Commit graph

3401 commits

Author SHA1 Message Date
Spoike
aac9d42554 Fixed up halflife model support - we now support models with textures stored in an external model.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-22 13:45:35 +00:00
Spoike
d18566f4e8 My god. I suck. I really do. I really really apologise. Sorry. Really really sorry. GAH!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-21 22:27:51 +00:00
Spoike
672035b1a9 Fixed particles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-10 21:50:10 +00:00
Spoike
3b402813d8 Don't resolve master servers at startup. This stops huge stalls when you don't have complete internet access (lan games/single player).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3123 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 19:05:28 +00:00
Spoike
32591b4df6 second attempt at ctrl+enter
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 18:42:41 +00:00
Mark Olsen
c3e186ef7a Spike is ordering me to break things again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3121 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 14:31:11 +00:00
Spoike
40742dcc55 Forgot to commit this. Whoops.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 14:29:19 +00:00
Mark Olsen
9adb6c81d9 Reverted to revision 3116. Spike, use a real compiler.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 13:49:12 +00:00
Spoike
c8f10aa212 Allow the user to change the protocol used by FTE to connect to itself. Only 'qw' is fully reliable at the moment, and that's the default. Eventually this can be cleared out to default to match the running progs type.
Also made the 'user' command semi-work in NQ.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3118 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 04:39:46 +00:00
Spoike
c737b31f1b Reverted bigfoot's reversion. Fixing the reason why bigfoot felt a need to revert - an old prototype in the header. This should make sw rendered particles a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3117 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-08 04:34:12 +00:00
Mark Olsen
1e02645c08 Caps lock, work!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3116 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-07 00:02:03 +00:00
Spoike
29e4982454 Fix for bigfoot with his weird trailing slash in his $HOME.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3115 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-03 00:12:50 +00:00
Spoike
c11da690e1 Fix for player colormaps with NQ protocol.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-03 00:08:32 +00:00
Spoike
4e5e28b1ee Fixes the phantom grenades in twig.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:46:21 +00:00
Spoike
a7ee0f883d Fixes rotations in twig.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:32:49 +00:00
Spoike
88aa502054 Reduced spam a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 06:31:51 +00:00
Spoike
51ec8d2912 trying to make bigfoot happy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 04:42:26 +00:00
Spoike
d3bcc14e5a Should allow bigfoot to aim with the lightning gun.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 04:20:46 +00:00
Spoike
40a24ea7f2 Please insert volume...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 03:54:03 +00:00
Spoike
02b53fc859 When acting as an NQ client, actually send impulses please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3107 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 02:50:01 +00:00
Spoike
e2b905e74c NQ clients now get broadcast messages again. Whoops.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-30 02:48:03 +00:00
TimeServ
1206f6ae07 removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-29 02:55:08 +00:00
Spoike
f06fcc78af Fixed a potential incomprehensible server message bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-29 01:41:28 +00:00
Mark Olsen
3e6d9af3d4 Ugh, when a player changes a userinfo string, please don't send the update to all connected players n times, but just 1 time. 'Fixes' the 'crashes' on busy servers, but the real problem is still there: Too much client input can clog up the server, effectively causing a DoS.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-22 04:08:45 +00:00
TimeServ
8b658df029 attempted vs2008 compile fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-18 01:47:48 +00:00
Mark Olsen
e3017a8fe4 Some random #ifdef SKELETALMODELS scattered around the code. Enough to make it build, but not enough to exclude unused code from being built.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-16 01:24:57 +00:00
Mark Olsen
2f59695476 Reverted to r3051
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 16:06:55 +00:00
Spoike
4b1032c337 Script particles and d3d renderer will now build again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:58:12 +00:00
Spoike
9fc7a20e9c old fixes including for rgb_gen_topcolor in shaders
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-15 04:56:44 +00:00
Spoike
7f90f66bfc Strip all extensions before trying to add new ones to image file names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-14 16:08:57 +00:00
Spoike
45692d1d1e an old new feature which had been on the wrong comp for a while.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-14 16:07:07 +00:00
Spoike
6e3f69f504 d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
e49d712c6f Include the missing files to the vs2005 project.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:49:52 +00:00
Spoike
5b978f4ab7 Fixed a recent stupid bug (thanks krimzon)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3093 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-11 00:18:47 +00:00
Spoike
493fdd453d Don't crash on string stats.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3092 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-07 00:04:12 +00:00
Spoike
8fb77f7301 kicking a botclient was causing a crash due to logging their invalid ip. don't log bots.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3091 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:08:57 +00:00
Spoike
b4defb722a Print line numbers in stack traces, if we know them.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:08:07 +00:00
Spoike
90c028c812 clear fixangle on botclients, allowing them to update their angles to match v_angle automatically
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:07:04 +00:00
Spoike
0cd836b793 Makes DP_SV_PLAYERPHYSICS a little bit more tolerable by making players actually have friction when they're about to fall into lava, simply by renaming a cvar...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:06:00 +00:00
Spoike
0aac90de3b Correctly colour the tops of players again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-06 02:04:29 +00:00
Mark Olsen
aed3e4258b No, you are not bigfoot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3086 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 07:39:50 +00:00
Mark Olsen
d43c9d8482 More no-IPv6-fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 07:36:38 +00:00
Spoike
4e1f6daf9f Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3084 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 02:42:05 +00:00
Spoike
f01514060e Fixed a crash associated with demo listings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3083 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 02:23:53 +00:00
Spoike
a9a4e664f6 Whoops. Don't crash on quit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 01:57:02 +00:00
Spoike
a4f5def446 more ipv6 specifics.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 01:25:03 +00:00
Spoike
90770c1347 Added advertising FTE_CSQC_BASEFRAME to checkextension. This extension provides basebone/baseframe/baseframe2/baselerpfrac/baseframe1time/baseframe2time fields, and is available only to csqc and not ssqc, for the foreseeable future.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3080 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-02 23:13:26 +00:00
Spoike
1b1f67bbfb Revamped FTE's skeletal animation system to support basebone/baseframe/baseframe2/etc on hierarchical skeletal models (eg: zym/dpm/md5anim).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-02 23:09:02 +00:00
Spoike
bab14ec1af Fixed ftesv's PEXT_MODELDBL support. It'll work in ezquake again now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-02 23:05:14 +00:00
Spoike
bf63418315 Fixed a potential crash on SV_Error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3077 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-02 23:04:15 +00:00