mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
de29dce680
fix attempt to fix npfte issues. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3938 fc73d0e0-1445-4013-8a0c-d673dee63da5
495 lines
17 KiB
C
495 lines
17 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// comndef.h -- general definitions
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#include <stdio.h>
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//make shared
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#ifndef QDECL
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#ifdef _MSC_VER
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#define QDECL _cdecl
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#else
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#define QDECL
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#endif
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#endif
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typedef unsigned char qbyte;
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// KJB Undefined true and false defined in SciTech's DEBUG.H header
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#undef true
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#undef false
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#ifdef __cplusplus
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typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined.
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#define true qtrue
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#define false qfalse
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#else
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typedef enum {false, true} qboolean;
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#endif
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#define STRINGIFY2(s) #s
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#define STRINGIFY(s) STRINGIFY2(s)
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#define MAX_INFO_STRING 196 //regular quakeworld. Sickening isn't it.
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#define EXTENDED_INFO_STRING 1024
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#define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here.
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#define MAX_LOCALINFO_STRING 32768
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struct netprim_s
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{
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int coordsize;
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int anglesize;
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};
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//============================================================================
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typedef enum {
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SZ_BAD,
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SZ_RAWBYTES,
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SZ_RAWBITS,
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SZ_HUFFMAN //q3 style packets are horrible.
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} sbpacking_t;
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typedef struct sizebuf_s
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{
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qboolean allowoverflow; // if false, do a Sys_Error
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qboolean overflowed; // set to true if the buffer size failed
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qbyte *data;
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int maxsize;
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int cursize;
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int packing;
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int currentbit;
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struct netprim_s prim;
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} sizebuf_t;
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void SZ_Clear (sizebuf_t *buf);
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void *SZ_GetSpace (sizebuf_t *buf, int length);
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void SZ_Write (sizebuf_t *buf, const void *data, int length);
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void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf
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//============================================================================
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typedef struct link_s
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{
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struct link_s *prev, *next;
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} link_t;
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void ClearLink (link_t *l);
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void RemoveLink (link_t *l);
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void InsertLinkBefore (link_t *l, link_t *before);
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void InsertLinkAfter (link_t *l, link_t *after);
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// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
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// ent = STRUCT_FROM_LINK(link,entity_t,order)
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// FIXME: remove this mess!
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#define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (qbyte*)&(((t *)0)->m)))
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//============================================================================
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#ifndef NULL
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#define NULL ((void *)0)
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#endif
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#define Q_MAXCHAR ((char)0x7f)
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#define Q_MAXSHORT ((short)0x7fff)
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#define Q_MAXINT ((int)0x7fffffff)
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#define Q_MAXLONG ((int)0x7fffffff)
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#define Q_MAXFLOAT ((int)0x7fffffff)
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#define Q_MINCHAR ((char)0x80)
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#define Q_MINSHORT ((short)0x8000)
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#define Q_MININT ((int)0x80000000)
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#define Q_MINLONG ((int)0x80000000)
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#define Q_MINFLOAT ((int)0x7fffffff)
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//============================================================================
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extern qboolean bigendian;
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extern short (*BigShort) (short l);
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extern short (*LittleShort) (short l);
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extern int (*BigLong) (int l);
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extern int (*LittleLong) (int l);
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extern float (*BigFloat) (float l);
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extern float (*LittleFloat) (float l);
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short ShortSwap (short l);
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int LongSwap (int l);
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void COM_CharBias (signed char *c, int size);
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void COM_SwapLittleShortBlock (short *s, int size);
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//============================================================================
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struct usercmd_s;
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extern struct usercmd_s nullcmd;
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typedef union { //note: reading from packets can be misaligned
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char b[4];
