Needful Makefile, gamedir changes

This commit is contained in:
Ryan Baldwin 2022-06-19 09:53:12 -07:00
parent df2196e973
commit c04d0f0c9a
11 changed files with 1467 additions and 9 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
*/*.o
*/*.d
build/*

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@ -9,16 +9,16 @@ endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
TARGET := ctrQuake
TARGET := nzportable
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#ROMFS := romfs
APP_AUTHOR := MasterFeizz
APP_TITLE := ctrQuake
APP_DESCRIPTION := Port of Quake
APP_AUTHOR := Naievil
APP_TITLE := Nazi Zombies Portable
APP_DESCRIPTION := NZP based on ctrQuake
#---------------------------------------------------------------------------------
# options for code generation
@ -61,6 +61,7 @@ export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
export DEPSDIR := $(CURDIR)/$(BUILD)
COMMON_OBJS = chase.c \
cl_hud.c \
cl_demo.c \
cl_input.c \
cl_main.c \
@ -102,6 +103,7 @@ COMMON_OBJS = chase.c \
in_null.c \
cd_null.c \
gl_draw.c \
gl_fog.c \
gl_mesh.c \
gl_model.c \
gl_refrag.c \
@ -244,4 +246,4 @@ endef
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------

10
README.txt Normal file
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@ -0,0 +1,10 @@
Credits (By order of importance):
=================================
1. masterfiezz: ctrQuake
2. Diabolickal: HLBSP
3. Havok: Colored lighting
4. Naievil: Porting
5. Other NZP members

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nzportable.3dsx Normal file

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nzportable.elf Executable file

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nzportable.smdh Normal file

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1424
source/cl_hud.c Normal file

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21
source/gl_fog.c Normal file
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@ -0,0 +1,21 @@
/*
=============
Fog_ParseServerMessage
handle an SVC_FOG message from server
=============
*/
void Fog_ParseServerMessage (void)
{
float start, end, red, green, blue, time;
start = MSG_ReadByte() / 255.0;
end = MSG_ReadByte() / 255.0;
red = MSG_ReadByte() / 255.0;
green = MSG_ReadByte() / 255.0;
blue = MSG_ReadByte() / 255.0;
time = MSG_ReadShort() / 100.0;
// rbaldwin2 -- fixme
//Fog_Update (start, end, red, green, blue, time);
}

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@ -36,9 +36,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//define PARANOID // speed sapping error checking
#ifdef QUAKE2
#define GAMENAME "id1" // directory to look in by default
#define GAMENAME "nzp" // directory to look in by default
#else
#define GAMENAME "id1"
#define GAMENAME "nzp"
#endif
#include <math.h>

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@ -44,7 +44,7 @@ qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
extern qboolean sb_showscores;
extern int sb_lines; // scan lines to draw

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@ -291,7 +291,7 @@ int main (int argc, char **argv)
gfxSetDoubleBuffering(GFX_BOTTOM, false);
gfxSwapBuffersGpu();
chdir("sdmc:/3ds/ctrQuake");
chdir("sdmc:/3ds/nzportable");
parms.memsize = 16 * 1024 * 1024;
parms.membase = malloc (parms.memsize);