fteqw/engine/client/cl_ui.c
Spoike 2cad75bc69 Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00

1584 lines
37 KiB
C

#include "quakedef.h"
#ifdef VM_UI
#include "clq3defs.h"
#include "ui_public.h"
#include "cl_master.h"
#include "shader.h"
int keycatcher;
#define MAX_TOKENLENGTH 1024
typedef struct pc_token_s
{
int type;
int subtype;
int intvalue;
float floatvalue;
char string[MAX_TOKENLENGTH];
} pc_token_t;
#define TT_STRING 1 // string
#define TT_LITERAL 2 // literal
#define TT_NUMBER 3 // number
#define TT_NAME 4 // name
#define TT_PUNCTUATION 5 // punctuation
#define SCRIPT_MAXDEPTH 64
#define SCRIPT_DEFINELENGTH 256
typedef struct {
char *filestack[SCRIPT_MAXDEPTH];
char *originalfilestack[SCRIPT_MAXDEPTH];
char *lastreadptr;
int lastreaddepth;
char filename[MAX_QPATH][SCRIPT_MAXDEPTH];
int stackdepth;
char *defines;
int numdefines;
} script_t;
static script_t *scripts;
static int maxscripts;
#define Q3SCRIPTPUNCTUATION "(,{})(\':;=!><&|+-\""
void StripCSyntax (char *s)
{
while(*s)
{
if (*s == '\\')
{
memmove(s, s+1, strlen(s+1)+1);
switch (*s)
{
case 'r':
*s = '\r';
break;
case 'n':
*s = '\n';
break;
case '\\':
*s = '\\';
break;
default:
*s = '?';
break;
}
}
s++;
}
}
int Script_Read(int handle, struct pc_token_s *token)
{
char *s;
char readstring[8192];
int i;
script_t *sc = scripts+handle-1;
for(;;)
{
if (!sc->stackdepth)
{
memset(token, 0, sizeof(*token));
return 0;
}
s = sc->filestack[sc->stackdepth-1];
sc->lastreadptr = s;
sc->lastreaddepth = sc->stackdepth;
s = (char *)COM_ParseToken(s, Q3SCRIPTPUNCTUATION);
Q_strncpyz(readstring, com_token, sizeof(readstring));
if (com_tokentype == TTP_STRING)
{
while(s)
{
while (*s > '\0' && *s <= ' ')
s++;
if (*s == '/' && s[1] == '/')
{
while(*s && *s != '\n')
s++;
continue;
}
while (*s > '\0' && *s <= ' ')
s++;
if (*s == '\"')
{
s = (char*)COM_ParseToken(s, Q3SCRIPTPUNCTUATION);
Q_strncatz(readstring, com_token, sizeof(readstring));
}
else
break;
}
}
sc->filestack[sc->stackdepth-1] = s;
if (!strcmp(readstring, "#include"))
{
sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
if (sc->stackdepth == SCRIPT_MAXDEPTH) //just don't enter it
continue;
if (sc->originalfilestack[sc->stackdepth])
BZ_Free(sc->originalfilestack[sc->stackdepth]);
sc->filestack[sc->stackdepth] = sc->originalfilestack[sc->stackdepth] = FS_LoadMallocFile(com_token);
Q_strncpyz(sc->filename[sc->stackdepth], com_token, MAX_QPATH);
sc->stackdepth++;
continue;
}
if (!strcmp(readstring, "#define"))
{
sc->numdefines++;
sc->defines = BZ_Realloc(sc->defines, sc->numdefines*SCRIPT_DEFINELENGTH*2);
sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1), com_token, SCRIPT_DEFINELENGTH);
sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION);
Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1)+SCRIPT_DEFINELENGTH, com_token, SCRIPT_DEFINELENGTH);
continue;
}
if (!*readstring && com_tokentype != TTP_STRING)
{
if (sc->stackdepth==0)
{
memset(token, 0, sizeof(*token));
return 0;
}
sc->stackdepth--;
continue;
}
break;
}
if (com_tokentype == TTP_STRING)
{
i = sc->numdefines;
}
else
{
for (i = 0; i < sc->numdefines; i++)
{
if (!strcmp(readstring, sc->defines+SCRIPT_DEFINELENGTH*2*i))
{
Q_strncpyz(token->string, sc->defines+SCRIPT_DEFINELENGTH*2*i+SCRIPT_DEFINELENGTH, sizeof(token->string));
break;
}
}
}
if (i == sc->numdefines) //otherwise
Q_strncpyz(token->string, readstring, sizeof(token->string));
StripCSyntax(token->string);
token->intvalue = atoi(token->string);
token->floatvalue = atof(token->string);
if (token->floatvalue || *token->string == '0' || *token->string == '.')
