..
gl_alias.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_backend.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
gl_bloom.c
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2013-03-12 23:18:37 +00:00
gl_draw.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
gl_draw.h
gl_font.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
gl_heightmap.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_hlmdl.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_model.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_model.h
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_ngraph.c
reworked demo playback and interpolation.
2013-07-26 17:19:06 +00:00
gl_rlight.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
gl_rmain.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
gl_rmisc.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_rsurf.c
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
gl_screen.c
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
gl_shader.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_shadow.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_vidcocoa.m
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2013-03-12 22:44:37 +00:00
gl_vidcommon.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_viddroid.c
updated.
2013-05-14 13:02:54 +00:00
gl_videgl.c
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2013-03-12 23:01:08 +00:00
gl_videgl.h
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2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c
removed hunk memory (as well as -mem argument).
2013-07-14 12:22:51 +00:00
gl_vidmacos.c
include clipboard stuff for mac.
2013-04-09 00:21:55 +00:00
gl_vidmorphos.c
gl_vidnt.c
removed userinfobasic, things should be kept in sync more easily now.
2013-07-13 12:14:32 +00:00
gl_vidnull.c
gl_vidsdl.c
Playing around trying to make the emscriptem port more usable/nicer.
2013-05-14 18:38:42 +00:00
gl_vidtinyglstubs.c
gl_warp.c
Try to fix a colours issue mixup. that glsl specifies a colour attribute.
2013-05-20 16:01:40 +00:00
gl_warp_sin.h
glmod_doom.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
glquake.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
glsupp.h
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
2013-05-03 04:28:08 +00:00
ltface.c
Fix various warnings.
2013-05-11 05:03:07 +00:00
model_hl.h
Android tweeks
2012-07-05 19:42:36 +00:00
r_bishaders.h
misc fixes.
2013-06-26 00:39:13 +00:00
shader.h
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00