glquake/source/cl_main.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
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#include "cl_slist.h"
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
// these two are not intended to be set directly
cvar_t waypoint_mode = {"waypoint_mode", "0", false};// waypoint mode active
cvar_t autosave_waypoint = {"autosave_waypoint", "0", false};// waypoint mode active
cvar_t cl_name = {"_cl_name", "player", true};
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cvar_t cl_truelightning = {"cl_truelightning", "1", true};
cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
cvar_t cl_nolerp = {"cl_nolerp","0"};
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cvar_t cl_lightning_zadjust = {"cl_lightning_zadjust", "0", true};
cvar_t lookspring = {"lookspring","0", true};
cvar_t lookstrafe = {"lookstrafe","0", true};
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#ifdef __PSP__
cvar_t in_sensitivity = {"sensitivity","3", true};
#else
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cvar_t sensitivity = {"sensitivity","8", true};
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#endif // __PSP__
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cvar_t in_tolerance = {"tolerance","0.25", true};
cvar_t in_acceleration = {"acceleration","1.0", true};
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cvar_t cl_rocket2grenade = {"cl_r2g", "0"};
cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "0"};
cvar_t cl_gibfilter = {"cl_gibfilter", "0"};
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cvar_t m_pitch = {"m_pitch","0.022", true};
cvar_t m_yaw = {"m_yaw","0.022", true};
cvar_t m_forward = {"m_forward","1", true};
cvar_t m_side = {"m_side","0.8", true};
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cvar_t in_disable_analog = {"in_disable_analog", "0", true};
cvar_t in_analog_strafe = {"in_analog_strafe", "0", true};
cvar_t in_x_axis_adjust = {"in_x_axis_adjust", "0", true};
cvar_t in_y_axis_adjust = {"in_y_axis_adjust", "0", true};
//=================================================//
modelindex_t cl_modelindex[NUM_MODELINDEX]; //
char *cl_modelnames[NUM_MODELINDEX];//
//
#ifdef __PSP__
tagentity_t q3player_body, q3player_head; //
#endif // __PSP__
//=================================================//
client_static_t cls;
client_state_t cl;
// FIXME: put these on hunk?
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_entities[MAX_EDICTS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
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modelindex_t cl_modelindex[NUM_MODELINDEX];
int cl_numvisedicts;
entity_t *cl_visedicts[MAX_VISEDICTS];
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int cl_numstaticbrushmodels;
entity_t *cl_staticbrushmodels[MAX_VISEDICTS];
void CL_ClearTEnts (void);
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
if (!sv.active)
Host_ClearMemory ();
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CL_ClearTEnts ();
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
SZ_Clear (&cls.message);
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// clear other arrays
memset (cl_efrags, 0, sizeof(cl_efrags));
memset (cl_entities, 0, sizeof(cl_entities));
memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
memset (cl_beams, 0, sizeof(cl_beams));
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memset (cl_static_entities, 0, sizeof(cl_static_entities));
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i=0 ; i<MAX_EFRAGS-1 ; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
cl.free_efrags[i].entnext = NULL;
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
// stop sounds (especially looping!)
