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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include "quakedef.h"
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# ifdef _3DS
extern bool new3ds_flag ;
# endif // _3DS
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# define PR_MAX_TEMPSTRING 2048 // 2001-10-25 Enhanced temp string handling by Maddes
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# define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
BUILT - IN FUNCTIONS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
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char pr_varstring_temp [ PR_MAX_TEMPSTRING ] ; // 2001-10-25 Enhanced temp string handling by Maddes
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char * PF_VarString ( int first )
{
int i ;
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// 2001-10-25 Enhanced temp string handling by Maddes start
int maxlen ;
char * add ;
pr_varstring_temp [ 0 ] = 0 ;
for ( i = first ; i < pr_argc ; i + + )
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{
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maxlen = PR_MAX_TEMPSTRING - strlen ( pr_varstring_temp ) - 1 ; // -1 is EndOfString
add = G_STRING ( ( OFS_PARM0 + i * 3 ) ) ;
if ( maxlen > strlen ( add ) )
{
strcat ( pr_varstring_temp , add ) ;
}
else
{
strncat ( pr_varstring_temp , add , maxlen ) ;
pr_varstring_temp [ PR_MAX_TEMPSTRING - 1 ] = 0 ;
break ; // can stop here
}
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}
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return pr_varstring_temp ;
// 2001-10-25 Enhanced temp string handling by Maddes end
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}
/*
= = = = = = = = = = = = = = = = =
PF_errror
This is a TERMINAL error , which will kill off the entire server .
Dumps self .
error ( value )
= = = = = = = = = = = = = = = = =
*/
void PF_error ( void )
{
char * s ;
edict_t * ed ;
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s = PF_VarString ( 0 ) ;
Con_Printf ( " ======SERVER ERROR in %s: \n %s \n "
, pr_strings + pr_xfunction - > s_name , s ) ;
ed = PROG_TO_EDICT ( pr_global_struct - > self ) ;
ED_Print ( ed ) ;
Host_Error ( " Program error " ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_objerror
Dumps out self , then an error message . The program is aborted and self is
removed , but the level can continue .
objerror ( value )
= = = = = = = = = = = = = = = = =
*/
void PF_objerror ( void )
{
char * s ;
edict_t * ed ;
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s = PF_VarString ( 0 ) ;
Con_Printf ( " ======OBJECT ERROR in %s: \n %s \n "
, pr_strings + pr_xfunction - > s_name , s ) ;
ed = PROG_TO_EDICT ( pr_global_struct - > self ) ;
ED_Print ( ed ) ;
ED_Free ( ed ) ;
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Host_Error ( " Program error " ) ;
}
/*
= = = = = = = = = = = = = =
PF_makevectors
Writes new values for v_forward , v_up , and v_right based on angles
makevectors ( vector )
= = = = = = = = = = = = = =
*/
void PF_makevectors ( void )
{
AngleVectors ( G_VECTOR ( OFS_PARM0 ) , pr_global_struct - > v_forward , pr_global_struct - > v_right , pr_global_struct - > v_up ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_setorigin
This is the only valid way to move an object without using the physics of the world ( setting velocity and waiting ) . Directly changing origin will not set internal links correctly , so clipping would be messed up . This should be called when an object is spawned , and then only if it is teleported .
setorigin ( entity , origin )
= = = = = = = = = = = = = = = = =
*/
void PF_setorigin ( void )
{
edict_t * e ;
float * org ;
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e = G_EDICT ( OFS_PARM0 ) ;
org = G_VECTOR ( OFS_PARM1 ) ;
VectorCopy ( org , e - > v . origin ) ;
SV_LinkEdict ( e , false ) ;
}
void SetMinMaxSize ( edict_t * e , float * min , float * max , qboolean rotate )
{
float * angles ;
vec3_t rmin , rmax ;
float bounds [ 2 ] [ 3 ] ;
float xvector [ 2 ] , yvector [ 2 ] ;
float a ;
vec3_t base , transformed ;
int i , j , k , l ;
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for ( i = 0 ; i < 3 ; i + + )
if ( min [ i ] > max [ i ] )
PR_RunError ( " backwards mins/maxs " ) ;
rotate = false ; // FIXME: implement rotation properly again
if ( ! rotate )
{
VectorCopy ( min , rmin ) ;
VectorCopy ( max , rmax ) ;
}
else
{
// find min / max for rotations
angles = e - > v . angles ;
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a = angles [ 1 ] / 180 * M_PI ;
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xvector [ 0 ] = cosf ( a ) ;
xvector [ 1 ] = sinf ( a ) ;
yvector [ 0 ] = - sinf ( a ) ;
yvector [ 1 ] = cosf ( a ) ;
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VectorCopy ( min , bounds [ 0 ] ) ;
VectorCopy ( max , bounds [ 1 ] ) ;
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rmin [ 0 ] = rmin [ 1 ] = rmin [ 2 ] = 9999 ;
rmax [ 0 ] = rmax [ 1 ] = rmax [ 2 ] = - 9999 ;
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for ( i = 0 ; i < = 1 ; i + + )
{
base [ 0 ] = bounds [ i ] [ 0 ] ;
for ( j = 0 ; j < = 1 ; j + + )
{
base [ 1 ] = bounds [ j ] [ 1 ] ;
for ( k = 0 ; k < = 1 ; k + + )
{
base [ 2 ] = bounds [ k ] [ 2 ] ;
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// transform the point
transformed [ 0 ] = xvector [ 0 ] * base [ 0 ] + yvector [ 0 ] * base [ 1 ] ;
transformed [ 1 ] = xvector [ 1 ] * base [ 0 ] + yvector [ 1 ] * base [ 1 ] ;
transformed [ 2 ] = base [ 2 ] ;
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for ( l = 0 ; l < 3 ; l + + )
{
if ( transformed [ l ] < rmin [ l ] )
rmin [ l ] = transformed [ l ] ;
if ( transformed [ l ] > rmax [ l ] )
rmax [ l ] = transformed [ l ] ;
}
}
}
}
}
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// set derived values
VectorCopy ( rmin , e - > v . mins ) ;
VectorCopy ( rmax , e - > v . maxs ) ;
VectorSubtract ( max , min , e - > v . size ) ;
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SV_LinkEdict ( e , false ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_setsize
the size box is rotated by the current angle
setsize ( entity , minvector , maxvector )
= = = = = = = = = = = = = = = = =
*/
void PF_setsize ( void )
{
edict_t * e ;
float * min , * max ;
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e = G_EDICT ( OFS_PARM0 ) ;
min = G_VECTOR ( OFS_PARM1 ) ;
max = G_VECTOR ( OFS_PARM2 ) ;
SetMinMaxSize ( e , min , max , false ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_setmodel
setmodel ( entity , model )
= = = = = = = = = = = = = = = = =
*/
void PF_setmodel ( void )
{
edict_t * e ;
char * m , * * check ;
model_t * mod ;
int i ;
e = G_EDICT ( OFS_PARM0 ) ;
m = G_STRING ( OFS_PARM1 ) ;
// check to see if model was properly precached
for ( i = 0 , check = sv . model_precache ; * check ; i + + , check + + )
if ( ! strcmp ( * check , m ) )
break ;
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if ( ! * check )
PR_RunError ( " no precache: %s \n " , m ) ;
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e - > v . model = m - pr_strings ;
e - > v . modelindex = i ; //SV_ModelIndex (m);
mod = sv . models [ ( int ) e - > v . modelindex ] ; // Mod_ForName (m, true);
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if ( mod )
SetMinMaxSize ( e , mod - > mins , mod - > maxs , true ) ;
else
SetMinMaxSize ( e , vec3_origin , vec3_origin , true ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_bprint
broadcast print to everyone on server
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bprint ( style , value )
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= = = = = = = = = = = = = = = = =
*/
void PF_bprint ( void )
{
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//
float style = G_FLOAT ( OFS_PARM0 ) ;
char * s = PF_VarString ( 1 ) ;
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SV_BroadcastPrintf ( " %s " , s ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_sprint
single print to a specific client
sprint ( clientent , value )
= = = = = = = = = = = = = = = = =
*/
void PF_sprint ( void )
{
char * s ;
client_t * client ;
int entnum ;
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entnum = G_EDICTNUM ( OFS_PARM0 ) ;
s = PF_VarString ( 1 ) ;
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if ( entnum < 1 | | entnum > svs . maxclients )
{
Con_Printf ( " tried to sprint to a non-client \n " ) ;
return ;
}
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client = & svs . clients [ entnum - 1 ] ;
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MSG_WriteChar ( & client - > message , svc_print ) ;
MSG_WriteString ( & client - > message , s ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_centerprint
single print to a specific client
centerprint ( clientent , value )
= = = = = = = = = = = = = = = = =
*/
void PF_centerprint ( void )
{
char * s ;
client_t * client ;
int entnum ;
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entnum = G_EDICTNUM ( OFS_PARM0 ) ;
s = PF_VarString ( 1 ) ;
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if ( entnum < 1 | | entnum > svs . maxclients )
{
Con_Printf ( " tried to sprint to a non-client \n " ) ;
return ;
}
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client = & svs . clients [ entnum - 1 ] ;
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MSG_WriteChar ( & client - > message , svc_centerprint ) ;
MSG_WriteString ( & client - > message , s ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_useprint
Print a text depending on what it is fed with
useprint ( entity client , float type , float cost , float weapon )
= = = = = = = = = = = = = = = = =
*/
void PF_useprint ( void )
{
client_t * client ;
int entnum , type , cost , weapon ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
type = G_FLOAT ( OFS_PARM1 ) ;
cost = G_FLOAT ( OFS_PARM2 ) ;
weapon = G_FLOAT ( OFS_PARM3 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
{
Con_Printf ( " tried to sprint to a non-client \n " ) ;
return ;
}
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_useprint ) ;
MSG_WriteByte ( & client - > message , type ) ;
MSG_WriteShort ( & client - > message , cost ) ;
MSG_WriteByte ( & client - > message , weapon ) ;
//MSG_WriteString (&client->message, s );
}
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/*
= = = = = = = = = = = = = = = = =
PF_normalize
vector normalize ( vector )
= = = = = = = = = = = = = = = = =
*/
void PF_normalize ( void )
{
float * value1 ;
vec3_t newvalue ;
float new ;
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value1 = G_VECTOR ( OFS_PARM0 ) ;
new = value1 [ 0 ] * value1 [ 0 ] + value1 [ 1 ] * value1 [ 1 ] + value1 [ 2 ] * value1 [ 2 ] ;
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new = sqrtf ( new ) ;
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if ( new = = 0 )
newvalue [ 0 ] = newvalue [ 1 ] = newvalue [ 2 ] = 0 ;
else
{
new = 1 / new ;
newvalue [ 0 ] = value1 [ 0 ] * new ;
newvalue [ 1 ] = value1 [ 1 ] * new ;
newvalue [ 2 ] = value1 [ 2 ] * new ;
}
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VectorCopy ( newvalue , G_VECTOR ( OFS_RETURN ) ) ;
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}
/*
= = = = = = = = = = = = = = = = =
PF_vlen
scalar vlen ( vector )
= = = = = = = = = = = = = = = = =
*/
void PF_vlen ( void )
{
float * value1 ;
float new ;
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value1 = G_VECTOR ( OFS_PARM0 ) ;
new = value1 [ 0 ] * value1 [ 0 ] + value1 [ 1 ] * value1 [ 1 ] + value1 [ 2 ] * value1 [ 2 ] ;
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new = sqrtf ( new ) ;
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G_FLOAT ( OFS_RETURN ) = new ;
}
/*
= = = = = = = = = = = = = = = = =
PF_vectoyaw
float vectoyaw ( vector )
= = = = = = = = = = = = = = = = =
*/
void PF_vectoyaw ( void )
{
float * value1 ;
float yaw ;
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value1 = G_VECTOR ( OFS_PARM0 ) ;
if ( value1 [ 1 ] = = 0 & & value1 [ 0 ] = = 0 )
yaw = 0 ;
else
{
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yaw = ( int ) ( atan2f ( value1 [ 1 ] , value1 [ 0 ] ) * 180 / M_PI ) ;
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if ( yaw < 0 )
yaw + = 360 ;
}
G_FLOAT ( OFS_RETURN ) = yaw ;
}
/*
= = = = = = = = = = = = = = = = =
PF_vectoangles
vector vectoangles ( vector )
= = = = = = = = = = = = = = = = =
*/
void PF_vectoangles ( void )
{
float * value1 ;
float forward ;
float yaw , pitch ;
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value1 = G_VECTOR ( OFS_PARM0 ) ;
if ( value1 [ 1 ] = = 0 & & value1 [ 0 ] = = 0 )
{
yaw = 0 ;
if ( value1 [ 2 ] > 0 )
pitch = 90 ;
else
pitch = 270 ;
}
else
{
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yaw = ( int ) ( atan2f ( value1 [ 1 ] , value1 [ 0 ] ) * 180 / M_PI ) ;
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if ( yaw < 0 )
yaw + = 360 ;
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forward = sqrtf ( value1 [ 0 ] * value1 [ 0 ] + value1 [ 1 ] * value1 [ 1 ] ) ;
pitch = ( int ) ( atan2f ( value1 [ 2 ] , forward ) * 180 / M_PI ) ;
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if ( pitch < 0 )
pitch + = 360 ;
}
G_FLOAT ( OFS_RETURN + 0 ) = pitch ;
G_FLOAT ( OFS_RETURN + 1 ) = yaw ;
G_FLOAT ( OFS_RETURN + 2 ) = 0 ;
}
/*
= = = = = = = = = = = = = = = = =
PF_Random
Returns a number from 0 < = num < 1
random ( )
= = = = = = = = = = = = = = = = =
*/
void PF_random ( void )
{
float num ;
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num = ( rand ( ) & 0x7fff ) / ( ( float ) 0x7fff ) ;
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G_FLOAT ( OFS_RETURN ) = num ;
}
/*
= = = = = = = = = = = = = = = = =
PF_particle
particle ( origin , color , count )
= = = = = = = = = = = = = = = = =
*/
void PF_particle ( void )
{
float * org , * dir ;
float color ;
float count ;
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org = G_VECTOR ( OFS_PARM0 ) ;
dir = G_VECTOR ( OFS_PARM1 ) ;
color = G_FLOAT ( OFS_PARM2 ) ;
count = G_FLOAT ( OFS_PARM3 ) ;
SV_StartParticle ( org , dir , color , count ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_ambientsound
= = = = = = = = = = = = = = = = =
*/
void PF_ambientsound ( void )
{
char * * check ;
char * samp ;
float * pos ;
float vol , attenuation ;
int i , soundnum ;
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pos = G_VECTOR ( OFS_PARM0 ) ;
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samp = G_STRING ( OFS_PARM1 ) ;
vol = G_FLOAT ( OFS_PARM2 ) ;
attenuation = G_FLOAT ( OFS_PARM3 ) ;
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// check to see if samp was properly precached
for ( soundnum = 0 , check = sv . sound_precache ; * check ; check + + , soundnum + + )
if ( ! strcmp ( * check , samp ) )
break ;
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if ( ! * check )
{
Con_Printf ( " no precache: %s \n " , samp ) ;
return ;
}
// add an svc_spawnambient command to the level signon packet
MSG_WriteByte ( & sv . signon , svc_spawnstaticsound ) ;
for ( i = 0 ; i < 3 ; i + + )
MSG_WriteCoord ( & sv . signon , pos [ i ] ) ;
MSG_WriteByte ( & sv . signon , soundnum ) ;
MSG_WriteByte ( & sv . signon , vol * 255 ) ;
MSG_WriteByte ( & sv . signon , attenuation * 64 ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_sound
Each entity can have eight independant sound sources , like voice ,
weapon , feet , etc .
Channel 0 is an auto - allocate channel , the others override anything
allready running on that entity / channel pair .
An attenuation of 0 will play full volume everywhere in the level .
Larger attenuations will drop off .
