Commit graph

16 commits

Author SHA1 Message Date
Ian
e1ef072c26 Clamp lighting on amods 2023-10-18 15:22:04 -04:00
Ian
dbd7d0a193 Avoid using strcmp every frame 2023-10-18 13:52:57 -04:00
Ian
c708c4d8a8 Implement skybox support 2023-10-13 13:54:40 -04:00
cypress
95fccd695e Override Mustang & Sally sides to both use the same texture 2023-07-22 12:42:29 -04:00
Steam Deck User
fb61ade5e2 Implement ZHack 2022-12-27 23:36:00 -05:00
Ian
896ca8814e Force use of external Zombie skins and override MDL loading 2022-12-21 14:25:55 -05:00
Ian
0a2aa8795a Add External Texture hack from dquakeplus
Makes .TGA and .PCX loading for models and sprites work finally
2022-12-21 13:28:34 -05:00
Ian
d8cd0a35d2 blank 2022-11-29 10:45:44 -05:00
Ian
fb16e30278 No longer crash in Mod_LoadModel
Load our super cool missing model instead :^)
2022-11-27 19:21:17 -05:00
Ryan Baldwin
e7c0cfb0f9
Working QMB (#31)
* Add initial non working qmb

* fix bit parsing

* Fix loading_name messages

* Fix rendering issue, add some QMB translation

* Working particles :)
2022-08-01 12:01:12 -07:00
Ryan Baldwin
4e7be6266d
Fix rendering of alpha assets (#10) 2022-07-02 02:10:24 -07:00
Ryan Baldwin
85cb5b7992 Allow launch into lobby 2022-06-19 20:02:38 -07:00
Ryan Baldwin
063d9d6ed6 Add basic builtins 2022-06-19 12:20:34 -07:00
Ryan Baldwin
9a82ddc31f Allow our own compiled QC 2022-06-19 11:12:28 -07:00
Ryan Baldwin
df2196e973 Enable loading via wadfile 2022-06-18 23:27:50 -07:00
Ryan Baldwin
3e5b883a5c Initial commit: HLBSP + Working colored lights 2022-06-18 22:35:28 -07:00