Roll back some wastes config changes, as we now have addentity_light...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6280 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Eukara 2022-06-27 19:22:49 +00:00
parent ad03c1f6a6
commit 4afdb54861

View file

@ -35,9 +35,9 @@
#undef VKQUAKE /* not yet, needs more testing */
/* disable quake specific hacks and overrides */
#undef QUAKETC
#define QUAKETC
#define NOBUILTINMENUS
#undef NOLEGACY
#define NOLEGACY
/* engine behaviour */
#define PLUGINS /* enables fteplug_ files */
@ -101,14 +101,14 @@
#define TERRAIN
/* audio */
#define AVAIL_DSOUND
#define AVAIL_DSOUND
#undef AVAIL_OPENAL
#define AVAIL_OGGVORBIS
#define HAVE_OPUS
#define VOICECHAT
/* todo: make OpenAL only */
#define HAVE_MIXER
/* todo: make OpenAL only */
#define HAVE_MIXER
/* Model formats, IQM/VVM and HLMDL for legacy maps */
#define INTERQUAKEMODELS
@ -139,13 +139,13 @@
#undef DPMMODELS
#undef PSKMODELS
#undef MENU_NATIVECODE /* native menu replacing menuQC */
#define MVD_RECORDING /* server can record MVDs. */
#undef MVD_RECORDING /* server can record MVDs. */
#undef AVAIL_WASAPI /* windows advanced sound api */
//#undef AVAIL_DSOUND /* MICROS~1 trash */
#undef BOTLIB_STATIC /* q3 botlib */
#undef AVAIL_XZDEC /* .xz decompression */
#undef HAVE_SPEEX /* .xz decompression */
#define AVAIL_GZDEC /* .gz decompression */
#undef AVAIL_GZDEC /* .gz decompression */
#undef PACKAGE_DZIP /* .dzip special-case archive support */
#undef AVAIL_PNGLIB /* .png image format support (read+screenshots) */
#undef AVAIL_JPEGLIB /* .jpeg image format support (read+screenshots) */
@ -155,9 +155,9 @@
#undef IMAGEFMT_BLP
#undef NETPREPARSE /* allows for running both nq+qw on the same server (if not, protocol used must match gamecode) */
#undef USE_SQLITE /* sql-database-as-file support */
#define QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
#define QUAKEHUD /* support for drawing the vanilla hud */
#define QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
#undef QUAKESTATS /* defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself */
#undef QUAKEHUD /* support for drawing the vanilla hud */
#undef QWSKINS /* disabling this means no qw .pcx skins nor enemy/team skin/colour forcing */
#undef SVRANKING /* legacy server-side ranking system */
#define HUFFNETWORK /* crappy network compression. probably needs reseeding */
#undef SVCHAT /* ancient lame builtin to support NPC-style chat.. */
@ -166,8 +166,8 @@
#undef Q2CLIENT /* q2 client. file formats enabled separately */
#undef Q3CLIENT /* q3 client stuff */
#undef Q3SERVER /* q3 server stuff */
#define HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
#define NQPROT /* act as an nq client/server, with nq gamecode */
#undef HEXEN2 /* runs hexen2 gamecode, supports hexen2 file formats */
#undef NQPROT /* act as an nq client/server, with nq gamecode */
#undef WEBSERVER /* sv_ftp + sv_http cvars */
#undef RUNTIMELIGHTING /* automatic generation of .lit files */
#undef R_XFLIP /* old silly thing */
@ -203,7 +203,7 @@
#undef IMAGEFMT_JPG
#undef IMAGEFMT_GIF
#undef IMAGEFMT_EXR
#define IPLOG
#undef IPLOG
#undef AVAIL_BOTLIB
#undef AVAIL_BZLIB
#undef DECOMPRESS_ASTC