= = = = = = = = = = = = = = = = =
*/
void PF_sound ( void )
{
char * sample ;
int channel ;
edict_t * entity ;
int volume ;
float attenuation ;
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entity = G_EDICT ( OFS_PARM0 ) ;
channel = G_FLOAT ( OFS_PARM1 ) ;
sample = G_STRING ( OFS_PARM2 ) ;
volume = G_FLOAT ( OFS_PARM3 ) * 255 ;
attenuation = G_FLOAT ( OFS_PARM4 ) ;
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// AWFUL AWFUL HACK for limiting zombie sound variations
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# ifndef _3DS
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# ifndef SLIM
char * s = sample ;
if ( s [ strlen ( s ) - 6 ] = = ' r ' | | s [ strlen ( s ) - 6 ] = = ' d ' | | s [ strlen ( s ) - 6 ] = = ' a ' | |
s [ strlen ( s ) - 6 ] = = ' t ' | | s [ strlen ( s ) - 6 ] = = ' w ' ) {
if ( s [ strlen ( s ) - 5 ] = = ' 1 ' | | s [ strlen ( s ) - 5 ] = = ' 2 ' | |
s [ strlen ( s ) - 5 ] = = ' 3 ' | | s [ strlen ( s ) - 5 ] = = ' 4 ' | |
s [ strlen ( s ) - 5 ] = = ' 5 ' | | s [ strlen ( s ) - 5 ] = = ' 6 ' | |
s [ strlen ( s ) - 5 ] = = ' 7 ' | | s [ strlen ( s ) - 5 ] = = ' 8 ' | |
s [ strlen ( s ) - 5 ] = = ' 9 ' ) {
if ( s [ strlen ( s ) - 6 ] = = ' r ' ) {
sample [ strlen ( sample ) - 6 ] = ' w ' ;
sample [ strlen ( sample ) - 5 ] = ' 1 ' ;
} else {
sample [ strlen ( sample ) - 5 ] = ' 0 ' ;
}
}
}
# endif // SLIM
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# endif // _3DS
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if ( volume < 0 | | volume > 255 )
Sys_Error ( " SV_StartSound: volume = %i " , volume ) ;
if ( attenuation < 0 | | attenuation > 4 )
Sys_Error ( " SV_StartSound: attenuation = %f " , attenuation ) ;
if ( channel < 0 | | channel > 7 )
Sys_Error ( " SV_StartSound: channel = %i " , channel ) ;
SV_StartSound ( entity , channel , sample , volume , attenuation ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_break
break ( )
= = = = = = = = = = = = = = = = =
*/
void PF_break ( void )
{
Con_Printf ( " break statement \n " ) ;
* ( int * ) - 4 = 0 ; // dump to debugger
// PR_RunError ("break statement");
}
/*
= = = = = = = = = = = = = = = = =
PF_traceline
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes , and also slide box entities
if the tryents flag is set .
traceline ( vector1 , vector2 , tryents )
= = = = = = = = = = = = = = = = =
*/
void PF_traceline ( void )
{
float * v1 , * v2 ;
trace_t trace ;
int nomonsters ;
edict_t * ent ;
v1 = G_VECTOR ( OFS_PARM0 ) ;
v2 = G_VECTOR ( OFS_PARM1 ) ;
nomonsters = G_FLOAT ( OFS_PARM2 ) ;
ent = G_EDICT ( OFS_PARM3 ) ;
trace = SV_Move ( v1 , vec3_origin , vec3_origin , v2 , nomonsters , ent ) ;
pr_global_struct - > trace_allsolid = trace . allsolid ;
pr_global_struct - > trace_startsolid = trace . startsolid ;
pr_global_struct - > trace_fraction = trace . fraction ;
pr_global_struct - > trace_inwater = trace . inwater ;
pr_global_struct - > trace_inopen = trace . inopen ;
VectorCopy ( trace . endpos , pr_global_struct - > trace_endpos ) ;
VectorCopy ( trace . plane . normal , pr_global_struct - > trace_plane_normal ) ;
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pr_global_struct - > trace_plane_dist = trace . plane . dist ;
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if ( trace . ent )
pr_global_struct - > trace_ent = EDICT_TO_PROG ( trace . ent ) ;
else
pr_global_struct - > trace_ent = EDICT_TO_PROG ( sv . edicts ) ;
}
extern trace_t SV_Trace_Toss ( edict_t * ent , edict_t * ignore ) ;
void PF_TraceToss ( void )
{
trace_t trace ;
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edict_t * ent , * ignore ;
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ent = G_EDICT ( OFS_PARM0 ) ;
ignore = G_EDICT ( OFS_PARM1 ) ;
trace = SV_Trace_Toss ( ent , ignore ) ;
pr_global_struct - > trace_allsolid = trace . allsolid ;
pr_global_struct - > trace_startsolid = trace . startsolid ;
pr_global_struct - > trace_fraction = trace . fraction ;
pr_global_struct - > trace_inwater = trace . inwater ;
pr_global_struct - > trace_inopen = trace . inopen ;
VectorCopy ( trace . endpos , pr_global_struct - > trace_endpos ) ;
VectorCopy ( trace . plane . normal , pr_global_struct - > trace_plane_normal ) ;
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pr_global_struct - > trace_plane_dist = trace . plane . dist ;
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if ( trace . ent )
pr_global_struct - > trace_ent = EDICT_TO_PROG ( trace . ent ) ;
else
pr_global_struct - > trace_ent = EDICT_TO_PROG ( sv . edicts ) ;
}
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int TraceMove ( vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int type , edict_t * ent ) //engine-sides
{
if ( start [ 0 ] = = end [ 0 ] & & start [ 1 ] = = end [ 1 ] & & start [ 2 ] = = end [ 2 ] )
{
return 1 ;
}
vec3_t forward , up ;
float HorDist ;
vec3_t HorGoal ;
vec3_t tempHorGoal ;
up [ 0 ] = 0 ; up [ 1 ] = 0 ; up [ 2 ] = 1 ;
HorGoal [ 0 ] = end [ 0 ] ; HorGoal [ 1 ] = end [ 1 ] ; HorGoal [ 2 ] = start [ 2 ] ;
VectorSubtract ( HorGoal , start , forward ) ;
HorDist = VectorLength ( forward ) ;
VectorNormalize ( forward ) ;
vec3_t CurrentPos ;
VectorCopy ( start , CurrentPos ) ;
VectorCopy ( HorGoal , tempHorGoal ) ;
float CurrentDist = 0 ; //2d distance from initial 3d positionvector
trace_t trace1 , trace2 ;
float tempDist ;
vec3_t tempVec ;
vec3_t tempVec2 ;
float i ;
int STEPSIZEB = 18 ; //other declaration isn't declared yet
float SLOPELEN = 10.4 ; //18/tan(60) = 10.4, the the length of the triangle formed by the max walkable slope of 60 degrees.
int skip = 0 ;
int LoopBreak = 0 ;
while ( CurrentDist < HorDist )
{
if ( LoopBreak > 20 ) //was 50, decreased this quite a bit. now it's 260 meters
{
//Con_Printf("AI Warning: There is a ledge that is greater than 650 meters.\n");
return - 1 ;
}
trace1 = SV_Move ( CurrentPos , mins , maxs , tempHorGoal , MOVE_NOMONSTERS , ent ) ;
VectorSubtract ( tempHorGoal , CurrentPos , tempVec ) ;
tempDist = trace1 . fraction * VectorLength ( tempVec ) ;
//Check if we fell along the path
for ( i = ( maxs [ 0 ] * 1 ) ; i < tempDist ; i + = ( maxs [ 0 ] * 1 ) )
{
VectorScale ( forward , i , tempVec ) ;
VectorAdd ( tempVec , CurrentPos , tempVec ) ;
VectorScale ( up , - 500 , tempVec2 ) ; //500 inches is about 13 meters
VectorAdd ( tempVec , tempVec2 , tempVec2 ) ;
trace2 = SV_Move ( tempVec , mins , maxs , tempVec2 , MOVE_NOMONSTERS , ent ) ;
if ( trace2 . fraction > 0 )
{
VectorScale ( up , trace2 . fraction * - 100 , tempVec2 ) ;
VectorAdd ( tempVec , tempVec2 , CurrentPos ) ;
VectorAdd ( tempHorGoal , tempVec2 , tempHorGoal ) ;
skip = 1 ;
CurrentDist + = i ;
if ( trace2 . fraction = = 1 )
{
//We fell the full 13 meters!, we need to be careful here,
//because if we're checking over the void, then we could be stuck in an infinite loop and crash the game
//So we're going to keep track of how many times we fall 13 meters
LoopBreak + + ;
}
else
{
LoopBreak = 0 ;
}
break ;
}
}
//If we fell at any location along path, then we don't try to step up
if ( skip = = 1 )
{
trace2 . fraction = 0 ;
skip = 0 ;
continue ;
}
//We need to advance it as much as possible along path before step up
if ( trace1 . fraction > 0 & & trace1 . fraction < 1 )
{
VectorCopy ( trace1 . endpos , CurrentPos ) ;
trace1 . fraction = 0 ;
}
//Check step up
if ( trace1 . fraction < 1 )
{
VectorScale ( up , STEPSIZEB , tempVec2 ) ;
VectorAdd ( CurrentPos , tempVec2 , tempVec ) ;
VectorAdd ( tempHorGoal , tempVec2 , tempVec2 ) ;
trace2 = SV_Move ( tempVec , mins , maxs , tempVec2 , MOVE_NOMONSTERS , ent ) ;
//10.4 is minimum length for a slope of 60 degrees, we need to at least advance this much to know the surface is walkable
VectorSubtract ( tempVec2 , tempVec , tempVec2 ) ;
if ( trace2 . fraction > ( trace1 . fraction + ( SLOPELEN / VectorLength ( tempVec2 ) ) ) | | trace2 . fraction = = 1 )
{
VectorCopy ( tempVec , CurrentPos ) ;
tempHorGoal [ 2 ] = CurrentPos [ 2 ] ;
continue ;
}
else
{
return 0 ; //stepping up didn't advance so we've hit a wall, we failed
}
}
if ( trace1 . fraction = = 1 ) //we've made it horizontally to our goal... so check if we've made it vertically...
{
if ( ( end [ 2 ] - tempHorGoal [ 2 ] < STEPSIZEB ) & & ( end [ 2 ] - tempHorGoal [ 2 ] ) > - 1 * STEPSIZEB )
return 1 ;
else return 0 ;
}
}
return 0 ;
}
void PF_tracemove ( void ) //progs side
{
float * start , * end , * mins , * maxs ;
int nomonsters ;
edict_t * ent ;
start = G_VECTOR ( OFS_PARM0 ) ;
mins = G_VECTOR ( OFS_PARM1 ) ;
maxs = G_VECTOR ( OFS_PARM2 ) ;
end = G_VECTOR ( OFS_PARM3 ) ;
nomonsters = G_FLOAT ( OFS_PARM4 ) ;
ent = G_EDICT ( OFS_PARM5 ) ;
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// Con_DPrintf ("TraceMove start, ");
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G_INT ( OFS_RETURN ) = TraceMove ( start , mins , maxs , end , nomonsters , ent ) ;
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// Con_DPrintf ("TM end\n");
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return ;
}
void PF_tracebox ( void )
{
float * v1 , * v2 , * mins , * maxs ;
trace_t trace ;
int nomonsters ;
edict_t * ent ;
v1 = G_VECTOR ( OFS_PARM0 ) ;
mins = G_VECTOR ( OFS_PARM1 ) ;
maxs = G_VECTOR ( OFS_PARM2 ) ;
v2 = G_VECTOR ( OFS_PARM3 ) ;
nomonsters = G_FLOAT ( OFS_PARM4 ) ;
ent = G_EDICT ( OFS_PARM5 ) ;
trace = SV_Move ( v1 , mins , maxs , v2 , nomonsters , ent ) ;
pr_global_struct - > trace_allsolid = trace . allsolid ;
pr_global_struct - > trace_startsolid = trace . startsolid ;
pr_global_struct - > trace_fraction = trace . fraction ;
pr_global_struct - > trace_inwater = trace . inwater ;
pr_global_struct - > trace_inopen = trace . inopen ;
VectorCopy ( trace . endpos , pr_global_struct - > trace_endpos ) ;
VectorCopy ( trace . plane . normal , pr_global_struct - > trace_plane_normal ) ;
pr_global_struct - > trace_plane_dist = trace . plane . dist ;
if ( trace . ent )
pr_global_struct - > trace_ent = EDICT_TO_PROG ( trace . ent ) ;
else
pr_global_struct - > trace_ent = EDICT_TO_PROG ( sv . edicts ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_checkpos
Returns true if the given entity can move to the given position from it ' s
current position by walking or rolling .
FIXME : make work . . .
scalar checkpos ( entity , vector )
= = = = = = = = = = = = = = = = =
*/
void PF_checkpos ( void )
{
}
//============================================================================
byte checkpvs [ MAX_MAP_LEAFS / 8 ] ;
int PF_newcheckclient ( int check )
{
int i ;
byte * pvs ;
edict_t * ent ;
mleaf_t * leaf ;
vec3_t org ;
// cycle to the next one
if ( check < 1 )
check = 1 ;
if ( check > svs . maxclients )
check = svs . maxclients ;
if ( check = = svs . maxclients )
i = 1 ;
else
i = check + 1 ;
for ( ; ; i + + )
{
if ( i = = svs . maxclients + 1 )
i = 1 ;
ent = EDICT_NUM ( i ) ;
if ( i = = check )
break ; // didn't find anything else
if ( ent - > free )
continue ;
if ( ent - > v . health < = 0 )
continue ;
if ( ( int ) ent - > v . flags & FL_NOTARGET )
continue ;
// anything that is a client, or has a client as an enemy
break ;
}
// get the PVS for the entity
VectorAdd ( ent - > v . origin , ent - > v . view_ofs , org ) ;
leaf = Mod_PointInLeaf ( org , sv . worldmodel ) ;
pvs = Mod_LeafPVS ( leaf , sv . worldmodel ) ;
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# ifdef __PSP__
memcpy_vfpu ( checkpvs , pvs , ( sv . worldmodel - > numleafs + 7 ) > > 3 ) ;
# else
memcpy ( checkpvs , pvs , ( sv . worldmodel - > numleafs + 7 ) > > 3 ) ;
# endif // __PSP__
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return i ;
}
/*
= = = = = = = = = = = = = = = = =
PF_checkclient
Returns a client ( or object that has a client enemy ) that would be a
valid target .
