fteqw/engine/common
2022-07-28 02:16:31 +00:00
..
bothdefs.h Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
bspfile.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
cmd.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cmd.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
com_bih.c More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
com_bih.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
com_mesh.c Merge PR from GitHub: FRAMEGROUPS: add ability to specify explicit poses instead of the range. Thank you qqshka! 2022-07-20 01:08:51 +00:00
com_mesh.h Tweak IQM tool to cope with longer bone names. 2022-02-19 20:48:51 +00:00
com_phys_bullet.cpp Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
com_phys_ode.c Use the correct function for plugins. 2022-05-28 18:00:45 +00:00
common.c Add vid_baseheight and vid_minsize cvars for TCs unhappy with vid_conheight to put in their default.cfg, instead of them feeling a need to force user settings. 2022-06-19 15:17:48 +00:00
common.h compiler warning fix. 2022-05-28 18:00:30 +00:00
config_freecs.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_fteqw.h Fix fixes. 2022-06-20 04:54:54 +00:00
config_fteqw_noweb.h Rework tls/dtls stuff into a more formal crypto interface instead of lots of ifdefs all over the place. 2021-06-21 13:43:57 +00:00
config_minimal.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_nocompat.h Make plugins more robust with regard to different build configs. 2021-11-10 01:35:55 +00:00
config_wastes.h Roll back some wastes config changes, as we now have addentity_light... 2022-06-27 19:22:49 +00:00
console.h smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
crc.c Fix stupid signed byte indexing. 2021-05-09 13:02:15 +00:00
cvar.c Remove last plugin stubs. 2022-03-08 05:34:13 +00:00
cvar.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
fs.c Make it a smidge easier for server admins to run community maps. 2022-05-28 17:58:33 +00:00
fs.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
fs_dzip.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
fs_pak.c Use some atomics to try to get a tiny loader-thread performance increase. 2021-07-01 01:16:35 +00:00
fs_stdio.c grr. 2021-08-05 17:12:41 +00:00
fs_win32.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
fs_xz.c Try to get windows to delete temporary files early, so they don't linger over crashes or whatever. win9x still sucks. 2021-06-21 13:45:20 +00:00
fs_zip.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
gl_q2bsp.c Fix fixes. 2022-06-20 04:54:54 +00:00
huff.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
json.c Move our gltf's json parser into the engine-proper, implement QC builtins to make json parsing available to qc. API defined by Joshua Ashton. 2022-02-19 20:48:40 +00:00
log.c Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers. 2022-07-28 02:16:31 +00:00
mathlib.c Fix up some openxr issues (especially with vulkan). 2021-12-20 10:05:55 +00:00
mathlib.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers. 2022-07-28 02:16:31 +00:00
net_chan.c Add lerptime protocol extension. Still WIP, don't record to demos. 2022-05-28 17:59:26 +00:00
net_ice.c Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers. 2022-07-28 02:16:31 +00:00
net_ssl_gnutls.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
net_ssl_winsspi.c Fix windows issues with dtls. 2022-04-17 19:46:57 +00:00
net_wins.c Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers. 2022-07-28 02:16:31 +00:00
netinc.h Add TURN support to our ICE implementation, along with a few fixups. Must be configured with 'net_ice_servers turn:foo?user=foo?auth=bar'. space-separated list, can also accept additional 'stun:' servers. 2022-07-28 02:16:31 +00:00
particles.h Fix c++isms. 2021-08-27 04:29:25 +00:00
plugin.c Fix fixes. 2022-06-20 04:54:54 +00:00
pmove.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
pmove.h input_sequence now formally added, will let the server know which input 2021-09-15 20:33:54 +00:00
pmovetst.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
pr_bgcmd.c Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
pr_common.h Fix up statically linking the ODE plugin into the engine (eukara wanted me to fix this up). 2022-05-28 17:58:53 +00:00
protocol.h Fix some missing ambient sounds on large bloated maps/mods (this really should have been fixed years ago). 2022-06-29 07:20:24 +00:00
q1bsp.c Fix compiles without RTLIGHT. Update config_wastes.h 2022-04-23 20:10:18 +00:00
q2pmove.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
q3api.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
qvm.c Fix some more stuff. 2019-07-29 06:32:37 +00:00
sha1.c Fix some updater issues. 2022-01-19 08:27:42 +00:00
sha2.c Fix our sha224 implementation. 2022-01-28 10:47:44 +00:00
sys.h Fix fixes. 2022-06-20 04:54:54 +00:00
sys_linux_threads.c Fix mapcluster in dedicated linux servers. 2021-12-20 10:07:15 +00:00
sys_win_threads.c Fix up mapcluster functionality for windows. 2022-01-08 09:59:46 +00:00
translate.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
translate.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
ui_public.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
vm.h Clean up the q3 plugin a little. 2022-06-20 07:16:16 +00:00
world.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
zone.c Add ZG_Free function for zonegroup memory. 2022-03-08 05:30:30 +00:00
zone.h Add ZG_Free function for zonegroup memory. 2022-03-08 05:30:30 +00:00