fteqw/engine/gl
Spoike fceb09fe37 reworked demo playback and interpolation.
added support for recording nq demos, but only if not already on the server.
added capturedriver as a sane way to select between screenshots, avi, or various plugins.
output sound device can now be selected via the menu. not all drivers provide device enumeration (openal and dsound do).
enabled openal, but not using it unless an openal device is explicitly requested as its still a little buggy.
added \"\"" markup in the console.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-26 17:19:06 +00:00
..
gl_alias.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_backend.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
gl_bloom.c ------------------------------------------------------------------------ 2013-03-12 23:18:37 +00:00
gl_draw.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
gl_draw.h
gl_font.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
gl_heightmap.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_hlmdl.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_model.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_model.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_ngraph.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
gl_rlight.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rmain.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_rmisc.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_rsurf.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
gl_screen.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_shader.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_shadow.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_viddroid.c updated. 2013-05-14 13:02:54 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_vidmacos.c include clipboard stuff for mac. 2013-04-09 00:21:55 +00:00
gl_vidmorphos.c
gl_vidnt.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
gl_vidnull.c
gl_vidsdl.c Playing around trying to make the emscriptem port more usable/nicer. 2013-05-14 18:38:42 +00:00
gl_vidtinyglstubs.c
gl_warp.c Try to fix a colours issue mixup. that glsl specifies a colour attribute. 2013-05-20 16:01:40 +00:00
gl_warp_sin.h
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
glsupp.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
ltface.c Fix various warnings. 2013-05-11 05:03:07 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h misc fixes. 2013-06-26 00:39:13 +00:00
shader.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00