If there are more than one valid options , they are cycled each frame
If ( self . origin + self . viewofs ) is not in the PVS of the current target ,
it is not returned at all .
name checkclient ( )
= = = = = = = = = = = = = = = = =
*/
# define MAX_CHECK 16
int c_invis , c_notvis ;
void PF_checkclient ( void )
{
edict_t * ent , * self ;
mleaf_t * leaf ;
int l ;
vec3_t view ;
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// find a new check if on a new frame
if ( sv . time - sv . lastchecktime > = 0.1 )
{
sv . lastcheck = PF_newcheckclient ( sv . lastcheck ) ;
sv . lastchecktime = sv . time ;
}
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// return check if it might be visible
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ent = EDICT_NUM ( sv . lastcheck ) ;
if ( ent - > free | | ent - > v . health < = 0 )
{
RETURN_EDICT ( sv . edicts ) ;
return ;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT ( pr_global_struct - > self ) ;
VectorAdd ( self - > v . origin , self - > v . view_ofs , view ) ;
leaf = Mod_PointInLeaf ( view , sv . worldmodel ) ;
l = ( leaf - sv . worldmodel - > leafs ) - 1 ;
if ( ( l < 0 ) | | ! ( checkpvs [ l > > 3 ] & ( 1 < < ( l & 7 ) ) ) )
{
c_notvis + + ;
RETURN_EDICT ( sv . edicts ) ;
return ;
}
// might be able to see it
c_invis + + ;
RETURN_EDICT ( ent ) ;
}
//============================================================================
/*
= = = = = = = = = = = = = = = = =
PF_stuffcmd
Sends text over to the client ' s execution buffer
stuffcmd ( clientent , value )
= = = = = = = = = = = = = = = = =
*/
void PF_stuffcmd ( void )
{
int entnum ;
char * str ;
client_t * old ;
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entnum = G_EDICTNUM ( OFS_PARM0 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
PR_RunError ( " Parm 0 not a client " ) ;
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str = G_STRING ( OFS_PARM1 ) ;
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old = host_client ;
host_client = & svs . clients [ entnum - 1 ] ;
Host_ClientCommands ( " %s " , str ) ;
host_client = old ;
}
/*
= = = = = = = = = = = = = = = = =
PF_localcmd
Sends text over to the client ' s execution buffer
localcmd ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_localcmd ( void )
{
char * str ;
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str = G_STRING ( OFS_PARM0 ) ;
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Cbuf_AddText ( str ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_cvar
float cvar ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_cvar ( void )
{
char * str ;
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str = G_STRING ( OFS_PARM0 ) ;
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G_FLOAT ( OFS_RETURN ) = Cvar_VariableValue ( str ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_cvar_set
float cvar ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_cvar_set ( void )
{
char * var , * val ;
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var = G_STRING ( OFS_PARM0 ) ;
val = G_STRING ( OFS_PARM1 ) ;
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Cvar_Set ( var , val ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius ( origin , radius )
= = = = = = = = = = = = = = = = =
*/
void PF_findradius ( void )
{
edict_t * ent , * chain ;
float rad ;
float * org ;
vec3_t eorg ;
int i , j ;
chain = ( edict_t * ) sv . edicts ;
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org = G_VECTOR ( OFS_PARM0 ) ;
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rad = G_FLOAT ( OFS_PARM1 ) ;
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rad * = rad ;
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ent = NEXT_EDICT ( sv . edicts ) ;
for ( i = 1 ; i < sv . num_edicts ; i + + , ent = NEXT_EDICT ( ent ) )
{
if ( ent - > free )
continue ;
if ( ent - > v . solid = = SOLID_NOT )
continue ;
for ( j = 0 ; j < 3 ; j + + )
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eorg [ j ] = org [ j ] - ( ent - > v . origin [ j ] + ( ent - > v . mins [ j ] + ent - > v . maxs [ j ] ) * 0.5 ) ;
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if ( DotProduct ( eorg , eorg ) > rad )
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continue ;
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ent - > v . chain = EDICT_TO_PROG ( chain ) ;
chain = ent ;
}
RETURN_EDICT ( chain ) ;
}
/*
= = = = = = = = =
PF_dprint
= = = = = = = = =
*/
void PF_dprint ( void )
{
Con_DPrintf ( " %s " , PF_VarString ( 0 ) ) ;
}
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char pr_string_temp [ PR_MAX_TEMPSTRING ] ; // 2001-10-25 Enhanced temp string handling by Maddes
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void PF_ftos ( void )
{
float v ;
v = G_FLOAT ( OFS_PARM0 ) ;
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if ( v = = ( int ) v )
sprintf ( pr_string_temp , " %d " , ( int ) v ) ;
else
sprintf ( pr_string_temp , " %5.1f " , v ) ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
void PF_fabs ( void )
{
float v ;
v = G_FLOAT ( OFS_PARM0 ) ;
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G_FLOAT ( OFS_RETURN ) = fabsf ( v ) ;
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}
void PF_vtos ( void )
{
sprintf ( pr_string_temp , " '%5.1f %5.1f %5.1f' " , G_VECTOR ( OFS_PARM0 ) [ 0 ] , G_VECTOR ( OFS_PARM0 ) [ 1 ] , G_VECTOR ( OFS_PARM0 ) [ 2 ] ) ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
void PF_etos ( void )
{
sprintf ( pr_string_temp , " entity %i " , G_EDICTNUM ( OFS_PARM0 ) ) ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
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void PF_Spawn ( void )
{
edict_t * ed ;
ed = ED_Alloc ( ) ;
RETURN_EDICT ( ed ) ;
}
void PF_Remove ( void )
{
edict_t * ed ;
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ed = G_EDICT ( OFS_PARM0 ) ;
ED_Free ( ed ) ;
}
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// 2001-09-20 QuakeC string manipulation by FrikaC/Maddes start
/*
= = = = = = = = = = = = = = = = =
PF_strzone
string strzone ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_strzone ( void )
{
char * m , * p ;
m = G_STRING ( OFS_PARM0 ) ;
p = Z_Malloc ( strlen ( m ) + 1 ) ;
strcpy ( p , m ) ;
G_INT ( OFS_RETURN ) = p - pr_strings ;
}
/*
= = = = = = = = = = = = = = = = =
PF_strunzone
string strunzone ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_strunzone ( void )
{
Z_Free ( G_STRING ( OFS_PARM0 ) ) ;
G_INT ( OFS_PARM0 ) = OFS_NULL ; // empty the def
} ;
/*
= = = = = = = = = = = = = = = = =
PF_strtrim
string strtrim ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_strtrim ( void )
{
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int offset , length ;
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int maxoffset ; // 2001-10-25 Enhanced temp string handling by Maddes
char * str ;
char * end ;
str = G_STRING ( OFS_PARM0 ) ;
// figure out the new start
while ( * str = = ' ' | | * str = = ' \t ' | | * str = = ' \n ' | | * str = = ' \r ' ) {
offset + + ;
str + + ;
}
// figure out the new end.
end = str + strlen ( str ) ;
while ( end > str & & ( end [ - 1 ] = = ' ' | | end [ - 1 ] = = ' \t ' | | end [ - 1 ] = = ' \n ' | | end [ - 1 ] = = ' \r ' ) )
end - - ;
length = end - str ;
if ( offset < 0 )
offset = 0 ;
// 2001-10-25 Enhanced temp string handling by Maddes start
if ( length > = PR_MAX_TEMPSTRING )
length = PR_MAX_TEMPSTRING - 1 ;
// 2001-10-25 Enhanced temp string handling by Maddes end
if ( length < 0 )
length = 0 ;
//str += offset;
strncpy ( pr_string_temp , str , length ) ;
pr_string_temp [ length ] = 0 ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
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} ;
/*
= = = = = = = = = = = = = = = = =
PF_strlen
float strlen ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_strlen ( void )
{
char * p = G_STRING ( OFS_PARM0 ) ;
G_FLOAT ( OFS_RETURN ) = strlen ( p ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_strcat
string strcat ( string , string )
= = = = = = = = = = = = = = = = =
*/
void PF_strcat ( void )
{
char * s1 , * s2 ;
int maxlen ; // 2001-10-25 Enhanced temp string handling by Maddes
s1 = G_STRING ( OFS_PARM0 ) ;
s2 = PF_VarString ( 1 ) ;
// 2001-10-25 Enhanced temp string handling by Maddes start
pr_string_temp [ 0 ] = 0 ;
if ( strlen ( s1 ) < PR_MAX_TEMPSTRING )
{
strcpy ( pr_string_temp , s1 ) ;
}
else
{
strncpy ( pr_string_temp , s1 , PR_MAX_TEMPSTRING ) ;
pr_string_temp [ PR_MAX_TEMPSTRING - 1 ] = 0 ;
}
maxlen = PR_MAX_TEMPSTRING - strlen ( pr_string_temp ) - 1 ; // -1 is EndOfString
if ( maxlen > 0 )
{
if ( maxlen > strlen ( s2 ) )
{
strcat ( pr_string_temp , s2 ) ;
}
else
{
strncat ( pr_string_temp , s2 , maxlen ) ;
pr_string_temp [ PR_MAX_TEMPSTRING - 1 ] = 0 ;
}
}
// 2001-10-25 Enhanced temp string handling by Maddes end
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
/*
= = = = = = = = = = = = = = = = =
PF_substring
string substring ( string , float , float )
= = = = = = = = = = = = = = = = =
*/
void PF_substring ( void )
{
int offset , length ;
int maxoffset ; // 2001-10-25 Enhanced temp string handling by Maddes
char * p ;
p = G_STRING ( OFS_PARM0 ) ;
offset = ( int ) G_FLOAT ( OFS_PARM1 ) ; // for some reason, Quake doesn't like G_INT
length = ( int ) G_FLOAT ( OFS_PARM2 ) ;
// cap values
maxoffset = strlen ( p ) ;
if ( offset > maxoffset )
{
offset = maxoffset ;
}
if ( offset < 0 )
offset = 0 ;
// 2001-10-25 Enhanced temp string handling by Maddes start
if ( length > = PR_MAX_TEMPSTRING )
length = PR_MAX_TEMPSTRING - 1 ;
// 2001-10-25 Enhanced temp string handling by Maddes end
if ( length < 0 )
length = 0 ;
p + = offset ;
strncpy ( pr_string_temp , p , length ) ;
pr_string_temp [ length ] = 0 ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
/*
= = = = = = = = = = = = = = = = =
PF_stof
float stof ( string )
= = = = = = = = = = = = = = = = =
*/
// thanks Zoid, taken from QuakeWorld
void PF_stof ( void )
{
char * s ;
s = G_STRING ( OFS_PARM0 ) ;
G_FLOAT ( OFS_RETURN ) = atof ( s ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_strtolower
string strtolower ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_strtolower ( void )
{
char * s ;
s = G_STRING ( OFS_PARM0 ) ;
pr_string_temp [ 0 ] = 0 ;
if ( strlen ( s ) < PR_MAX_TEMPSTRING )
{
strcpy ( pr_string_temp , s ) ;
}
else
{
strncpy ( pr_string_temp , s , PR_MAX_TEMPSTRING ) ;
pr_string_temp [ PR_MAX_TEMPSTRING - 1 ] = 0 ;
}
for ( int i = 0 ; i < strlen ( s ) ; i + + )
pr_string_temp [ i ] = tolower ( pr_string_temp [ i ] ) ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
/*
= = = = = = = = = = = = = = = = =
PF_crc16
float crc16 ( float , string )
= = = = = = = = = = = = = = = = =
*/
void PF_crc16 ( void )
{
int insens = G_FLOAT ( OFS_PARM0 ) ;
char * s = G_STRING ( OFS_PARM1 ) ;
G_FLOAT ( OFS_RETURN ) = ( unsigned short ) ( ( insens ? CRC_Block_CaseInsensitive : CRC_Block ) ( ( unsigned char * ) s , strlen ( s ) ) ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_stov
vector stov ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_stov ( void )
{
char * v ;
int i ;
vec3_t d ;
v = G_STRING ( OFS_PARM0 ) ;
for ( i = 0 ; i < 3 ; i + + )
{
while ( v & & ( v [ 0 ] = = ' ' | | v [ 0 ] = = ' \' ' ) ) //skip unneeded data
v + + ;
d [ i ] = atof ( v ) ;
while ( v & & v [ 0 ] ! = ' ' ) // skip to next space
v + + ;
}
VectorCopy ( d , G_VECTOR ( OFS_RETURN ) ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_Set_Zombie
void Set_Zombie ( entity )
= = = = = = = = = = = = = = = = =
*/
void PF_Set_Zombie ( void )
{
//int entitynum = G_EDICT(OFS_PARM0);
}
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/*
= = = = = = = = = = = = = = = = =
Main_Waypoint functin
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This is where the magic happens
= = = = = = = = = = = = = = = = =
*/
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# ifdef __PSP__
# define MaxZombies 12
# else
# define MaxZombies 18
# endif
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# define WAYPOINT_SET_NONE 0
# define WAYPOINT_SET_OPEN 1
# define WAYPOINT_SET_CLOSED 2
char waypoint_set [ MAX_WAYPOINTS ] ; // waypoint_set[i] contains the set identifier for the i-th waypoint
unsigned short openset_waypoints [ MAX_WAYPOINTS ] ; // List of waypoints currently in the open set sorted by heuristic cost (index 0 contains lowest cost waypoint)
unsigned short openset_length ; // Current length of the open set
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zombie_ai zombie_list [ MaxZombies ] ;
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//
// Debugs prints the current sorted list of waypoints in the open set
//
void sv_way_print_sorted_open_set ( ) {
Con_Printf ( " Sorted open-set F-scores: " ) ;
for ( int i = 0 ; i < openset_length ; i + + ) {
Con_Printf ( " %.0f, " , waypoints [ openset_waypoints [ i ] ] . f_score ) ;
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}
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Con_Printf ( " \n " ) ;
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}
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//
// Removes a waypoint from a set, if it belongs to it.
//
void sv_way_remove_way_from_set ( char set , int waypoint_idx ) {
// If the waypoint doesn't belong to the current set, stop
if ( waypoint_set [ waypoint_idx ] ! = set ) {
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return ;
}
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// If removing from open set, also remove from open-set sorted list
if ( set = = WAYPOINT_SET_OPEN ) {
for ( int i = 0 ; i < openset_length ; i + + ) {
if ( openset_waypoints [ i ] = = waypoint_idx ) {
// Shift down all openset entries above this index
for ( int j = i ; j < openset_length - 1 ; j + + ) {
openset_waypoints [ j ] = openset_waypoints [ j + 1 ] ;
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}
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openset_length - = 1 ;
break ;
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}
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}
}
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waypoint_set [ waypoint_idx ] = WAYPOINT_SET_NONE ;
}
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//
// Debug method to verify that `openset` and `opensetRef` remain synchronized
//
void sv_way_compare_open_set_lists ( ) {
// Count the number of waypoints in the open set
int n_openset_waypoints = 0 ;
for ( int i = 0 ; i < n_waypoints ; i + + ) {
if ( waypoint_set [ i ] = = WAYPOINT_SET_OPEN ) {
n_openset_waypoints + = 1 ;
}
}
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if ( n_openset_waypoints ! = openset_length ) {
Con_Printf ( " %i%i%i \n " , n_openset_waypoints , openset_length ) ;
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}
}
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//
// Adds a waypoint to a set. If adding to open-set, also adds to the binary-sorted
// list of open-set waypoints.
//
void sv_way_add_way_to_set ( char set , int waypoint_idx ) {
// If waypoint already belongs to the set, stop
if ( waypoint_set [ waypoint_idx ] = = set ) {
return ;
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}
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// If waypoint belongs to another set, remove it
if ( waypoint_set [ waypoint_idx ] ! = WAYPOINT_SET_NONE ) {
sv_way_remove_way_from_set ( waypoint_set [ waypoint_idx ] , waypoint_idx ) ;
}
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// Special logic for waypoint open-set
if ( set = = WAYPOINT_SET_OPEN ) {
int min = - 1 ;
int max = openset_length ;
int test ;
float way_f_score = waypoints [ waypoint_idx ] . f_score ;
float test_f_score ;
// Binary insert into the open set
while ( max > min ) {
if ( max - min = = 1 ) {
// Shift elements up in the sorted openset_waypoints list
for ( int i = openset_length ; i > max ; i - - ) {
openset_waypoints [ i ] = openset_waypoints [ i - 1 ] ;
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}
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openset_waypoints [ max ] = waypoint_idx ;
openset_length + = 1 ;
// sv_way_print_sorted_open_set(); // For debug only
break ;
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}
test = ( int ) ( ( min + max ) / 2 ) ;
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test_f_score = waypoints [ openset_waypoints [ test ] ] . f_score ;
if ( way_f_score > test_f_score ) {
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min = test ;
}
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else if ( way_f_score < test_f_score ) {
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max = test ;
}
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else if ( way_f_score = = test_f_score ) {
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max = test ;
min = test - 1 ;
}
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}
}
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// Assign the waypoint to the set
waypoint_set [ waypoint_idx ] = set ;
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}
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//
// Returns the waypoint with the lowest F-score from the open-set, or -1 if the open-set is empty.
