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Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3084 fc73d0e0-1445-4013-8a0c-d673dee63da5
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5 changed files with 54 additions and 11 deletions
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@ -33,6 +33,7 @@ extern cvar_t cl_r2g;
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extern cvar_t r_powerupglow;
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extern cvar_t v_powerupshell;
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extern cvar_t cl_nolerp;
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extern cvar_t cl_nolerp_netquake;
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extern cvar_t cl_gibfilter, cl_deadbodyfilter;
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extern int cl_playerindex;
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@ -1538,6 +1539,21 @@ packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp)
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return packnew;
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}
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qboolean CL_MayLerp(void)
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{
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//force lerping when playing low-framerate demos.
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if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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return true;
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#ifdef NQPROT
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if (cls.demoplayback == DPB_NETQUAKE)
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return true;
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if (cls.protocol == CP_NETQUAKE) //this includes DP protocols.
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return !cl_nolerp_netquake.value;
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#endif
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return !cl_nolerp.value;
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}
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void CL_LinkPacketEntities (void)
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{
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entity_t *ent;
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@ -1560,7 +1576,7 @@ void CL_LinkPacketEntities (void)
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CL_CalcClientTime();
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servertime = cl.servertime;
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nolerp = !!cl_nolerp.value && cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV;
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nolerp = !CL_MayLerp() && cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV;
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#ifdef NQPROT
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nolerp = nolerp && cls.demoplayback != DPB_NETQUAKE;
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#endif
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@ -1882,9 +1898,7 @@ void CL_LinkPacketEntities (void)
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ent->forcedshader = NULL;
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#endif
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if (cl_nolerp.value)
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f = 1;
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else
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if (CL_MayLerp())
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{
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//figure out the lerp factor
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if (cl.lerpents[s1->number].lerprate<=0)
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@ -1896,6 +1910,8 @@ void CL_LinkPacketEntities (void)
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if (f>1)
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f=1;
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}
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else
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f = 1;
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ent->lerpfrac = 1-(cl.servertime-cl.lerpents[s1->number].lerptime)/cl.lerpents[s1->number].lerprate;
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if (ent->lerpfrac<0)
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@ -51,6 +51,7 @@ cvar_t cl_maxfps = SCVARF("cl_maxfps", "1000", CVAR_ARCHIVE);
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cvar_t cl_nopext = SCVARF("cl_nopext", "0", CVAR_ARCHIVE);
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cvar_t cl_pext_mask = SCVAR("cl_pext_mask", "0xffffffff");
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cvar_t cl_nolerp = SCVAR("cl_nolerp", "1");
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cvar_t cl_nolerp_netquake = SCVAR("cl_nolerp_netquake", "0");
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cvar_t hud_tracking_show = SCVAR("hud_tracking_show", "1");
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cvar_t cfg_save_name = SCVARF("cfg_save_name", "fte", CVAR_ARCHIVE);
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@ -2180,6 +2181,7 @@ void CL_ConnectionlessPacket (void)
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Con_Printf ("accept\n");
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Validation_Apply_Ruleset();
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Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
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CL_ParseEstablished();
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Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
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@ -2222,6 +2224,7 @@ client_connect: //fixme: make function
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}
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compress = cls.netchan.compress;
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Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
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CL_ParseEstablished();
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cls.netchan.compress = compress;
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#ifdef Q3CLIENT
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if (cls.protocol != CP_QUAKE3)
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@ -2339,6 +2342,7 @@ void CLNQ_ConnectionlessPacket(void)
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Con_TPrintf (TLC_DUPCONNECTION);
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return;
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}
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//this is the port that we're meant to respond to.
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net_from.port = htons((short)MSG_ReadLong());
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if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
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@ -2348,6 +2352,7 @@ void CLNQ_ConnectionlessPacket(void)
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if (MSG_ReadByte() == 1)
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{
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//its a 'pure' server.