{
token->type = TT_NUMBER;
token->subtype = 0;
}
else if (com_tokentype == TTP_STRING)
{
token->type = TT_STRING;
token->subtype = strlen(token->string);
}
else
{
if (token->string[1] == '\0')
{
token->type = TT_PUNCTUATION;
token->subtype = token->string[0];
}
else
{
token->type = TT_NAME;
token->subtype = strlen(token->string);
}
}
// Con_Printf("Found %s (%i, %i)\n", token->string, token->type, token->subtype);
return !!*token->string || com_tokentype == TTP_STRING;
}
int Script_LoadFile(char *filename)
{
int i;
script_t *sc;
for (i = 0; i < maxscripts; i++)
if (!scripts[i].stackdepth)
break;
if (i == maxscripts)
{
maxscripts++;
scripts = BZ_Realloc(scripts, sizeof(script_t)*maxscripts);
}
sc = scripts+i;
memset(sc, 0, sizeof(*sc));
sc->filestack[0] = sc->originalfilestack[0] = FS_LoadMallocFile(filename);
Q_strncpyz(sc->filename[sc->stackdepth], filename, MAX_QPATH);
sc->stackdepth = 1;
return i+1;
}
void Script_Free(int handle)
{
int i;
script_t *sc = scripts+handle-1;
if (sc->defines)
BZ_Free(sc->defines);
for (i = 0; i < sc->stackdepth; i++)
BZ_Free(sc->originalfilestack[i]);
sc->stackdepth = 0;
}
void Script_Get_File_And_Line(int handle, char *filename, int *line)
{
script_t *sc = scripts+handle-1;
char *src;
char *start;
if (!sc->lastreaddepth)
{
*line = 0;
Q_strncpyz(filename, sc->filename[0], MAX_QPATH);
return;
}
*line = 1;
src = sc->lastreadptr;
start = sc->originalfilestack[sc->lastreaddepth-1];
while(start < src)
{
if (*start == '\n')
(*line)++;
start++;
}
Q_strncpyz(filename, sc->filename[sc->lastreaddepth-1], MAX_QPATH);
}
#ifdef GLQUAKE
#include "glquake.h"//hack
#else
typedef float m3by3_t[3][3];
#endif
static vm_t *uivm;
static char *scr_centerstring;
void GLDraw_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qpic_t *pic);
void SWDraw_Image (float xp, float yp, float wp, float hp, float s1, float t1, float s2, float t2, qpic_t *pic);
char *Get_Q2ConfigString(int i);
void SWDraw_ImageColours (float r, float g, float b, float a);
#define MAX_PINGREQUESTS 16
netadr_t ui_pings[MAX_PINGREQUESTS];
#define UITAGNUM 2452
extern model_t mod_known[];
#define VM_FROMMHANDLE(a) (a?mod_known+a-1:NULL)
#define VM_TOMHANDLE(a) (a?a-mod_known+1:0)
#define VM_FROMSHANDLE(a) (a?r_shaders+a-1:NULL)
#define VM_TOSHANDLE(a) (a?a-r_shaders+1:0)
struct q3refEntity_s {
refEntityType_t reType;
int renderfx;
int hModel; // opaque type outside refresh
// most recent data
vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
float shadowPlane; // projection shadows go here, stencils go slightly lower
vec3_t axis[3]; // rotation vectors
qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
float origin[3]; // also used as MODEL_BEAM's "from"
int frame; // also used as MODEL_BEAM's diameter
// previous data for frame interpolation
float oldorigin[3]; // also used as MODEL_BEAM's "to"
int oldframe;
float backlerp; // 0.0 = current, 1.0 = old
// texturing
int skinNum; // inline skin index
int customSkin; // NULL for default skin
int customShader; // use one image for the entire thing
// misc
qbyte shaderRGBA[4]; // colors used by rgbgen entity shaders
float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers
float shaderTime; // subtracted from refdef time to control effect start times
// extra sprite information
float radius;
float rotation;
};
struct q3polyvert_s
{
vec3_t org;
vec2_t tcoord;
qbyte colours[4];
};
#define Q3RF_MINLIGHT 1
#define Q3RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
#define Q3RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
#define Q3RF_DEPTHHACK 8 // for view weapon Z crunching
#define Q3RF_NOSHADOW 64
#define Q3RF_LIGHTING_ORIGIN 128
#define MAX_VMQ3_CACHED_STRINGS 1024
char *stringcache[1024];
char *VMQ3_StringFromHandle(int handle)
{
if (!handle)
return "";
handle--;
if ((unsigned) handle >= MAX_VMQ3_CACHED_STRINGS)
return "";
return stringcache[handle];
}
int VMQ3_StringToHandle(char *str)
{
int i;
for (i = 0; i < MAX_VMQ3_CACHED_STRINGS; i++)
{
if (!stringcache[i])
break;
if (!strcmp(str, stringcache[i]))
return i+1;
}
if (i == MAX_VMQ3_CACHED_STRINGS)
{
Con_Printf("Q3VM out of string handle space\n");
return 0;
}
stringcache[i] = Z_Malloc(strlen(str)+1);
strcpy(stringcache[i], str);
return i+1;
}
#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
void VQ3_AddEntity(const q3refEntity_t *q3)
{
entity_t ent;
if (!cl_visedicts)
cl_visedicts = cl_visedicts_list[0];
