Commit graph

15 commits

Author SHA1 Message Date
Ian
71c575826e Pathfinding performance improvement 2023-10-05 11:14:49 -04:00
Steam Deck User
6cc9131eb9 Implement NZP Protocol (115)'s extended model limit 2023-03-29 18:48:56 -04:00
Steam Deck User
20bde6d3a8 Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:36:50 -04:00
Steam Deck User
0232a32c80 Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:33:44 -05:00
Steam Deck User
c4b0f01ccc Revert scale support to fix map loading 2022-12-27 16:44:10 -05:00
Steam Deck User
ab9d9cc5b1 maybe add scale field to entities 2022-12-21 20:57:32 -05:00
Ryan Baldwin
66884a2876 Fix for #29 for lightstyles 2022-08-04 23:59:09 -07:00
Ryan Baldwin
e7c0cfb0f9
Working QMB (#31)
* Add initial non working qmb

* fix bit parsing

* Fix loading_name messages

* Fix rendering issue, add some QMB translation

* Working particles :)
2022-08-01 12:01:12 -07:00
Ryan Baldwin
02eb7ad820 Fix movement speeds, aimsnap, zoom, Draw_ColorPic, FOV, maxspeed 2022-06-26 23:55:29 -07:00
Ryan Baldwin
b6405841b9
Update view bobbing, more QC integration, other techniques (#2)
* Update view bobbing, more QC integration, other techniques

* Fix crash (was printing text on screen for some reason...)
2022-06-23 00:18:52 -07:00
Ryan Baldwin
f12f8cf4ac Remove more of the sbar, add more progs 2022-06-19 22:59:38 -07:00
Ryan Baldwin
85cb5b7992 Allow launch into lobby 2022-06-19 20:02:38 -07:00
Ryan Baldwin
f60a8717d4 Finish all builtins 2022-06-19 13:04:49 -07:00
Ryan Baldwin
c04d0f0c9a Needful Makefile, gamedir changes 2022-06-19 09:53:12 -07:00
Ryan Baldwin
3e5b883a5c Initial commit: HLBSP + Working colored lights 2022-06-18 22:35:28 -07:00