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Con_Printf("ProQuake sucks\nGo play on a decent server.\n");
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return;
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}
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@ -2356,6 +2361,7 @@ void CLNQ_ConnectionlessPacket(void)
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Validation_Apply_Ruleset();
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Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
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CL_ParseEstablished();
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cls.netchan.isnqprotocol = true;
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cls.netchan.compress = 0;
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cls.protocol = CP_NETQUAKE;
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@ -2869,6 +2875,7 @@ void CL_Init (void)
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Cvar_Register (&cl_deadbodyfilter, "Item effects");
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Cvar_Register (&cl_nolerp, "Item effects");
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Cvar_Register (&cl_nolerp_netquake, "Item effects");
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Cvar_Register (&r_drawflame, "Item effects");
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@ -33,6 +33,7 @@ int msgflags;
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char cl_dp_csqc_progsname[128];
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int cl_dp_csqc_progssize;
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int cl_dp_csqc_progscrc;
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int cl_dp_serverextension_download;
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char *svc_strings[] =
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@ -298,6 +299,12 @@ qboolean CL_EnqueDownload(char *filename, char *localname, unsigned int flags)
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if (!(flags & DLLF_IGNOREFAILED))
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{
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#ifdef NQPROT
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if (cls.protocol == CP_NETQUAKE)
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if (!cl_dp_serverextension_download)
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return false;
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#endif
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for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it.
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{
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if (!strcmp(dl->name, filename))
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@ -2213,6 +2220,15 @@ void CLQ2_ParseServerData (void)
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void CL_ParseEstablished(void)
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{
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#ifdef NQPROT
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cl_dp_serverextension_download = false;
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cl_dp_csqc_progscrc = 0;
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cl_dp_csqc_progssize = 0;
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#endif
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}
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#ifdef NQPROT
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//FIXME: move to header
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void CL_KeepaliveMessage(void){}
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@ -2312,7 +2328,8 @@ void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
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return;
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}
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strcpy (cl.model_name[nummodels], str);
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CL_CheckOrEnqueDownloadFile(str, NULL, 0);
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if (*str != '*') //not inline models!
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CL_CheckOrEnqueDownloadFile(str, NULL, 0);
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Mod_TouchModel (str);
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}
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@ -2328,6 +2345,10 @@ void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
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return;
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}
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strcpy (cl.sound_name[numsounds], str);
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#pragma message("the logic that we should have here is rather long")
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//CL_CheckOrEnqueDownloadFile(str, NULL, 0);
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S_TouchSound (str);
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}
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@ -5301,6 +5322,7 @@ void CLNQ_ParseServerMessage (void)
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Con_DPrintf ("stufftext: %s\n", s);
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if (!strncmp(s, "cl_serverextension_download ", 14))
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{
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cl_dp_serverextension_download = true;
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}
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else if (!strncmp(s, "\ncl_downloadbegin ", 17))
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CLDP_ParseDownloadBegin(s);
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@ -544,7 +544,7 @@ static void CL_LerpMove (int pnum, float msgtime)
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int i;
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int from, to;
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if (cl_nolerp.value || cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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if (!CL_MayLerp() || cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
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return;
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#ifdef NQPROT
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@ -837,11 +837,7 @@ fixedorg:
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to = &cl.frames[cl.ackedinputsequence & UPDATE_MASK];
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#ifdef NQPROT
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if (Cam_TrackNum(pnum)>=0 && !cl_nolerp.value && cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV && cls.demoplayback != DPB_NETQUAKE)
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#else
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if (Cam_TrackNum(pnum)>=0 && !cl_nolerp.value && cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)
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#endif
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if (Cam_TrackNum(pnum)>=0 && CL_MayLerp())
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{
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float f;
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@ -806,6 +806,7 @@ extern int packet_latency[NET_TIMINGS];
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int CL_CalcNet (void);
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void CL_ParseServerMessage (void);
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void CL_DumpPacket(void);
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void CL_ParseEstablished(void);
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void CLNQ_ParseServerMessage (void);
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#ifdef Q2CLIENT
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void CLQ2_ParseServerMessage (void);
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@ -878,6 +879,7 @@ void CL_LinkViewModel(void);
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void CL_LinkPlayers (void);
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void CL_LinkPacketEntities (void);
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void CL_LinkProjectiles (void);
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qboolean CL_MayLerp(void);
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//
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//clq3_parse.c
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