memset(&ent, 0, sizeof(ent));
ent.model = VM_FROMMHANDLE(q3->hModel);
ent.framestate.g[FS_REG].frame[0] = q3->frame;
ent.framestate.g[FS_REG].frame[1] = q3->oldframe;
memcpy(ent.axis, q3->axis, sizeof(q3->axis));
ent.framestate.g[FS_REG].lerpfrac = q3->backlerp;
ent.scale = q3->radius;
ent.rtype = q3->reType;
ent.rotation = q3->rotation;
if (q3->customSkin)
ent.skinnum = Mod_SkinForName(ent.model, VM_FROMSTRCACHE(q3->customSkin));
ent.shaderRGBAf[0] = q3->shaderRGBA[0]/255.0f;
ent.shaderRGBAf[1] = q3->shaderRGBA[1]/255.0f;
ent.shaderRGBAf[2] = q3->shaderRGBA[2]/255.0f;
ent.shaderRGBAf[3] = q3->shaderRGBA[3]/255.0f;
// if (ent.shaderRGBAf[3] <= 0)
// return;
ent.forcedshader = VM_FROMSHANDLE(q3->customShader);
ent.shaderTime = q3->shaderTime;
if (q3->renderfx & Q3RF_FIRST_PERSON)
ent.flags |= Q2RF_WEAPONMODEL;
if (q3->renderfx & Q3RF_DEPTHHACK)
ent.flags |= Q2RF_DEPTHHACK;
if (q3->renderfx & Q3RF_THIRD_PERSON)
ent.externalmodelview = ~0;
if (q3->renderfx & Q3RF_NOSHADOW)
ent.flags |= RF_NOSHADOW;
VectorCopy(q3->origin, ent.origin);
VectorCopy(q3->oldorigin, ent.oldorigin);
V_AddAxisEntity(&ent);
}
void VQ3_AddPoly(shader_t *s, int num, q3polyvert_t *verts)
{
unsigned int v;
scenetris_t *t;
/*reuse the previous trigroup if its the same shader*/
if (cl_numstris && cl_stris[cl_numstris-1].shader == s)
t = &cl_stris[cl_numstris-1];
else
{
if (cl_numstris == cl_maxstris)
{
cl_maxstris += 8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = s;
t->numidx = 0;
t->numvert = 0;
t->firstidx = cl_numstrisidx;
t->firstvert = cl_numstrisvert;
}
if (cl_maxstrisvert < cl_numstrisvert+num)
{
cl_maxstrisvert = cl_numstrisvert+num + 64;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(vec2_t)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(vec4_t)*cl_maxstrisvert);
}
if (cl_maxstrisidx < cl_numstrisidx+(num-2)*3)
{
cl_maxstrisidx = cl_numstrisidx+(num-2)*3 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
for (v = 0; v < num; v++)
{
VectorCopy(verts[v].org, cl_strisvertv[cl_numstrisvert+v]);
Vector2Copy(verts[v].tcoord, cl_strisvertt[cl_numstrisvert+v]);
Vector4Scale(verts[v].colours, (1/255.0f), cl_strisvertc[cl_numstrisvert+v]);
}
for (v = 2; v < num; v++)
{
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert - t->firstvert;
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+(v-1) - t->firstvert;
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+v - t->firstvert;
}
t->numvert += num;
t->numidx += (num-2)*3;
cl_numstrisvert += num;
//we already increased idx
}
int VM_LerpTag(void *out, model_t *model, int f1, int f2, float l2, char *tagname)
{
int tagnum;
float *ang;
float *org;
float tr[12];
qboolean found;
framestate_t fstate;
org = (float*)out;
ang = ((float*)out+3);
memset(&fstate, 0, sizeof(fstate));
fstate.g[FS_REG].frame[0] = f1;
fstate.g[FS_REG].frame[1] = f2;
fstate.g[FS_REG].lerpfrac = l2;
tagnum = Mod_TagNumForName(model, tagname);
found = Mod_GetTag(model, tagnum, &fstate, tr);
if (found)
{
ang[0] = tr[0];
ang[1] = tr[1];
ang[2] = tr[2];
org[0] = tr[3];
ang[3] = tr[4];
ang[4] = tr[5];
ang[5] = tr[6];
org[1] = tr[7];
ang[6] = tr[8];
ang[7] = tr[9];
ang[8] = tr[10];
org[2] = tr[11];
return true;
}
else
{
org[0] = 0;
org[1] = 0;
org[2] = 0;
ang[0] = 1;
ang[1] = 0;
ang[2] = 0;
ang[3] = 0;
ang[4] = 1;
ang[5] = 0;
ang[6] = 0;
ang[7] = 0;
ang[8] = 1;
return false;
}
}
#define MAX_RENDER_STRINGS 8
#define MAX_RENDER_STRING_LENGTH 32
struct q3refdef_s {
int x, y, width, height;
float fov_x, fov_y;
vec3_t vieworg;
vec3_t viewaxis[3]; // transformation matrix
// time in milliseconds for shader effects and other time dependent rendering issues
int time;
int rdflags; // RDF_NOWORLDMODEL, etc
// 1 bits will prevent the associated area from rendering at all
qbyte areamask[MAX_MAP_AREA_BYTES];
// text messages for deform text shaders
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
};
void D3D9_Set2D (void);
void VQ3_RenderView(const q3refdef_t *ref)
{
extern cvar_t r_torch;
VectorCopy(ref->vieworg, r_refdef.vieworg);
r_refdef.viewangles[0] = -(atan2(ref->viewaxis[0][2], sqrt(ref->viewaxis[0][1]*ref->viewaxis[0][1]+ref->viewaxis[0][0]*ref->viewaxis[0][0])) * 180 / M_PI);
r_refdef.viewangles[1] = (atan2(ref->viewaxis[0][1], ref->viewaxis[0][0]) * 180 / M_PI);
r_refdef.viewangles[2] = 0;
if (ref->rdflags & 1)
r_refdef.flags |= Q2RDF_NOWORLDMODEL;
else
r_refdef.flags &= ~Q2RDF_NOWORLDMODEL;
