mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
menu.dat support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@516 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
1a4aa4ae5e
commit
84b4af51ae
12 changed files with 168 additions and 46 deletions
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@ -592,7 +592,7 @@ entity_state_t *CL_FindOldPacketEntity(int num)
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return NULL;
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}
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void CLNQ_ParseEntity(int bits)
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void CLNQ_ParseEntity(unsigned int bits)
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{
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int i;
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int num, pnum;
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@ -600,6 +600,7 @@ void CLNQ_ParseEntity(int bits)
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entity_state_t *base;
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static float lasttime;
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packet_entities_t *pack;
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cl.validsequence=1;
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#define NQU_MOREBITS (1<<0)
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#define NQU_ORIGIN1 (1<<1)
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@ -619,6 +620,30 @@ void CLNQ_ParseEntity(int bits)
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#define NQU_EFFECTS (1<<13)
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#define NQU_LONGENTITY (1<<14)
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// LordHavoc's: protocol extension
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#define DPU_EXTEND1 (1<<15)
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// LordHavoc: first extend byte
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#define DPU_DELTA (1<<16) // no data, while this is set the entity is delta compressed (uses previous frame as a baseline, meaning only things that have changed from the previous frame are sent, except for the forced full update every half second)
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#define DPU_ALPHA (1<<17) // 1 byte, 0.0-1.0 maps to 0-255, not sent if exactly 1, and the entity is not sent if <=0 unless it has effects (model effects are checked as well)
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#define DPU_SCALE (1<<18) // 1 byte, scale / 16 positive, not sent if 1.0
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#define DPU_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
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#define DPU_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
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#define DPU_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
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// LordHavoc: colormod feature has been removed, because no one used it
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#define DPU_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
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#define DPU_EXTEND2 (1<<23) // another byte to follow
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// LordHavoc: second extend byte
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#define DPU_GLOWTRAIL (1<<24) // leaves a trail of particles (of color .glowcolor, or black if it is a negative glowsize)
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#define DPU_VIEWMODEL (1<<25) // attachs the model to the view (origin and angles become relative to it), only shown to owner, a more powerful alternative to .weaponmodel and such
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#define DPU_FRAME2 (1<<26) // 1 byte, this is .frame & 0xFF00 (second byte)
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#define DPU_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte)
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#define DPU_EXTERIORMODEL (1<<28) // causes this model to not be drawn when using a first person view (third person will draw it, first person will not)
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#define DPU_UNUSED29 (1<<29) // future expansion
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#define DPU_UNUSED30 (1<<30) // future expansion
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#define DPU_EXTEND3 (1<<31) // another byte to follow, future expansion
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if (cls.signon == 4 - 1)
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{ // first update is the final signon stage
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cls.signon = 4;
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@ -632,6 +657,16 @@ void CLNQ_ParseEntity(int bits)
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i = MSG_ReadByte ();
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bits |= (i<<8);
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}
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if (bits & DPU_EXTEND1)
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{
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i = MSG_ReadByte ();
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bits |= (i<<16);
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}
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if (bits & DPU_EXTEND2)
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{
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i = MSG_ReadByte ();
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bits |= (i<<24);
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}
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if (bits & NQU_LONGENTITY)
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num = MSG_ReadShort ();
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@ -787,10 +822,12 @@ void CL_RotateAroundTag(entity_t *ent, int num, int tagent)
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float *org=NULL, *ang=NULL;
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vec3_t axis[3];
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vec3_t temp[3];
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int model;
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int frame;
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float *tagorg=NULL, *tagaxis;
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int model = 0; //these two are only initialised because msvc sucks at detecting usage.
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int frame = 0;
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float *tagorg=NULL;
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float *tagaxis;
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ps = CL_FindPacketEntity(tagent);
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if (ps)
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@ -825,10 +862,13 @@ void CL_RotateAroundTag(entity_t *ent, int num, int tagent)
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AngleVectors(ang, axis[0], axis[1], axis[2]);
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VectorInverse(axis[1]);
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Mod_GetTag(cl.model_precache[model], cl.lerpents[tagent].tagindex, frame, &tagorg, &tagaxis);
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if (Mod_GetTag)
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Mod_GetTag(cl.model_precache[model], cl.lerpents[tagent].tagindex, frame, &tagorg, &tagaxis);
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else
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tagaxis = NULL;
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if (tagaxis)
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{
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Matrix3_Multiply(ent->axis, tagaxis, temp);
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Matrix3_Multiply(ent->axis, (void*)tagaxis, temp);
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}
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else //hrm.
