fteqw/engine/client/menu.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "winquake.h"
#include "shader.h"
void M_Menu_Audio_f (void);
void M_Menu_Demos_f (void);
m_state_t m_state;
extern menu_t *menu_script;
qboolean m_recursiveDraw;
void M_ConfigureNetSubsystem(void);
cvar_t m_helpismedia = SCVAR("m_helpismedia", "0");
cvar_t m_preset_chosen = CVARF("m_preset_chosen", "0", CVAR_ARCHIVE);
//=============================================================================
/* Support Routines */
void M_Print (int cx, int cy, qbyte *str)
{
Draw_AltFunString(cx + ((vid.width - 320)>>1), cy, str);
}
void M_PrintWhite (int cx, int cy, qbyte *str)
{
Draw_FunString(cx + ((vid.width - 320)>>1), cy, str);
}
void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic)
{
R2D_ScalePic (x + ((vid.width - 320)>>1), y, w, h, pic);
}
void M_BuildTranslationTable(int top, int bottom, qbyte *translationTable)
{
int j;
qbyte *dest, *source;
qbyte identityTable[256];
int pc = Cvar_Get("cl_playerclass", "1", 0, "Hexen2")->value;
if (h2playertranslations && pc)
{
int i;
unsigned int color_offsets[5] = {2*14*256,0,1*14*256,2*14*256,2*14*256};
unsigned char *colorA, *colorB, *sourceA, *sourceB;
colorA = h2playertranslations + 256 + color_offsets[pc-1];
colorB = colorA + 256;
sourceA = colorB + (top * 256);
sourceB = colorB + (bottom * 256);
for(i=0;i<256;i++)
{
if (bottom > 0 && (colorB[i] != 255))
translationTable[i] = sourceB[i];
else if (top > 0 && (colorA[i] != 255))
translationTable[i] = sourceA[i];
else
translationTable[i] = i;
}
}
else
{
top *= 16;
bottom *= 16;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
mpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = R2D_SafeCachePic ("gfx/box_tl.lmp");
if (!p)
return; //assume we can't find any
M_DrawScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_ml.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bl.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 8, 8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = R2D_SafeCachePic ("gfx/box_tm.lmp");
if (p)
M_DrawScalePic (cx, cy, 16, 8, p);
p = R2D_SafeCachePic ("gfx/box_mm.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
{
p = R2D_SafeCachePic ("gfx/box_mm2.lmp");
if (!p)
break;
}
M_DrawScalePic (cx, cy, 16, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_bm.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 16, 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = R2D_SafeCachePic ("gfx/box_tr.lmp");
if (p)
M_DrawScalePic (cx, cy, 8, 8, p);
p = R2D_SafeCachePic ("gfx/box_mr.lmp");
if (p)
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawScalePic (cx, cy, 8, 8, p);
}
p = R2D_SafeCachePic ("gfx/box_br.lmp");
if (p)
M_DrawScalePic (cx, cy+8, 8, 8, p);
}
//=============================================================================
int m_save_demonum;
void M_CloseMenu_f (void)
{
if (key_dest != key_menu)
return;
M_RemoveAllMenus();
key_dest = key_game;
m_state = m_none;
}
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
if (m_state)
{
key_dest = key_menu;
return;
}
#ifdef CSQC_DAT
if (CSQC_ConsoleCommand("togglemenu"))
return;
#endif
#ifdef MENU_DAT
if (MP_Toggle())
return;
#endif
#ifdef VM_UI
if (UI_OpenMenu())
return;
#endif
if (key_dest == key_menu)
{
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
if (cls.state != ca_active)
M_Menu_Main_f();
else
Con_ToggleConsole_f ();
}
else
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* KEYS MENU */
typedef struct {
char *command;
char *name;
} bindnames_t;
bindnames_t qwbindnames[] =
{
{"+attack", "attack "},
{"impulse 10", "change weapon "},
{"impulse 12", "prev weapon "},
{"+jump", "jump / swim up"},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "swim up "},