r_refdef.fov_x = ref->fov_x;
r_refdef.fov_y = ref->fov_y;
r_refdef.vrect.x = ref->x;
r_refdef.vrect.y = ref->y;
r_refdef.vrect.width = ref->width;
r_refdef.vrect.height = ref->height;
r_refdef.time = ref->time/1000.0f;
r_refdef.useperspective = true;
r_refdef.currentplayernum = -1;
if (r_torch.ival)
{
dlight_t *dl;
dl = CL_NewDlightRGB(0, ref->vieworg, 300, r_torch.ival, 0.05, 0.05, 0.02);
dl->flags |= LFLAG_SHADOWMAP|LFLAG_ALLOW_FLASH;
dl->fov = 60;
VectorCopy(ref->viewaxis[0], dl->axis[0]);
VectorCopy(ref->viewaxis[1], dl->axis[1]);
VectorCopy(ref->viewaxis[2], dl->axis[2]);
}
memcpy(cl.q2frame.areabits, ref->areamask, sizeof(cl.q2frame.areabits));
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL)
{
qglDisable(GL_ALPHA_TEST);
qglDisable(GL_BLEND);
}
#endif
R_RenderView();
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL)
{
GL_Set2D ();
qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_TexEnv(GL_MODULATE);
qglDisable(GL_ALPHA_TEST);
qglEnable(GL_BLEND);
}
#endif
#ifdef D3DQUAKE
if (qrenderer == QR_DIRECT3D)
D3D9_Set2D();
#endif
vid.recalc_refdef = 1;
r_refdef.time = 0;
}
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font)
{
union
{
char *c;
int *i;
float *f;
} in;
int i;
char name[MAX_QPATH];
#define readInt() LittleLong(*in.i++)
#define readFloat() LittleFloat(*in.f++)
snprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize);
in.c = COM_LoadTempFile(name);
if (com_filesize == sizeof(fontInfo_t))
{
for(i=0; i<GLYPHS_PER_FONT; i++)
{
font->glyphs[i].height = readInt();
font->glyphs[i].top = readInt();
font->glyphs[i].bottom = readInt();
font->glyphs[i].pitch = readInt();
font->glyphs[i].xSkip = readInt();
font->glyphs[i].imageWidth = readInt();
font->glyphs[i].imageHeight = readInt();
font->glyphs[i].s = readFloat();
font->glyphs[i].t = readFloat();
font->glyphs[i].s2 = readFloat();
font->glyphs[i].t2 = readFloat();
font->glyphs[i].glyph = readInt();
memcpy(font->glyphs[i].shaderName, in.i, 32);
in.c += 32;
}
font->glyphScale = readFloat();
memcpy(font->name, in.i, MAX_QPATH);
// Com_Memcpy(font, faceData, sizeof(fontInfo_t));
Q_strncpyz(font->name, name, sizeof(font->name));
for (i = GLYPH_START; i < GLYPH_END; i++)
{
font->glyphs[i].glyph = VM_TOSHANDLE(R_RegisterPic(font->glyphs[i].shaderName));
}
}
}
#define VALIDATEPOINTER(o,l) if ((int)o + l >= mask || VM_POINTER(o) < offset) Host_EndGame("Call to ui trap %i passes invalid pointer\n", fn); //out of bounds.
#ifndef _DEBUG
static
#endif
int UI_SystemCallsEx(void *offset, quintptr_t mask, int fn, const int *arg)
{
int ret=0;
char adrbuf[MAX_ADR_SIZE];
//Remember to range check pointers.
//The QVM must not be allowed to write to anything outside it's memory.
//This includes getting the exe to copy it for it.
//don't bother with reading, as this isn't a virus risk.
//could be a cheat risk, but hey.
//make sure that any called functions are also range checked.
//like reading from files copies names into alternate buffers, allowing stack screwups.
switch((uiImport_t)fn)
{
case UI_ERROR:
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
break;
case UI_PRINT:
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
break;
case UI_MILLISECONDS:
VM_LONG(ret) = Sys_Milliseconds();
break;
case UI_ARGC:
VM_LONG(ret) = Cmd_Argc();
break;
case UI_ARGV:
// VALIDATEPOINTER(arg[1], arg[2]);
Q_strncpyz(VM_POINTER(arg[1]), Cmd_Argv(VM_LONG(arg[0])), VM_LONG(arg[2]));
break;
/* case UI_ARGS:
VALIDATEPOINTER(arg[0], arg[1]);
Q_strncpyz(VM_POINTER(arg[0]), Cmd_Args(), VM_LONG(arg[1]));
break;
*/
case UI_CVAR_SET:
{
cvar_t *var;
if (!strcmp(VM_POINTER(arg[0]), "fs_game"))
{
Cbuf_AddText(va("gamedir %s\nui_restart\n", (char*)VM_POINTER(arg[1])), RESTRICT_SERVER);
}
else
{
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (var)
Cvar_Set(var, VM_POINTER(arg[1])); //set it
else
Cvar_Get(VM_POINTER(arg[0]), VM_POINTER(arg[1]), 0, "UI created"); //create one
}
}
break;
case UI_CVAR_VARIABLEVALUE:
{
cvar_t *var;
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (var)
VM_FLOAT(ret) = var->value;
else
VM_FLOAT(ret) = 0;
}
break;
case UI_CVAR_VARIABLESTRINGBUFFER:
{
cvar_t *var;
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (!VM_LONG(arg[2]))
VM_LONG(ret) = 0;
else if (!var)
{
*(char *)VM_POINTER(arg[1]) = '\0';
VM_LONG(ret) = -1;
}
else
{
if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset)
VM_LONG(ret) = -2; //out of bounds.