S_StopAllSounds (true);
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// bring the console down and fade the colors back to normal
// SCR_BringDownConsole ();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state == ca_connected)
{
if (cls.demorecording)
CL_Stop_f ();
Con_DPrintf ("Sending clc_disconnect\n");
SZ_Clear (&cls.message);
MSG_WriteByte (&cls.message, clc_disconnect);
NET_SendUnreliableMessage (cls.netcon, &cls.message);
SZ_Clear (&cls.message);
NET_Close (cls.netcon);
cls.state = ca_disconnected;
if (sv.active)
Host_ShutdownServer(false);
}
cls.demoplayback = cls.timedemo = false;
cls.signon = 0;
}
void CL_Disconnect_f (void)
{
CL_Disconnect ();
if (sv.active)
Host_ShutdownServer (false);
}
/*
=====================
CL_EstablishConnection
Host should be either "local" or a net address to be passed on
=====================
*/
void CL_EstablishConnection (char *host)
{
if (cls.state == ca_dedicated)
return;
if (cls.demoplayback)
return;
CL_Disconnect ();
cls.netcon = NET_Connect (host);
if (!cls.netcon)
Host_Error ("CL_Connect: connect failed\n");
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//Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
Con_Printf ("CL_EstablishConnection: connected to %s\n", host);
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
}
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply (void)
{
char str[8192];
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Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
//Con_Printf ("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
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case 1:
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, "prespawn");
break;
case 2:
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
MSG_WriteByte (&cls.message, clc_stringcmd);
sprintf (str, "spawn %s", cls.spawnparms);
MSG_WriteString (&cls.message, str);
break;
case 3: //just sets client.spawned = true
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, "begin");
Cache_Report (); // print remaining memory
break;
case 4:
{
SCR_EndLoadingPlaque (); // allow normal screen updates
break;
}
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
SCR_BeginLoadingPlaque ();
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str);
cls.demonum++;
}
/*
==============
CL_PrintEntities_f
==============
*/
void CL_PrintEntities_f (void)
{
entity_t *ent;
int i;
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for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
{
Con_Printf ("%3i:",i);
if (!ent->model)
{
Con_Printf ("EMPTY\n");
continue;
}
Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
}
}
/*
===============
SetPal
Debugging tool, just flashes the screen
===============
*/
void SetPal (int i)
{
#if 0
static int old;
byte pal[768];
int c;
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if (i == old)
return;
old = i;
if (i==0)
VID_SetPalette (host_basepal);
else if (i==1)
{
for (c=0 ; c<768 ; c+=3)
{
pal[c] = 0;
pal[c+1] = 255;
pal[c+2] = 0;
}
VID_SetPalette (pal);
}
else
{
for (c=0 ; c<768 ; c+=3)
{
pal[c] = 0;
pal[c+1] = 0;
pal[c+2] = 255;
}
VID_SetPalette (pal);
}
#endif
}
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#ifdef __PSP__
void CL_CopyPlayerInfo (entity_t *ent, entity_t *player)
{
memcpy_vfpu(&ent->baseline, &player->baseline, sizeof(entity_state_t));
ent->msgtime = player->msgtime;
memcpy_vfpu(ent->msg_origins, player->msg_origins, sizeof(ent->msg_origins));
VectorCopy (player->origin, ent->origin);
memcpy_vfpu(ent->msg_angles, player->msg_angles, sizeof(ent->msg_angles));
VectorCopy (player->angles, ent->angles);
ent->model = (ent == &q3player_body.ent) ? cl.model_precache[cl_modelindex[mi_q3torso]] : cl.model_precache[cl_modelindex[mi_q3head]];
ent->efrag = player->efrag;
ent->frame = player->frame;
ent->syncbase = player->syncbase;
ent->colormap = player->colormap;
ent->effects = player->effects;
ent->skinnum = player->skinnum;
ent->visframe = player->visframe;
ent->dlightframe = player->dlightframe;
ent->dlightbits = player->dlightbits;
ent->trivial_accept = player->trivial_accept;
ent->topnode = player->topnode;
ent->modelindex = (ent == &q3player_body.ent) ? cl_modelindex[mi_q3torso] : cl_modelindex[mi_q3head];
ent->noshadow = player->noshadow;
ent->rendermode = player->rendermode;
ent->renderamt = player->renderamt;
//ent->rendercolor = player->rendercolor;
}
#endif // __PSP__
/*
===============
CL_AllocDlight
===============
*/
dlight_t *CL_AllocDlight (int key)
{
int i;
dlight_t *dl;
