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Add support for nzp_rumble builtin
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3 changed files with 43 additions and 0 deletions
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@ -1130,6 +1130,13 @@ void CL_ParseServerMessage (void)
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MSG_ReadByte();
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break;
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case svc_rumble:
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// This platform doesn't use this.
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MSG_ReadShort();
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MSG_ReadShort();
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MSG_ReadShort();
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break;
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case svc_screenflash:
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screenflash_color = MSG_ReadByte();
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screenflash_duration = sv.time + MSG_ReadByte();
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@ -3345,6 +3345,39 @@ void PF_LockViewmodel(void)
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MSG_WriteByte (&client->message, state);
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}
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/*
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=================
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PF_Rumble
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Server tells client to rumble their
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GamePad.
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nzp_rumble()
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=================
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*/
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void PF_Rumble(void)
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{
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client_t *client;
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int entnum;
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int low_frequency;
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int high_frequency;
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int duration;
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entnum = G_EDICTNUM(OFS_PARM0);
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low_frequency = G_FLOAT(OFS_PARM1);
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high_frequency = G_FLOAT(OFS_PARM2);
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duration = G_FLOAT(OFS_PARM3);
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if (entnum < 1 || entnum > svs.maxclients)
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return;
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client = &svs.clients[entnum-1];
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MSG_WriteByte (&client->message, svc_rumble);
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MSG_WriteShort (&client->message, low_frequency);
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MSG_WriteShort (&client->message, high_frequency);
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MSG_WriteShort (&client->message, duration);
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}
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/*
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=================
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PF_ScreenFlash
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@ -4058,6 +4091,8 @@ PF_BettyPrompt, // #504
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PF_SetPlayerName, // #505
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PF_SetDoubleTapVersion, // #506
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PF_ScreenFlash, // #507
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PF_LockViewmodel, // #508
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PF_Rumble, // #509
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PF_Fixme,
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};
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@ -160,6 +160,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define svc_doubletap 49
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#define svc_screenflash 50 // [byte] color [byte] duration [byte] type
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#define svc_lockviewmodel 51
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#define svc_rumble 52 // [short] low frequency [short] high frequency [short] duration (ms)
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//
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// client to server
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