else
Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2]));
}
}
break;
case UI_CVAR_SETVALUE:
Cvar_SetValue(Cvar_FindVar(VM_POINTER(arg[0])), VM_FLOAT(arg[1]));
break;
case UI_CVAR_RESET: //cvar reset
{
cvar_t *var;
var = Cvar_FindVar((char *)VM_POINTER(arg[0]));
if (var)
Cvar_Set(var, var->defaultstr);
}
break;
case UI_CMD_EXECUTETEXT:
if (!strncmp((char*)VM_POINTER(arg[1]), "ping ", 5))
{
int i;
for (i = 0; i < MAX_PINGREQUESTS; i++)
if (ui_pings[i].type == NA_INVALID)
{
serverinfo_t *info;
NET_StringToAdr((char *)VM_POINTER(arg[1]) + 5, &ui_pings[i]);
info = Master_InfoForServer(ui_pings[i]);
if (info)
{
info->special |= SS_KEEPINFO;
Master_QueryServer(info);
}
break;
}
}
else if (!strncmp(VM_POINTER(arg[1]), "localservers", 12))
{
MasterInfo_Begin();
}
/* else if (!strncmp(VM_POINTER(arg[1]), "r_vidmode", 12))
{
MasterInfo_Begin();
}
*/ else
Cbuf_AddText(VM_POINTER(arg[1]), RESTRICT_SERVER);
break;
case UI_FS_FOPENFILE: //fopen
if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
VM_LONG(ret) = VM_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0);
break;
case UI_FS_READ: //fread
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
VM_LONG(ret) = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
break;
case UI_FS_WRITE: //fwrite
break;
case UI_FS_FCLOSEFILE: //fclose
VM_fclose(VM_LONG(arg[0]), 0);
break;
case UI_FS_GETFILELIST: //fs listing
if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset)
break; //out of bounds.
return VM_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
case UI_R_REGISTERMODEL: //precache model
{
char *name = VM_POINTER(arg[0]);
VM_LONG(ret) = VM_TOMHANDLE(Mod_ForName(name, false));
}
break;
case UI_R_MODELBOUNDS:
{
VALIDATEPOINTER(arg[1], sizeof(vec3_t));
VALIDATEPOINTER(arg[2], sizeof(vec3_t));
{
model_t *mod = VM_FROMMHANDLE(arg[0]);
if (mod)
{
VectorCopy(mod->mins, ((float*)VM_POINTER(arg[1])));
VectorCopy(mod->maxs, ((float*)VM_POINTER(arg[2])));
}
else
{
VectorClear(((float*)VM_POINTER(arg[1])));
VectorClear(((float*)VM_POINTER(arg[2])));
}
}
}
break;
case UI_R_REGISTERSKIN:
VM_LONG(ret) = VM_TOSTRCACHE(arg[0]);
break;
case UI_R_REGISTERFONT: //register font
UI_RegisterFont(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]));
break;
case UI_R_REGISTERSHADERNOMIP:
if (!*(char*)VM_POINTER(arg[0]))
VM_LONG(ret) = 0;
else
VM_LONG(ret) = VM_TOSHANDLE(R_RegisterPic(VM_POINTER(arg[0])));
break;
case UI_R_CLEARSCENE: //clear scene
cl_numvisedicts = 0;
cl_numstrisidx = 0;
cl_numstrisvert = 0;
cl_numstris = 0;
break;
case UI_R_ADDREFENTITYTOSCENE: //add ent to scene
VQ3_AddEntity(VM_POINTER(arg[0]));
break;
case UI_R_ADDLIGHTTOSCENE: //add light to scene.
break;
case UI_R_RENDERSCENE: //render scene
VQ3_RenderView(VM_POINTER(arg[0]));
break;
case UI_R_SETCOLOR: //setcolour float*
{
float *fl =VM_POINTER(arg[0]);
if (!fl)
Draw_ImageColours(1, 1, 1, 1);
else
Draw_ImageColours(fl[0], fl[1], fl[2], fl[3]);
}
break;
case UI_R_DRAWSTRETCHPIC:
Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), VM_FROMSHANDLE(VM_LONG(arg[8])));
break;
case UI_CM_LERPTAG: //Lerp tag...
// tag, model, startFrame, endFrame, frac, tagName
if ((int)arg[0] + sizeof(float)*12 >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
VM_LerpTag(VM_POINTER(arg[0]), VM_FROMMHANDLE(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_FLOAT(arg[4]), VM_POINTER(arg[5]));
break;
case UI_S_REGISTERSOUND:
{
sfx_t *sfx;
sfx = S_PrecacheSound(va("../%s", (char*)VM_POINTER(arg[0])));
if (sfx)
VM_LONG(ret) = VM_TOSTRCACHE(arg[0]); //return handle is the parameter they just gave
else
VM_LONG(ret) = -1;
}
break;
case UI_S_STARTLOCALSOUND:
if (VM_LONG(arg[0]) != -1 && arg[0])
S_LocalSound(VM_FROMSTRCACHE(arg[0])); //now we can fix up the sound name
break;
case UI_KEY_GETOVERSTRIKEMODE:
return true;
case UI_KEY_KEYNUMTOSTRINGBUF:
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
break; //out of bounds.