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memcpy(temp, ent->axis, sizeof(temp));
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@ -894,7 +934,7 @@ void CL_LinkPacketEntities (void)
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{
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if (s1->number == cl.viewentity[spnum])
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{
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float a1, a2;
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// float a1, a2;
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cl.simvel[spnum][0] = 0;
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cl.simvel[spnum][1] = 0;
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cl.simvel[spnum][2] = 0;
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@ -1521,7 +1521,7 @@ void CL_ConnectionlessPacket (void)
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char *s2;
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for (s2 = s; *s; s++)
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{
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if (*s < '0' || *s > '9')
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if ((*s < '0' || *s > '9') && *s != '-')
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break;
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}
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if (*s)
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@ -2611,6 +2611,10 @@ void Host_Init (quakeparms_t *parms)
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extern cvar_t vid_renderer;
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COM_InitArgv (parms->argc, parms->argv);
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if (setjmp (host_abort) )
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Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
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Sys_mkdir("qw");
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if (COM_CheckParm ("-minmemory"))
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@ -2691,7 +2695,7 @@ void Host_Init (quakeparms_t *parms)
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Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
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host_hunklevel = Hunk_LowMark ();
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R_SetRenderer(QR_NONE);//set the mod stuff...
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R_SetRenderer(0);//set the renderer stuff to 'none'...
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host_initialized = true;
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@ -85,6 +85,7 @@ extern cvar_t scr_chatmodecvar;
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int mouseusedforgui;
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int mousecursor_x, mousecursor_y;
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int mousemove_x, mousemove_y;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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@ -1275,7 +1276,7 @@ int MipColor(int r, int g, int b)
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return best;
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}
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void SCR_ScreenShot (char *filename)
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void SCR_ScreenShot (char *filename)
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{
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int truewidth, trueheight;
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qbyte *buffer;
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@ -630,6 +630,7 @@ void CL_BaseMove (usercmd_t *cmd, int pnum);
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float CL_KeyState (kbutton_t *key, int pnum);
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char *Key_KeynumToString (int keynum);
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int Key_StringToKeynum (char *str, int *modifier);
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//
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// cl_demo.c
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@ -687,6 +688,7 @@ void CL_InitTEnts (void);
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void CL_ClearTEnts (void);
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void CL_ClearCustomTEnts(void);
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void CL_ParseCustomTEnt(void);
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void CL_ParseEffect (qboolean effect2);
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//
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// cl_ents.c
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@ -801,7 +803,7 @@ void CLQ2_ParseTEnt (void);
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void CLQ2_AddEntities (void);
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void CLQ2_ParseBaseline (void);
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void CLQ2_ParseFrame (void);
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void CLNQ_ParseEntity(int bits);
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void CLNQ_ParseEntity(unsigned int bits);
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int CLQ2_RegisterTEntModels (void);
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#endif
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@ -704,7 +704,7 @@ void VARGS Con_Printf (const char *fmt, ...)
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return;
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}
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#endif
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// also echo to debugging console
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Sys_Printf ("%s", msg); // also echo to debugging console
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@ -720,7 +720,7 @@ void VARGS Con_Printf (const char *fmt, ...)
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/*
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if (con != &con_main)
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return;
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// update the screen immediately if the console is displayed
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if (cls.state != ca_active && !filmactive)
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#ifndef CLIENTONLY
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@ -922,6 +922,7 @@ void IN_MouseEvent (int mstate)
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static void ProcessMouse(mouse_t *mouse, usercmd_t *cmd, int pnum)
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{
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extern int mouseusedforgui, mousecursor_x, mousecursor_y;
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extern int mousemove_x, mousemove_y;
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int mx, my;
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int mouse_x, mouse_y;
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@ -971,6 +972,8 @@ static void ProcessMouse(mouse_t *mouse, usercmd_t *cmd, int pnum)
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if (mouseusedforgui || (key_dest == key_menu && m_state == m_complex) || UI_MenuState())
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{
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mousemove_x += mx;
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mousemove_y += my;
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mousecursor_x += mx;
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mousecursor_y += my;
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@ -413,12 +413,3 @@ void M_Menu_FPS_f (void)
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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}
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void M_OptionsMenusInit(void)
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{
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Cmd_AddCommand ("menu_options", M_Menu_Options_f);
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Cmd_AddCommand ("menu_video", M_Menu_Video_f);
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Cmd_AddCommand ("menu_audio", M_Menu_Audio_f);
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Cmd_AddCommand ("menu_fps", M_Menu_FPS_f);
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Cmd_AddCommand ("menu_particles", M_Menu_Particles_f);
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}
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@ -205,6 +205,8 @@ M_ToggleMenu_f
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*/
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void M_ToggleMenu_f (void)
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{
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if (MP_Toggle())
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return;
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m_entersound = true;
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if (key_dest == key_menu)
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@ -789,37 +791,93 @@ void M_Menu_Quit_f (void)
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/* Menu Subsystem */
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void M_OptionsMenusInit (void);
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void M_Menu_MediaFiles_f (void);
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void M_Init (void)
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void M_Menu_FPS_f (void);
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void M_Menu_Particles_f (void);
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static qboolean internalmenusregistered;
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void M_Init_Internal (void)
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{
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Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
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MP_Shutdown();
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if (internalmenusregistered)
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return;
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internalmenusregistered = true;
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#ifndef CLIENTONLY
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Cmd_AddCommand ("menu_save", M_Menu_Save_f);
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Cmd_AddCommand ("menu_load", M_Menu_Load_f);
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Cmd_AddCommand ("menu_loadgame", M_Menu_Load_f); //q2...