//
int sv_way_get_lowest_f_score_openset_waypoint ( ) {
if ( openset_length > 0 ) {
return openset_waypoints [ 0 ] ;
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}
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return - 1 ;
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}
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//
// Return `true` if a set contains 0 waypoints, `false` otherwise
//
qboolean sv_way_is_set_empty ( char set ) {
// Special case for openset
if ( set = = WAYPOINT_SET_OPEN ) {
return ( openset_length = = 0 ) ;
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}
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// Check if any waypoints belong to this set
for ( int i = 0 ; i < n_waypoints ; i + + ) {
if ( waypoint_set [ i ] = = set ) {
return false ;
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}
}
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return true ;
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}
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//
// Return `true` if waypoint `waypoint_idx` belongs to set `set`
//
qboolean sv_way_in_set ( char set , int waypoint_idx ) {
return ( waypoint_set [ waypoint_idx ] = = set ) ;
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}
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//
// Compute A* heuristic between two waypoints
//
float sv_way_heuristic_cost_estimate ( int waypoint_idx_a , int waypoint_idx_b ) {
// Compute distance squared between:
return VectorDistanceSquared ( waypoints [ waypoint_idx_a ] . origin , waypoints [ waypoint_idx_b ] . origin ) ;
}
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// Global array in which to store pathfinding results
int process_list [ MAX_WAYPOINTS ] ;
int process_list_length ;
//
// Follows the path found by `Pathfind()` invocation, storing result path i global `process_list`
//
void sv_way_reconstruct_path ( int start_node , int current_node ) {
process_list_length = 0 ;
// loop through the waypoints on the path
while ( current_node > = 0 ) {
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//Con_DPrintf("\nreconstruct_path: current = %i, waypoints[current].came_from = %i\n", current, waypoints[current].came_from);
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// Add the current waypoint to the path list
process_list [ process_list_length ] = current_node ;
process_list_length + + ;
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if ( current_node = = start_node ) {
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break ;
}
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current_node = waypoints [ current_node ] . came_from ;
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}
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}
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//
// Performs pathfinding algorithm, storing results in global
//
// start_way -- Start waypoint index in global waypoints array
// end_way -- End waypoint index in global waypoints array
//
int sv_way_pathfind ( int start_way , int end_way ) {
int current ;
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float tentative_g_score , tentative_f_score ;
int i ;
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// -------------– -------------– -------------– -------------–
// Clear the path data for all waypoints
// -------------– -------------– -------------– -------------–
for ( i = 0 ; i < n_waypoints ; i + + ) {
waypoint_set [ i ] = WAYPOINT_SET_NONE ;
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waypoints [ i ] . f_score = 0 ;
waypoints [ i ] . g_score = 0 ;
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waypoints [ i ] . came_from = - 1 ;
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}
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openset_length = 0 ;
// -------------– -------------– -------------– -------------–
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// Cost from start along best known path.
waypoints [ start_way ] . g_score = 0 ;
// Estimated total cost from start to goal through y
waypoints [ start_way ] . f_score = waypoints [ start_way ] . g_score + sv_way_heuristic_cost_estimate ( start_way , end_way ) ;
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// The set of tentative nodes to be evaluated, initially containing the start node
sv_way_add_way_to_set ( WAYPOINT_SET_OPEN , start_way ) ;
while ( ! sv_way_is_set_empty ( WAYPOINT_SET_OPEN ) ) {
current = sv_way_get_lowest_f_score_openset_waypoint ( ) ;
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//Con_DPrintf("Pathfind current: %i, f_score: %f, g_score: %f\n", current, waypoints[current].f_score, waypoints[current].g_score);
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if ( current = = end_way ) {
sv_way_reconstruct_path ( start_way , end_way ) ;
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return 1 ;
}
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sv_way_remove_way_from_set ( WAYPOINT_SET_OPEN , current ) ;
sv_way_add_way_to_set ( WAYPOINT_SET_CLOSED , current ) ;
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// Add each neighbor to the open set
for ( i = 0 ; i < 8 ; i + + ) {
int neighbor_waypoint_idx = waypoints [ current ] . target [ i ] ;
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// Skip unused neighbor slots
if ( neighbor_waypoint_idx < 0 ) {
break ;
}
// Check if waypoint is enabled (e.g. door waypoints)
if ( ! waypoints [ neighbor_waypoint_idx ] . open ) {
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//if (waypoints[current].target_id[i])
//Con_DPrintf("Pathfind for: %i, waypoints[waypoints[current].target_id[i]].open = %i, current = %i\n", waypoints[current].target_id[i], waypoints[waypoints[current].target_id[i]].open, current);
continue ;
}
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// If this waypoint is already in the closed set, skip it
if ( sv_way_in_set ( WAYPOINT_SET_CLOSED , neighbor_waypoint_idx ) ) {
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continue ;
}
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tentative_g_score = waypoints [ current ] . g_score + waypoints [ current ] . dist [ i ] ;
tentative_f_score = tentative_g_score + sv_way_heuristic_cost_estimate ( neighbor_waypoint_idx , end_way ) ;
if ( sv_way_in_set ( WAYPOINT_SET_OPEN , neighbor_waypoint_idx ) ) {
if ( tentative_f_score < waypoints [ neighbor_waypoint_idx ] . f_score ) {
waypoints [ neighbor_waypoint_idx ] . g_score = tentative_g_score ;
waypoints [ neighbor_waypoint_idx ] . f_score = tentative_f_score ;
waypoints [ neighbor_waypoint_idx ] . came_from = current ;
// The score has been updated, remove and re-insert into its new location in the sorted open-set
sv_way_remove_way_from_set ( WAYPOINT_SET_OPEN , neighbor_waypoint_idx ) ;
sv_way_add_way_to_set ( WAYPOINT_SET_OPEN , neighbor_waypoint_idx ) ;
}
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}
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else {
waypoints [ neighbor_waypoint_idx ] . g_score = tentative_g_score ;
waypoints [ neighbor_waypoint_idx ] . f_score = tentative_f_score ;
waypoints [ neighbor_waypoint_idx ] . came_from = current ;
sv_way_add_way_to_set ( WAYPOINT_SET_OPEN , neighbor_waypoint_idx ) ;
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}
}
}
return 0 ;
}
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/*
= = = = = = = = = = = = = = = = =
Get_Waypoint_Near
vector Get_Waypoint_Near ( entity )
= = = = = = = = = = = = = = = = =
*/
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void Get_Waypoint_Near ( void ) {
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float best_dist ;
float dist ;
int i , best ;
trace_t trace ;
edict_t * ent ;
best = 0 ;
Con_DPrintf ( " Starting Get_Waypoint_Near \n " ) ;
ent = G_EDICT ( OFS_PARM0 ) ;
best_dist = 1000000000 ;
dist = 0 ;
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for ( i = 0 ; i < MAX_WAYPOINTS ; i + + ) {
if ( waypoints [ i ] . open ) {
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dist = VecLength2 ( waypoints [ i ] . origin , ent - > v . origin ) ;
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if ( dist < best_dist ) {
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trace = SV_Move ( ent - > v . origin , vec3_origin , vec3_origin , waypoints [ i ] . origin , 1 , ent ) ;
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//Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction);
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if ( trace . fraction > = 1 ) {
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best_dist = dist ;
best = i ;
}
}
}
}
Con_DPrintf ( " '%5.1f %5.1f %5.1f', %f is %f, (%i, %i) \n " , waypoints [ best ] . origin [ 0 ] , waypoints [ best ] . origin [ 1 ] , waypoints [ best ] . origin [ 2 ] , best_dist , dist , i , best ) ;
VectorCopy ( waypoints [ best ] . origin , G_VECTOR ( OFS_RETURN ) ) ;
}
/*
= = = = = = = = = = = = = = = = =
Open_Waypoint
void Open_Waypoint ( string , string , string , string , string , string , string , string )
= = = = = = = = = = = = = = = = =
*/
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void Open_Waypoint ( void ) {
int i ;
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char * p = G_STRING ( OFS_PARM0 ) ;
//Con_DPrintf("Open_Waypoint\n");
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for ( i = 0 ; i < MAX_WAYPOINTS ; i + + ) {
//no need to open without tag
if ( waypoints [ i ] . special [ 0 ] ) {
if ( ! strcmp ( p , waypoints [ i ] . special ) ) {
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waypoints [ i ] . open = 1 ;
//Con_DPrintf("Open_Waypoint: %i, opened\n", i);
}
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else {
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continue ;
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}
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}
}
//if (t == 0)
//{
//Con_DPrintf("Open_Waypoint: no waypoints opened\n");
//}
}
/*
= = = = = = = = = = = = = = = = =
Close_Waypoint
void Close_Waypoint ( string , string , string , string , string , string , string , string )
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cypress - basically a carbon copy of open_waypoint lol
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= = = = = = = = = = = = = = = = =
*/
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void Close_Waypoint ( void ) {
int i ;
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char * p = G_STRING ( OFS_PARM0 ) ;
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for ( i = 0 ; i < MAX_WAYPOINTS ; i + + ) {
//no need to open without tag
if ( waypoints [ i ] . special [ 0 ] ) {
if ( ! strcmp ( p , waypoints [ i ] . special ) ) {
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waypoints [ i ] . open = 0 ;
}
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else {
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continue ;
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}
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}
}
}
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/*
= = = = = = = = = = = = = = = = =
Do_Pathfind
float Do_Pathfind ( entity zombie , entity target )
= = = = = = = = = = = = = = = = =
*/
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// #define MEASURE_PF_PERF
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float max_waypoint_distance = 750 ;
short closest_waypoints [ MAX_EDICTS ] ;
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//
// Returns true iff we can tracebox from (start + [0,0,ofs]) to (end + [0,0,ofs])
//
// Dynamic hull sizes for hit detection cause chaos on movement code. Treat all AI ents as same size as player hull for movement
vec3_t ai_hull_mins = { - 16 , - 16 , - 36 } ;
vec3_t ai_hull_maxs = { 16 , 16 , 40 } ;
qboolean ofs_tracebox ( vec3_t start , vec3_t mins , vec3_t maxs , vec3_t end , int type , edict_t * ignore_ent ) {
trace_t trace ;
vec3_t start_ofs ;
vec3_t end_ofs ;
VectorCopy ( start , start_ofs ) ;
VectorCopy ( end , end_ofs ) ;
start_ofs [ 2 ] + = 8 ; // Move 8qu up to work better on uneven terrain
end_ofs [ 2 ] + = 8 ;
trace = SV_Move ( start_ofs , mins , maxs , end_ofs , type , ignore_ent ) ;
return ( trace . fraction > = 1 ) ;
}
//
// Returns the clsoest waypoint to an entity that the entity can walk to
// Sorts all waypoints by distance, returns first waypoint we can tracebox to
//
int get_closest_waypoint ( int entnum ) {
edict_t * ent = EDICT_NUM ( entnum ) ;
vec3_t ent_mins ;
vec3_t ent_maxs ;
// VectorMin(ent->v.mins, ai_hull_mins, ent_mins);
// VectorMax(ent->v.maxs, ai_hull_maxs, ent_maxs);
VectorCopy ( ai_hull_mins , ent_mins ) ;
VectorCopy ( ai_hull_maxs , ent_maxs ) ;
// Get all waypoint indices sorted by distance to ent
argsort_entry_t waypoint_sort_values [ MAX_WAYPOINTS ] ;
for ( int i = 0 ; i < n_waypoints ; i + + ) {
waypoint_sort_values [ i ] . index = i ;
waypoint_sort_values [ i ] . value = VectorDistanceSquared ( waypoints [ i ] . origin , ent - > v . origin ) ;
}
qsort ( waypoint_sort_values , n_waypoints , sizeof ( argsort_entry_t ) , argsort_comparator ) ;
int best_waypoint_idx = - 1 ;
// Sweep through waypoints from closest to farthest, stop when we can tracebox to one
for ( int i = 0 ; i < n_waypoints ; i + + ) {
int waypoint_idx = waypoint_sort_values [ i ] . index ;
if ( ofs_tracebox ( ent - > v . origin , ent_mins , ent_maxs , waypoints [ waypoint_idx ] . origin , MOVE_NOMONSTERS , ent ) ) {
best_waypoint_idx = waypoint_idx ;
break ;
}
}
return best_waypoint_idx ;
}
void Do_Pathfind ( void ) {
# ifdef MEASURE_PF_PERF
u64 t1 , t2 ;
sceRtcGetCurrentTick ( & t1 ) ;
# endif
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int i , s ;
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trace_t trace ;
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Con_DPrintf ( " ==================== \n " ) ;
Con_DPrintf ( " Starting Do_Pathfind \n " ) ;
Con_DPrintf ( " ==================== \n " ) ;
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int zombie_entnum = G_EDICTNUM ( OFS_PARM0 ) ;
int target_entnum = G_EDICTNUM ( OFS_PARM1 ) ;
edict_t * zombie = G_EDICT ( OFS_PARM0 ) ;
edict_t * ent = G_EDICT ( OFS_PARM1 ) ;
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if ( developer . value = = 3 ) {
Con_Printf ( " Finding start waypoint \n " ) ;
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}
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int start_waypoint = get_closest_waypoint ( zombie_entnum ) ;
if ( developer . value = = 3 ) {
Con_Printf ( " Finding goal waypoint \n " ) ;
}
int goal_waypoint = get_closest_waypoint ( target_entnum ) ;
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if ( start_waypoint = = - 1 | | goal_waypoint = = - 1 ) {
Con_DPrintf ( " Pathfind failure. Invalid start or goal waypoint. (Start: %d, Goal: %d) \n " , start_waypoint , goal_waypoint ) ;
G_FLOAT ( OFS_RETURN ) = 0 ;
return ;
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}
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Con_DPrintf ( " \t Starting waypoint: %i, Ending waypoint: %i \n " , start_waypoint , goal_waypoint ) ;
if ( sv_way_pathfind ( start_waypoint , goal_waypoint ) ) {
// --------------------------------------------------------------------
// Debug print zombie path
// --------------------------------------------------------------------
if ( developer . value = = 3 ) {
Con_Printf ( " \t Printing zombie (%d) (%d --> %d) path: [ " , zombie_entnum , start_waypoint , goal_waypoint ) ;
for ( i = process_list_length - 1 ; i > = 0 ; i - - ) {
Con_Printf ( " %d, " , process_list [ i ] ) ;
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}
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Con_Printf ( " ] \n " ) ;
Con_Printf ( " \t Waypoint path distances: [ " ) ;
for ( i = process_list_length - 1 ; i > = 0 ; i - - ) {
float waypoint_dist = VectorDistanceSquared ( zombie - > v . origin , waypoints [ process_list [ i ] ] . origin ) ;
Con_Printf ( " %.2f, " , waypoint_dist ) ;
}
Con_Printf ( " ] \n " ) ;
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Con_Printf ( " \t Waypoint path traceboxes: [ " ) ;
for ( i = process_list_length - 1 ; i > = 0 ; i - - ) {
int waypoint_tracebox_result = ofs_tracebox ( zombie - > v . origin , ai_hull_mins , ai_hull_maxs , waypoints [ process_list [ i ] ] . origin , MOVE_NOMONSTERS , ent ) ;
Con_Printf ( " %d, " , waypoint_tracebox_result ) ;
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}
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Con_Printf ( " ] \n " ) ;
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}
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// --------------------------------------------------------------------
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int zombie_slot = - 1 ;
int free_slot = - 1 ;
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for ( i = 0 ; i < MaxZombies ; i + + ) {
// If we see any free slots, keep track of it, we might need it
if ( free_slot = = - 1 & & ! zombie_list [ i ] . zombienum ) {
free_slot = i ;
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}
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else if ( zombie_entnum = = zombie_list [ i ] . zombienum ) {
zombie_slot = i ;
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break ;
}
}
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// If this zombie ent doesn't have a slot, take the free slot we saw
if ( zombie_slot = = - 1 & & free_slot ! = - 1 ) {
zombie_slot = free_slot ;
}
if ( zombie_slot ! = - 1 ) {
// Claim the slot
zombie_list [ zombie_slot ] . zombienum = zombie_entnum ;
for ( s = 0 ; s < process_list_length ; s + + ) {
zombie_list [ zombie_slot ] . pathlist [ s ] = process_list [ s ] ;
}
zombie_list [ zombie_slot ] . pathlist_length = process_list_length ;
# ifdef MEASURE_PF_PERF
sceRtcGetCurrentTick ( & t2 ) ;
double elapsed = ( t2 - t1 ) * 0.000001 ;
Con_Printf ( " PF time: %f \n " , elapsed ) ;
# endif
// If there is only one waypoint on the path, we are already at the player's waypoint
if ( zombie_list [ zombie_slot ] . pathlist_length = = 1 ) {
Con_DPrintf ( " \t We are at player's waypoint already! \n " ) ;
G_FLOAT ( OFS_RETURN ) = - 1 ;
}
else {
Con_DPrintf ( " \t Path found! \n " ) ;
G_FLOAT ( OFS_RETURN ) = 1 ;
}
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return ;
}
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}
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# ifdef MEASURE_PF_PERF
sceRtcGetCurrentTick ( & t2 ) ;
double elapsed = ( t2 - t1 ) * 0.000001 ;
Con_Printf ( " PF time: %f \n " , elapsed ) ;
# endif
Con_DPrintf ( " Pathfind failure. Goal waypoint not reachable. \n " ) ;
G_FLOAT ( OFS_RETURN ) = 0 ;
}
//
// Returns distance (squared) between point q and the line segment (a,b)
//
// https://www.desmos.com/calculator/pwabcrtil0
//
float dist_to_line_segment ( vec3_t a , vec3_t b , vec3_t q ) {
vec3_t ab ;
VectorSubtract ( b , a , ab ) ; // ab = b - a
vec3_t aq ;
VectorSubtract ( q , a , aq ) ; // aq = q - a
float aq_dot_ab = DotProduct ( aq , ab ) ;
float ab_dot_ab = DotProduct ( ab , ab ) ;
// Compute fraction along line segment (a,b) closest to point q
float t = aq_dot_ab / ab_dot_ab ;
// If t < 0, return distance to point a
if ( t < 0 ) {
return VectorDistanceSquared ( q , a ) ;
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}
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// If t > 1, return distance to point b
if ( t > 1 ) {
return VectorDistanceSquared ( q , b ) ;
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}
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// Otherwise, return distance to point on a,b at fraction t
vec3_t point_on_ab ;
VectorLerp ( a , t , b , point_on_ab ) ;
return VectorDistanceSquared ( q , point_on_ab ) ;
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}
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/*
= = = = = = = = = = = = = = = = =
Get_Next_Waypoint This function will return the next waypoint in zombies path and then remove it from the list
vector Get_Next_Waypoint ( entity )
= = = = = = = = = = = = = = = = =
*/
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void Get_Next_Waypoint ( void ) {
int entnum ;
edict_t * ent ;
// vec3_t move;
vec3_t start ;
// vec3_t mins;
// vec3_t maxs;
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// Initialize to world origin
// VectorCopy(vec3_origin, move);
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entnum = G_EDICTNUM ( OFS_PARM0 ) ;
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ent = G_EDICT ( OFS_PARM0 ) ;
VectorCopy ( G_VECTOR ( OFS_PARM1 ) , start ) ;
// VectorCopy(G_VECTOR(OFS_PARM2), mins);
// VectorCopy(G_VECTOR(OFS_PARM3), maxs);
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edict_t * goal_ent = PROG_TO_EDICT ( ent - > v . enemy ) ;
vec3_t goal ;
VectorCopy ( goal_ent - > v . origin , goal ) ;
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if ( developer . value = = 3 ) {
Con_Printf ( " Get_Next_Waypoint for ent %d \n " , entnum ) ;
Con_Printf ( " \t Ent origin: (%f, %f, %f) \n " , ent - > v . origin [ 0 ] , ent - > v . origin [ 1 ] , ent - > v . origin [ 2 ] ) ;
Con_Printf ( " \t Search start origin: (%f, %f, %f) \n " , start [ 0 ] , start [ 1 ] , start [ 2 ] ) ;
}
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int zombie_idx = - 1 ;
for ( int i = 0 ; i < MaxZombies ; i + + ) {
if ( entnum = = zombie_list [ i ] . zombienum ) {
zombie_idx = i ;
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break ;
}
}
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// If we didn't find the ent in our list of data, stop. Return the enemy ent's origin
if ( zombie_idx = = - 1 ) {
if ( developer . value = = 3 ) {
Con_Printf ( " Warning: no pathing data found for ent %d. \n " , entnum ) ;
}
VectorCopy ( goal , G_VECTOR ( OFS_RETURN ) ) ;
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return ;
}
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if ( developer . value = = 3 ) {
// Print path (stored in reverse order from zombie to target ent)
Con_Printf ( " \t path before: [ " ) ;
for ( int i = zombie_list [ zombie_idx ] . pathlist_length - 1 ; i > = 0 ; i - - ) {
Con_Printf ( " %d, " , zombie_list [ zombie_idx ] . pathlist [ i ] ) ;
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}
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Con_Printf ( " ] \n " ) ;
}
// if(developer.value == 3){
// float dist;
// if(zombie_list[zombie_idx].pathlist_length > 0) {
// int first_waypoint_idx = zombie_list[zombie_idx].pathlist[zombie_list[zombie_idx].pathlist_length - 1];
// dist = VectorDistanceSquared(ent->v.origin, waypoints[first_waypoint_idx].origin);
// Con_Printf("\tDist squared to first waypoint (%d): %.2f\n", first_waypoint_idx, dist);
// Con_Printf("\t\tEnt pos: (%.2f, %.2f, %.2f)\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2]);
// Con_Printf("\t\tFirst waypoint pos: (%.2f, %.2f, %.2f)\n", waypoints[first_waypoint_idx].origin[0], waypoints[first_waypoint_idx].origin[1], waypoints[first_waypoint_idx].origin[2]);
// }
// dist = VectorDistanceSquared(ent->v.origin, goal_ent->v.origin);
// Con_Printf("\tDist squared to goal ent: %.2f\n", dist);
// }
// Check if our path is now empty.