Q_strncpyz(VM_POINTER(arg[1]), Key_KeynumToString(VM_LONG(arg[0])), VM_LONG(arg[2]));
break;
case UI_KEY_GETBINDINGBUF:
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
break; //out of bounds.
if (keybindings[VM_LONG(arg[0])][0])
Q_strncpyz(VM_POINTER(arg[1]), keybindings[VM_LONG(arg[0])][0], VM_LONG(arg[2]));
else
*(char *)VM_POINTER(arg[1]) = '\0';
break;
case UI_KEY_SETBINDING:
Key_SetBinding(VM_LONG(arg[0]), ~0, VM_POINTER(arg[1]), RESTRICT_LOCAL);
break;
case UI_KEY_ISDOWN:
{
extern qboolean keydown[256];
if (keydown[VM_LONG(arg[0])])
VM_LONG(ret) = 1;
else
VM_LONG(ret) = 0;
}
break;
case UI_KEY_CLEARSTATES:
Key_ClearStates();
break;
case UI_KEY_GETCATCHER:
if (key_dest == key_console)
VM_LONG(ret) = keycatcher | 1;
else
VM_LONG(ret) = keycatcher;
break;
case UI_KEY_SETCATCHER:
keycatcher = VM_LONG(arg[0]);
break;
case UI_GETGLCONFIG: //get glconfig
if ((int)arg[0] + 11332/*sizeof(glconfig_t)*/ >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
//do any needed work
memset(VM_POINTER(arg[0]), 0, 11304);
*(int *)VM_POINTER(arg[0]+11304) = vid.width;
*(int *)VM_POINTER(arg[0]+11308) = vid.height;
*(float *)VM_POINTER(arg[0]+11312) = (float)vid.width/vid.height;
memset(VM_POINTER(arg[0]+11316), 0, 11332-11316);
break;
case UI_GETCLIENTSTATE: //get client state
//fixme: we need to fill in a structure.
Con_Printf("ui_getclientstate\n");
break;
case UI_GETCONFIGSTRING:
if (arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1)
{
VM_LONG(ret) = 0;
break; //out of bounds.
}
#ifdef VM_CG
Q_strncpyz(VM_POINTER(arg[1]), CG_GetConfigString(VM_LONG(arg[0])), VM_LONG(arg[2]));
#endif
break;
case UI_LAN_GETPINGQUEUECOUNT: //these four are master server polling.
{
int i;
for (i = 0; i < MAX_PINGREQUESTS; i++)
if (ui_pings[i].type != NA_INVALID)
VM_LONG(ret)++;
}
break;
case UI_LAN_CLEARPING: //clear ping
//void (int pingnum)
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
ui_pings[VM_LONG(arg[0])].type = NA_INVALID;
break;
case UI_LAN_GETPING:
//void (int pingnum, char *buffer, int buflen, int *ping)
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset)
break; //out of bounds.
NET_CheckPollSockets();
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
{
char *buf = VM_POINTER(arg[1]);
char *adr;
serverinfo_t *info = Master_InfoForServer(ui_pings[VM_LONG(arg[0])]);
if (info)
{
adr = NET_AdrToString(adrbuf, sizeof(adrbuf), info->adr);
if (strlen(adr) < VM_LONG(arg[2]))
{
strcpy(buf, adr);
VM_LONG(ret) = true;
*(int *)VM_POINTER(arg[3]) = info->ping;
}
}
else
strcpy(buf, "");
}
break;
case UI_LAN_GETPINGINFO:
//void (int pingnum, char *buffer, int buflen, )
if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset)
break; //out of bounds.
NET_CheckPollSockets();
if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS)
{
char *buf = VM_POINTER(arg[1]);
char *adr;
serverinfo_t *info = Master_InfoForServer(ui_pings[VM_LONG(arg[0])]);
if (info)
{
adr = info->moreinfo->info;
if (!adr)
adr = "";
if (strlen(adr) < VM_LONG(arg[2]))
{
strcpy(buf, adr);
if (!*Info_ValueForKey(buf, "mapname"))
{
Info_SetValueForKey(buf, "mapname", Info_ValueForKey(buf, "map"), VM_LONG(arg[2]));
Info_RemoveKey(buf, "map");
}
Info_SetValueForKey(buf, "sv_maxclients", va("%i", info->maxplayers), VM_LONG(arg[2]));
Info_SetValueForKey(buf, "clients", va("%i", info->players), VM_LONG(arg[2]));
VM_LONG(ret) = true;
}
}
else
strcpy(buf, "");
}
break;
case UI_CVAR_REGISTER:
if (VM_OOB(arg[0], sizeof(vmcvar_t)))
break; //out of bounds.
return VMQ3_Cvar_Register(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
case UI_CVAR_UPDATE:
if (VM_OOB(arg[0], sizeof(vmcvar_t)))
break; //out of bounds.
return VMQ3_Cvar_Update(VM_POINTER(arg[0]));
case UI_MEMORY_REMAINING:
VM_LONG(ret) = Hunk_LowMemAvailable();
break;
case UI_GET_CDKEY: //get cd key
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
strncpy(VM_POINTER(arg[0]), Cvar_VariableString("cl_cdkey"), VM_LONG(arg[1]));
break;
case UI_SET_CDKEY: //set cd key
if ((int)arg[0] + strlen(VM_POINTER(arg[0])) >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
{
cvar_t *cvar;
cvar = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth");
Cvar_Set(cvar, VM_POINTER(arg[0]));
}
break;
case UI_REAL_TIME:
VM_FLOAT(ret) = realtime;
break;
case UI_LAN_GETSERVERCOUNT: //LAN Get server count
//int (int source)
VM_LONG(ret) = Master_TotalCount();
break;
case UI_LAN_GETSERVERADDRESSSTRING: //LAN get server address
//void (int source, int svnum, char *buffer, int buflen)
if ((int)arg[2] + VM_LONG(arg[3]) >= mask || VM_POINTER(arg[2]) < offset)
break; //out of bounds.
