mirror of
https://github.com/nzp-team/glquake.git
synced 2025-04-22 17:44:22 +00:00
Allow our own compiled QC
This commit is contained in:
parent
c04d0f0c9a
commit
9a82ddc31f
10 changed files with 150 additions and 312 deletions
BIN
nzportable.3dsx
BIN
nzportable.3dsx
Binary file not shown.
BIN
nzportable.elf
BIN
nzportable.elf
Binary file not shown.
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@ -1556,7 +1556,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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// save 8 bit texels for the player model to remap
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// if (!strcmp(loadmodel->name,"progs/player.mdl")) {
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// if (!strcmp(loadmodel->name,"models/player.mdl")) {
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texels = Hunk_AllocName(s, loadname);
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pheader->texels[i] = texels - (byte *)pheader;
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memcpy (texels, (byte *)(pskintype + 1), s);
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@ -505,7 +505,7 @@ void R_DrawAliasModel (entity_t *e)
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// ZOID: never allow players to go totally black
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i = currententity - cl_entities;
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if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */)
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if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "models/player.mdl") */)
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if (ambientlight < 8)
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ambientlight = shadelight = 8;
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@ -556,7 +556,7 @@ void R_DrawAliasModel (entity_t *e)
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if (currententity->colormap != vid.colormap && !gl_nocolors.value)
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{
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i = currententity - cl_entities;
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if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "progs/player.mdl") */)
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if (i >= 1 && i<=cl.maxclients /* && !strcmp (currententity->model->name, "models/player.mdl") */)
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GL_Bind(playertextures - 1 + i);
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}
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@ -70,7 +70,7 @@ cvar_t noexit = {"noexit","0",false,true};
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#ifdef QUAKE2
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cvar_t developer = {"developer","1"}; // should be 0 for release!
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#else
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cvar_t developer = {"developer","0"};
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cvar_t developer = {"developer","1"};
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#endif
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cvar_t skill = {"skill","1"}; // 0 - 3
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@ -1007,7 +1007,7 @@ void PR_LoadProgs (void)
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if (progs->version != PROG_VERSION)
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Sys_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION);
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if (progs->crc != PROGHEADER_CRC)
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Sys_Error ("progs.dat system vars have been modified, progdefs.h is out of date");
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Con_Printf ("progs.dat system vars have been modified, progdefs.h is out of date\n");
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pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions);
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pr_strings = (char *)progs + progs->ofs_strings;
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@ -17,8 +17,147 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef QUAKE2
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#include "progdefs.q2"
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#else
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#include "progdefs.q1"
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#endif
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/* file generated by qcc, do not modify */
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typedef struct
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{ int pad[28];
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int self;
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int other;
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int world;
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float time;
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float frametime;
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float force_retouch;
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string_t mapname;
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float deathmatch;
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float coop;
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float teamplay;
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float serverflags;
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float total_secrets;
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float total_monsters;
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float found_secrets;
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float killed_monsters;
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float parm1;
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float parm2;
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float parm3;
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float parm4;
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float parm5;
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float parm6;
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float parm7;
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float parm8;
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float parm9;
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float parm10;
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float parm11;
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float parm12;
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float parm13;
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float parm14;
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float parm15;
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float parm16;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int msg_entity;
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func_t main;
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func_t StartFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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} globalvars_t;
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typedef struct
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{
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float modelindex;
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vec3_t absmin;
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vec3_t absmax;
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float ltime;
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float movetype;
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float solid;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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vec3_t angles;
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vec3_t avelocity;
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vec3_t punchangle;
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string_t classname;
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string_t model;
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float frame;
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float skin;
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float effects;
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vec3_t mins;
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vec3_t maxs;
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vec3_t size;
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func_t touch;
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func_t use;
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func_t think;
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func_t blocked;
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float nextthink;
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int groundentity;
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float health;
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float frags;
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float weapon;
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string_t weaponmodel;
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float weaponframe;
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float currentammo;
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float ammo_shells;
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float ammo_nails;
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float ammo_rockets;
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float ammo_cells;
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float items;
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float takedamage;
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int chain;
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float deadflag;
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vec3_t view_ofs;
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float button0;
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float button1;
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float button2;
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float impulse;
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float fixangle;
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vec3_t v_angle;
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float idealpitch;
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string_t netname;
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int enemy;
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float flags;
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float colormap;
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float team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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float waterlevel;
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float watertype;
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float ideal_yaw;
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float yaw_speed;
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int aiment;
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int goalentity;
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float spawnflags;
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string_t target;
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string_t targetname;
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float dmg_take;
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float dmg_save;
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int dmg_inflictor;
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int owner;
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vec3_t movedir;
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string_t message;
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float sounds;
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string_t noise;
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string_t noise1;
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string_t noise2;
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string_t noise3;
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} entvars_t;
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#define PROGHEADER_CRC 5927
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@ -1,143 +0,0 @@
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/* file generated by qcc, do not modify */
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typedef struct
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{ int pad[28];
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int self;
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int other;
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int world;
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float time;
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float frametime;
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float force_retouch;
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string_t mapname;
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float deathmatch;
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float coop;
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float teamplay;
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float serverflags;
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float total_secrets;
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float total_monsters;
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float found_secrets;
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float killed_monsters;
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float parm1;
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float parm2;
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float parm3;
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float parm4;
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float parm5;
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float parm6;
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float parm7;
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float parm8;
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float parm9;
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float parm10;
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float parm11;
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float parm12;
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float parm13;
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float parm14;
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float parm15;
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float parm16;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int msg_entity;
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func_t main;
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func_t StartFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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} globalvars_t;
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typedef struct
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{
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float modelindex;
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vec3_t absmin;
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vec3_t absmax;
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float ltime;
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float movetype;