{"+movedown", "swim down "},
#ifdef VOICECHAT
{"+voip", "voice chat "},
#endif
{NULL}
};
#ifdef Q2CLIENT
bindnames_t q2bindnames[] =
{
{"+attack", "attack "},
{"cmd weapnext", "next weapon "},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "up / jump "},
{"+movedown", "down / crouch "},
{"cmd inven", "inventory "},
{"cmd invuse", "use item "},
{"cmd invdrop", "drop item "},
{"cmd invprev", "prev item "},
{"cmd invnext", "next item "},
{"cmd help", "help computer "},
{NULL}
};
#endif
bindnames_t h2bindnames[] =
{
{"+attack", "attack "},
{"impulse 10", "change weapon "},
{"+jump", "jump / swim up"},
{"+forward", "walk forward "},
{"+back", "backpedal "},
{"+left", "turn left "},
{"+right", "turn right "},
{"+speed", "run "},
{"+moveleft", "step left "},
{"+moveright", "step right "},
{"+strafe", "sidestep "},
{"+crouch", "crouch "},
{"+lookup", "look up "},
{"+lookdown", "look down "},
{"centerview", "center view "},
{"+mlook", "mouse look "},
{"+klook", "keyboard look "},
{"+moveup", "swim up "},
{"+movedown", "swim down "},
{"impulse 13", "lift object "},
{"invuse", "use inv item "},
{"impulse 44", "drop inv item "},
{"+showinfo", "full inventory"},
{"+showdm", "info / frags "},
//{"toggle_dm", "toggle frags "},
{"+infoplaque", "objectives "}, //requires pulling info out of the mod... on the client.
{"invleft", "inv move left "},
{"invright", "inv move right"},
{"impulse 100", "inv:torch "},
{"impulse 101", "inv:qrtz flask"},
{"impulse 102", "inv:mystic urn"},
{"impulse 103", "inv:krater "},
{"impulse 104", "inv:chaos devc"},
{"impulse 105", "inv:tome power"},
{"impulse 106", "inv:summon stn"},
{"impulse 107", "inv:invisiblty"},
{"impulse 108", "inv:glyph "},
{"impulse 109", "inv:boots "},
{"impulse 110", "inv:repulsion "},
{"impulse 111", "inv:bo peep "},
{"impulse 112", "inv:flight "},
{"impulse 113", "inv:force cube"},
{"impulse 114", "inv:icon defn "},
#ifdef VOICECHAT
{"+voip", "voice chat "},
#endif
{NULL}
};
bindnames_t *bindnames;
int numbindnames;
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
int y;
menu_t *menu;
int mgt;
extern cvar_t cl_splitscreen, cl_forcesplitclient;
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
mgt = M_GameType();
#ifdef Q2CLIENT
if (mgt == MGT_QUAKE2) //quake2 main menu.
{
y = 48;
bindnames = q2bindnames;
}
else
#endif
if (mgt == MGT_HEXEN2)
{
MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title6.lmp");
y = 64;
bindnames = h2bindnames;
}
else
{
MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_cstm.lmp");
y = 48;
bindnames = qwbindnames;
}
if (cl_splitscreen.ival)
{
static char *texts[MAX_SPLITS+2] =
{
"Depends on device",
"Player 1",
"Player 2",
"Player 3",
"Player 4",
NULL
};
static char *values[MAX_SPLITS+1] =
{
"0",
"1",
"2",
"3",
"4"
};
MC_AddCvarCombo(menu, 16, y, "Force client", &cl_forcesplitclient, (const char **)texts, (const char **)values);
y+=8;
}
while (bindnames->name)
{
MC_AddBind(menu, 16, y, bindnames->name, bindnames->command);
y += 8;
bindnames++;
}
}
int M_FindKeysForBind (char *command, int *keylist, int total)
{
int count;
int j;
int l;
char *b;
for (count = 0; count < total; count++)
keylist[count] = -1;
l = strlen(command);
count = 0;
for (j=0 ; j<256 ; j++)
{
b = keybindings[j][0];
if (!b)
continue;
if (!strncmp (b, command, l) && (!b[l] || b[l] == ' ' || b[l] == ';'))
{
keylist[count] = j;
count++;
if (count == total)
break;
}
}
return count;
}
void M_FindKeysForCommand (int pnum, char *command, int *twokeys)
{
char prefix[5];
if (*command == '+' || *command == '-')
{
prefix[0] = *command;
prefix[1] = 0;
if (pnum != 0)
{
prefix[1] = 'p';
prefix[2] = '0'+pnum;
prefix[3] = ' ';
