..
dist
Initial commit
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m33libs
Initial commit
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pics
Initial commit
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.bash_history
Initial commit
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battery.cpp
Initial commit
2022-02-08 16:49:56 -05:00
battery.hpp
Initial commit
2022-02-08 16:49:56 -05:00
cd.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
clipping.cpp
port over dual frustum clipping from interstice
2023-09-16 16:00:48 +03:00
clipping.hpp
port over dual frustum clipping from interstice
2023-09-16 16:00:48 +03:00
files-collected
Initial commit
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fnmatch.cpp
Initial commit
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fnmatch.h
Initial commit
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gethost.cpp
Initial commit
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gethost.hpp
Initial commit
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input.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
main.cpp
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
math.cpp
Initial commit
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math.hpp
Initial commit
2022-02-08 16:49:56 -05:00
module.cpp
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
module.h
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
mp3.c
Initial commit
2022-02-08 16:49:56 -05:00
mp3.h
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
Nazi-Zombies-Portable.cbp
Initial commit
2022-02-08 16:49:56 -05:00
Nazi-Zombies-Portable.layout
Initial commit
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network.cpp
Initial commit
2022-02-08 16:49:56 -05:00
network_infrastructure.cpp
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
network_infrastructure.hpp
Initial commit
2022-02-08 16:49:56 -05:00
network_psp.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
network_psp.hpp
Initial commit
2022-02-08 16:49:56 -05:00
Random.cpp
Initial commit
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Random.h
Initial commit
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readme.txt
Initial commit
2022-02-08 16:49:56 -05:00
sound.cpp
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
system.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
system.hpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
video_hardware.h
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00
video_hardware_colorquant.cpp
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00
video_hardware_decals_QMB.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_draw.cpp
remove unnecessary comment
2023-09-22 21:39:07 +03:00
video_hardware_dxtn.cpp
Initial commit
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video_hardware_dxtn.h
Initial commit
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video_hardware_entity_fragment.cpp
Initial commit
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video_hardware_fog.cpp
Initial commit
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video_hardware_fullbright.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_fullbright.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_hlmdl.cpp
Update to the new, POSIX-Complient PSPSDK
2023-03-27 13:04:29 -04:00
video_hardware_hlmdl.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_images.cpp
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
video_hardware_images.h
Convert Quake Palette assets to RGBA
2023-08-27 15:16:51 -04:00
video_hardware_light.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_main.cpp
remove some unnecessary hunk usage
2023-09-22 21:42:40 +03:00
video_hardware_mesh.cpp
Fix alias models with frame groups crashing
2023-09-04 22:39:38 +03:00
video_hardware_mhex2.cpp
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp
port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
2023-09-01 22:13:36 +03:00
video_hardware_model.cpp
add a median cut implementation for converting wad3 8bpp textures to 4bpp
2023-09-21 23:13:06 +03:00
video_hardware_model.h
remove some unnecessary hunk usage
2023-09-22 21:42:40 +03:00
video_hardware_part.cpp
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_QMB.cpp
remove some unnecessary hunk usage
2023-09-22 21:42:40 +03:00
video_hardware_resample.cpp
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
video_hardware_resample.h
Initial commit
2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp
Fix default FOV and usebtn offset
2023-09-17 17:28:26 -04:00
video_hardware_surface.cpp
disable alpha test before blending lightmaps for surfaces that need alpha test
2023-09-17 09:56:12 +03:00
video_hardware_warp.cpp
remove some unnecessary hunk usage
2023-09-22 21:42:40 +03:00
vram.cpp
Initial commit
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vram.hpp
Initial commit
2022-02-08 16:49:56 -05:00
VramExt.S
Initial commit
2022-02-08 16:49:56 -05:00
wad3.cpp
Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code
2023-09-22 08:26:11 +03:00