// first look for an exact key match
if (key)
{
dl = cl_dlights;
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
{
if (dl->key == key)
{
memset (dl, 0, sizeof(*dl));
dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support
return dl;
}
}
}
// then look for anything else
dl = cl_dlights;
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
{
if (dl->die < cl.time)
{
memset (dl, 0, sizeof(*dl));
dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support
return dl;
}
}
dl = &cl_dlights[0];
memset (dl, 0, sizeof(*dl));
dl->key = key;
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dl->color[0] = dl->color[1] = dl->color[2] = 1; // LordHavoc: .lit support
return dl;
}
void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type)
{
dlight_t *dl;
dl = CL_AllocDlight (key);
VectorCopy (origin, dl->origin);
dl->radius = radius;
dl->die = cl.time + time;
dl->type = type;
}
dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random)
{
dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue, lt_green};
if ((int)f == 1)
return lt_red;
else if ((int)f == 2)
return lt_blue;
else if ((int)f == 3)
return lt_redblue;
else if ((int)f == 4)
return lt_green;
else if (((int)f == NUM_DLIGHTTYPES - 3) && random)
return colors[rand()%(NUM_DLIGHTTYPES-4)];
else
return def;
}
/*
===============
CL_DecayLights
===============
*/
void CL_DecayLights (void)
{
int i;
dlight_t *dl;
float time;
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time = cl.time - cl.oldtime;
dl = cl_dlights;
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
{
if (dl->die < cl.time || !dl->radius)
continue;
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dl->radius -= time*dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
/*
===============
CL_LerpPoint
Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
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float CL_LerpPoint (void)
{
float f, frac;
f = cl.mtime[0] - cl.mtime[1];
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if (!f || cl_nolerp.value || cls.timedemo || sv.active)
{
cl.ctime = cl.time = cl.mtime[0];
return 1;
}
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if (f > 0.1)
{ // dropped packet, or start of demo
cl.mtime[1] = cl.mtime[0] - 0.1;
f = 0.1;
}
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frac = (cl.ctime - cl.mtime[1]) / f;
if (frac < 0)
{
if (frac < -0.01)
{
cl.ctime = cl.time = cl.mtime[1];
}
frac = 0;
}
else if (frac > 1)
{
if (frac > 1.01)
{
cl.ctime = cl.time = cl.mtime[0];
}
frac = 1;
}
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return frac;
}
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extern cvar_t scr_fov;
float mdlflag_poweruprotate_duration = 0.0f;
float mdlflag_poweruprotate_starttime = 0.0f;
vec3_t mdlflag_poweruprotate_startangles;
vec3_t mdlflag_poweruprotate_differenceangles;
vec3_t mdlflag_poweruprotate_currentangles;
double last_puframetime = 0.0f;
/*
===============
CL_UpdatePowerUpAngles
===============
*/
void CL_UpdatePowerUpAngles (void)
{
// Don't update more than once per frame.
if (last_puframetime != host_frametime) {
// New cycle, dictate new rotation time and target angle.
if (mdlflag_poweruprotate_duration <= cl.time) {
mdlflag_poweruprotate_starttime = cl.time;
mdlflag_poweruprotate_duration = cl.time + (float)((rand() % 25 + 25)/10.0f); // Take between 2.5 and 5 seconds.
mdlflag_poweruprotate_startangles[0] = mdlflag_poweruprotate_currentangles[0];
mdlflag_poweruprotate_startangles[1] = mdlflag_poweruprotate_currentangles[1];
mdlflag_poweruprotate_startangles[2] = mdlflag_poweruprotate_currentangles[2];
int target_pitch = rand() % 120 - 60;
int target_yaw = rand() % 240 + 60;
int target_roll = rand() % 90 - 45;
vec3_t target_angles;
target_angles[0] = target_pitch;
target_angles[1] = target_yaw;
target_angles[2] = target_roll;
// Calculate the difference from our start to our target.
for(int i = 0; i < 2; i++) {
if (mdlflag_poweruprotate_currentangles[i] > target_angles[i])
mdlflag_poweruprotate_differenceangles[i] = (mdlflag_poweruprotate_currentangles[i] - target_angles[i]) * -1;
else
mdlflag_poweruprotate_differenceangles[i] = fabs(mdlflag_poweruprotate_currentangles[i] - target_angles[i]);
}
}
float percentage_complete = (cl.time - mdlflag_poweruprotate_starttime) / (mdlflag_poweruprotate_duration - mdlflag_poweruprotate_starttime);
for(int j = 0; j < 2; j++) {
mdlflag_poweruprotate_currentangles[j] = mdlflag_poweruprotate_startangles[j] + (mdlflag_poweruprotate_differenceangles[j] * percentage_complete);
