Shpoike
9c96ab9b31
Add the n64 texinfo flags from the q2 remaster.
2024-07-14 19:58:24 +01:00
Shpoike
10402a5f1c
Support for Q2E's variation of md5s.
2024-07-14 19:58:24 +01:00
Shpoike
f3a4005c71
Allow for lit water on q2bsp.
2024-07-14 19:58:24 +01:00
Shpoike
345a0978c6
Fix rtlights with decoupled lightmaps.
2024-07-14 19:58:24 +01:00
Shpoike
b0b4725119
Fix up PACKAGE_DOOMWAD
2024-07-14 19:58:23 +01:00
Shpoike
88514bda4f
Add support for the 'qbsim' variant of q2bsp.
2024-07-14 19:58:23 +01:00
1c5e82bec7
Handle masked textures from post-release Half-Life MDL files. ( #243 )
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Half-Life models did not have these flags, but games/mods starting in 2003 and later (Day of Defeat, Condition Zero etc.) use these for plants, trees, cars and anything else desiring masked textures.
2024-03-08 11:45:21 -08:00
Daniel Svensson
21d3080fbe
Avoid dangling &m pointer warning in BE_GenTempMeshVBO.
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meshes and meshcount are always updated after the function call, so the assignments had no effect.
Also make the function void as it always returns true.
2023-12-25 11:07:30 +01:00
Daniel Svensson
771500d9f8
Incorrect surf_styles param size for LightPlane.
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Most callee's already used MAXCPULIGHTMAPS as size, which the function expects.
2023-12-25 11:07:30 +01:00
Daniel Svensson
435a020cb8
Don't purge tracker icons. ( #233 )
2023-12-18 10:26:55 -08:00
Shpoike
0eeb410ce0
Support for ericw-tools' lightgrid stuff.
2023-08-12 14:04:01 +01:00
Shpoike
bb9f7eb51a
Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list.
2023-08-12 14:04:01 +01:00
Shpoike
e48e9c67ad
Add support for the DECOUPLED_LM bspx lump.
2023-08-12 14:04:01 +01:00
Shpoike
6fc3d57c76
Finally added support for ericw-tools' FACENORMALS bspx lump.
2023-08-12 14:04:01 +01:00
Shpoike
4894a3b77e
Fix some obscure q3 issues.
2023-08-12 13:59:55 +01:00
Shpoike
e698f60884
Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid.
2023-08-12 13:59:55 +01:00
Shpoike
e292e1bbfb
Attempt to do a better job at internationaliation.
2023-08-12 13:59:55 +01:00
Shpoike
76cbc3c019
Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess.
2023-08-12 13:59:54 +01:00
Shpoike
0509f7c83c
Tweaks for the flatpak builds.
2023-08-12 13:59:54 +01:00
25f1915fbf
Add more descriptions for CVARs ( #201 )
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* Add more descriptions for CVARs
* Fixed a small typo
* Another small typo
* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
Fix
a024a82b89
Remove NPFTE preprocessor stuff
2023-07-09 20:41:24 +02:00
fhomolka
6d83a3218a
Remove NaCl code ( #190 )
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* Remove the nacl dir
* Remove nacl from ifdef checks shared with other platforms
* Remove nacl from build bash scripts
* More removal of nacl from bash scripts
* Remove nacl-specific code from the engine
* More removal of nacl-specific code from the engine
* remove nacl-specific code from the Quake 3 plugin
* Remove nacl from readme (also seems to have force LF line endings)
* Remove nacl mention from browser.txt
* Remove nacl from Makefile
* Remove nacl from dotnet2005 solution file (lol)
* Correcting an endif, this did not end nacl
* Clarification for NaCL no longer needed
* Left small todo for myself
* Partially undo f44daef091bcc5917b0ddb2cbe41ebdd9738f770
the if preproc checking for `_DEBUG` was incorrectly removed
2023-07-01 15:20:13 -07:00
f4044af503
Fix compilation of the 'nocompat' build config.
2023-06-23 15:06:54 -07:00
Shpoike
96dd67b3d0
Include audio mixer timings in r_speeds 2.
2023-04-17 03:58:21 +01:00
Shpoike
75c6527893
csaddon can now create/edit patches.
2023-04-17 03:58:21 +01:00
Shpoike
eaf59671a4
Messing around with flatpak.
2023-04-17 03:58:21 +01:00
Shpoike
84035c8ae2
This seems more correct...
2023-04-17 03:58:21 +01:00
Shpoike
6f61af8ee9
Cvar description tweaks.
2023-04-17 03:58:21 +01:00
Shpoike
5ed4012a9b
Fix OOM with obviously corrupt miptex lumps (eg: jvoxdm1.bsp).
2023-04-17 03:58:21 +01:00
Shpoike
832ee6beef
Prevent skyboxes from getting disabled on vid_reloads.
2023-04-17 03:58:20 +01:00
Shpoike
c5f837d468
Rework some hashfunc_t stuff.
2023-04-17 03:58:20 +01:00
Shpoike
1fe478dfa1
Add basic support for ktx's 'mapname#modifier' ent stuff.
2023-04-17 03:58:20 +01:00
Shpoike
774fb93721
Work around some BS issue.
2023-04-17 03:58:20 +01:00
Shpoike
22533dfab8
Fix up some minor portability issues.
2023-04-17 03:58:20 +01:00
Shpoike
0d2a0c615a
Eukara expressed an interest in loading fonts without any antialiasing.
2023-04-17 03:58:20 +01:00
Shpoike
d9a334c694
Add halfrate shading to the vulkan renderer, where supported by headers+drivers. Fonts are exempt.
2023-04-17 03:58:20 +01:00
Spoike
48576a59dc
A bit of a code cleanup, change a couple of prints.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:31 +00:00
Spoike
a003674c01
Fix vulkan renderer's rt spotlights (both shadows and spinning).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:14:09 +00:00
Spoike
407c4eca8b
Rework gamepad menu bindings, should be more intuitive now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:12:59 +00:00
Spoike
cac4c91778
Be more verbose in the case of hardware errors, in case OMC has that issue again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6311 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:11:45 +00:00
Spoike
a0f2ffda90
Try to fix up some ICE quirks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6302 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-08-07 23:49:33 +00:00
Spoike
89fde9c5e4
Some more ICE polish.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:18:05 +00:00
Spoike
6941032cc7
Add r_showbatches command to debug builds. Shows a list of all draw calls for the next video frame.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:17:52 +00:00
Spoike
4fc23b4f4d
Make the frametime graph a bit more pretty.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:17:45 +00:00
Spoike
77f5f7adc1
Fix a gl buffer handle leak.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:16:59 +00:00
Spoike
7e49962039
Fix up replacement texture names for sprite framegroups to better comply with what might be called a standard.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:16:48 +00:00
Spoike
52cede2e9f
Fix possible out-of-bounds access (reported by qqshka).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:16:42 +00:00
Spoike
91ea3ed518
Change 'player minlight' rules from the singular player.mdl to any entity with a player's colourmap. This is to fix ktx's vwplayer.mdl not responding like players should. This may also slightly affect TF's sentries and telepads and stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:16:20 +00:00
Spoike
d8364a4cc2
Clean up the q3 plugin a little.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-06-20 07:16:16 +00:00
Spoike
f59283aa56
Try to work around an nvidia issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6256 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-05-28 18:00:37 +00:00