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short b2;
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int b4;
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float f;
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} coorddata;
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float MSG_FromCoord(coorddata c, int bytes);
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coorddata MSG_ToCoord(float f, int bytes);
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coorddata MSG_ToAngle(float f, int bytes);
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void MSG_WriteChar (sizebuf_t *sb, int c);
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void MSG_WriteByte (sizebuf_t *sb, int c);
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void MSG_WriteShort (sizebuf_t *sb, int c);
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void MSG_WriteLong (sizebuf_t *sb, int c);
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void MSG_WriteFloat (sizebuf_t *sb, float f);
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void MSG_WriteString (sizebuf_t *sb, const char *s);
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void MSG_WriteCoord (sizebuf_t *sb, float f);
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void MSG_WriteBigCoord (sizebuf_t *sb, float f);
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void MSG_WriteAngle (sizebuf_t *sb, float f);
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void MSG_WriteAngle8 (sizebuf_t *sb, float f);
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void MSG_WriteAngle16 (sizebuf_t *sb, float f);
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void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd);
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void MSG_WriteDir (sizebuf_t *sb, float *dir);
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extern int msg_readcount;
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extern qboolean msg_badread; // set if a read goes beyond end of message
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struct netprim_s msg_nullnetprim;
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void MSG_BeginReading (struct netprim_s prim);
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void MSG_ChangePrimitives(struct netprim_s prim);
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int MSG_GetReadCount(void);
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int MSG_ReadChar (void);
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int MSG_ReadBits(int bits);
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int MSG_ReadByte (void);
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int MSG_ReadShort (void);
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int MSG_ReadLong (void);
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float MSG_ReadFloat (void);
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char *MSG_ReadString (void);
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char *MSG_ReadStringLine (void);
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float MSG_ReadCoord (void);
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void MSG_ReadPos (float *pos);
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float MSG_ReadAngle (void);
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float MSG_ReadAngle16 (void);
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void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd);
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void MSGQ2_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *move);
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void MSG_ReadData (void *data, int len);
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void MSG_ReadSkip (int len);
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//============================================================================
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char *Q_strcpyline(char *out, const char *in, int maxlen); //stops at '\n' (and '\r')
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void Q_ftoa(char *str, float in);
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char *Q_strlwr(char *str);
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int wildcmp(const char *wild, const char *string); //1 if match
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#define Q_memset(d, f, c) memset((d), (f), (c))
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#define Q_memcpy(d, s, c) memcpy((d), (s), (c))
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#define Q_memmove(d, s, c) memmove((d), (s), (c))
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#define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c))
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#define Q_strcpy(d, s) strcpy((d), (s))
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#define Q_strncpy(d, s, n) strncpy((d), (s), (n))
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#define Q_strlen(s) ((int)strlen(s))
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#define Q_strrchr(s, c) strrchr((s), (c))
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#define Q_strcat(d, s) strcat((d), (s))
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#define Q_strcmp(s1, s2) strcmp((s1), (s2))
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#define Q_strncmp(s1, s2, n) strncmp((s1), (s2), (n))
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void VARGS Q_snprintfz (char *dest, size_t size, char *fmt, ...) LIKEPRINTF(3);
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int VARGS Com_sprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
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#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
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//#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
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#if 0
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#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
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#else
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void QDECL Q_strncpyz(char*d, const char*s, int n);
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#define Q_strncatz(dest, src, sizeofdest) \
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do { \
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strncat(dest, src, sizeofdest - strlen(dest) - 1); \
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dest[sizeofdest - 1] = 0; \
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} while (0)
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#define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest))
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#endif
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//#define Q_strncpy Please remove all strncpys
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/*#ifndef strncpy
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#define strncpy Q_strncpy
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#endif*/
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/*replacement functions which do not care for locale in text formatting ('C' locale)*/
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int Q_strncasecmp (const char *s1, const char *s2, int n);
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int Q_strcasecmp (const char *s1, const char *s2);
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int Q_atoi (const char *str);
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float Q_atof (const char *str);
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void deleetstring(char *result, char *leet);
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//============================================================================
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extern char com_token[1024];
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typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING} com_tokentype_t;
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extern com_tokentype_t com_tokentype;
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extern qboolean com_eof;
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//these cast away the const for the return value.