}
last_puframetime = host_frametime;
}
}
/*
===============
CL_RelinkEntities
===============
*/
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void CL_RelinkEntities (void)
{
entity_t *ent;
int i, j;
float frac, f, d;
vec3_t delta;
vec3_t oldorg;
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//model_t *model;
dlight_t *dl;
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//vec3_t smokeorg, smokeorg2;
//float scale;
// determine partial update time
frac = CL_LerpPoint ();
CL_UpdatePowerUpAngles();
cl_numvisedicts = 0;
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cl_numstaticbrushmodels = 0;
//
// interpolate player info
//
for (i=0 ; i<3 ; i++)
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cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
if (cls.demoplayback)
{
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// interpolate the angles
for (j=0 ; j<3 ; j++)
{
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
}
}
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// start on the entity after the world
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
{
if (!ent->model)
{ // empty slot
if (ent->forcelink)
R_RemoveEfrags (ent); // just became empty
continue;
}
// if the object wasn't included in the last packet, remove it
if (ent->msgtime != cl.mtime[0])
{
ent->model = NULL;
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// fenix@io.com: model transform interpolation
ent->frame_start_time = 0;
ent->translate_start_time = 0;
ent->rotate_start_time = 0;
continue;
}
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// shpuld: if brush model is at 0 with no angle changes, we can draw it with world
if (ent->model->type == mod_brush && cl_numstaticbrushmodels < MAX_VISEDICTS)
{
if (ent->msg_origins[0][0] == 0 &&
ent->msg_origins[0][1] == 0 &&
ent->msg_origins[0][2] == 0 &&
ent->msg_angles[0][0] == 0 &&
ent->msg_angles[0][1] == 0 &&
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ent->msg_angles[0][2] == 0 &&
(ent->rendermode == 0 || ent->rendermode == TEX_SOLID || ent->rendermode == TEX_TEXTURE))
{
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cl_staticbrushmodels[cl_numstaticbrushmodels] = ent;
cl_numstaticbrushmodels++;
continue;
}
}
VectorCopy (ent->origin, oldorg);
if (ent->forcelink)
{ // the entity was not updated in the last message
// so move to the final spot
VectorCopy (ent->msg_origins[0], ent->origin);
VectorCopy (ent->msg_angles[0], ent->angles);
}
else
{ // if the delta is large, assume a teleport and don't lerp
f = frac;
for (j=0 ; j<3 ; j++)
{
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
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if (delta[j] > 100 || delta[j] < -100)//blubs check here for interpolating zombies
f = 1; // assume a teleportation, not a motion
}
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// fenix@io.com: model transform interpolation
// interpolation should be reset in the event of a large delta
if (f >= 1)
{
//ent->frame_start_time = 0;
ent->translate_start_time = 0;
ent->rotate_start_time = 0;
}
// interpolate the origin and angles
for (j=0 ; j<3 ; j++)
{
ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
ent->angles[j] = ent->msg_angles[1][j] + f*d;
}
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}
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/*
if (ent->modelindex == cl_modelindex[mi_explo1] || ent->modelindex == cl_modelindex[mi_explo2])
{
// software removal of sprites
if (r_explosiontype.value == 2 || r_explosiontype.value == 3)
continue;
if (qmb_initialized && r_part_explosions.value)
continue;
}
if (!(model = cl.model_precache[ent->modelindex]))
Host_Error ("CL_RelinkEntities: bad modelindex");
*/
// rotate binary objects locally
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if (ent->model->flags & EF_ROTATE) {
ent->angles[0] = mdlflag_poweruprotate_currentangles[0];
ent->angles[1] = mdlflag_poweruprotate_currentangles[1];
ent->angles[2] = mdlflag_poweruprotate_currentangles[2];
}
if (ent->effects & EF_MUZZLEFLASH)
{
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if (i == cl.viewentity && qmb_initialized && r_part_muzzleflash.value)
{
vec3_t start, smokeorg, v_forward, v_right, v_up;
vec3_t tempangles;
float forward_offset, up_offset, right_offset;
VectorAdd(cl.viewangles,CWeaponRot,tempangles);
VectorAdd(tempangles,cl.gun_kick,tempangles);
AngleVectors (tempangles, v_forward, v_right, v_up);
VectorCopy (cl_entities[cl.viewentity].origin, smokeorg);