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float solid;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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vec3_t angles;
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vec3_t avelocity;
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vec3_t punchangle;
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string_t classname;
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string_t model;
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float frame;
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float skin;
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float effects;
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vec3_t mins;
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vec3_t maxs;
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vec3_t size;
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func_t touch;
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func_t use;
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func_t think;
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func_t blocked;
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float nextthink;
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int groundentity;
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float health;
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float frags;
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float weapon;
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string_t weaponmodel;
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float weaponframe;
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float currentammo;
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float ammo_shells;
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float ammo_nails;
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float ammo_rockets;
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float ammo_cells;
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float items;
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float takedamage;
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int chain;
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float deadflag;
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vec3_t view_ofs;
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float button0;
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float button1;
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float button2;
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float impulse;
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float fixangle;
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vec3_t v_angle;
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float idealpitch;
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string_t netname;
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int enemy;
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float flags;
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float colormap;
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float team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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float waterlevel;
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float watertype;
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float ideal_yaw;
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float yaw_speed;
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int aiment;
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int goalentity;
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float spawnflags;
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string_t target;
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string_t targetname;
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float dmg_take;
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float dmg_save;
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int dmg_inflictor;
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int owner;
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vec3_t movedir;
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string_t message;
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float sounds;
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string_t noise;
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string_t noise1;
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string_t noise2;
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string_t noise3;
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} entvars_t;
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#define PROGHEADER_CRC 5927
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@ -1,158 +0,0 @@
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/* file generated by qcc, do not modify */
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typedef struct
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{ int pad[28];
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int self;
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int other;
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int world;
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float time;
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float frametime;
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float force_retouch;
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string_t mapname;
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string_t startspot;
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float deathmatch;
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float coop;
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float teamplay;
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float serverflags;
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float total_secrets;
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float total_monsters;
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float found_secrets;
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float killed_monsters;
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float parm1;
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float parm2;
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float parm3;
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float parm4;
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float parm5;
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float parm6;
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float parm7;
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float parm8;
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float parm9;
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float parm10;
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float parm11;
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float parm12;
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float parm13;
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float parm14;
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float parm15;
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float parm16;
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vec3_t v_forward;
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vec3_t v_up;
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vec3_t v_right;
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vec3_t trace_endpos;
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vec3_t trace_plane_normal;
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float trace_plane_dist;
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int trace_ent;
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float trace_inopen;
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float trace_inwater;
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int msg_entity;
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string_t null;
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func_t main;
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func_t StartFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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} globalvars_t;
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typedef struct
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{
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float modelindex;
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vec3_t absmin;
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vec3_t absmax;
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float ltime;
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float movetype;
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float solid;
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vec3_t origin;
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vec3_t oldorigin;
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vec3_t velocity;
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vec3_t angles;
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vec3_t avelocity;
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vec3_t basevelocity;
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vec3_t punchangle;
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string_t classname;
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string_t model;
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float frame;
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float skin;
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float effects;
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float drawPercent;
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float gravity;
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float mass;
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float light_level;
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vec3_t mins;
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vec3_t maxs;
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vec3_t size;
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func_t touch;
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func_t use;
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func_t think;
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func_t blocked;
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float nextthink;
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int groundentity;
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float health;
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float frags;
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float weapon;
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string_t weaponmodel;
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float weaponframe;
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float currentammo;
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float ammo_shells;
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float ammo_nails;
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float ammo_rockets;
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float ammo_cells;
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float items;
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float items2;
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float takedamage;
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int chain;
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float deadflag;
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vec3_t view_ofs;
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float button0;
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float button1;
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float button2;
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float impulse;
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float fixangle;
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vec3_t v_angle;
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float idealpitch;
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float pitch_speed;
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string_t netname;
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int enemy;
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float flags;
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float colormap;
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float team;
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float max_health;
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float teleport_time;
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float armortype;
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float armorvalue;
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float waterlevel;
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float watertype;
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float ideal_yaw;
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float yaw_speed;
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int aiment;
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int goalentity;
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float spawnflags;
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string_t target;
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string_t targetname;
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float dmg_take;
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float dmg_save;
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int dmg_inflictor;
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int owner;
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vec3_t movedir;
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string_t message;
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float sounds;
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string_t noise;
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string_t noise1;
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string_t noise2;
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string_t noise3;
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float dmg;
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float dmgtime;
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float air_finished;
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float pain_finished;
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float radsuit_finished;
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float speed;
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} entvars_t;
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#define PROGHEADER_CRC 31586
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@ -947,7 +947,7 @@ void SV_CreateBaseline (void)
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if (entnum > 0 && entnum <= svs.maxclients)
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{
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svent->baseline.colormap = entnum;
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svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
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svent->baseline.modelindex = SV_ModelIndex("models/player.mdl");
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}
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else
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{
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Reference in a new issue