fteqw/engine/gl
Spoike e0aab1c134 try to fix shader vertex lighting issue.
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-08-21 07:14:39 +00:00
..
gl_alias.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_backend.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_bloom.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_draw.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
gl_draw.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_font.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_heightmap.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_hlmdl.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_model.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_model.h removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_ngraph.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_rlight.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_rmain.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_rmisc.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_rsurf.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
gl_screen.c splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
gl_shader.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_shadow.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
gl_viddroid.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4433 fc73d0e0-1445-4013-8a0c-d673dee63da5 2013-07-27 18:59:52 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
gl_vidmacos.c small update 2013-07-27 19:00:00 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c removed userinfobasic, things should be kept in sync more easily now. 2013-07-13 12:14:32 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Fix some of the issues highlighted by the emscripten port. 2013-08-06 02:20:56 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_warp_sin.h
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h misc fixes/tweaks/stuff intended to get the emscripten port working better. 2013-08-07 14:20:24 +00:00
glsupp.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
ltface.c Fix various warnings. 2013-05-11 05:03:07 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h misc fixes. 2013-06-26 00:39:13 +00:00
shader.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00