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//char *COM_Parse (const char *data);
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#define COM_Parse(d) COM_ParseOut(d,com_token, sizeof(com_token))
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char *COM_ParseOut (const char *data, char *out, int outlen);
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char *COM_ParseStringSet (const char *data);
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char *COM_ParseCString (const char *data);
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char *COM_StringParse (const char *data, char *token, unsigned int tokenlen, qboolean expandmacros, qboolean qctokenize);
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char *COM_ParseToken (const char *data, const char *punctuation);
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char *COM_TrimString(char *str);
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extern int com_argc;
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extern const char **com_argv;
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int COM_CheckParm (const char *parm);
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int COM_CheckNextParm (const char *parm, int last);
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void COM_AddParm (const char *parm);
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void COM_Init (void);
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void COM_InitArgv (int argc, const char **argv);
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void COM_ParsePlusSets (void);
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typedef unsigned int conchar_t;
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void COM_DeFunString(conchar_t *str, char *out, int outsize, qboolean ignoreflags);
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conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t *out, int outsize, qboolean keepmarkup); //ext is usually CON_WHITEMASK, returns its null terminator
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int COM_FunStringLength(unsigned char *str);
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char *COM_SkipPath (const char *pathname);
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void COM_StripExtension (const char *in, char *out, int outlen);
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void COM_StripAllExtensions (char *in, char *out, int outlen);
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void COM_FileBase (const char *in, char *out, int outlen);
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int COM_FileSize(const char *path);
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void COM_DefaultExtension (char *path, char *extension, int maxlen);
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char *COM_FileExtension (const char *in);
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void COM_CleanUpPath(char *str);
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char *VARGS va(char *format, ...) LIKEPRINTF(1);
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// does a varargs printf into a temp buffer
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//============================================================================
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extern qboolean com_file_copyprotected;
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extern int com_filesize;
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struct cache_user_s;
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extern char com_quakedir[MAX_OSPATH];
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extern char com_homedir[MAX_OSPATH];
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extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in
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//extern char *com_basedir;
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void COM_WriteFile (const char *filename, const void *data, int len);
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FILE *COM_WriteFileOpen (char *filename);
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typedef struct {
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struct searchpath_s *search;
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int index;
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char rawname[MAX_OSPATH];
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int offset;
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int len;
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} flocation_t;
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struct vfsfile_s;
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typedef enum {FSLFRT_IFFOUND, FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_ReturnType_e;
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//if loc is valid, loc->search is always filled in, the others are filled on success.
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//returns -1 if couldn't find.
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int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc);
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struct vfsfile_s *FS_OpenReadLocation(flocation_t *location);
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char *FS_WhichPackForLocation(flocation_t *loc);
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qboolean FS_GetPackageDownloadable(char *package);
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char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly);
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char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext);
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void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags);
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int COM_FOpenFile (const char *filename, FILE **file);
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int COM_FOpenWriteFile (const char *filename, FILE **file);
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//#ifdef _MSC_VER //this is enough to annoy me, without conflicting with other (more bizzare) platforms.
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//#define fopen dont_use_fopen
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//#endif
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void COM_CloseFile (FILE *h);
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#define COM_FDepthFile(filename,ignorepacks) FS_FLocateFile(filename,ignorepacks?FSLFRT_DEPTH_OSONLY:FSLFRT_DEPTH_ANYPATH, NULL)
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#define COM_FCheckExists(filename) FS_FLocateFile(filename,FSLFRT_IFFOUND, NULL)
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typedef struct vfsfile_s {
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int (*ReadBytes) (struct vfsfile_s *file, void *buffer, int bytestoread);
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int (*WriteBytes) (struct vfsfile_s *file, const void *buffer, int bytestoread);
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qboolean (*Seek) (struct vfsfile_s *file, unsigned long pos); //returns false for error
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unsigned long (*Tell) (struct vfsfile_s *file);
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unsigned long (*GetLen) (struct vfsfile_s *file); //could give some lag
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void (*Close) (struct vfsfile_s *file);
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void (*Flush) (struct vfsfile_s *file);
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qboolean seekingisabadplan;
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} vfsfile_t;
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#define VFS_CLOSE(vf) (vf->Close(vf))
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#define VFS_TELL(vf) (vf->Tell(vf))
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#define VFS_GETLEN(vf) (vf->GetLen(vf))
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#define VFS_SEEK(vf,pos) (vf->Seek(vf,pos))
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#define VFS_READ(vf,buffer,buflen) (vf->ReadBytes(vf,buffer,buflen))
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#define VFS_WRITE(vf,buffer,buflen) (vf->WriteBytes(vf,buffer,buflen))
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#define VFS_FLUSH(vf) do{if(vf->Flush)vf->Flush(vf);}while(0)
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#define VFS_PUTS(vf,s) do{const char *t=s;vf->WriteBytes(vf,t,strlen(t));}while(0)
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char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen);
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void VARGS VFS_PRINTF(vfsfile_t *vf, char *fmt, ...) LIKEPRINTF(2);
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enum fs_relative{
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FS_GAME, //standard search (not generally valid for save/rename/delete/etc)
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FS_ROOT, //./
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FS_GAMEONLY, //$gamedir/
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FS_CONFIGONLY, //fte/ (should still be part of the game path)
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FS_SKINS //qw/skins/
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};
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void FS_FlushFSHash(void);
