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https://github.com/nzp-team/fteqw.git
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Clean up the q3 plugin a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6274 fc73d0e0-1445-4013-8a0c-d673dee63da5
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6 changed files with 25 additions and 21 deletions
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@ -30,13 +30,6 @@ qboolean VM_NonNative(vm_t *vm);
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void *VM_MemoryBase(vm_t *vm);
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quintptr_t VM_MemoryMask(vm_t *vm);
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#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
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#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
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char *VMQ3_StringFromHandle(int handle);
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int VMQ3_StringToHandle(char *str);
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void VMQ3_FlushStringHandles(void);
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#define VM_FS_READ 0
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#define VM_FS_WRITE 1
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#define VM_FS_APPEND 2
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@ -368,9 +368,6 @@ void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius);
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#ifdef GLQUAKE
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//misc model formats
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void R_DrawHLModel(entity_t *curent);
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//typedef float m3by3_t[3][3];
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//int GetTag(model_t *mod, char *tagname, int frame, float **org, m3by3_t **ang);
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#endif
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//
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@ -1,15 +1,5 @@
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#include "q3common.h"
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//#include "cg_public.h"
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#if defined(VM_CG) && defined(HAVE_CLIENT)
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#include "shader.h"
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#if 1
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#include "glquake.h"//hack
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#else
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typedef float m3by3_t[3][3];
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#endif
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#include "clq3defs.h"
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#include "com_mesh.h"
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@ -1655,6 +1655,7 @@ qint64_t Q3VM_GetRealtime(q3time_t *qtime)
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static struct q3gamecode_s q3funcs =
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{
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#ifdef HAVE_CLIENT
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{
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CLQ3_SendAuthPacket,
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CLQ3_SendConnectPacket,
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@ -1680,7 +1681,11 @@ static struct q3gamecode_s q3funcs =
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UI_OpenMenu,
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UI_Reset,
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},
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#else
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{NULL},{NULL},{NULL},
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#endif
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#ifdef HAVE_SERVER
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{
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SVQ3_ShutdownGame,
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SVQ3_InitGame,
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@ -1695,6 +1700,9 @@ static struct q3gamecode_s q3funcs =
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SVQ3_RestartGamecode,
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SVQ3_ServerinfoChanged,
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},
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#else
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{NULL},
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#endif
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};
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#ifndef STATIC_Q3
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@ -1706,11 +1714,15 @@ void Q3_Frame(double enginetime, double gametime)
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void Q3_Shutdown(void)
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{
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#ifdef HAVE_SERVER
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SVQ3_ShutdownGame(false);
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#endif
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#ifdef HAVE_CLIENT
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CG_Stop();
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UI_Stop();
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VMQ3_FlushStringHandles();
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#endif
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}
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#ifdef STATIC_Q3
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@ -1741,6 +1753,7 @@ qboolean Plug_Init(void)
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plugfuncs->ExportFunction("Tick", Q3_Frame);
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#endif
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#ifdef HAVE_CLIENT
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drawfuncs = plugfuncs->GetEngineInterface(plug2dfuncs_name, sizeof(*drawfuncs));
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scenefuncs = plugfuncs->GetEngineInterface(plug3dfuncs_name, sizeof(*scenefuncs));
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inputfuncs = plugfuncs->GetEngineInterface(pluginputfuncs_name, sizeof(*inputfuncs));
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@ -1749,6 +1762,7 @@ qboolean Plug_Init(void)
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masterfuncs = plugfuncs->GetEngineInterface(plugmasterfuncs_name, sizeof(*masterfuncs));
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if (drawfuncs && scenefuncs && inputfuncs && clientfuncs && audiofuncs && masterfuncs)
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UI_Init();
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#endif
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return true;
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}
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#else
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@ -4,14 +4,22 @@
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#include "../plugins/plugin.h"
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#include "clq3defs.h"
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#define VM_TOSTRCACHE(a) VMQ3_StringToHandle(VM_POINTER(a))
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#define VM_FROMSTRCACHE(a) VMQ3_StringFromHandle(a)
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char *VMQ3_StringFromHandle(int handle);
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int VMQ3_StringToHandle(char *str);
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void VMQ3_FlushStringHandles(void);
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//#define Q3_NOENCRYPT //a debugging property, makes it incompatible with q3
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#ifdef HAVE_CLIENT
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extern plug2dfuncs_t *drawfuncs;
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extern plug3dfuncs_t *scenefuncs;
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extern pluginputfuncs_t *inputfuncs;
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extern plugaudiofuncs_t *audiofuncs;
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extern plugmasterfuncs_t*masterfuncs;
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extern plugclientfuncs_t*clientfuncs;
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#endif
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extern plugq3vmfuncs_t *vmfuncs;
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extern plugfsfuncs_t *fsfuncs;
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@ -1607,8 +1607,10 @@ static qintptr_t EXPORT_FN Q3G_SystemCallsNative(qintptr_t arg, ...)
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void SVQ3_ShutdownGame(qboolean restarting)
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{
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int i;
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#ifdef HAVE_CLIENT
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if (!restarting)
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CG_Stop();
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#endif
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if (!q3gamevm)
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return;
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@ -3386,7 +3388,7 @@ void SVQ3_DirectConnect(netadr_t *from, sizebuf_t *msg) //Actually connect the c
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if (from->type == NA_LOOPBACK)
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reason = "localhost"; //Q3 uses this specific string for listen servers.
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else
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reason = masterfuncs->AdrToString(adr, sizeof(adr), from);
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reason = msgfuncs->AdrToString(adr, sizeof(adr), from);
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worldfuncs->SetIBufKey(&cl->userinfo, "ip", reason); //q3 gamecode needs to know the client's ip (server's perception of the client, NOT QW client's perception of the server/proxy)
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ret = vmfuncs->Call(q3gamevm, GAME_CLIENT_CONNECT, (int)(cl-svs.clients), true/*firsttime*/, false/*isbot*/);
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