help: M_Help_Draw (); break; case m_quit: M_Quit_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_custommaps: M_Menu_CustomMaps_Draw (); return; default: Con_Printf("Cannot identify menu for case %d\n", m_state); } if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Video_Key (key); return; case m_help: M_Help_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_custommaps: M_Menu_CustomMaps_Key (key); return; default: Con_Printf("Cannot identify menu for case %d\n", m_state); } }