// If it's empty, we have no more waypoints to chase, follow the enemy entity.
if ( zombie_list [ zombie_idx ] . pathlist_length < 1 ) {
if ( developer . value = = 3 ) {
Con_Printf ( " \t Zombie path length: %d, returning enemy origin. \n " , zombie_list [ zombie_idx ] . pathlist_length ) ;
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}
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// The zombie's path is empty, return the enemy origin
VectorCopy ( goal , G_VECTOR ( OFS_RETURN ) ) ;
return ;
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}
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// ---------------– ---------------– ---------------– ---------------–
//
// There is an unfortunate edge case in the following situation:
//
// On uneven terrain, tracebox may fail for the true closest waypoint,
// yielding a nonoptimal path we instead go for a waypoint farther than
// the one we should've gone for.
//
// In some instances, this causes us to run away from the optimal path
// to some start waypoint, only to run through back through the point
// we were originally standing on.
//
// To attempt to catch this edge case, check the distance from where we are
// standing to the closest point on each edge along the waypoint path,
// to see if we are already somewhere along the path.
// if so, skip waypoints up to the point we are standing.
//
// ---------------– ---------------– ---------------– ---------------–
float dist_threshold = 400 ; // Max distance squared to path
// --
float best_edge_idx = - 2 ; // -2 = None, -1 = Closest to edge connecting final waypoint and goal
float best_edge_dist = INFINITY ;
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for ( int i = zombie_list [ zombie_idx ] . pathlist_length - 1 ; i > = 0 ; i - - ) {
float dist ;
if ( i > 0 ) {
dist = dist_to_line_segment ( waypoints [ zombie_list [ zombie_idx ] . pathlist [ i ] ] . origin , waypoints [ zombie_list [ zombie_idx ] . pathlist [ i - 1 ] ] . origin , start ) ;
}
// If on i == 0, endpoint of edge is the goal position
else {
dist = dist_to_line_segment ( waypoints [ zombie_list [ zombie_idx ] . pathlist [ i ] ] . origin , goal , start ) ;
}
if ( dist < best_edge_dist ) {
best_edge_idx = i ;
best_edge_dist = dist ;
}
}
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// If we are within the threshold of a waypoint edge, drop all waypoints up to and including the start waypoint for that edge
if ( best_edge_dist < = dist_threshold ) {
zombie_list [ zombie_idx ] . pathlist_length = best_edge_idx ;
}
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if ( developer . value = = 3 ) {
// Print path (stored in reverse order from zombie to target ent)
Con_Printf ( " \t path after pruning: [ " ) ;
for ( int i = zombie_list [ zombie_idx ] . pathlist_length - 1 ; i > = 0 ; i - - ) {
Con_Printf ( " %d, " , zombie_list [ zombie_idx ] . pathlist [ i ] ) ;
}
Con_Printf ( " ] \n " ) ;
}
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// ---------------– ---------------– ---------------– ---------------–
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// ---------------– ---------------– ---------------– ---------------–
// FIXME - Check if we are already somewhere along the path
// Check distance to each line segment
// If distance < 40qu, we're going to consider ourselves already on that edge, and skip the initial waypoints
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// ---------------– ---------------– ---------------– ---------------–
// Check to see if we can walk directly to any waypoints farther
// along the path.
// ---------------– ---------------– ---------------– ---------------–
vec3_t ent_mins ;
vec3_t ent_maxs ;
VectorCopy ( ai_hull_mins , ent_mins ) ;
VectorCopy ( ai_hull_maxs , ent_maxs ) ;
// Get the index of the farthest waypoint we can walk to in the path:
int farthest_walkable_path_node_idx = - 2 ; // -2 means no waypoints were walkable, -1 means we can walk to goal ent position
for ( int i = zombie_list [ zombie_idx ] . pathlist_length - 1 ; i > = 0 ; i - - ) {
if ( ofs_tracebox ( start , ent_mins , ent_maxs , waypoints [ zombie_list [ zombie_idx ] . pathlist [ i ] ] . origin , MOVE_NOMONSTERS , ent ) ) {
farthest_walkable_path_node_idx = i ;
continue ;
}
break ;
}
// If we were able to walk all the way to the final waypoint, check if we can walk to the goal entity position
if ( farthest_walkable_path_node_idx = = 0 ) {
if ( ofs_tracebox ( start , ent_mins , ent_maxs , goal , MOVE_NOMONSTERS , ent ) ) {
farthest_walkable_path_node_idx = - 1 ;
}
}
// If weren't able to walk to any waypoints, return first waypoint in path
if ( farthest_walkable_path_node_idx = = - 2 ) {
int waypoint_idx = zombie_list [ zombie_idx ] . pathlist [ zombie_list [ zombie_idx ] . pathlist_length - 1 ] ;
// Remove first waypoint from path
zombie_list [ zombie_idx ] . pathlist_length - = 1 ;
if ( developer . value = = 3 ) {
Con_Printf ( " \t Returning walk to first path node. (path node: %d, waypoint: %d) \n " , ( zombie_list [ zombie_idx ] . pathlist_length - 1 ) + 1 , waypoint_idx ) ;
Con_Printf ( " \t path after: [ " ) ;
for ( int i = zombie_list [ zombie_idx ] . pathlist_length - 1 ; i > = 0 ; i - - ) {
Con_Printf ( " %d, " , zombie_list [ zombie_idx ] . pathlist [ i ] ) ;
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}
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Con_Printf ( " ] \n " ) ;
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}
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VectorCopy ( waypoints [ waypoint_idx ] . origin , G_VECTOR ( OFS_RETURN ) ) ;
return ;
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}
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// If we were able to walk all the way to goal entity, return that point, clear the path
if ( farthest_walkable_path_node_idx = = - 1 ) {
if ( developer . value = = 3 ) {
Con_Printf ( " \t Returning can walk to goal. (path node: %d) \n " , farthest_walkable_path_node_idx ) ;
}
VectorCopy ( goal , G_VECTOR ( OFS_RETURN ) ) ;
// Remove all nodes from the path
zombie_list [ zombie_idx ] . pathlist_length = 0 ;
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return ;
}
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if ( developer . value = = 3 ) {
Con_Printf ( " Farthest walkable path node: %d (waypoint: %d) \n " ,
( zombie_list [ zombie_idx ] . pathlist_length - 1 ) - farthest_walkable_path_node_idx ,
zombie_list [ zombie_idx ] . pathlist [ farthest_walkable_path_node_idx ]
) ;
}
// Otherwise, we were able to walk to at least one node.
// Binary search
// Perform a binary search along the edge from cur to next
int edge_start_waypoint_idx ;
int edge_end_waypoint_idx ;
vec3_t edge_start ;
vec3_t edge_end ;
if ( farthest_walkable_path_node_idx > 0 ) {
edge_start_waypoint_idx = zombie_list [ zombie_idx ] . pathlist [ farthest_walkable_path_node_idx ] ;
edge_end_waypoint_idx = zombie_list [ zombie_idx ] . pathlist [ farthest_walkable_path_node_idx - 1 ] ;
if ( developer . value = = 3 ) {
Con_Printf ( " \t Performing binary search between waypoint %d (%d in path, can walk: 1) and %d (%d in path, can walk: 0) \n " ,
edge_start_waypoint_idx , ( zombie_list [ zombie_idx ] . pathlist_length - 1 ) - farthest_walkable_path_node_idx ,
edge_end_waypoint_idx , ( ( zombie_list [ zombie_idx ] . pathlist_length - 1 ) - farthest_walkable_path_node_idx ) + 1
) ;
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}
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VectorCopy ( waypoints [ edge_start_waypoint_idx ] . origin , edge_start ) ;
VectorCopy ( waypoints [ edge_end_waypoint_idx ] . origin , edge_end ) ;
}
else {
edge_start_waypoint_idx = zombie_list [ zombie_idx ] . pathlist [ farthest_walkable_path_node_idx ] ;
edge_end_waypoint_idx = - 1 ;
if ( developer . value = = 3 ) {
Con_Printf ( " \t Performing binary search between waypoint %d (%d in path, can walk: 1) and goal ent pos \n " ,
edge_start_waypoint_idx , ( zombie_list [ zombie_idx ] . pathlist_length - 1 ) - farthest_walkable_path_node_idx
) ;
}
VectorCopy ( waypoints [ edge_start_waypoint_idx ] . origin , edge_start ) ;
VectorCopy ( goal , edge_end ) ;
}
int n_iters = 3 ;
int cur_frac_numerator = 1 ;
float cur_frac ;
vec3_t cur_point ;
vec3_t best_point ;
VectorCopy ( edge_start , best_point ) ;
float best_point_frac = 0 ;
for ( int i = 0 ; i < n_iters ; i + + ) {
// Calculate the number in [0,1] corresponding to how far along the edge we are checking
cur_frac = ( ( float ) cur_frac_numerator ) / ( 2 < < i ) ;
if ( developer . value = = 3 ) {
Con_Printf ( " \t Binary search iter: %d/%d, frac: %f \n " , i , n_iters , cur_frac ) ;
}
VectorLerp ( edge_start , cur_frac , edge_end , cur_point ) ;
// Check if we can walk from the ent's current location directly to `cur_point`
if ( ofs_tracebox ( start , ent_mins , ent_maxs , cur_point , MOVE_NOMONSTERS , ent ) ) {
cur_frac_numerator = ( cur_frac_numerator * 2 ) + 1 ;
best_point_frac = cur_frac ;
VectorCopy ( cur_point , best_point ) ;
}
else {
cur_frac_numerator = ( cur_frac_numerator * 2 ) - 1 ;
}
}
if ( developer . value = = 3 ) {
Con_Printf ( " \t path after binary search: (%f x between waypoints (%d,%d), then [ " ,
best_point_frac ,
edge_start_waypoint_idx ,
edge_end_waypoint_idx
) ;
for ( int i = farthest_walkable_path_node_idx - 1 ; i > = 0 ; i - - ) {
Con_Printf ( " %d, " , zombie_list [ zombie_idx ] . pathlist [ i ] ) ;
}
Con_Printf ( " ] \n " ) ;
}
// Remove all points up to and including `farthest_walkable_path_node_idx` from the path
zombie_list [ zombie_idx ] . pathlist_length = farthest_walkable_path_node_idx ;
// ------------------------------------------------------------------------
// If we're already incredibly close to the goal point along the path
//
// Get_Next_Waypoint should've returned somewhere farther along the path,
// but is running into tricky edge cases regarding tracebox.