prefix[4] = 0;
}
command++;
}
else
{
prefix[0] = 0;
if (pnum != 0)
{
prefix[0] = 'p';
prefix[1] = '0'+pnum;
prefix[2] = ' ';
prefix[3] = 0;
}
}
M_FindKeysForBind(va("%s%s", prefix, command), twokeys, 2);
}
void M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{
b = keybindings[j][0];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, ~0, "", RESTRICT_LOCAL);
}
}
//=============================================================================
/* HELP MENU */
int help_page;
char *helpstyle;
int num_help_pages;
int helppagemin;
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
help_page = 0;
if (COM_FDepthFile("gfx/help0.lmp", true) <= COM_FDepthFile("gfx/menu/help1.lmp", true))
{
helpstyle = "gfx/help%i.lmp";
helppagemin=0;
}
else
{
helpstyle = "gfx/menu/help%02i.lmp";
helppagemin = 1;
}
num_help_pages = 1;
while(num_help_pages < 100)
{
if (!COM_FDepthFile(va(helpstyle, num_help_pages+helppagemin), true))
break;
num_help_pages++;
}
}
void M_Help_Draw (void)
{
mpic_t *pic;
pic = R2D_SafeCachePic(va(helpstyle, help_page+helppagemin));
if (!pic)
M_Menu_Main_f ();
else
M_DrawScalePic (0, 0, 320, 200, pic);
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu2.wav");
if (++help_page >= num_help_pages)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu2.wav");
if (--help_page < 0)
help_page = num_help_pages-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
char *quitMessage [] =
{
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
/*
void OldM_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
void M_Quit_Draw (void)
{
#define VSTR(x) #x
#define VSTR2(x) VSTR(x)
char *cmsg[] = {
// 0123456789012345678901234567890123456789
"0 QuakeWorld",
"1 version " VSTR2(VERSION),
"1modified by Forethought Entertainment",
"0Based on QuakeWorld Version 2.40",
"1",
"0Additional Programming",
"1 David Walton",
"1",
"0Id Software is not responsible for",
"0providing technical support for",
"0QUAKEWORLD(tm). (c)1996 Id Software,",
"0Inc. All Rights Reserved.",
"0QUAKEWORLD(tm) is a trademark of Id",
"0Software, Inc.",
"1NOTICE: THE COPYRIGHT AND TRADEMARK",
"1NOTICES APPEARING IN YOUR COPY OF",
"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
"1FORCE.",
"0NIN(r) is a registered trademark",
"0licensed to Nothing Interactive, Inc.",
"0All rights reserved. Press y to exit",
NULL };
char **p;
int y;
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
#if 1
M_DrawTextBox (0, 0, 38, 23);
y = 12;
for (p = cmsg; *p; p++, y += 8) {
if (**p == '0')
M_PrintWhite (16, y, *p + 1);
else
M_Print (16, y, *p + 1);
}
#else
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
#endif
}
*/
qboolean MC_Quit_Key (int key, menu_t *menu)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
M_RemoveMenu(menu);
break;
case 'q':
case 'Q':
case 'Y':
case 'y':
M_RemoveMenu(menu);
key_dest = key_console;
CL_Disconnect ();
Sys_Quit ();
break;
default:
return false;
}
return true;
}
void Cmd_WriteConfig_f(void);
qboolean MC_SaveQuit_Key (int key, menu_t *menu)
{
switch (key)
{
case K_ESCAPE:
M_RemoveMenu(menu);
break;
case 'q':
case 'Q':
case 'n':
case 'N':
M_RemoveMenu(menu);
CL_Disconnect ();
Sys_Quit ();
break;
case 'Y':
case 'y':
M_RemoveMenu(menu);
Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL);
CL_Disconnect ();
Sys_Quit ();
break;
default:
return false;
}
return true;
}
void M_Menu_Quit_f (void)
{
menu_t *quitmenu;
int i;
int mode;
char *arg = Cmd_Argv(1);
if (!strcmp(arg, "force"))
mode = 0;
else if (!strcmp(arg, "forcesave"))
{
Cmd_ExecuteString("cfg_save", RESTRICT_LOCAL);
mode = 0;
}
else if (!strcmp(arg, "save"))
mode = 2;
else if (!strcmp(arg, "prompt"))
{ //always prompt, though it might be about saving.
