fteqw/engine
Spoike 770948a320 d3d compiles again (yes, your poking does work Moodles).
Fixed particle beam/torch weirdness (rjlan poked me for this one!).
tiny optimisation in the gl renderer.
offsetmapping info is loaded even with bumpmapping disabled.
Fixed some hexen2 annoyances.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-21 07:53:49 +00:00
..
botlib
client d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
common d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
d3d d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
dotnet2003
dotnet2005 tcpconnect fixes 2012-01-17 07:57:46 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
droid tcpconnect fixes 2012-01-17 07:57:46 +00:00
ftequake A couple of changes. 2011-12-05 15:23:40 +00:00
gas2masm
gl d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
http d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
libs 32bit version of mingw64 doesn't seem to have this header 2011-10-30 11:29:09 +00:00
npfte Accidently set unpack to false on last commit, this one it's set to true 2011-11-06 14:50:32 +00:00
partcfgs tcpconnect fixes 2012-01-17 07:57:46 +00:00
qclib tcpconnect fixes 2012-01-17 07:57:46 +00:00
server d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
setup
shaders tcpconnect fixes 2012-01-17 07:57:46 +00:00
sndcodec
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile tcpconnect fixes 2012-01-17 07:57:46 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.