// For this case, force-advance to the next waypoint / goal along the path
// ------------------------------------------------------------------------
if ( VectorDistanceSquared ( start , best_point ) < 64 ) {
// If trying to walk to the next waypoint already, skip a waypoint on the path
if ( best_point_frac > = 1.0 ) {
zombie_list [ zombie_idx ] . pathlist_length - = 1 ;
}
// If we have at least one waypoint, walk directly to it, pop from path
if ( zombie_list [ zombie_idx ] . pathlist_length > 0 ) {
int waypoint_idx = zombie_list [ zombie_idx ] . pathlist [ zombie_list [ zombie_idx ] . pathlist_length - 1 ] ;
VectorCopy ( waypoints [ waypoint_idx ] . origin , best_point ) ;
zombie_list [ zombie_idx ] . pathlist_length - = 1 ;
}
// If we have no waypoints on the path, walk to goal, clear the path
else {
zombie_list [ zombie_idx ] . pathlist_length = 0 ;
VectorCopy ( goal , best_point ) ;
}
if ( developer . value = = 3 ) {
Con_Printf ( " \t Force-truncated path to %d waypoints. \n " , zombie_list [ zombie_idx ] . pathlist_length ) ;
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}
}
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// ------------------------------------------------------------------------
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if ( developer . value = = 3 ) {
Con_Printf ( " \t final path [ " ) ;
for ( int i = zombie_list [ zombie_idx ] . pathlist_length - 1 ; i > = 0 ; i - - ) {
Con_Printf ( " %d, " , zombie_list [ zombie_idx ] . pathlist [ i ] ) ;
}
Con_Printf ( " ] \n " ) ;
Con_Printf ( " \t Final best point: (%f, %f, %f) \n " , best_point [ 0 ] , best_point [ 1 ] , best_point [ 2 ] ) ;
}
VectorCopy ( best_point , G_VECTOR ( OFS_RETURN ) ) ;
return ;
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}
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/*
= = = = = = = = = = = = = = = = =
Get_First_Waypoint This function will return the waypoint waypoint in zombies path and then remove it from the list
vector Get_First_Waypoint ( entity )
= = = = = = = = = = = = = = = = =
*/
void Get_First_Waypoint ( void ) {
// TODO - Remove `Get_First_Waypoint`, replace references with `Get_Next_Waypoint`
Get_Next_Waypoint ( ) ;
}
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// 2001-09-20 QuakeC file access by FrikaC/Maddes start
/*
= = = = = = = = = = = = = = = = =
PF_fopen
float fopen ( string , float )
= = = = = = = = = = = = = = = = =
*/
void PF_fopen ( void )
{
char * p = G_STRING ( OFS_PARM0 ) ;
char * ftemp ;
int fmode = G_FLOAT ( OFS_PARM1 ) ;
int h = 0 , fsize = 0 ;
switch ( fmode )
{
case 0 : // read
Sys_FileOpenRead ( va ( " %s/%s " , com_gamedir , p ) , & h ) ;
G_FLOAT ( OFS_RETURN ) = ( float ) h ;
return ;
case 1 : // append -- this is nasty
// copy whole file into the zone
fsize = Sys_FileOpenRead ( va ( " %s/%s " , com_gamedir , p ) , & h ) ;
if ( h = = - 1 )
{
h = Sys_FileOpenWrite ( va ( " %s/%s " , com_gamedir , p ) ) ;
G_FLOAT ( OFS_RETURN ) = ( float ) h ;
return ;
}
ftemp = Z_Malloc ( fsize + 1 ) ;
Sys_FileRead ( h , ftemp , fsize ) ;
Sys_FileClose ( h ) ;
// spit it back out
h = Sys_FileOpenWrite ( va ( " %s/%s " , com_gamedir , p ) ) ;
Sys_FileWrite ( h , ftemp , fsize ) ;
Z_Free ( ftemp ) ; // free it from memory
G_FLOAT ( OFS_RETURN ) = ( float ) h ; // return still open handle
return ;
default : // write
h = Sys_FileOpenWrite ( va ( " %s/%s " , com_gamedir , p ) ) ;
G_FLOAT ( OFS_RETURN ) = ( float ) h ;
return ;
}
}
/*
= = = = = = = = = = = = = = = = =
PF_fclose
void fclose ( float )
= = = = = = = = = = = = = = = = =
*/
void PF_fclose ( void )
{
int h = ( int ) G_FLOAT ( OFS_PARM0 ) ;
Sys_FileClose ( h ) ;
}
/*
= = = = = = = = = = = = = = = = =
PF_fgets
string fgets ( float )
= = = = = = = = = = = = = = = = =
*/
void PF_fgets ( void )
{
// reads one line (up to a \n) into a string
int h ;
int i ;
int count ;
char buffer ;
h = ( int ) G_FLOAT ( OFS_PARM0 ) ;
count = Sys_FileRead ( h , & buffer , 1 ) ;
if ( count & & buffer = = ' \r ' ) // carriage return
{
count = Sys_FileRead ( h , & buffer , 1 ) ; // skip
}
if ( ! count ) // EndOfFile
{
G_INT ( OFS_RETURN ) = OFS_NULL ; // void string
return ;
}
i = 0 ;
while ( count & & buffer ! = ' \n ' )
{
if ( i < PR_MAX_TEMPSTRING - 1 ) // no place for character in temp string
{
pr_string_temp [ i + + ] = buffer ;
}
// read next character
count = Sys_FileRead ( h , & buffer , 1 ) ;
if ( count & & buffer = = ' \r ' ) // carriage return
{
count = Sys_FileRead ( h , & buffer , 1 ) ; // skip
}
} ;
pr_string_temp [ i ] = 0 ;
G_INT ( OFS_RETURN ) = pr_string_temp - pr_strings ;
}
/*
= = = = = = = = = = = = = = = = =
PF_fputs
void fputs ( float , string )
= = = = = = = = = = = = = = = = =
*/
void PF_fputs ( void )
{
// writes to file, like bprint
float handle = G_FLOAT ( OFS_PARM0 ) ;
char * str = PF_VarString ( 1 ) ;
Sys_FileWrite ( handle , str , strlen ( str ) ) ;
}
// 2001-09-20 QuakeC file access by FrikaC/Maddes end
// entity (entity start, .string field, string match) find = #5;
void PF_Find ( void )
{
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int e ;
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int f ;
char * s , * t ;
edict_t * ed ;
e = G_EDICTNUM ( OFS_PARM0 ) ;
f = G_INT ( OFS_PARM1 ) ;
s = G_STRING ( OFS_PARM2 ) ;
if ( ! s )
PR_RunError ( " PF_Find: bad search string " ) ;
for ( e + + ; e < sv . num_edicts ; e + + )
{
ed = EDICT_NUM ( e ) ;
if ( ed - > free )
continue ;
t = E_STRING ( ed , f ) ;
if ( ! t )
continue ;
if ( ! strcmp ( t , s ) )
{
RETURN_EDICT ( ed ) ;
return ;
}
}
RETURN_EDICT ( sv . edicts ) ;
}
// entity (entity start, .float field, float match) findfloat = #98;
void PF_FindFloat ( void )
{
int e ;
int f ;
float s , t ;
edict_t * ed ;
e = G_EDICTNUM ( OFS_PARM0 ) ;
f = G_INT ( OFS_PARM1 ) ;
s = G_FLOAT ( OFS_PARM2 ) ;
if ( ! s )
PR_RunError ( " PF_FindFloat: bad search float " ) ;
for ( e + + ; e < sv . num_edicts ; e + + )
{
ed = EDICT_NUM ( e ) ;
if ( ed - > free )
continue ;
t = E_FLOAT ( ed , f ) ;
if ( ! t )
continue ;
if ( t = = s )
{
RETURN_EDICT ( ed ) ;
return ;
}
}
RETURN_EDICT ( sv . edicts ) ;
}
void PR_CheckEmptyString ( char * s )
{
if ( s [ 0 ] < = ' ' )
PR_RunError ( " Bad string " ) ;
}
void PF_precache_file ( void )
{ // precache_file is only used to copy files with qcc, it does nothing
G_INT ( OFS_RETURN ) = G_INT ( OFS_PARM0 ) ;
}
void PF_precache_sound ( void )
{
char * s ;
int i ;
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if ( sv . state ! = ss_loading )
PR_RunError ( " PF_Precache_*: Precache can only be done in spawn functions " ) ;
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s = G_STRING ( OFS_PARM0 ) ;
G_INT ( OFS_RETURN ) = G_INT ( OFS_PARM0 ) ;
PR_CheckEmptyString ( s ) ;
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// AWFUL AWFUL HACK for limiting zombie sound variations
# ifndef SLIM
if ( s [ strlen ( s ) - 6 ] = = ' r ' | | s [ strlen ( s ) - 6 ] = = ' d ' | | s [ strlen ( s ) - 6 ] = = ' a ' | |
s [ strlen ( s ) - 6 ] = = ' t ' | | s [ strlen ( s ) - 6 ] = = ' w ' ) {
if ( s [ strlen ( s ) - 5 ] = = ' 1 ' | | s [ strlen ( s ) - 5 ] = = ' 2 ' | |
s [ strlen ( s ) - 5 ] = = ' 3 ' | | s [ strlen ( s ) - 5 ] = = ' 4 ' | |
s [ strlen ( s ) - 5 ] = = ' 5 ' | | s [ strlen ( s ) - 5 ] = = ' 6 ' | |
s [ strlen ( s ) - 5 ] = = ' 7 ' | | s [ strlen ( s ) - 5 ] = = ' 8 ' | |
s [ strlen ( s ) - 5 ] = = ' 9 ' ) {
if ( s [ strlen ( s ) - 6 ] = = ' r ' ) {
s [ strlen ( s ) - 6 ] = ' w ' ;
s [ strlen ( s ) - 5 ] = ' 1 ' ;
} else
s [ strlen ( s ) - 5 ] = ' 0 ' ;
}
}
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# endif // SLIM
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for ( i = 0 ; i < MAX_SOUNDS ; i + + )
{
if ( ! sv . sound_precache [ i ] )
{
sv . sound_precache [ i ] = s ;
return ;
}
if ( ! strcmp ( sv . sound_precache [ i ] , s ) )
return ;
}
PR_RunError ( " PF_precache_sound: overflow " ) ;
}
void PF_precache_model ( void )
{
char * s ;
int i ;
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if ( sv . state ! = ss_loading )
PR_RunError ( " PF_Precache_*: Precache can only be done in spawn functions " ) ;
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s = G_STRING ( OFS_PARM0 ) ;
G_INT ( OFS_RETURN ) = G_INT ( OFS_PARM0 ) ;
PR_CheckEmptyString ( s ) ;
for ( i = 0 ; i < MAX_MODELS ; i + + )
{
if ( ! sv . model_precache [ i ] )
{
sv . model_precache [ i ] = s ;
sv . models [ i ] = Mod_ForName ( s , true ) ;
return ;
}
if ( ! strcmp ( sv . model_precache [ i ] , s ) )
return ;
}
PR_RunError ( " PF_precache_model: overflow " ) ;
}
void PF_coredump ( void )
{
ED_PrintEdicts ( ) ;
}
void PF_traceon ( void )
{
pr_trace = true ;
}
void PF_traceoff ( void )
{
pr_trace = false ;
}
void PF_eprint ( void )
{
ED_PrintNum ( G_EDICTNUM ( OFS_PARM0 ) ) ;
}
/*
= = = = = = = = = = = = = = =
PF_walkmove
float ( float yaw , float dist ) walkmove
= = = = = = = = = = = = = = =
*/
void PF_walkmove ( void )
{
edict_t * ent ;
float yaw , dist ;
vec3_t move ;
dfunction_t * oldf ;
int oldself ;
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ent = PROG_TO_EDICT ( pr_global_struct - > self ) ;
yaw = G_FLOAT ( OFS_PARM0 ) ;
dist = G_FLOAT ( OFS_PARM1 ) ;
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if ( ! ( ( int ) ent - > v . flags & ( FL_ONGROUND | FL_FLY | FL_SWIM ) ) )
{
G_FLOAT ( OFS_RETURN ) = 0 ;
return ;
}
yaw = yaw * M_PI * 2 / 360 ;
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move [ 0 ] = cosf ( yaw ) * dist ;
move [ 1 ] = sinf ( yaw ) * dist ;
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move [ 2 ] = 0 ;
// save program state, because SV_movestep may call other progs
oldf = pr_xfunction ;
oldself = pr_global_struct - > self ;
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G_FLOAT ( OFS_RETURN ) = SV_movestep ( ent , move , true ) ;
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//if(!strcmp(pr_strings + ent->v.classname, "ai_zombie"))
//{
// VectorCopy(ent->v.origin,PROG_TO_EDICT(ent->v.head)->v.origin);
// VectorCopy(ent->v.origin,PROG_TO_EDICT(ent->v.rarm)->v.origin);
// VectorCopy(ent->v.origin,PROG_TO_EDICT(ent->v.larm)->v.origin);
//}
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// restore program state
pr_xfunction = oldf ;
pr_global_struct - > self = oldself ;
}
/*
= = = = = = = = = = = = = = =
PF_droptofloor
void ( ) droptofloor
= = = = = = = = = = = = = = =
*/
void PF_droptofloor ( void )
{
edict_t * ent ;
vec3_t end ;
trace_t trace ;
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ent = PROG_TO_EDICT ( pr_global_struct - > self ) ;
VectorCopy ( ent - > v . origin , end ) ;
end [ 2 ] - = 256 ;
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trace = SV_Move ( ent - > v . origin , ent - > v . mins , ent - > v . maxs , end , false , ent ) ;
if ( trace . fraction = = 1 | | trace . allsolid )
G_FLOAT ( OFS_RETURN ) = 0 ;
else
{
VectorCopy ( trace . endpos , ent - > v . origin ) ;
SV_LinkEdict ( ent , false ) ;
ent - > v . flags = ( int ) ent - > v . flags | FL_ONGROUND ;
ent - > v . groundentity = EDICT_TO_PROG ( trace . ent ) ;
G_FLOAT ( OFS_RETURN ) = 1 ;
}
}
/*
= = = = = = = = = = = = = = =
PF_lightstyle
void ( float style , string value ) lightstyle
= = = = = = = = = = = = = = =
*/
void PF_lightstyle ( void )
{
int style ;
char * val ;
client_t * client ;
int j ;
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style = G_FLOAT ( OFS_PARM0 ) ;
val = G_STRING ( OFS_PARM1 ) ;
// change the string in sv
sv . lightstyles [ style ] = val ;
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// send message to all clients on this server
if ( sv . state ! = ss_active )
return ;
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for ( j = 0 , client = svs . clients ; j < svs . maxclients ; j + + , client + + )
if ( client - > active | | client - > spawned )
{
MSG_WriteChar ( & client - > message , svc_lightstyle ) ;
MSG_WriteChar ( & client - > message , style ) ;
MSG_WriteString ( & client - > message , val ) ;
}
}
void PF_rint ( void )
{
float f ;
f = G_FLOAT ( OFS_PARM0 ) ;
if ( f > 0 )
G_FLOAT ( OFS_RETURN ) = ( int ) ( f + 0.5 ) ;
else
G_FLOAT ( OFS_RETURN ) = ( int ) ( f - 0.5 ) ;
}
void PF_floor ( void )
{
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G_FLOAT ( OFS_RETURN ) = floorf ( G_FLOAT ( OFS_PARM0 ) ) ;
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}
void PF_ceil ( void )
{
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G_FLOAT ( OFS_RETURN ) = ceilf ( G_FLOAT ( OFS_PARM0 ) ) ;
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}
/*
= = = = = = = = = = = = =
PF_checkbottom
= = = = = = = = = = = = =
*/
void PF_checkbottom ( void )
{
edict_t * ent ;
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ent = G_EDICT ( OFS_PARM0 ) ;
G_FLOAT ( OFS_RETURN ) = SV_CheckBottom ( ent ) ;
}
/*
= = = = = = = = = = = = =
PF_pointcontents
= = = = = = = = = = = = =
*/
void PF_pointcontents ( void )
{
float * v ;
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v = G_VECTOR ( OFS_PARM0 ) ;
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G_FLOAT ( OFS_RETURN ) = SV_PointContents ( v ) ;
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}
/*
= = = = = = = = = = = = =
PF_nextent
entity nextent ( entity )
= = = = = = = = = = = = =
*/
void PF_nextent ( void )
{
int i ;
edict_t * ent ;
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i = G_EDICTNUM ( OFS_PARM0 ) ;
while ( 1 )
{
i + + ;
if ( i = = sv . num_edicts )
{
RETURN_EDICT ( sv . edicts ) ;
return ;
}
ent = EDICT_NUM ( i ) ;
if ( ! ent - > free )
{
RETURN_EDICT ( ent ) ;
return ;
}
}
}
/*
= = = = = = = = = = = = =
PF_aim
Pick a vector for the player to shoot along
vector aim ( entity , missilespeed )
= = = = = = = = = = = = =
*/
cvar_t sv_aim = { " sv_aim " , " 0.93 " } ;
void PF_aim ( void )
{
edict_t * ent , * check , * bestent ;
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vec3_t start , dir , end , bestdir , tempv ;
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int i , j ;
trace_t tr ;
float dist , bestdist ;
float speed ;
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ent = G_EDICT ( OFS_PARM0 ) ;
speed = G_FLOAT ( OFS_PARM1 ) ;
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VectorAdd ( ent - > v . origin , ent - > v . view_ofs , tempv ) ;
VectorCopy ( tempv , start ) ;
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start [ 2 ] + = 20 ;
// try sending a trace straight
VectorCopy ( pr_global_struct - > v_forward , dir ) ;
VectorMA ( start , 2048 , dir , end ) ;
tr = SV_Move ( start , vec3_origin , vec3_origin , end , false , ent ) ;
if ( tr . ent & & tr . ent - > v . takedamage = = DAMAGE_AIM
& & ( ! teamplay . value | | ent - > v . team < = 0 | | ent - > v . team ! = tr . ent - > v . team ) )
{
VectorCopy ( pr_global_struct - > v_forward , G_VECTOR ( OFS_RETURN ) ) ;
return ;
}
// try all possible entities
VectorCopy ( dir , bestdir ) ;
bestdist = sv_aim . value ;