if (Cvar_UnsavedArchive())
mode = 2;
else
mode = 1;
}
else
{ //prompt to save, but not otherwise.
if (Cvar_UnsavedArchive())
mode = 2;
else
mode = 0;
}
switch(mode)
{
case 0:
CL_Disconnect ();
Sys_Quit ();
break;
case 2:
key_dest = key_menu;
m_state = m_complex;
quitmenu = M_CreateMenuInfront(0);
quitmenu->key = MC_SaveQuit_Key;
MC_AddWhiteText(quitmenu, 64, 84, "You have unsaved settings ", false);
MC_AddWhiteText(quitmenu, 64, 92, " Would you like to ", false);
MC_AddWhiteText(quitmenu, 64, 100, " save them now? ", false);
quitmenu->selecteditem = (menuoption_t *)
MC_AddConsoleCommand (quitmenu, 64, 116, "Yes", "menu_quit forcesave\n");
MC_AddConsoleCommand (quitmenu, 144,116, "No", "menu_quit force\n");
MC_AddConsoleCommand (quitmenu, 224,116, "Cancel", "menupop\n");
MC_AddBox (quitmenu, 56, 76, 25, 5);
break;
case 1:
key_dest = key_menu;
m_state = m_complex;
quitmenu = M_CreateMenuInfront(0);
quitmenu->key = MC_Quit_Key;
i = rand()&7;
MC_AddWhiteText(quitmenu, 64, 84, quitMessage[i*4+0], false);
MC_AddWhiteText(quitmenu, 64, 92, quitMessage[i*4+1], false);
MC_AddWhiteText(quitmenu, 64, 100, quitMessage[i*4+2], false);
MC_AddWhiteText(quitmenu, 64, 108, quitMessage[i*4+3], false);
quitmenu->selecteditem = (menuoption_t *)
MC_AddConsoleCommand (quitmenu, 120, 116, "Yes", "menu_quit force\n");
MC_AddConsoleCommand (quitmenu, 208,116, "No", "menupop\n");
MC_AddBox (quitmenu, 56, 76, 24, 5);
break;
}
}
//=============================================================================
/* Menu Subsystem */
void M_Menu_ServerList2_f(void);
void M_QuickConnect_f(void);
void M_Menu_MediaFiles_f (void);
void M_Menu_FPS_f (void);
void M_Menu_Lighting_f (void);
void M_Menu_Render_f (void);
void M_Menu_Textures_f (void);
void M_Menu_Teamplay_f (void);
void M_Menu_Teamplay_Locations_f (void);
void M_Menu_Teamplay_Needs_f (void);
void M_Menu_Teamplay_Items_f (void);
void M_Menu_Teamplay_Items_Armor_f (void);
void M_Menu_Teamplay_Items_Weapons_f (void);
void M_Menu_Teamplay_Items_Powerups_f (void);
void M_Menu_Teamplay_Items_Ammo_Health_f (void);
void M_Menu_Teamplay_Items_Team_Fortress_f (void);
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void);
void M_Menu_Network_f(void);
void M_Menu_Singleplayer_Cheats_f (void);
void M_Menu_Particles_f (void);
void M_Menu_Audio_Speakers_f (void);
void Menu_DownloadStuff_f (void);
static qboolean internalmenusregistered;
void M_Init_Internal (void)
{
#ifdef MENU_DAT
MP_Shutdown();
#endif
if (internalmenusregistered)
return;
internalmenusregistered = true;
#ifndef CLIENTONLY
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
Cmd_AddCommand ("menu_loadgame", M_Menu_Load_f); //q2...