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smokeorg[2] += 32;
VectorCopy(smokeorg,start);
right_offset = sv_player->v.Flash_Offset[0];
up_offset = sv_player->v.Flash_Offset[1];
forward_offset = sv_player->v.Flash_Offset[2];
right_offset = right_offset/1000;
up_offset = up_offset/1000;
forward_offset = forward_offset/1000;
VectorMA (start, forward_offset, v_forward ,smokeorg);
VectorMA (smokeorg, up_offset, v_up ,smokeorg);
VectorMA (smokeorg, right_offset, v_right ,smokeorg);
VectorAdd(smokeorg,CWeaponOffset,smokeorg);
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if (sv_player->v.weapon != W_RAY && sv_player->v.weapon != W_PORTER) {
QMB_MuzzleFlash (smokeorg);
} else {
QMB_RayFlash(smokeorg, sv_player->v.weapon);
}
}
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}
if (ent->effects & EF_BLUELIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 0.25;
dl->color[1] = 0.25;
dl->color[2] = 2;
}
if (ent->effects & EF_REDLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2;
dl->color[1] = 0.25;
dl->color[2] = 0.25;
}
if (ent->effects & EF_ORANGELIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2;
dl->color[1] = 1;
dl->color[2] = 0;
}
if (ent->effects & EF_GREENLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 0.25;
dl->color[1] = 2;
dl->color[2] = 0.25;
}
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if (ent->effects & EF_PURPLELIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2;
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dl->color[1] = 0.25;
dl->color[2] = 2;
}
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if (ent->effects & EF_CYANLIGHT)
{
dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
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dl->color[0] = 0.765;
dl->color[1] = 1.40;
dl->color[2] = 1.95;
}
if (ent->effects & EF_PINKLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2.37;
dl->color[1] = 1.35;
dl->color[2] = 1.35;
}
if (ent->effects & EF_LIMELIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 1;
dl->color[1] = 2;
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dl->color[2] = 1;
}
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if (ent->effects & EF_YELLOWLIGHT)
{
dl = CL_AllocDlight (i);
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VectorCopy (ent->origin, dl->origin);
dl->die = cl.time + 0.001;
dl->radius = 100;
dl->color[0] = 2;
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dl->color[1] = 2;
dl->color[2] = 1;
}
if (ent->effects & EF_RAYGREEN)
{
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R_RocketTrail (oldorg, ent->origin, 12);
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 25;
dl->die = cl.time + 0.01;
dl->color[0] = 0;
dl->color[1] = 255;
dl->color[2] = 0;
dl->type = SetDlightColor (2, lt_rocket, true);
}
if (ent->effects & EF_RAYRED)
{
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R_RocketTrail (oldorg, ent->origin, 13);
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 25;
dl->die = cl.time + 0.01;
dl->color[0] = 255;
dl->color[1] = 0;
dl->color[2] = 0;
dl->type = SetDlightColor (2, lt_rocket, true);
}
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if (!strcmp(ent->model->name, "progs/flame2.mdl"))
{
if (qmb_initialized && r_part_flames.value)
{
//QMB_BigTorchFlame (ent->origin);
if (qmb_initialized && r_part_trails.value)
R_RocketTrail (oldorg, ent->origin, LAVA_TRAIL);
}
}
if ((!strcmp(ent->model->name, "progs/s_spike.mdl"))||(!strcmp(ent->model->name, "progs/spike.mdl")))
{
if (qmb_initialized && r_part_trails.value)
{
R_RocketTrail (oldorg, ent->origin, NAIL_TRAIL);
}
}
if (ent->model->flags)
{
if (ent->model->flags & EF_GIB)
R_RocketTrail (oldorg, ent->origin, 2);
else if (ent->model->flags & EF_ZOMGIB)
R_RocketTrail (oldorg, ent->origin, 4);
else if (ent->model->flags & EF_TRACER)
R_RocketTrail (oldorg, ent->origin, 3);
else if (ent->model->flags & EF_TRACER2)
R_RocketTrail (oldorg, ent->origin, 5);
else if (ent->model->flags & EF_ROCKET)
{
R_RocketTrail (oldorg, ent->origin, 0);
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.01;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.5;
dl->type = SetDlightColor (2, lt_rocket, true);
}
else if (ent->model->flags & EF_GRENADE)
R_RocketTrail (oldorg, ent->origin, 1);
else if (ent->model->flags & EF_TRACER3)
R_RocketTrail (oldorg, ent->origin, 6);
}
// Tomaz - QC Glow Begin
if (ISLMPOINT(ent))
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 150;
dl->die = cl.time + 0.001;
dl->color[0] = ent->rendercolor[0];