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// dr_mabuse1981: PSP controls sucks ass
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bestent = NULL ;
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check = NEXT_EDICT ( sv . edicts ) ;
for ( i = 1 ; i < sv . num_edicts ; i + + , check = NEXT_EDICT ( check ) )
{
if ( check - > v . takedamage ! = DAMAGE_AIM )
continue ;
if ( check = = ent )
continue ;
if ( teamplay . value & & ent - > v . team > 0 & & ent - > v . team = = check - > v . team )
continue ; // don't aim at teammate
for ( j = 0 ; j < 3 ; j + + )
end [ j ] = check - > v . origin [ j ]
+ 0.5 * ( check - > v . mins [ j ] + check - > v . maxs [ j ] ) ;
VectorSubtract ( end , start , dir ) ;
VectorNormalize ( dir ) ;
dist = DotProduct ( dir , pr_global_struct - > v_forward ) ;
if ( dist < bestdist )
continue ; // to far to turn
tr = SV_Move ( start , vec3_origin , vec3_origin , end , false , ent ) ;
if ( tr . ent = = check )
{ // can shoot at this one
bestdist = dist ;
bestent = check ;
}
}
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if ( bestent )
{
VectorSubtract ( bestent - > v . origin , ent - > v . origin , dir ) ;
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// dr_mabuse1981: bullets shouldnt go offset anymore (fix from Quartal engine)
// dist = DotProduct (dir, pr_global_struct->v_forward);
// VectorScale (pr_global_struct->v_forward, dist, end);
// end[2] = dir[2];
end [ 0 ] = dir [ 0 ] ;
end [ 1 ] = dir [ 1 ] ;
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end [ 2 ] = dir [ 2 ] ;
VectorNormalize ( end ) ;
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VectorCopy ( end , G_VECTOR ( OFS_RETURN ) ) ;
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}
else
{
VectorCopy ( bestdir , G_VECTOR ( OFS_RETURN ) ) ;
}
}
/*
= = = = = = = = = = = = = =
PF_changeyaw
This was a major timewaster in progs , so it was converted to C
= = = = = = = = = = = = = =
*/
void PF_changeyaw ( void )
{
edict_t * ent ;
float ideal , current , move , speed ;
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ent = PROG_TO_EDICT ( pr_global_struct - > self ) ;
current = anglemod ( ent - > v . angles [ 1 ] ) ;
ideal = ent - > v . ideal_yaw ;
speed = ent - > v . yaw_speed ;
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if ( current = = ideal )
return ;
move = ideal - current ;
if ( ideal > current )
{
if ( move > = 180 )
move = move - 360 ;
}
else
{
if ( move < = - 180 )
move = move + 360 ;
}
if ( move > 0 )
{
if ( move > speed )
move = speed ;
}
else
{
if ( move < - speed )
move = - speed ;
}
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ent - > v . angles [ 1 ] = anglemod ( current + move ) ;
}
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/*
= = = = = = = = = = = = = =
PF_GetSoundLen
Get the lenght of the sound ( useful for things like radio )
= = = = = = = = = = = = = =
*/
void PF_GetSoundLen ( void )
{
char * name ;
name = G_STRING ( OFS_PARM0 ) ;
char namebuffer [ 256 ] ;
byte * data ;
wavinfo_t info ;
byte stackbuf [ 1 * 1024 ] ; // avoid dirtying the cache heap
//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
// load it in
Q_strcpy ( namebuffer , " " ) ;
Q_strcat ( namebuffer , name ) ;
data = COM_LoadStackFile ( namebuffer , stackbuf , sizeof ( stackbuf ) ) ;
if ( ! data )
{
Con_Printf ( " Couldn't load %s \n " , namebuffer ) ;
G_FLOAT ( OFS_RETURN ) = - 1 ;
return ;
}
info = GetWavinfo ( name , data , com_filesize ) ;
if ( info . channels ! = 1 )
{
Con_Printf ( " %s is a stereo sample \n " , name ) ;
G_FLOAT ( OFS_RETURN ) = - 1 ;
return ;
}
G_FLOAT ( OFS_RETURN ) = ( float ) info . samples / ( float ) info . rate ;
}
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/*
= = = = = = = = = = = = = =
PF_changepitch
= = = = = = = = = = = = = =
*/
void PF_changepitch ( void )
{
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float ideal , current , move , speed ;
edict_t * ent ;
eval_t * val ;
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ent = G_EDICT ( OFS_PARM0 ) ;
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current = anglemod ( ent - > v . angles [ 0 ] ) ;
if ( ( val = GETEDICTFIELDVALUE ( ent , eval_idealpitch ) ) )
{
ideal = val - > _float ;
}
else
{
PR_RunError ( " PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch " ) ;
return ;
}
if ( ( val = GETEDICTFIELDVALUE ( ent , eval_pitch_speed ) ) )
{
speed = val - > _float ;
}
else
{
PR_RunError ( " PF_changepitch: .float idealpitch and .float pitch_speed must be defined to use changepitch " ) ;
return ;
}
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if ( current = = ideal )
return ;
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move = ideal - current ;
if ( ideal > current )
{
if ( move > = 180 )
move = move - 360 ;
}
else
{
if ( move < = - 180 )
move = move + 360 ;
}
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if ( move > 0 )
{
if ( move > speed )
move = speed ;
}
else
{
if ( move < - speed )
move = - speed ;
}
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ent - > v . angles [ 0 ] = anglemod ( current + move ) ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MESSAGE WRITING
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# define MSG_BROADCAST 0 // unreliable to all
# define MSG_ONE 1 // reliable to one (msg_entity)
# define MSG_ALL 2 // reliable to all
# define MSG_INIT 3 // write to the init string
sizebuf_t * WriteDest ( void )
{
int entnum ;
int dest ;
edict_t * ent ;
dest = G_FLOAT ( OFS_PARM0 ) ;
switch ( dest )
{
case MSG_BROADCAST :
return & sv . datagram ;
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case MSG_ONE :
ent = PROG_TO_EDICT ( pr_global_struct - > msg_entity ) ;
entnum = NUM_FOR_EDICT ( ent ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
PR_RunError ( " WriteDest: not a client " ) ;
return & svs . clients [ entnum - 1 ] . message ;
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case MSG_ALL :
return & sv . reliable_datagram ;
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case MSG_INIT :
return & sv . signon ;
default :
PR_RunError ( " WriteDest: bad destination " ) ;
break ;
}
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return NULL ;
}
void PF_WriteByte ( void )
{
MSG_WriteByte ( WriteDest ( ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_WriteChar ( void )
{
MSG_WriteChar ( WriteDest ( ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_WriteShort ( void )
{
MSG_WriteShort ( WriteDest ( ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_WriteLong ( void )
{
MSG_WriteLong ( WriteDest ( ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_WriteAngle ( void )
{
MSG_WriteAngle ( WriteDest ( ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_WriteCoord ( void )
{
MSG_WriteCoord ( WriteDest ( ) , G_FLOAT ( OFS_PARM1 ) ) ;
}
void PF_WriteString ( void )
{
MSG_WriteString ( WriteDest ( ) , G_STRING ( OFS_PARM1 ) ) ;
}
void PF_WriteEntity ( void )
{
MSG_WriteShort ( WriteDest ( ) , G_EDICTNUM ( OFS_PARM1 ) ) ;
}
//=============================================================================
int SV_ModelIndex ( char * name ) ;
void PF_makestatic ( void )
{
edict_t * ent ;
int i ;
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ent = G_EDICT ( OFS_PARM0 ) ;
MSG_WriteByte ( & sv . signon , svc_spawnstatic ) ;
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MSG_WriteShort ( & sv . signon , SV_ModelIndex ( pr_strings + ent - > v . model ) ) ;
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MSG_WriteByte ( & sv . signon , ent - > v . frame ) ;
MSG_WriteByte ( & sv . signon , ent - > v . colormap ) ;
MSG_WriteByte ( & sv . signon , ent - > v . skin ) ;
for ( i = 0 ; i < 3 ; i + + )
{
MSG_WriteCoord ( & sv . signon , ent - > v . origin [ i ] ) ;
MSG_WriteAngle ( & sv . signon , ent - > v . angles [ i ] ) ;
}
// throw the entity away now
ED_Free ( ent ) ;
}
//=============================================================================
/*
= = = = = = = = = = = = = =
PF_setspawnparms
= = = = = = = = = = = = = =
*/
void PF_setspawnparms ( void )
{
edict_t * ent ;
int i ;
client_t * client ;
ent = G_EDICT ( OFS_PARM0 ) ;
i = NUM_FOR_EDICT ( ent ) ;
if ( i < 1 | | i > svs . maxclients )
PR_RunError ( " Entity is not a client " ) ;
// copy spawn parms out of the client_t
client = svs . clients + ( i - 1 ) ;
for ( i = 0 ; i < NUM_SPAWN_PARMS ; i + + )
( & pr_global_struct - > parm1 ) [ i ] = client - > spawn_parms [ i ] ;
}
/*
= = = = = = = = = = = = = =
PF_changelevel
= = = = = = = = = = = = = =
*/
void PF_changelevel ( void )
{
char * s ;
// make sure we don't issue two changelevels
if ( svs . changelevel_issued )
return ;
svs . changelevel_issued = true ;
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s = G_STRING ( OFS_PARM0 ) ;
Cbuf_AddText ( va ( " changelevel %s \n " , s ) ) ;
}
void PF_sin ( void )
{
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G_FLOAT ( OFS_RETURN ) = sinf ( G_FLOAT ( OFS_PARM0 ) ) ;
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}
void PF_cos ( void )
{
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G_FLOAT ( OFS_RETURN ) = cosf ( G_FLOAT ( OFS_PARM0 ) ) ;
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}
void PF_sqrt ( void )
{
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G_FLOAT ( OFS_RETURN ) = sqrtf ( G_FLOAT ( OFS_PARM0 ) ) ;
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}
void PF_Fixme ( void )
{
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//PR_RunError ("unimplemented bulitin");
Con_DPrintf ( " unimplemented bulitin " ) ;
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}
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/*
= = = = = = = = = = = = = = = = =
PF_SongEgg
plays designated easter egg track
songegg ( trackname )
= = = = = = = = = = = = = = = = =
*/
void PF_SongEgg ( void )
{
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char * s ;
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s = G_STRING ( OFS_PARM0 ) ;
Cbuf_AddText ( va ( " cd playstring %s 0 \n " , s ) ) ;
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}
/*
= = = = = = = = = = = = = = = = =
PF_MaxAmmo
activates max ammo text in HUD
nzp_maxammo ( )
= = = = = = = = = = = = = = = = =
*/
void PF_MaxAmmo ( void )
{
MSG_WriteByte ( & sv . reliable_datagram , svc_maxammo ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_GrenadePulse
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pulses grenade crosshair
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grenade_pulse ( )
= = = = = = = = = = = = = = = = =
*/
void PF_GrenadePulse ( void )
{
client_t * client ;
int entnum ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
return ;
client = & svs . clients [ entnum - 1 ] ;
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MSG_WriteByte ( & client - > message , svc_pulse ) ;
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}
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/*
= = = = = = = = = = = = = = = = =
PF_SetDoubleTapVersion
Server tells client which HUD icon
to draw for Double - Tap ( damage buff
v . s . just rate of fire enhancement ) .
nzp_setdoubletapver ( )
= = = = = = = = = = = = = = = = =
*/
void PF_SetDoubleTapVersion ( void )
{
client_t * client ;
int entnum ;
int state ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
state = G_FLOAT ( OFS_PARM1 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
return ;
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_doubletap ) ;
MSG_WriteByte ( & client - > message , state ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_ScreenFlash
Server tells client to flash on screen
for a short ( but specified ) moment .
nzp_screenflash ( target , color , duration , type )
= = = = = = = = = = = = = = = = =
*/
void PF_ScreenFlash ( void )
{
client_t * client ;
int entnum ;
int color , duration , type ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
color = G_FLOAT ( OFS_PARM1 ) ;
duration = G_FLOAT ( OFS_PARM2 ) ;
type = G_FLOAT ( OFS_PARM3 ) ;
// Specified world, or something. Send to everyone.
if ( entnum < 1 | | entnum > svs . maxclients ) {
MSG_WriteByte ( & sv . reliable_datagram , svc_screenflash ) ;
MSG_WriteByte ( & sv . reliable_datagram , color ) ;
MSG_WriteByte ( & sv . reliable_datagram , duration ) ;
MSG_WriteByte ( & sv . reliable_datagram , type ) ;
}
// Send to specific user
else {
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_screenflash ) ;
MSG_WriteByte ( & client - > message , color ) ;
MSG_WriteByte ( & client - > message , duration ) ;
MSG_WriteByte ( & client - > message , type ) ;
}
}
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/*
= = = = = = = = = = = = = = = = =
PF_LockViewmodel
Server tells client to lock their
viewmodel in place , if applicable .
nzp_lockviewmodel ( )
= = = = = = = = = = = = = = = = =
*/
void PF_LockViewmodel ( void )
{
client_t * client ;
int entnum ;
int state ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
state = G_FLOAT ( OFS_PARM1 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
return ;
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_lockviewmodel ) ;
MSG_WriteByte ( & client - > message , state ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_Rumble
Server tells client to rumble their
GamePad .
nzp_rumble ( )
= = = = = = = = = = = = = = = = =
*/
void PF_Rumble ( void )
{
client_t * client ;
int entnum ;
int low_frequency ;
int high_frequency ;
int duration ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
low_frequency = G_FLOAT ( OFS_PARM1 ) ;
high_frequency = G_FLOAT ( OFS_PARM2 ) ;
duration = G_FLOAT ( OFS_PARM3 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
return ;
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_rumble ) ;
MSG_WriteShort ( & client - > message , low_frequency ) ;
MSG_WriteShort ( & client - > message , high_frequency ) ;
MSG_WriteShort ( & client - > message , duration ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_BettyPrompt
draws status on hud on
how to use bouncing
betty .
nzp_bettyprompt ( )
= = = = = = = = = = = = = = = = =
*/
void PF_BettyPrompt ( void )
{
client_t * client ;
int entnum ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
return ;
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_bettyprompt ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_SetPlayerName
sends the name string to
the client , avoids making
a protocol extension and
spamming strings .
nzp_setplayername ( )
= = = = = = = = = = = = = = = = =
*/
void PF_SetPlayerName ( void )
{
client_t * client ;
int entnum ;
char * s ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
s = G_STRING ( OFS_PARM1 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
return ;
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_playername ) ;
MSG_WriteString ( & client - > message , s ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_MaxZombies
Returns the total number of zombies
the platform can have out at once .