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void FS_CreatePath(const char *pname, enum fs_relative relativeto);
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int FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto); //0 on success, non-0 on error
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int FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto);
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int FS_Remove(const char *fname, enum fs_relative relativeto); //0 on success, non-0 on error
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qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest);
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qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen); //if you really need to fopen yourself
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qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto);
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vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto);
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vfsfile_t *FS_OpenTemp(void);
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vfsfile_t *FS_OpenTCP(const char *name);
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void FS_UnloadPackFiles(void);
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void FS_ReloadPackFiles(void);
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char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum);
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int COM_filelength (FILE *f);
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qbyte *COM_LoadStackFile (const char *path, void *buffer, int bufsize);
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qbyte *COM_LoadTempFile (const char *path);
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qbyte *COM_LoadTempFile2 (const char *path); //allocates a little bit more without freeing old temp
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qbyte *COM_LoadHunkFile (const char *path);
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qbyte *COM_LoadMallocFile (const char *path);
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void COM_LoadCacheFile (const char *path, struct cache_user_s *cu);
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void FS_ForceToPure(const char *str, const char *crcs, int seed);
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void FS_ImpurePacks(const char *names, const char *crcs);
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char *COM_GetPathInfo (int i, int *crc);
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char *COM_NextPath (char *prevpath);
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void COM_FlushFSCache(void); //a file was written using fopen
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void COM_RefreshFSCache_f(void);
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qboolean FS_Restarted(unsigned int *since);
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void COM_InitFilesystem (void);
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void FS_Shutdown(void);
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void COM_Gamedir (const char *dir);
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char *FS_GetGamedir(void);
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qbyte *FS_LoadMallocFile (const char *path);
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int FS_LoadFile(char *name, void **file);
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void FS_FreeFile(void *file);
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qbyte *COM_LoadFile (const char *path, int usehunk);
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qboolean COM_LoadMapPackFile(const char *name, int offset);
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void COM_FlushTempoaryPacks(void);
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void COM_EnumerateFiles (const char *match, int (*func)(const char *, int, void *), void *parm);
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extern struct cvar_s registered;
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extern qboolean standard_quake; //fixme: remove
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void COM_Effectinfo_Clear(void);
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unsigned int COM_Effectinfo_ForName(const char *efname);
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char *COM_Effectinfo_ForNumber(unsigned int efnum);
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unsigned int COM_RemapMapChecksum(unsigned int checksum);
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#define MAX_INFO_KEY 256
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char *Info_ValueForKey (char *s, const char *key);
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void Info_RemoveKey (char *s, const char *key);
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char *Info_KeyForNumber (char *s, int num);
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void Info_RemovePrefixedKeys (char *start, char prefix);
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void Info_RemoveNonStarKeys (char *start);
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void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize);
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void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize);
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void Info_Print (char *s);
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void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags);
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void Com_BlocksChecksum (int blocks, void **buffer, int *len, unsigned char *outbuf);
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unsigned int Com_BlockChecksum (void *buffer, int length);
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void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf);
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qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum);
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qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
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qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence);
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int version_number(void);
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char *version_string(void);
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void TL_InitLanguages(void);
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void T_FreeStrings(void);
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char *T_GetString(int num);
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void T_FreeInfoStrings(void);
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char *T_GetInfoString(int num);
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//
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// log.c
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//
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typedef enum {
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LOG_CONSOLE,
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LOG_PLAYER,
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LOG_TYPES
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} logtype_t;
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void Log_Dir_Callback (struct cvar_s *var, char *oldvalue);
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void Log_Name_Callback (struct cvar_s *var, char *oldvalue);
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void Log_String (logtype_t lognum, char *s);
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void Con_Log (char *s);
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void Log_Logfile_f (void);
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void Log_Init(void);
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/*used by and for botlib and q3 gamecode*/
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#define MAX_TOKENLENGTH 1024
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typedef struct pc_token_s
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{
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int type;
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int subtype;
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int intvalue;
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float floatvalue;
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char string[MAX_TOKENLENGTH];
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} pc_token_t;
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#define fileHandle_t int
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#define fsMode_t int
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typedef struct
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{
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int sec;
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int min;
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int hour;
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int day;
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int mon;
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int year;
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char str[128];
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} date_t;
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void COM_TimeOfDay(date_t *date);
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