dl->color[1] = ent->rendercolor[1];
dl->color[2] = ent->rendercolor[2];
}
// Tomaz - QC Glow End
ent->forcelink = false;
if (i == cl.viewentity && !chase_active.value)
continue;
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if ( ent->effects & EF_NODRAW )
continue;
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if (cl_numvisedicts < MAX_VISEDICTS)
{
cl_visedicts[cl_numvisedicts] = ent;
cl_numvisedicts++;
}
}
}
/*
===============
CL_ReadFromServer
Read all incoming data from the server
===============
*/
int CL_ReadFromServer (void)
{
int ret;
cl.oldtime = cl.time;
cl.time += host_frametime;
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do
{
ret = CL_GetMessage ();
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if (ret == -1)
Host_Error ("CL_ReadFromServer: lost server connection");
if (!ret)
break;
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//if(ret)
//{
//Con_Printf("++++++++++++++Got a new server message!+++++++++\n");
//}
cl.last_received_message = realtime;
//Con_Printf("ParseServerMessage \n");
CL_ParseServerMessage ();
//}
} while (ret && cls.state == ca_connected);
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//Con_Printf("-------------Done with server messages---------------=====\n");
if (cl_shownet.value)
Con_Printf ("\n");
CL_RelinkEntities ();
CL_UpdateTEnts ();
//
// bring the links up to date
//
return 0;
}
/*
=================
CL_SendCmd
=================
*/
void CL_SendCmd (void)
{
usercmd_t cmd;
if (cls.state != ca_connected)
return;
if (cls.signon == SIGNONS)
{
// get basic movement from keyboard
CL_BaseMove (&cmd);
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// allow mice or other external controllers to add to the move
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if (!in_disable_analog.value)
IN_Move (&cmd);
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// send the unreliable message
CL_SendMove (&cmd);
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}
if (cls.demoplayback)
{
SZ_Clear (&cls.message);
return;
}
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// send the reliable message
if (!cls.message.cursize)
return; // no message at all
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if (!NET_CanSendMessage (cls.netcon))
{
Con_DPrintf ("CL_WriteToServer: can't send\n");
return;
}
if (NET_SendMessage (cls.netcon, &cls.message) == -1)
Host_Error ("CL_WriteToServer: lost server connection");
SZ_Clear (&cls.message);
}
/*
=================
CL_Init
=================
*/
void CL_Init (void)
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{
SZ_Alloc (&cls.message, 1024);
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SList_Init ();
SList_Load ();
CL_InitInput ();
CL_InitTEnts ();
//
// register our commands
//
Cvar_RegisterVariable (&cl_name);
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Cvar_RegisterVariable (&waypoint_mode);
Cvar_RegisterVariable (&autosave_waypoint);
Cvar_RegisterVariable (&cl_upspeed);
Cvar_RegisterVariable (&cl_movespeedkey);
Cvar_RegisterVariable (&cl_yawspeed);
Cvar_RegisterVariable (&cl_pitchspeed);
Cvar_RegisterVariable (&cl_anglespeedkey);
Cvar_RegisterVariable (&cl_shownet);
Cvar_RegisterVariable (&cl_nolerp);
Cvar_RegisterVariable (&lookspring);
Cvar_RegisterVariable (&lookstrafe);
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Cvar_RegisterVariable (&cl_rocket2grenade);
Cvar_RegisterVariable (&cl_deadbodyfilter);
Cvar_RegisterVariable (&cl_gibfilter);
Cvar_RegisterVariable (&cl_lightning_zadjust);
Cvar_RegisterVariable (&cl_truelightning);
#ifdef __PSP__
Cvar_RegisterVariable (&in_sensitivity);
#else
Cvar_RegisterVariable (&sensitivity);
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#endif // __PSP__
Cvar_RegisterVariable (&in_mlook); //Heffo - mlook cvar
Cvar_RegisterVariable (&in_aimassist);
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Cvar_RegisterVariable (&in_tolerance);
Cvar_RegisterVariable (&in_acceleration);
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Cvar_RegisterVariable (&in_disable_analog);
Cvar_RegisterVariable (&in_analog_strafe);
Cvar_RegisterVariable (&in_x_axis_adjust);
Cvar_RegisterVariable (&in_y_axis_adjust);
Cvar_RegisterVariable (&m_pitch);
Cvar_RegisterVariable (&m_yaw);
Cvar_RegisterVariable (&m_forward);
Cvar_RegisterVariable (&m_side);
// Cvar_RegisterVariable (&cl_autofire);
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Cmd_AddCommand ("entities", CL_PrintEntities_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
}