#endif
Cmd_AddCommand ("menu_single", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_multi", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_demo", M_Menu_Demos_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
Cmd_AddCommand ("menu_media", M_Menu_Media_f);
Cmd_AddCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
#ifdef CL_MASTER
Cmd_AddCommand ("menu_servers", M_Menu_ServerList2_f);
Cmd_AddCommand ("menu_slist", M_Menu_ServerList2_f);
#endif
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_newmulti", M_Menu_GameOptions_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("menu_audio", M_Menu_Audio_f);
#ifndef __CYGWIN__
Cmd_AddCommand ("menu_speakers", M_Menu_Audio_Speakers_f);
#endif
Cmd_AddCommand ("menu_spcheats", M_Menu_Singleplayer_Cheats_f);
Cmd_AddCommand ("menu_fps", M_Menu_FPS_f);
Cmd_AddCommand ("menu_render" , M_Menu_Render_f);
Cmd_AddCommand ("menu_lighting", M_Menu_Lighting_f);
#ifdef GLQUAKE
Cmd_AddCommand ("menu_textures", M_Menu_Textures_f);
#endif
Cmd_AddCommand ("menu_teamplay", M_Menu_Teamplay_f);
Cmd_AddCommand ("menu_teamplay_locations", M_Menu_Teamplay_Locations_f);
Cmd_AddCommand ("menu_teamplay_needs", M_Menu_Teamplay_Needs_f);
Cmd_AddCommand ("menu_teamplay_items", M_Menu_Teamplay_Items_f);
Cmd_AddCommand ("menu_teamplay_armor", M_Menu_Teamplay_Items_Armor_f);
Cmd_AddCommand ("menu_teamplay_weapons", M_Menu_Teamplay_Items_Weapons_f);
Cmd_AddCommand ("menu_teamplay_powerups", M_Menu_Teamplay_Items_Powerups_f);
Cmd_AddCommand ("menu_teamplay_ammo_health", M_Menu_Teamplay_Items_Ammo_Health_f);
Cmd_AddCommand ("menu_teamplay_team_fortress", M_Menu_Teamplay_Items_Team_Fortress_f);
Cmd_AddCommand ("menu_teamplay_status_location_misc", M_Menu_Teamplay_Items_Status_Location_Misc_f);
Cmd_AddCommand ("menu_particles", M_Menu_Particles_f);
Cmd_AddCommand ("menu_network", M_Menu_Network_f);
#ifdef WEBCLIENT
Cmd_AddCommand ("menu_download", Menu_DownloadStuff_f);
#endif
#ifdef CL_MASTER
Cmd_AddCommand ("quickconnect", M_QuickConnect_f);
#endif
}
void M_DeInit_Internal (void)
{
M_RemoveAllMenus();
if (!internalmenusregistered)
return;
internalmenusregistered = false;
#ifndef CLIENTONLY
Cmd_RemoveCommand ("menu_save");
Cmd_RemoveCommand ("menu_load");
Cmd_RemoveCommand ("menu_loadgame"); //q2...
#endif
Cmd_RemoveCommand ("menu_single");
Cmd_RemoveCommand ("menu_multi");
Cmd_RemoveCommand ("menu_demo");
Cmd_RemoveCommand ("menu_keys");
Cmd_RemoveCommand ("help");
Cmd_RemoveCommand ("menu_quit");
Cmd_RemoveCommand ("menu_media");
Cmd_RemoveCommand ("menu_mediafiles");
#ifdef CL_MASTER
Cmd_RemoveCommand ("menu_servers");
Cmd_RemoveCommand ("menu_slist");
#endif
Cmd_RemoveCommand ("menu_setup");
Cmd_RemoveCommand ("menu_newmulti");
Cmd_RemoveCommand ("menu_options");
Cmd_RemoveCommand ("menu_video");
Cmd_RemoveCommand ("menu_audio");
Cmd_RemoveCommand ("menu_speakers");
Cmd_RemoveCommand ("menu_teamplay");
Cmd_RemoveCommand ("menu_teamplay_locations");
Cmd_RemoveCommand ("menu_teamplay_needs");
Cmd_RemoveCommand ("menu_teamplay_items");
Cmd_RemoveCommand ("menu_teamplay_armor");
Cmd_RemoveCommand ("menu_teamplay_weapons");
Cmd_RemoveCommand ("menu_teamplay_powerups");
Cmd_RemoveCommand ("menu_teamplay_ammo_health");
Cmd_RemoveCommand ("menu_teamplay_team_fortress");
Cmd_RemoveCommand ("menu_teamplay_status_location_misc");
Cmd_RemoveCommand ("menu_spcheats");
Cmd_RemoveCommand ("menu_fps");
Cmd_RemoveCommand ("menu_render");
Cmd_RemoveCommand ("menu_lighting");
Cmd_RemoveCommand ("menu_textures");
Cmd_RemoveCommand ("menu_particles");
Cmd_RemoveCommand ("menu_download");
Cmd_RemoveCommand ("menu_main"); //I've moved main to last because that way tab give us main and not quit.