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Cmd_AddRemCommand ("menu_save", M_Menu_Save_f);
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Cmd_AddRemCommand ("menu_load", M_Menu_Load_f);
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Cmd_AddRemCommand ("menu_loadgame", M_Menu_Load_f); //q2...
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#endif
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Cmd_AddCommand ("menu_single", M_Menu_SinglePlayer_f);
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Cmd_AddCommand ("menu_multi", M_Menu_MultiPlayer_f);
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Cmd_AddCommand ("menu_demo", M_Menu_Demos_f);
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Cmd_AddRemCommand ("menu_single", M_Menu_SinglePlayer_f);
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Cmd_AddRemCommand ("menu_multi", M_Menu_MultiPlayer_f);
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Cmd_AddRemCommand ("menu_demo", M_Menu_Demos_f);
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Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
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Cmd_AddCommand ("help", M_Menu_Help_f);
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Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
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Cmd_AddCommand ("menu_media", M_Menu_Media_f);
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Cmd_AddCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
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Cmd_AddRemCommand ("menu_keys", M_Menu_Keys_f);
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Cmd_AddRemCommand ("help", M_Menu_Help_f);
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Cmd_AddRemCommand ("menu_quit", M_Menu_Quit_f);
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Cmd_AddRemCommand ("menu_media", M_Menu_Media_f);
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Cmd_AddRemCommand ("menu_mediafiles", M_Menu_MediaFiles_f);
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#ifdef CL_MASTER
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Cmd_AddCommand ("menu_servers", M_Menu_ServerList_f);
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Cmd_AddCommand ("menu_slist", M_Menu_ServerList_f);
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Cmd_AddRemCommand ("menu_servers", M_Menu_ServerList_f);
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Cmd_AddRemCommand ("menu_slist", M_Menu_ServerList_f);
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#endif
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Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
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Cmd_AddCommand ("menu_newmulti", M_Menu_GameOptions_f);
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Cmd_AddRemCommand ("menu_setup", M_Menu_Setup_f);
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Cmd_AddRemCommand ("menu_newmulti", M_Menu_GameOptions_f);
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Cmd_AddRemCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
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Cmd_AddCommand ("menu_main", M_Menu_Main_f); //I've moved main to last because that way tab give us main and not quit.
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Cmd_AddRemCommand ("menu_options", M_Menu_Options_f);
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Cmd_AddRemCommand ("menu_video", M_Menu_Video_f);
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Cmd_AddRemCommand ("menu_audio", M_Menu_Audio_f);
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Cmd_AddRemCommand ("menu_fps", M_Menu_FPS_f);
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Cmd_AddRemCommand ("menu_particles", M_Menu_Particles_f);
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}
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M_OptionsMenusInit();
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void M_DeInit_Internal (void)
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{
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M_RemoveAllMenus();
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if (!internalmenusregistered)
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return;
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internalmenusregistered = false;
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#ifndef CLIENTONLY
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Cmd_RemoveCommand ("menu_save");
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Cmd_RemoveCommand ("menu_load");
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Cmd_RemoveCommand ("menu_loadgame"); //q2...
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#endif
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Cmd_RemoveCommand ("menu_single");
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Cmd_RemoveCommand ("menu_multi");
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Cmd_RemoveCommand ("menu_demo");
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Cmd_RemoveCommand ("menu_keys");
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Cmd_RemoveCommand ("help");
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Cmd_RemoveCommand ("menu_quit");
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Cmd_RemoveCommand ("menu_media");
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Cmd_RemoveCommand ("menu_mediafiles");
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#ifdef CL_MASTER
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Cmd_RemoveCommand ("menu_servers");
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Cmd_RemoveCommand ("menu_slist");
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#endif
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Cmd_RemoveCommand ("menu_setup");
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Cmd_RemoveCommand ("menu_newmulti");
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Cmd_RemoveCommand ("menu_main"); //I've moved main to last because that way tab give us main and not quit.
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Cmd_RemoveCommand ("menu_options");
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Cmd_RemoveCommand ("menu_video");
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Cmd_RemoveCommand ("menu_audio");
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Cmd_RemoveCommand ("menu_fps");
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Cmd_RemoveCommand ("menu_particles");
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}
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//menu.dat is loaded later... after the video and everything is up.
