..
ctr
RVL: A Lot of Scaling Fixes ( #50 )
2025-02-14 21:53:03 -08:00
psp
RVL: A Lot of Scaling Fixes ( #50 )
2025-02-14 21:53:03 -08:00
wii
RVL: A Lot of Scaling Fixes ( #50 )
2025-02-14 21:53:03 -08:00
anorm_dots.h
force rebuild
2023-09-23 16:04:39 -04:00
anorms.h
Initial commit
2022-02-08 16:49:56 -05:00
bspfile.h
Remove stale asm_i386 reference
2024-09-04 20:48:37 -07:00
cdaudio.h
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
chase.c
Use faster SV_RecursiveHullCheck
2023-02-12 19:54:42 -05:00
cl_demo.c
Initial commit
2022-02-08 16:49:56 -05:00
cl_hud.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
cl_hud.h
Add nzp_screenflash builtin
2024-01-14 20:43:20 -05:00
cl_input.c
PSP/CTR: Fix build on these systems ( #40 )
2025-02-11 18:57:48 -08:00
cl_main.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
cl_parse.c
GX: Properly handle svc_lockviewmodel on this platform and clean up IR input ( #35 )
2025-02-10 17:51:25 -08:00
cl_slist.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
cl_slist.h
Initial commit
2022-02-08 16:49:56 -05:00
cl_tent.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
cmd.c
Guard PSP-specific functions in cmd.c
2024-09-04 19:11:40 -07:00
cmd.h
Initial commit
2022-02-08 16:49:56 -05:00
console.c
RVL: A Lot of Scaling Fixes ( #50 )
2025-02-14 21:53:03 -08:00
console.h
RVL: A Lot of Scaling Fixes ( #50 )
2025-02-14 21:53:03 -08:00
crc.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
crc.h
Add crc16 builtin
2024-01-07 10:41:32 -05:00
crypter.c
Misc warning cleanup (fixes compilation with GCC 14) ( #32 )
2024-06-17 16:48:48 -07:00
crypter.h
Initial commit
2022-02-08 16:49:56 -05:00
cvar.c
Match pr_cmds with 3DS
2024-09-04 20:27:14 -07:00
cvar.h
Quakespasm's enhanced cvar system
2024-09-04 17:36:03 -07:00
draw.h
RVL: Scale Settings Menu ( #39 )
2025-02-11 19:03:58 -08:00
host.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
host_cmd.c
More 3DS+PSP consolidation
2024-09-05 19:06:43 -07:00
input.h
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
mathlib.c
CTR/PSP: Fix build error imposed by previous commit ( #36 )
2025-02-11 18:36:35 -08:00
mathlib.h
Ai microrevamp ( #31 )
2024-08-04 07:58:14 -07:00
matrixlib.c
Add standard C versions of math+matrix functions
2024-09-04 19:30:04 -07:00
net_loop.c
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
net_loop.h
Initial commit
2022-02-08 16:49:56 -05:00
net_vcr.c
Initial commit
2022-02-08 16:49:56 -05:00
net_vcr.h
Initial commit
2022-02-08 16:49:56 -05:00
pr_cmds.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
pr_comp.h
Unify pr_comp.h across all sourceports
2024-09-03 19:16:59 -07:00
pr_edict.c
Unify progdefs.h across all sourceports
2024-09-02 19:15:55 -07:00
pr_exec.c
Match pr_cmds with 3DS
2024-09-04 20:27:14 -07:00
progdefs.h
Remove old iframetime references, write frames as bytes, not shorts
2024-09-04 18:18:58 -07:00
progs.h
Initial commit
2022-02-08 16:49:56 -05:00
protocol.h
Remove old iframetime references, write frames as bytes, not shorts
2024-09-04 18:18:58 -07:00
quakedef.h
RVL: Get rid of unnecessary engine bloat (sbar) ( #47 )
2025-02-12 20:00:17 -08:00
snd_dma.c
Move Spatialization LUT to snd_dma
2024-08-31 21:52:22 -07:00
snd_mem.c
Match sound between 3DS and PSP
2024-09-05 18:15:14 -07:00
snd_mix.c
Use custom sound DMA instead of SDL for audio
2023-09-11 11:19:31 -04:00
sound.h
Match sound between 3DS and PSP
2024-09-05 18:15:14 -07:00
spritegn.h
More 3DS+PSP consolidation
2024-09-05 19:06:43 -07:00
stb_image.h
Restructure PSP code paths and names; consolidate slim and phat binaries
2024-09-08 17:51:24 -07:00
sv_main.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
sv_move.c
Initial commit
2022-02-08 16:49:56 -05:00
sv_phys.c
Start unification of QuakeGX ( #33 )
2024-12-24 15:00:12 -05:00
sv_user.c
Don't use qtrue/qfalse for onground
2024-09-04 20:46:12 -07:00
view.c
GX: Properly handle svc_lockviewmodel on this platform and clean up IR input ( #35 )
2025-02-10 17:51:25 -08:00
view.h
GX: Properly handle svc_lockviewmodel on this platform and clean up IR input ( #35 )
2025-02-10 17:51:25 -08:00
wad.c
PSP: Use common Vril WAD3 loading ( #43 )
2025-02-11 20:31:45 -08:00
wad.h
PSP: Use common Vril WAD3 loading ( #43 )
2025-02-11 20:31:45 -08:00
world.c
Add Spike's SV_TouchLinks enhancement -- fixes touching mulptiple ents
2023-12-24 09:32:29 -05:00
world.h
Use faster SV_RecursiveHullCheck
2023-02-12 19:54:42 -05:00
zone.c
Guard memcpy_vfpu behind PSP_VFPU
2024-09-04 19:15:01 -07:00
zone.h
Guard memcpy_vfpu behind PSP_VFPU
2024-09-04 19:15:01 -07:00