Cmd_RemoveCommand ("quickconnect");
}
void M_Shutdown(void)
{
#ifdef MENU_DAT
MP_Shutdown();
#endif
M_DeInit_Internal();
}
void M_Reinit(void)
{
#ifdef MENU_DAT
if (!MP_Init())
#endif
{
M_Init_Internal();
CSQC_UnconnectedInit();
}
}
void FPS_Preset_f(void);
void M_MenuPop_f(void);
//menu.dat is loaded later... after the video and everything is up.
void M_Init (void)
{
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand("closemenu", M_CloseMenu_f);
Cmd_AddCommand("fps_preset", FPS_Preset_f);
Cmd_AddCommand("menupop", M_MenuPop_f);
Cvar_Register(&m_preset_chosen, "Menu thingumiebobs");
Cvar_Register(&m_helpismedia, "Menu thingumiebobs");
Media_Init();
#ifdef CL_MASTER
M_Serverlist_Init();
#endif
M_Script_Init();
M_Reinit();
}
void M_Draw (int uimenu)
{
if (uimenu)
{
if (uimenu == 2)
R2D_FadeScreen ();
#ifdef VM_UI
UI_DrawMenu();
#endif
}
if (m_state != m_complex)
{
M_RemoveAllMenus();
}
if (key_dest != key_menu)
{
m_state = m_none;
return;
}
if (m_state == m_none || m_state == m_menu_dat)
return;
if ((!menu_script || scr_con_current) && !m_recursiveDraw)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
extern menu_t *firstmenu;
if (m_state == m_complex && firstmenu && firstmenu->selecteditem && firstmenu->selecteditem->common.type == mt_slider && (firstmenu->selecteditem->slider.var == &v_gamma || firstmenu->selecteditem->slider.var == &v_contrast))
/*no menu tint if we're trying to adjust gamma*/;
else
R2D_FadeScreen ();
}
else
{
m_recursiveDraw = false;
}
R2D_ImageColours(1, 1, 1, 1);
switch (m_state)
{
case m_none:
break;
case m_help:
M_Help_Draw ();
break;
case m_media:
M_Media_Draw ();
break;
case m_complex:
M_Complex_Draw ();
break;
#ifdef PLUGINS
case m_plugin:
Plug_Menu_Event (0, (int)(realtime*1000));
break;
#endif
#ifdef MENU_DAT
case m_menu_dat:
// MP_Draw();
return;
#endif
}
}
void M_Keydown (int key, int unicode)
{
switch (m_state)
{
case m_none:
key_dest = key_console;
return;
case m_help:
M_Help_Key (key);
return;
case m_media:
M_Media_Key (key);
return;
case m_complex:
M_Complex_Key (key, unicode);
return;
#ifdef PLUGINS
case m_plugin:
Plug_Menu_Event (1, key);
return;
#endif
#ifdef MENU_DAT
case m_menu_dat:
MP_Keydown(key, unicode);
return;
#endif
}
}
void M_Keyup (int key, int unicode)
{
switch (m_state)
{
#ifdef PLUGINS
case m_plugin:
Plug_Menu_Event (2, key);
return;
#endif
#ifdef MENU_DAT
case m_menu_dat:
MP_Keyup(key, unicode);
return;
#endif
default:
break;
}
}
// Generic function to choose which game menu to draw
int M_GameType (void)
{
static int cached;
static unsigned int cachedrestarts;
if (FS_Restarted(&cachedrestarts))
{
#if defined(Q2CLIENT)
int q1, h2, q2;
q1 = COM_FDepthFile("gfx/sp_menu.lmp", true);
h2 = COM_FDepthFile("gfx/menu/title2.lmp", true);
q2 = COM_FDepthFile("pics/m_banner_game.pcx", true);
if (q2 < h2 && q2 < q1)
cached = MGT_QUAKE2;
else if (h2 < q1)
cached = MGT_HEXEN2;
else
#endif
cached = MGT_QUAKE1;
}
return cached;
}