NZ:P Team's fork of the FTEQW project.
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Spoike 75fb5f5398 The different aspects of directx are now activated independently from each other, allowing greater custom build control.
Tweeked win64 options so as not to conflict with 32bit builds.
Win64 builds now with NO_LIBRARIES added. Yes, you need to provide 64bit libraries yourself if you want to use them (dinput/dsound should be part of the directx sdk and are, strictly speaking, not re-distributable). See bothdefs.h for how to activate individual 64bit libs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-07 04:37:24 +00:00
engine The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
fteqtv Track special modelindexes. 2008-11-09 23:10:28 +00:00
plugins make qvm almost works... 2008-06-04 21:09:30 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00