{
char *buf = VM_POINTER(arg[2]);
char *adr;
serverinfo_t *info = Master_InfoForNum(VM_LONG(arg[1]));
if (info)
{
adr = NET_AdrToString(adrbuf, sizeof(adrbuf), info->adr);
if (strlen(adr) < VM_LONG(arg[3]))
{
strcpy(buf, adr);
VM_LONG(ret) = true;
}
}
else
strcpy(buf, "");
}
break;
case UI_LAN_LOADCACHEDSERVERS:
break;
case UI_LAN_SAVECACHEDSERVERS:
break;
case UI_LAN_GETSERVERPING:
return 50;
case UI_LAN_GETSERVERINFO:
break;
case UI_LAN_SERVERISVISIBLE:
return 1;
break;
case UI_VERIFY_CDKEY:
VM_LONG(ret) = true;
break;
case UI_SET_PBCLSTATUS:
break;
// standard Q3
case UI_MEMSET:
if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
memset(VM_POINTER(arg[0]), arg[1], arg[2]);
break;
case UI_MEMCPY:
if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
memcpy(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
break;
case UI_STRNCPY:
if (arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset)
break; //out of bounds.
Q_strncpyS(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
break;
case UI_SIN:
VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0]));
break;
case UI_COS:
VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0]));
break;
case UI_ATAN2:
VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
break;
case UI_SQRT:
VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0]));
break;
case UI_FLOOR:
VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0]));
break;
case UI_CEIL:
VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0]));
break;
/*
case UI_GETPLAYERINFO:
if (arg[1] + sizeof(vmuiclientinfo_t) >= mask || VM_POINTER(arg[1]) < offset)
break; //out of bounds.
if (VM_LONG(arg[0]) < -1 || VM_LONG(arg[0] ) >= MAX_CLIENTS)
break;
{
int i = VM_LONG(arg[0]);
vmuiclientinfo_t *vci = VM_POINTER(arg[1]);
if (i == -1)
{
i = cl.playernum[0];
if (i < 0)
{
memset(vci, 0, sizeof(*vci));
return 0;
}
}
vci->bottomcolour = cl.players[i].rbottomcolor;
vci->frags = cl.players[i].frags;
Q_strncpyz(vci->name, cl.players[i].name, UIMAX_SCOREBOARDNAME);
vci->ping = cl.players[i].ping;
vci->pl = cl.players[i].pl;
vci->starttime = cl.players[i].entertime;
vci->topcolour = cl.players[i].rtopcolor;
vci->userid = cl.players[i].userid;
Q_strncpyz(vci->userinfo, cl.players[i].userinfo, sizeof(vci->userinfo));
}
break;
case UI_GETSTAT:
if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) >= MAX_CL_STATS)
VM_LONG(ret) = 0; //invalid stat num.
else
VM_LONG(ret) = cl.stats[0][VM_LONG(arg[0])];
break;
case UI_GETVIDINFO:
{
vidinfo_t *vi;
if (arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[1]) < offset)
{
VM_LONG(ret) = 0;
break; //out of bounds.
}
vi = VM_POINTER(arg[0]);
if (VM_LONG(arg[1]) < sizeof(vidinfo_t))
{
VM_LONG(ret) = 0;
break;
}
VM_LONG(ret) = sizeof(vidinfo_t);
vi->width = vid.width;
vi->height = vid.height;
vi->refreshrate = 60;
vi->fullscreen = 1;
Q_strncpyz(vi->renderername, q_renderername, sizeof(vi->renderername));
}
break;
case UI_GET_STRING:
{
char *str = NULL;
switch (arg[0])
{
case SID_Q2STATUSBAR:
str = cl.q2statusbar;
break;
case SID_Q2LAYOUT:
str = cl.q2layout;
break;
case SID_CENTERPRINTTEXT:
str = scr_centerstring;
break;
case SID_SERVERNAME:
str = cls.servername;
break;
default:
str = Get_Q2ConfigString(arg[0]);
break;
}
if (!str)
return -1;
if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset)
return -1; //out of bounds.
if (strlen(str)>= arg[2])
return -1;
strcpy(VM_POINTER(arg[1]), str); //already made sure buffer is big enough
return strlen(str);
}
*/
case UI_PC_ADD_GLOBAL_DEFINE:
Con_Printf("UI_PC_ADD_GLOBAL_DEFINE not supported\n");
break;
case UI_PC_SOURCE_FILE_AND_LINE:
Script_Get_File_And_Line(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]));
break;
case UI_PC_LOAD_SOURCE:
return Script_LoadFile(VM_POINTER(arg[0]));
case UI_PC_FREE_SOURCE:
Script_Free(arg[0]);
break;
case UI_PC_READ_TOKEN:
//fixme: memory protect.
return Script_Read(arg[0], VM_POINTER(arg[1]));
case UI_CIN_PLAYCINEMATIC:
//handle(name, x, y, w, h, looping)
case UI_CIN_STOPCINEMATIC:
//(handle)
case UI_CIN_RUNCINEMATIC:
//(handle)
case UI_CIN_DRAWCINEMATIC:
//(handle)
case UI_CIN_SETEXTENTS:
//(handle, x, y, w, h)
break;
default:
Con_Printf("Q3UI: Not implemented system trap: %d\n", fn);
return 0;
}
return ret;
}
#ifdef _DEBUG
static int UI_SystemCallsExWrapper(void *offset, unsigned int mask, int fn, const int *arg)
{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
return UI_SystemCallsEx(offset, mask, fn, arg);
}
#define UI_SystemCallsEx UI_SystemCallsExWrapper
#endif
//I'm not keen on this.