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void M_Init (void)
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{
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M_Init_Internal();
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Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
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Cvar_Register(&m_helpismedia, "Menu thingumiebobs");
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@ -914,6 +972,9 @@ void M_Draw (int uimenu)
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Plug_Menu_Event (0, (int)(realtime*1000));
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break;
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#endif
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case m_menu_dat:
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MP_Draw();
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return;
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}
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if (m_entersound)
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@ -964,6 +1025,10 @@ void M_Keydown (int key)
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Plug_Menu_Event (1, key);
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return;
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#endif
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case m_menu_dat:
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MP_Keydown(key);
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return;
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}
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}
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@ -980,6 +1045,9 @@ void M_Keyup (int key)
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Plug_Menu_Event (2, key);
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return;
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#endif
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case m_menu_dat:
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MP_Keyup(key);
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return;
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default:
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break;
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}
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@ -50,7 +50,7 @@ void XWindows_Init(void);
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typedef enum {m_none, m_complex, m_help, m_keys, m_slist, m_media, m_xwindows, m_plugin} m_state_t;
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typedef enum {m_none, m_complex, m_help, m_keys, m_slist, m_media, m_xwindows, m_plugin, m_menu_dat} m_state_t;
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extern m_state_t m_state;
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typedef enum {mt_childwindow, mt_button, mt_buttonbigfont, mt_box, mt_colouredbox, mt_line, mt_edit, mt_text, mt_slider, mt_combo, mt_bind, mt_checkbox, mt_picture, mt_menudot, mt_custom} menutype_t;
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@ -293,3 +293,10 @@ void M_DrawPic (int x, int y, qpic_t *pic);
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void M_FindKeysForCommand (char *command, int *twokeys);
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void M_UnbindCommand (char *command);
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void MP_Shutdown (void);
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void MP_Init (void);
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qboolean MP_Toggle(void);
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void MP_Draw(void);
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void MP_Keydown(int key);
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void MP_Keyup(int key);
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@ -38,6 +38,10 @@ extern void (*Draw_Fill) (int x, int y, int w, int h, int c);
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extern void (*Draw_FadeScreen) (void);
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extern void (*Draw_BeginDisc) (void);
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extern void (*Draw_EndDisc) (void);
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extern qboolean (*Draw_IsCached) (char *picname); //can be null
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extern void (*Draw_Image) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qpic_t *pic); //gl-style scaled/coloured/subpic
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||||
extern void (*Draw_ImageColours) (float r, float g, float b, float a);
|
||||
|
||||
extern void (*R_Init) (void);
|
||||
extern void (*R_DeInit) (void);
|
||||
|
@ -72,8 +76,8 @@ extern void (*VID_ForceLockState) (int lk);
|
|||
extern int (*VID_ForceUnlockedAndReturnState) (void);
|
||||
extern void (*VID_SetPalette) (unsigned char *palette);
|
||||
extern void (*VID_ShiftPalette) (unsigned char *palette);
|
||||
extern char *(*VID_GetRGBInfo)(int prepad, int *truevidwidth, int *truevidheight);
|
||||
extern void (*VID_SetWindowCaption) (char *msg);
|
||||
extern char *(*VID_GetRGBInfo) (int prepad, int *truevidwidth, int *truevidheight);
|
||||
extern void (*VID_SetWindowCaption) (char *msg);
|
||||
|
||||
extern void SCR_Init (void);
|
||||
extern void SCR_DeInit (void);
|
||||
|
@ -99,6 +103,7 @@ extern qbyte *FNC(Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *mode
|
|||
extern void FNC(Mod_NowLoadExternal) (void);
|
||||
|
||||
extern void FNC(Mod_Think) (void);
|
||||
extern void (*Mod_GetTag) (struct model_s *model, int tagnum, int frame, float **org, float **axis);
|
||||
|
||||
#undef FNC
|
||||
|
||||
|
|
|
@ -162,7 +162,7 @@ extern "C" {
|
|||
#include "progs.h"
|
||||
#include "world.h"
|
||||
//#ifdef Q2SERVER
|
||||
#include "q2game.h" //under development.
|
||||
#include "q2game.h"
|
||||
//#endif
|
||||
#include "server.h"
|
||||
#endif
|
||||
|
|
|
@ -236,6 +236,7 @@ void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
|
|||
#if defined(RGLQUAKE)
|
||||
|
||||
void GLMod_Init (void);
|
||||
void GLMod_GetTag(struct model_s *model, int tagnum, int frame, float **org, float **axis);
|
||||
void GLMod_ClearAll (void);
|
||||
struct model_s *GLMod_ForName (char *name, qboolean crash);
|
||||
struct model_s *GLMod_FindName (char *name);
|
||||
|
|
Loading…
Reference in a new issue