nzp_maxai ( )
= = = = = = = = = = = = = = = = =
*/
void PF_MaxZombies ( void )
{
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# ifdef __PSP__
G_FLOAT ( OFS_RETURN ) = MaxZombies ;
# else
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if ( new3ds_flag )
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G_FLOAT ( OFS_RETURN ) = MaxZombies ;
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else
G_FLOAT ( OFS_RETURN ) = 12 ;
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# endif // __PSP__
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}
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/*
= = = = = = = = = = = = = = = = =
PF_achievement
unlocks the achievement number for entity
achievement ( clientent , value )
= = = = = = = = = = = = = = = = =
*/
void PF_achievement ( void )
{
int ach ;
client_t * client ;
int entnum ;
entnum = G_EDICTNUM ( OFS_PARM0 ) ;
ach = G_FLOAT ( OFS_PARM1 ) ;
if ( entnum < 1 | | entnum > svs . maxclients )
{
Con_DPrintf ( " tried to unlock ach to a non-client \n " ) ;
return ;
}
//Con_Printf (va("Achievement? %i\n", ach)); // JPG
client = & svs . clients [ entnum - 1 ] ;
MSG_WriteByte ( & client - > message , svc_achievement ) ;
MSG_WriteByte ( & client - > message , ach ) ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_updateLimb
updates zombies limb
PF_updateLimb ( zombieent , value . limbent )
= = = = = = = = = = = = = = = = =
*/
void PF_updateLimb ( void )
{
int limb ;
int zombieent , limbent ;
zombieent = G_EDICTNUM ( OFS_PARM0 ) ;
limb = G_FLOAT ( OFS_PARM1 ) ;
limbent = G_EDICTNUM ( OFS_PARM2 ) ;
MSG_WriteByte ( & sv . reliable_datagram , svc_limbupdate ) ;
MSG_WriteByte ( & sv . reliable_datagram , limb ) ;
MSG_WriteShort ( & sv . reliable_datagram , zombieent ) ;
MSG_WriteShort ( & sv . reliable_datagram , limbent ) ;
}
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// 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes start
/*
= = = = = = = = = = = = = = = = =
PF_builtin_find
float builtin_find ( string )
= = = = = = = = = = = = = = = = =
*/
void PF_builtin_find ( void )
{
int j ;
float funcno ;
char * funcname ;
funcno = 0 ;
funcname = G_STRING ( OFS_PARM0 ) ;
// search function name
for ( j = 1 ; j < pr_ebfs_numbuiltins ; j + + )
{
if ( ( pr_ebfs_builtins [ j ] . funcname ) & & ( ! ( Q_strcasecmp ( funcname , pr_ebfs_builtins [ j ] . funcname ) ) ) )
{
break ; // found
}
}
if ( j < pr_ebfs_numbuiltins )
{
funcno = pr_ebfs_builtins [ j ] . funcno ;
}
G_FLOAT ( OFS_RETURN ) = funcno ;
}
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/*
= = = = = = = = = = = = = = = = =
PF_tokenize
float tokenize ( string ) = # 441
= = = = = = = = = = = = = = = = =
*/
//KRIMZON_SV_PARSECLIENTCOMMAND added both of these
// refined to work on psp on 2017-DEC-09
void PF_tokenize ( void )
{
char * m = G_STRING ( OFS_PARM0 ) ;
Cmd_TokenizeString ( m ) ;
G_FLOAT ( OFS_RETURN ) = Cmd_Argc ( ) ;
} ;
/*
= = = = = = = = = = = = = = = = =
PF_argv
string argv ( float num ) = # 442
= = = = = = = = = = = = = = = = =
*/
void PF_ArgV ( void )
{
char tempc [ 256 ] ;
strcpy ( tempc , Cmd_Argv ( G_FLOAT ( OFS_PARM0 ) ) ) ;
G_INT ( OFS_RETURN ) = tempc - pr_strings ;
}
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// 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes end
builtin_t * pr_builtins ;
int pr_numbuiltins ;
// 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes start
// for builtin function definitions see Quake Standards Group at http://www.quakesrc.org/
ebfs_builtin_t pr_ebfs_builtins [ ] =
{
{ 0 , NULL , PF_Fixme } , // has to be first entry as it is needed for initialization in PR_LoadProgs()
{ 1 , " makevectors " , PF_makevectors } , // void(entity e) makevectors = #1;
{ 2 , " setorigin " , PF_setorigin } , // void(entity e, vector o) setorigin = #2;
{ 3 , " setmodel " , PF_setmodel } , // void(entity e, string m) setmodel = #3;
{ 4 , " setsize " , PF_setsize } , // void(entity e, vector min, vector max) setsize = #4;
// { 5, "fixme", PF_Fixme }, // void(entity e, vector min, vector max) setabssize = #5;
{ 6 , " break " , PF_break } , // void() break = #6;
{ 7 , " random " , PF_random } , // float() random = #7;
{ 8 , " sound " , PF_sound } , // void(entity e, float chan, string samp) sound = #8;
{ 9 , " normalize " , PF_normalize } , // vector(vector v) normalize = #9;
{ 10 , " error " , PF_error } , // void(string e) error = #10;
{ 11 , " objerror " , PF_objerror } , // void(string e) objerror = #11;
{ 12 , " vlen " , PF_vlen } , // float(vector v) vlen = #12;
{ 13 , " vectoyaw " , PF_vectoyaw } , // float(vector v) vectoyaw = #13;
{ 14 , " spawn " , PF_Spawn } , // entity() spawn = #14;
{ 15 , " remove " , PF_Remove } , // void(entity e) remove = #15;
{ 16 , " traceline " , PF_traceline } , // float(vector v1, vector v2, float tryents) traceline = #16;
{ 17 , " checkclient " , PF_checkclient } , // entity() clientlist = #17;
{ 18 , " find " , PF_Find } , // entity(entity start, .string fld, string match) find = #18;
{ 19 , " precache_sound " , PF_precache_sound } , // void(string s) precache_sound = #19;
{ 20 , " precache_model " , PF_precache_model } , // void(string s) precache_model = #20;
{ 21 , " stuffcmd " , PF_stuffcmd } , // void(entity client, string s)stuffcmd = #21;
{ 22 , " findradius " , PF_findradius } , // entity(vector org, float rad) findradius = #22;
{ 23 , " bprint " , PF_bprint } , // void(string s) bprint = #23;
{ 24 , " sprint " , PF_sprint } , // void(entity client, string s) sprint = #24;
{ 25 , " dprint " , PF_dprint } , // void(string s) dprint = #25;
{ 26 , " ftos " , PF_ftos } , // void(string s) ftos = #26;
{ 27 , " vtos " , PF_vtos } , // void(string s) vtos = #27;
{ 28 , " coredump " , PF_coredump } ,
{ 29 , " traceon " , PF_traceon } ,
{ 30 , " traceoff " , PF_traceoff } ,
{ 31 , " eprint " , PF_eprint } , // void(entity e) debug print an entire entity
{ 32 , " walkmove " , PF_walkmove } , // float(float yaw, float dist) walkmove
{ 33 , " updateLimb " , PF_updateLimb } ,
{ 34 , " droptofloor " , PF_droptofloor } ,
{ 35 , " lightstyle " , PF_lightstyle } ,
{ 36 , " rint " , PF_rint } ,
{ 37 , " floor " , PF_floor } ,
{ 38 , " ceil " , PF_ceil } ,
// { 39, "fixme", PF_Fixme },
{ 40 , " checkbottom " , PF_checkbottom } ,
{ 41 , " pointcontents " , PF_pointcontents } ,
// { 42, "fixme", PF_Fixme },
{ 43 , " fabs " , PF_fabs } ,
{ 44 , " aim " , PF_aim } ,
{ 45 , " cvar " , PF_cvar } ,
{ 46 , " localcmd " , PF_localcmd } ,
{ 47 , " nextent " , PF_nextent } ,
{ 48 , " particle " , PF_particle } ,
{ 49 , " ChangeYaw " , PF_changeyaw } ,
{ 50 , " getSoundLen " , PF_GetSoundLen } ,
{ 51 , " vectoangles " , PF_vectoangles } ,
{ 52 , " WriteByte " , PF_WriteByte } ,
{ 53 , " WriteChar " , PF_WriteChar } ,
{ 54 , " WriteShort " , PF_WriteShort } ,
{ 55 , " WriteLong " , PF_WriteLong } ,
{ 56 , " WriteCoord " , PF_WriteCoord } ,
{ 57 , " WriteAngle " , PF_WriteAngle } ,
{ 58 , " WriteString " , PF_WriteString } ,
{ 59 , " WriteEntity " , PF_WriteEntity } ,
{ 60 , " sin " , PF_sin } ,
{ 61 , " cos " , PF_cos } ,
{ 62 , " sqrt " , PF_sqrt } ,
{ 65 , " etos " , PF_etos } ,
{ 67 , " movetogoal " , SV_MoveToGoal } ,
{ 68 , " precache_file " , PF_precache_file } ,
{ 69 , " makestatic " , PF_makestatic } ,
{ 70 , " changelevel " , PF_changelevel } ,
{ 71 , " movetoorigin " , SV_MoveToOrigin } ,
{ 72 , " cvar_set " , PF_cvar_set } ,
{ 73 , " centerprint " , PF_centerprint } ,
{ 74 , " ambientsound " , PF_ambientsound } ,
{ 75 , " precache_model2 " , PF_precache_model } ,
{ 76 , " precache_sound2 " , PF_precache_sound } , // precache_sound2 is different only for qcc
{ 77 , " precache_file2 " , PF_precache_file } ,
{ 78 , " setspawnparms " , PF_setspawnparms } ,
{ 79 , " achievement " , PF_achievement } ,
{ 81 , " stof " , PF_stof } , // 2001-09-20 QuakeC string manipulation by FrikaC/Maddes
{ 82 , " Set_Zombie " , PF_Set_Zombie } , //set zombies stats
{ 83 , " Get_Waypoint_Near " , Get_Waypoint_Near } , //returns the cords for closest waypoint
{ 84 , " Do_Pathfind " , Do_Pathfind } , //starts the magic
{ 85 , " Open_Waypoint " , Open_Waypoint } , //Opens a waypoint
{ 86 , " Get_Next_Waypoint " , Get_Next_Waypoint } , //Get next waypoint
{ 87 , " useprint " , PF_useprint } , //Print with button
{ 88 , " Get_First_Waypoint " , Get_First_Waypoint } , //Get the first waypoint in the list
{ 89 , " Close_Waypoint " , Close_Waypoint } , //Closes a waypoint
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc start
// not implemented yet
{ 90 , " tracebox " , PF_tracebox } ,
{ 99 , " tracemove " , PF_tracemove } , //blubs improved tracebox
/* { 91, "randomvec", PF_randomvec },
{ 92 , " getlight " , PF_GetLight } , // not implemented yet
{ 93 , " cvar_create " , PF_cvar_create } , // 2001-09-18 New BuiltIn Function: cvar_create() by Maddes
{ 94 , " fmin " , PF_fmin } ,
{ 95 , " fmax " , PF_fmax } ,
{ 96 , " fbound " , PF_fbound } ,
{ 97 , " fpow " , PF_fpow } ,
*/ { 98 , " findfloat " , PF_FindFloat } , /*
{ PR_DEFAULT_FUNCNO_EXTENSION_FIND , " extension_find " , PF_extension_find } , // 2001-10-20 Extension System by Lord Havoc/Maddes
{ 0 , " registercvar " , PF_cvar_create } , // 0 indicates that this entry is just for remapping (because of name change)
{ 0 , " checkextension " , PF_extension_find } ,
*/
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
{ PR_DEFAULT_FUNCNO_BUILTIN_FIND , " builtin_find " , PF_builtin_find } , // 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes
// not implemented yet
/*
{ 101 , " cmd_find " , PF_cmd_find } , // 2001-09-16 New BuiltIn Function: cmd_find() by Maddes
{ 102 , " cvar_find " , PF_cvar_find } , // 2001-09-16 New BuiltIn Function: cvar_find() by Maddes
{ 103 , " cvar_string " , PF_cvar_string } , // 2001-09-16 New BuiltIn Function: cvar_string() by Maddes
{ 105 , " cvar_free " , PF_cvar_free } , // 2001-09-18 New BuiltIn Function: cvar_free() by Maddes
{ 106 , " NVS_InitSVCMsg " , PF_NVS_InitSVCMsg } , // 2000-05-02 NVS SVC by Maddes
{ 107 , " WriteFloat " , PF_WriteFloat } , // 2001-09-16 New BuiltIn Function: WriteFloat() by Maddes
{ 108 , " etof " , PF_etof } , // 2001-09-25 New BuiltIn Function: etof() by Maddes
{ 109 , " ftoe " , PF_ftoe } , // 2001-09-25 New BuiltIn Function: ftoe() by Maddes
*/
// 2001-09-20 QuakeC file access by FrikaC/Maddes start
// not implemented yet
{ 110 , " fopen " , PF_fopen } ,
{ 111 , " fclose " , PF_fclose } ,
{ 112 , " fgets " , PF_fgets } ,
{ 113 , " fputs " , PF_fputs } ,
{ 0 , " open " , PF_fopen } , // 0 indicates that this entry is just for remapping (because of name and number change)
{ 0 , " close " , PF_fclose } ,
{ 0 , " read " , PF_fgets } ,
{ 0 , " write " , PF_fputs } ,
// 2001-09-20 QuakeC file access by FrikaC/Maddes end
// 2001-09-20 QuakeC string manipulation by FrikaC/Maddes start
// not implemented yet
{ 114 , " strlen " , PF_strlen } ,
{ 115 , " strcat " , PF_strcat } ,
{ 116 , " substring " , PF_substring } ,
{ 117 , " stov " , PF_stov } ,
{ 118 , " strzone " , PF_strzone } ,
{ 119 , " strunzone " , PF_strunzone } ,
{ 120 , " strtrim " , PF_strtrim } ,
{ 0 , " zone " , PF_strzone } , // 0 indicates that this entry is just for remapping (because of name and number change)
{ 0 , " unzone " , PF_strunzone } ,
// 2001-09-20 QuakeC string manipulation by FrikaC/Maddes end
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc start
// not implemented yet
/*
{ 400 , " copyentity " , PF_ . . . } ,
{ 401 , " setcolor " , PF_ . . . } ,
{ 402 , " findchain " , PF_ . . . } ,
{ 403 , " findchainfloat " , PF_ . . . } ,
{ 404 , " effect " , PF_ . . . } ,
{ 405 , " te_blood " , PF_ . . . } ,
{ 406 , " te_bloodshower " , PF_ . . . } ,
{ 407 , " te_explosionrgb " , PF_ . . . } ,
{ 408 , " te_particlecube " , PF_ . . . } ,
{ 409 , " te_particlerain " , PF_ . . . } ,
{ 410 , " te_particlesnow " , PF_ . . . } ,
{ 411 , " te_spark " , PF_ . . . } ,
{ 412 , " te_gunshotquad " , PF_ . . . } ,
{ 413 , " te_spikequad " , PF_ . . . } ,
{ 414 , " te_superspikequad " , PF_ . . . } ,
{ 415 , " te_explosionquad " , PF_ . . . } ,
{ 416 , " te_smallflash " , PF_ . . . }
{ 417 , " te_customflash " , PF_ . . . } ,
{ 418 , " te_gunshot " , PF_ . . . } ,
{ 419 , " te_spike " , PF_ . . . } ,
{ 420 , " te_superspike " , PF_ . . . } ,
{ 421 , " te_explosion " , PF_ . . . } ,
{ 422 , " te_tarexplosion " , PF_ . . . } ,
{ 423 , " te_wizspike " , PF_ . . . } ,
{ 424 , " te_knightspike " , PF_ . . . } ,
{ 425 , " te_lavasplash " , PF_ . . . }
{ 426 , " te_teleport " , PF_ . . . } ,
{ 427 , " te_explosion2 " , PF_ . . . } ,
{ 428 , " te_lightning1 " , PF_ . . . } ,
{ 429 , " te_lightning2 " , PF_ . . . } ,
{ 430 , " te_lightning3 " , PF_ . . . } ,
{ 431 , " te_beam " , PF_ . . . } ,
{ 432 , " vectorvectors " , PF_ . . . } , */
{ 441 , " tokenize " , PF_tokenize } ,
{ 442 , " argv " , PF_ArgV } ,
{ 480 , " strtolower " , PF_strtolower } ,
{ 494 , " crc16 " , PF_crc16 } ,
{ 500 , " songegg " , PF_SongEgg } ,
{ 501 , " nzp_maxammo " , PF_MaxAmmo } ,
{ 502 , " grenade_pulse " , PF_GrenadePulse } ,
{ 503 , " nzp_maxai " , PF_MaxZombies } ,
{ 504 , " nzp_bettyprompt " , PF_BettyPrompt } ,
{ 505 , " nzp_setplayername " , PF_SetPlayerName } ,
{ 506 , " nzp_setdoubletapver " , PF_SetDoubleTapVersion } ,
{ 507 , " nzp_screenflash " , PF_ScreenFlash } ,
{ 508 , " nzp_lockviewmodel " , PF_LockViewmodel } ,
{ 509 , " nzp_rumble " , PF_Rumble }
// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
2022-06-19 05:35:28 +00:00
} ;
2024-09-05 03:26:54 +00:00
int pr_ebfs_numbuiltins = sizeof ( pr_ebfs_builtins ) / sizeof ( pr_ebfs_builtins [ 0 ] ) ;
// 2001-09-14 Enhanced BuiltIn Function System (EBFS) by Maddes end
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