fteqw/engine/client
Spoike 75fb5f5398 The different aspects of directx are now activated independently from each other, allowing greater custom build control.
Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
cl_cg.c Minor update... 2008-11-09 22:29:28 +00:00
cl_demo.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
cl_ents.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
cl_ignore.c Minor update... 2008-11-09 22:29:28 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Fixed a warning. 2009-02-22 13:48:40 +00:00
cl_main.c version console command is now common, instead of client only. 2009-02-22 13:50:17 +00:00
cl_master.h Minor update... 2008-11-09 22:29:28 +00:00
cl_parse.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
cl_plugin.inc Minor update... 2008-11-09 22:29:28 +00:00
cl_pred.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
cl_screen.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
cl_tent.c Should allow bigfoot to aim with the lightning gun. 2009-01-30 04:20:46 +00:00
cl_ui.c Script particles and d3d renderer will now build again. 2009-01-15 04:58:12 +00:00
client.h My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
clq3_parse.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
clq3defs.h Minor update... 2008-11-09 22:29:28 +00:00
console.c Fixes the other IRC plugin crash. 2009-03-07 03:55:51 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c So we can steal ezquake's fragstats files without warnings appearing 2007-08-30 18:23:57 +00:00
image.c Strip all extensions before trying to add new ones to image file names. 2009-01-14 16:08:57 +00:00
in_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
in_morphos.c Caps lock, work! 2009-02-07 00:02:03 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c second attempt at ctrl+enter 2009-02-08 18:42:41 +00:00
keys.h We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
m_items.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_master.c Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer. 2008-06-08 14:37:57 +00:00
m_mp3.c Minor update... 2008-11-09 22:29:28 +00:00
m_multi.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_options.c removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ; 2007-09-13 22:27:56 +00:00
m_script.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_single.c Minor update... 2008-11-09 22:29:28 +00:00
menu.c Minor update... 2008-11-09 22:29:28 +00:00
menu.h characture -> character 2008-01-28 13:27:30 +00:00
merged.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
p_classic.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
p_null.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
p_script.c Forgot to commit this. Whoops. 2009-02-08 14:29:19 +00:00
pr_csqc.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
pr_menu.c nexuiz support: menu cvar_defstring = #89 2008-11-12 04:23:13 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well. 2007-08-07 00:30:25 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_part.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
renderer.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
renderque.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
renderque.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Minor update... 2008-11-09 22:29:28 +00:00
sbar.h Minor update... 2008-11-09 22:29:28 +00:00
screen.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
skin.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
snd_alsa.c Messed up previous commit... 2008-04-29 22:14:16 +00:00
snd_directx.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
snd_dma.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c change registry entry for win32 dedicated for future use 2008-09-11 03:39:34 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Minor update... 2008-11-09 22:29:28 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Since this code doesn't even compile, I guess it is fair to assume that it hasn't been tested o:) 2008-11-11 12:20:46 +00:00
sys_morphos.c It has come to light that I suck. This incorporates the fixes already made to sys_linux since my huge commit. Again, these have not been tested. But they are more likely to work properly... As in the syntax errors are fixed. 2008-11-12 04:19:22 +00:00
sys_sdl.c It has come to light that I suck. This incorporates the fixes already made to sys_linux since my huge commit. Again, these have not been tested. But they are more likely to work properly... As in the syntax errors are fixed. 2008-11-12 04:19:22 +00:00
sys_win.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Easier to use for debugging. 2006-09-18 22:52:33 +00:00
valid.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
vid.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
view.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00
view.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
wad.c Minor update... 2008-11-09 22:29:28 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c My monthly commit. I wonder what I broke. 2009-03-03 01:52:30 +00:00