//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
static qintptr_t EXPORT_FN UI_SystemCalls(qintptr_t arg, ...)
{
qintptr_t args[9];
va_list argptr;
va_start(argptr, arg);
args[0]=va_arg(argptr, qintptr_t);
args[1]=va_arg(argptr, qintptr_t);
args[2]=va_arg(argptr, qintptr_t);
args[3]=va_arg(argptr, qintptr_t);
args[4]=va_arg(argptr, qintptr_t);
args[5]=va_arg(argptr, qintptr_t);
args[6]=va_arg(argptr, qintptr_t);
args[7]=va_arg(argptr, qintptr_t);
args[8]=va_arg(argptr, qintptr_t);
va_end(argptr);
return UI_SystemCallsEx(NULL, ~0, arg, args);
}
qboolean UI_DrawStatusBar(int scores)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_DRAWSTATUSBAR, scores);
*/
}
qboolean UI_DrawFinale(void)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_FINALE);
*/
}
qboolean UI_DrawIntermission(void)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_INTERMISSION);
*/
}
void UI_DrawMenu(void)
{
if (uivm)
{
VM_Call(uivm, UI_REFRESH, (int)(realtime * 1000));
if (keycatcher&2 && key_dest != key_console)
key_dest = key_game;
}
}
qboolean UI_CenterPrint(char *text, qboolean finale)
{
scr_centerstring = text;
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_STRINGCHANGED, SID_CENTERPRINTTEXT);
*/
}
qboolean UI_Q2LayoutChanged(void)
{
return false;
/*
if (!uivm)
return false;
return VM_Call(uivm, UI_STRINGCHANGED, SID_CENTERPRINTTEXT);
*/
}
void UI_StringChanged(int num)
{
/* if (uivm)
VM_Call(uivm, UI_STRINGCHANGED, num);
*/
}
void UI_Reset(void)
{
keycatcher &= ~2;
if (qrenderer == QR_NONE) //no renderer loaded
UI_Stop();
else if (uivm)
VM_Call(uivm, UI_INIT);
}
int UI_MenuState(void)
{
if (key_dest == key_menu)
{
return false;
}
if (!uivm)
return false;
if (VM_Call(uivm, UI_IS_FULLSCREEN))
return 2;
else if (keycatcher&2)
return 3;
else
return 0;
}
qboolean UI_KeyPress(int key, int unicode, qboolean down)
{
extern qboolean keydown[256];
extern int keyshift[256]; // key to map to if shift held down in console
// qboolean result;
if (!uivm)
return false;
// if (key_dest == key_menu)
// return false;
if (!(keycatcher&2))
{
if (key == K_ESCAPE && down)
{
if (Media_PlayingFullScreen())
{
Media_PlayFilm("");
}
UI_OpenMenu();
scr_conlines = 0;
return true;
}
return false;
}
if (keydown[K_SHIFT])
key = keyshift[key];
if (key < K_BACKSPACE && key >= ' ')
key |= 1024;
/*result = */VM_Call(uivm, UI_KEY_EVENT, key, down);
/*
if (!keycatcher && !cls.state && key == K_ESCAPE && down)
{
M_Menu_Main_f();
return true;
}*/
return true;
// return result;
}
qboolean UI_MousePosition(int xpos, int ypos)
{
if (uivm && (keycatcher&2))
{
VM_Call(uivm, UI_MOUSE_EVENT, (xpos)*640/(int)vid.width, (ypos)*480/(int)vid.height);
return true;
}
return false;
}
void UI_Stop (void)
{
keycatcher &= ~2;
if (uivm)
{
VM_Call(uivm, UI_SHUTDOWN);
VM_Destroy(uivm);
VM_fcloseall(0);
uivm = NULL;
}
}
void UI_Start (void)
{
int apiversion;
if (qrenderer != QR_OPENGL && qrenderer != QR_DIRECT3D)
return;
uivm = VM_Create(NULL, "vm/ui", UI_SystemCalls, UI_SystemCallsEx);
if (uivm)
{
apiversion = VM_Call(uivm, UI_GETAPIVERSION, 6);
if (apiversion != 4 && apiversion != 6) //make sure we can run the thing
{
Con_Printf("User-Interface VM uses incompatible API version (%i)\n", apiversion);
VM_Destroy(uivm);
VM_fcloseall(0);
uivm = NULL;
return;
}
VM_Call(uivm, UI_INIT);
UI_OpenMenu();
}
}
void UI_Restart_f(void)
{
UI_Stop();
UI_Start();
if (uivm)
{
if (cls.state)
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
else
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
}
}
qboolean UI_OpenMenu(void)
{
if (uivm)
{
if (cls.state)
VM_Call(uivm, UI_SET_ACTIVE_MENU, 2);
else
VM_Call(uivm, UI_SET_ACTIVE_MENU, 1);
key_dest = key_game;
return true;
}
return false;
}
qboolean UI_Command(void)
{
if (uivm)
return VM_Call(uivm, UI_CONSOLE_COMMAND);
return false;
}
void UI_Init (void)
{
Cmd_AddRemCommand("ui_restart", UI_Restart_f);
UI_Start();
}
#endif