dquakeplus/source/psp
2024-09-06 19:05:53 -07:00
..
dist Initial commit 2022-02-08 16:49:56 -05:00
m33libs Initial commit 2022-02-08 16:49:56 -05:00
pics Initial commit 2022-02-08 16:49:56 -05:00
battery.cpp Initial commit 2022-02-08 16:49:56 -05:00
battery.hpp Initial commit 2022-02-08 16:49:56 -05:00
cd.cpp Fix MP3 streaming always looping 2023-10-23 18:01:54 -04:00
clipping.cpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
clipping.hpp port over dual frustum clipping from interstice 2023-09-16 16:00:48 +03:00
files-collected Initial commit 2022-02-08 16:49:56 -05:00
fnmatch.cpp Initial commit 2022-02-08 16:49:56 -05:00
fnmatch.h Initial commit 2022-02-08 16:49:56 -05:00
gethost.cpp Initial commit 2022-02-08 16:49:56 -05:00
gethost.hpp Initial commit 2022-02-08 16:49:56 -05:00
input.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
main.cpp Accomodate glquake path changes 2024-09-06 19:05:53 -07:00
math.cpp Initial commit 2022-02-08 16:49:56 -05:00
math.hpp Initial commit 2022-02-08 16:49:56 -05:00
module.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
module.h Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
mp3.c Fix MP3 streaming always looping 2023-10-23 18:01:54 -04:00
mp3.h Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
network.cpp Initial commit 2022-02-08 16:49:56 -05:00
network_infrastructure.cpp Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
network_infrastructure.hpp Initial commit 2022-02-08 16:49:56 -05:00
network_psp.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
network_psp.hpp Initial commit 2022-02-08 16:49:56 -05:00
Random.cpp Initial commit 2022-02-08 16:49:56 -05:00
Random.h Initial commit 2022-02-08 16:49:56 -05:00
readme.txt Initial commit 2022-02-08 16:49:56 -05:00
sound.cpp Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
system.cpp Update username in comments 2023-10-23 17:32:15 -04:00
system.hpp Initial commit 2022-02-08 16:49:56 -05:00
thread.c Accomodate glquake path changes 2024-09-06 19:05:53 -07:00
thread.h More 3DS + PSP unification 2024-09-06 18:07:39 -07:00
video_hardware.cpp Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
video_hardware.h Add entity scalefactor 2023-12-29 17:09:37 -05:00
video_hardware_colorquant.cpp Refactor clut4 conversion to its own file, use 8bpp resampling to better reuse code 2023-09-22 08:26:11 +03:00
video_hardware_decals_QMB.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_draw.cpp Unify 3DS/PSP cl_hud.c 2024-09-05 18:08:13 -07:00
video_hardware_dxtn.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_dxtn.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_entity_fragment.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fog.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_fullbright.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_fullbright.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_hlmdl.cpp Add entity scalefactor 2023-12-29 17:09:37 -05:00
video_hardware_hlmdl.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_images.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_images.h Convert Quake Palette assets to RGBA 2023-08-27 15:16:51 -04:00
video_hardware_light.cpp Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_main.cpp Remove old iframetime references, write frames as bytes, not shorts 2024-09-04 18:18:58 -07:00
video_hardware_mesh.cpp Fix alias models with frame groups crashing 2023-09-04 22:39:38 +03:00
video_hardware_mhex2.cpp Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
video_hardware_misc.cpp reduce lots of vram use, add horizon fog blending for sky 2023-09-30 10:00:10 +03:00
video_hardware_model.cpp Remove references to NZP_BSPVERSION; match bspfile.h with CTR 2024-09-04 17:43:21 -07:00
video_hardware_model.h Update username in comments 2023-10-23 17:32:15 -04:00
video_hardware_part.cpp Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
video_hardware_QMB.cpp Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
video_hardware_resample.cpp Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
video_hardware_resample.h Initial commit 2022-02-08 16:49:56 -05:00
video_hardware_screen.cpp Unify 3DS/PSP cl_hud.c 2024-09-05 18:08:13 -07:00
video_hardware_surface.cpp Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
video_hardware_warp.cpp Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00
vram.cpp Initial commit 2022-02-08 16:49:56 -05:00
vram.hpp Initial commit 2022-02-08 16:49:56 -05:00
VramExt.S Initial commit 2022-02-08 16:49:56 -05:00
wad3.cpp Misc warning cleanup (fixes compilation with GCC 14) (#32) 2024-06-17 16:48:48 -07:00

used parts from: 
QRack by R00K, 
JoeQuake by joseph,
FitzQuake by john fitzburg,
Kurok by mdave,
FuhQuake,
FteQuake,
and DarkPlaces!
Many not fixed bugs!


Crow_Bar. 2009